Item Database

Every item on RealWoW - World of Warcraft 3.3.5a plus the Conquest of Azeroth additions - with real icons. Search by name, or browse by category below.

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Marksmanship Tome: Master Marksman III
Requires Level 47Consumable
"Increases your critical strike chance by %, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by ."
Item #2101944 · Rare
Marksmanship Tome: Master Marksman IV
Requires Level 48Consumable
"Increases your critical strike chance by %, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by ."
Item #2102173 · Rare
Marksmanship Tome: Master Marksman V
Requires Level 49Consumable
"Increases your critical strike chance by %, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by ."
Item #2102328 · Rare
Marksmanship Tome: Mortal Shots I
Requires Level 15Consumable
"Increases the critical strike damage bonus of your ranged abilities by ."
Item #2100642 · Rare
Marksmanship Tome: Mortal Shots II
Requires Level 16Consumable
"Increases the critical strike damage bonus of your ranged abilities by ."
Item #2101405 · Rare
Marksmanship Tome: Mortal Shots III
Requires Level 17Consumable
"Increases the critical strike damage bonus of your ranged abilities by ."
Item #2101936 · Rare
Marksmanship Tome: Mortal Shots IV
Requires Level 18Consumable
"Increases the critical strike damage bonus of your ranged abilities by ."
Item #2102171 · Rare
Marksmanship Tome: Mortal Shots V
Requires Level 19Consumable
"Increases the critical strike damage bonus of your ranged abilities by ."
Item #2102326 · Rare
Marksmanship Tome: Multi-Shot I
Requires Level 18Consumable
"Fires several missiles, hitting targets."
Item #1001146 · Rare
Marksmanship Tome: Multi-Shot II
Requires Level 30Consumable
"Fires several missiles, hitting targets for an additional damage."
Item #1002146 · Rare
Marksmanship Tome: Multi-Shot III
Requires Level 42Consumable
"Fires several missiles, hitting targets for an additional damage."
Item #1003146 · Rare
Marksmanship Tome: Multi-Shot IV
Requires Level 54Consumable
"Teaches Multi-Shot (Rank 4)"
Item #1004146 · Rare
Marksmanship Tome: Multi-Shot V
Requires Level 60Consumable
"Fires several missiles, hitting targets for an additional damage."
Item #1005146 · Rare
Marksmanship Tome: Multi-Shot VI
Requires Level 67Consumable
"Fires several missiles, hitting targets for an additional damage."
Item #1006146 · Rare
Marksmanship Tome: Multi-Shot VII
Requires Level 74Consumable
"Fires several missiles, hitting targets for an additional damage."
Item #1007146 · Rare
Marksmanship Tome: Piercing Shots I
Requires Level 40Consumable
"Your critical Aimed, Steady and Chimera Shots cause the target to bleed for of the damage dealt over 68d."
Item #2100654 · Rare
Marksmanship Tome: Piercing Shots II
Requires Level 41Consumable
"Your critical Aimed, Steady and Chimera Shots cause the target to bleed for of the damage dealt over 68d."
Item #2101415 · Rare
Marksmanship Tome: Piercing Shots III
Requires Level 42Consumable
"Your critical Aimed, Steady and Chimera Shots cause the target to bleed for of the damage dealt over 68d."
Item #2101942 · Rare
Marksmanship Tome: Ranged Weapon Specialization I
Requires Level 35Consumable
"Increases the damage you deal with ranged weapons by ."
Item #2100653 · Rare
Marksmanship Tome: Ranged Weapon Specialization II
Requires Level 36Consumable
"Increases the damage you deal with ranged weapons by ."
Item #2101414 · Rare
Marksmanship Tome: Ranged Weapon Specialization III
Requires Level 37Consumable
"Increases the damage you deal with ranged weapons by ."
Item #2101941 · Rare
Marksmanship Tome: Rapid Killing I
Requires Level 20Consumable
"Reduces the cooldown of your Rapid Fire ability by 000"
Item #2100646 · Rare
Marksmanship Tome: Rapid Killing II
Requires Level 21Consumable
"Reduces the cooldown of your Rapid Fire ability by 000"
Item #2101408 · Rare
Marksmanship Tome: Rapid Recuperation I
Requires Level 45Consumable
"You gain of your mana every sec while under the effect of Rapid Fire, and you gain of your mana every sec for when you gain Rapid Killing."
Item #2100658 · Rare
Marksmanship Tome: Rapid Recuperation II
Requires Level 46Consumable
"You gain of your mana every sec while under the effect of Rapid Fire, and you gain of your mana every sec for when you gain Rapid Killing."
Item #2101418 · Rare
Marksmanship Tome: Raptor Strike I
Requires Level 1Consumable
"Automatically shoots the target until cancelled. Ranged attacks fired by a Hunter all have increased attack speed."
Item #1101701 · Rare
Marksmanship Tome: Readiness
Requires Level 30Consumable
"When activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath."
Item #2100650 · Rare
Marksmanship Tome: Serpent Sting I
Requires Level 4Consumable
"Stings the target, causing Nature damage over Only one Sting per Hunter can be active on any one target."
Item #1001150 · Rare
Marksmanship Tome: Serpent Sting II
Requires Level 10Consumable
"Stings the target, causing Nature damage over Only one Sting per Hunter can be active on any one target."
Item #1002150 · Rare
Marksmanship Tome: Serpent Sting III
Requires Level 18Consumable
"Stings the target, causing Nature damage over Only one Sting per Hunter can be active on any one target."
Item #1003150 · Rare
Marksmanship Tome: Serpent Sting IV
Requires Level 26Consumable
"Stings the target, causing Nature damage over Only one Sting per Hunter can be active on any one target."
Item #1004150 · Rare
Marksmanship Tome: Serpent Sting IX
Requires Level 60Consumable
"Stings the target, causing Nature damage over Only one Sting per Hunter can be active on any one target."
Item #1009150 · Rare
Marksmanship Tome: Serpent Sting V
Requires Level 34Consumable
"Stings the target, causing Nature damage over Only one Sting per Hunter can be active on any one target."
Item #1005150 · Rare
Marksmanship Tome: Serpent Sting VI
Requires Level 42Consumable
"Stings the target, causing Nature damage over Only one Sting per Hunter can be active on any one target."
Item #1006150 · Rare
Marksmanship Tome: Serpent Sting VII
Requires Level 50Consumable
"Stings the target, causing Nature damage over Only one Sting per Hunter can be active on any one target."
Item #1007150 · Rare
Marksmanship Tome: Serpent Sting VIII
Requires Level 58Consumable
"Teaches Serpent Sting (Rank 8)"
Item #1008150 · Rare
Marksmanship Tome: Serpent Sting X
Requires Level 67Consumable
"Stings the target, causing Nature damage over Only one Sting per Hunter can be active on any one target."
Item #1010150 · Rare
Marksmanship Tome: Serpent Sting XI
Requires Level 73Consumable
"Stings the target, causing Nature damage over Only one Sting per Hunter can be active on any one target."
Item #1011150 · Rare
Marksmanship Tome: Silencing Shot
Requires Level 50Consumable
"A shot that deals weapon damage and Silences the target for Non-player victim spellcasting is also interrupted for 47d."
Item #2100660 · Rare
Marksmanship Tome: Trueshot Aura
Requires Level 40Consumable
"Increases the attack power of party and raid members within yards by Lasts"
Item #2100655 · Rare
Marksmanship Tome: Volley I
Requires Level 40Consumable
"Continuously fires a volley of ammo at the target area, causing Arcane damage to enemy targets within yards every cond:seconds"
Item #1001156 · Rare
Marksmanship Tome: Volley II
Requires Level 50Consumable
"Continuously fires a volley of ammo at the target area, causing Arcane damage to enemy targets within yards every cond:seconds"
Item #1002156 · Rare
Marksmanship Tome: Volley III
Requires Level 58Consumable
"Teaches Volley (Rank 3)"
Item #1003156 · Rare
Marksmanship Tome: Volley IV
Requires Level 67Consumable
"Continuously fires a volley of ammo at the target area, causing Arcane damage to enemy targets within yards every cond:seconds"
Item #1004156 · Rare
Marksmanship Tome: Volley V
Requires Level 74Consumable
"Continuously fires a volley of ammo at the target area, causing Arcane damage to enemy targets within yards every cond:seconds"
Item #1005156 · Rare
Marksmanship Tome: Wild Quiver I
Requires Level 50Consumable
"You have a chance to shoot an additional shot when doing damage with your auto shot, dealing weapon nature damage. Wild Quiver consumes no ammo."
Item #2100659 · Rare
Marksmanship Tome: Wild Quiver II
Requires Level 51Consumable
"You have a chance to shoot an additional shot when doing damage with your auto shot, dealing weapon nature damage. Wild Quiver consumes no ammo."
Item #2101419 · Rare
Marksmanship Tome: Wild Quiver III
Requires Level 52Consumable
"You have a chance to shoot an additional shot when doing damage with your auto shot, dealing weapon nature damage. Wild Quiver consumes no ammo."
Item #2101945 · Rare
Ominous Seed
Consumable
Item #85219 · Rare
Orders of the Necromancer
Consumable
Item #559083 · Rare
Papa Hummel's Old-Fashioned Pet Biscuit
ConsumableStack of 250
Item #35223 · Rare
Protection Paladin Tome: Avenger's Shield II
Requires Level 60Consumable
"Hurls a holy shield at the enemy, dealing to Holy damage, Dazing them and then jumping to additional nearby enemies. Affects total targets. Lasts"
Item #1002080 · Rare
Protection Paladin Tome: Avenger's Shield III
Requires Level 70Consumable
"Hurls a holy shield at the enemy, dealing to Holy damage, Dazing them and then jumping to additional nearby enemies. Affects total targets. Lasts"
Item #1003080 · Rare
Protection Paladin Tome: Avenger's Shield IV
Requires Level 75Consumable
"Hurls a holy shield at the enemy, dealing to Holy damage, Dazing them and then jumping to additional nearby enemies. Affects total targets. Lasts"
Item #1004080 · Rare
Protection Paladin Tome: Devotion Aura I
Requires Level 1Consumable
"Gives additional armor to party and raid members within yards. Players may only have one Aura on them per Paladin at any one time."
Item #1001083 · Rare
Protection Paladin Tome: Devotion Aura II
Requires Level 10Consumable
"Gives additional armor to party and raid members within yards. Players may only have one Aura on them per Paladin at any one time."
Item #1002083 · Rare
Protection Paladin Tome: Devotion Aura III
Requires Level 20Consumable
"Gives additional armor to party and raid members within yards. Players may only have one Aura on them per Paladin at any one time."
Item #1003083 · Rare
Protection Paladin Tome: Devotion Aura IV
Requires Level 30Consumable
"Gives additional armor to party and raid members within yards. Players may only have one Aura on them per Paladin at any one time."
Item #1004083 · Rare
Protection Paladin Tome: Devotion Aura IX
Requires Level 74Consumable
"Gives additional armor to party and raid members within yards. Players may only have one Aura on them per Paladin at any one time."
Item #1009083 · Rare
Protection Paladin Tome: Devotion Aura V
Requires Level 40Consumable
"Gives additional armor to party and raid members within yards. Players may only have one Aura on them per Paladin at any one time."
Item #1005083 · Rare
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