Overview
Ranged Energy hunter of the arcane: silver bullets, traps and anti-magic tools. Choose one of three specialisations, Boltslinger, Houndmaster, Inquisition, each with its own set of abilities.
Specialisations and abilities
Boltslinger
34 abilities · 37 passives and talents
What to wear · Boltslinger build
Specialisation passives what makes Boltslinger different
You may now cast Darkslayer while moving.
Ranged attacks and abilities now have a 25% chance to shoot an additional shot, dealing ranged attack power × 0.2 Physical damage and generating 5 Rage.
Your Heartseeking Bolt is now guaranteed to critically strike on enemies below 20% health and it now restores 10% of your maximum mana.
Dealing damage with Shadowblast or Witchbane now reduces enemies' armor by 5% for 15 sec, stacking 4 times.
Direct ranged damage dealt now has an 8% chance to grant you Slinging Bolts.
Can only occur once every 5 sec.
Your Tormentor can now critically strike.
Abilities by level learned automatically as you level
Fire a dark shot at an enemy, dealing 140% Ranged Weapon Damage plus 278 and generating Rage.
Create a Ballista that lasts up to 20 sec.
Allies can enter the Ballista, allowing them to fire massive javelins at enemies from a great distance.
Start a Witch Hunt, removing current Momentum stacks. Allows Momentum to stack 2 additional times, and generates a stack of Momentum every 1 sec.
While active, critical strike damage is increased by 15%, critical strike chance is increased by 10%, and you can now see through stealth and invisibility effects.
When this effect ends, you lose all stacks of Momentum.
Convince your ally to make a deal with darkness, increasing Agility by 86.
Drink a bitter tonic, increasing your haste by 30% and reducing the cost of all abilities by 40% for 10 sec.
Only 1 Tonic can be active at a time.
Shoot a coiling shot dealing 100% Ranged Weapon Damage plus 139.
Generates 15 Rage. Usable while moving.
Deals Off-hand Damage plus 19 + (your level × 2-10 × 2), generates 20 Rage, and your next Bolt used within 3 sec deals 10 additional damage.
Can only be used directly after Coiling Shot.
You may activate this for 10 sec to allow your Traps to be launched up to 30 yds away.
Unleash a series of devastating shots dealing (3 × 1000 / 0.75) × (130 + ranged attack power × 0.15) Physical damage over 3 sec.
Throw caltrops over a 5 yd area, lasting for 12 sec.
Enemies that walk over the caltrops suffer 5 + your level + ranged attack power × .25 Physical Damage and 50% slowed movement speed for 2 sec.
Deals 100% Weapon Damage plus 40 + (your level × 4.66-15 × 4.66) to an enemy.
Only usable on enemies below 20% health and when used it enables abilities that requires Coiling Shot.
Charge up a powerful bolt that deals 200% Ranged Weapon Damage plus 489 + ranged attack power × 0.4 + spell power × 0.3 to an enemy and reduces their healing received by 30% for 10 sec.
Generates Rage based on the damage dealt.
Shoot a vicious bolt dealing ranged attack power × 0.225 + spell power × .4 + 333 Physical damage, and reducing healing received on the target by 30% for 8 sec.
Generates 15 Rage. Refreshes the duration of Tormentor Bolt. Can only be used directly after Coiling Shot.
Deplete your rage to shoot a powerful bolt dealing 130% Weapon Damage plus 181 + your level Twilight Damage and converting each point of Rage into additional damage.
Only usable on enemies below 35% health.
Fire a deadly bolt dealing 164 + spell power × .175 Twilight Damage plus (14 × 1000 / 2) × (494 + ranged attack power × .295) over 14 sec.
2 Charges, 15 sec recharge
Throw a bola at an enemy, dealing 348 + attack power × .4 Holy damage and slowing movement speed by 60% for 8 sec.
Declare a knight's edict to all party and raid members, increasing Agility by 77.
Other abilities and procs (17)
Your next Heartseeking Bolt within 10 sec deals 25% more damage and incurs no cooldown.
When this buff is consumed you gain 50% increased movement speed for 3 sec.
Dealing damage with Heartseeking Bolt and Ricocheting Bolt now has a 7% chance to allow the use of Collect Bounty regardless of the target's health.
Requires Crossbow Stance
Fires a crossbow bolt at an enemy, dealing Off-hand Damage plus 3 + (your level × 0.8), scaling with ranged attack power.
Reduces the target's movement speed by 50% for 5 sec.
Generates 8 Rage. Can only be used directly after Coiling Shot.
Disables your auto attacks, allows you to use Crossbow Stance abilities, and causes you to shoot with dual crossbows. Damage scales with your equpped melee weapons.
Switching stances causes you to lose a portion of your Rage.
Jump backwards, causing all ranged attacks to miss you for 2 sec.
Using Bolts increases the effectiveness of subsequent Bolts by 5% for 8 sec. Stacks 5 times.
Fire a mighty crossbow bolt at an enemy that knocks them back and removes absorption and invulnerability effects.
For the next 3 sec, the target is unable to benefit from such effects.
Launch a cruel trap lasting 1 min that will curse the first enemy to approach it silencing them and all enemies in a 5 yd radius for 6 sec.
Slam your shield into the ground, forming a pavise for 10 sec.
While you remain near it, hostile spells targeting you are deflected.
Arm yourself against evil, resetting the cooldown of all Traps and Decimate, and causing your Traps to not incur a cooldown for the duration. Lasts 8 sec.
Direct damage dealt by Bolts increases the tick rate and reduces the duration of your next Repeater by 5%, stacking 4 times, for 30 sec.
Set a bounty on the target enemy's head, increasing allies' critical strike chance against them by 3%, and increasing all Physical damage they take by 4%. Lasts 15 sec.
Throw down a smoke grenade, enemies are unable to target into or out of the Smoke for 8 sec.
All allies in the Smoke area gain 40% increased movement speed and all enemies have their movement speed slowed by 60%.
Spin around for 5 sec, firing shots at nearby enemies for 50% Ranged Weapon Damage plus 15 + your level + spell power × .2 + ranged attack power × .1 as Twilight Damage.
Can dodge and parry and move while active.
Dash in the direction you are moving. Distance scales with movement speed.
Not usable while rooted.
You hunt the evils of Azeroth and wear their remains like trophies.
This skill tracks how many Reapers, Necromancers, Bloodmages, or Witch Doctors you've slain. It will reset to 0 on death.
Enter a powerful stealth mode for 3 sec, granting immunity to all harmful magic effects.
Only usable for 10 sec after being hit by a magical critical strike. Usable while stunned or feared.
Passives and talents (32)
Reduces the cooldown of Vault by 3 sec.
Reduces the duration of any stun or snare effects used on you by 20% and increases your dodge chance by 5%.
Casting Heartseeking Bolt now increases your Physical damage dealt by 10% for 8 sec.
Casting Darkslayer or Witchbane now applies a stack of Bounty Hunter to you for 8 sec, which can be consumed by casting Heartseeking Bolt to deal an additional 299 + your level + spell power × .45 + ranged attack power × .3 Physical damage, stacking 2 times.
Your critical strikes now generate 10 Rage and 5% maximum mana. Can only occur every 3 sec.
Increases the critical strike chance of Shadowblast by 25%.
Increases the effectiveness of Set Bounty by 30%.
Increases damage dealt against enemies above 75% health and below 35% health by 15%.
Casting Daring Escape now makes the next ability used within 3 sec knock your target back.
While Twilight Frenzy is active, your movement speed is now increased by 40%.
Increases the cooldown of Vault by 10 sec, but removes its cost and causes your auto attacks to reduce its remaining cooldown by 1 sec.
Your Bolt and Dash now affects an additional use of a Heartseeking Bolt.
Your Pavise now lasts 2 additional sec and has a 30 sec reduced cooldown.
Your Daring Escape now resets the cooldown of Vault and generates 10 Rage.
Twilight Frenzy now grants you 20% reduced damage taken while active.
Direct ranged attacks and abilities now have a 5% chance to reset the cooldown of Houndmaster's Call.
Increases the critical strike chance of your Heartseeking Bolt and Ricocheting Bolt by 10%.
Critical strikes to reduce the remaining cooldown of Set Bounty by 2 sec.
Reduces the cooldown of Dark Regeneration by 10 sec.
Increases your ranged attack power by 10% and the range of your ranged abilities by 5 yds.
Increases your critical strike chance by 6%.
Increases the critical damage of Quickdraw by 100%.
Increases your ranged haste by 8%.
Damage dealt by Heartseeking Bolt, Shadowblast, and Damnation is increased by 15%, doubled against Undead or Demons or enemies affected by Shadow Trap.
Increases critical strike chance of all party and raid members by 3%. Does not stack with similar effects.
In addition, increases your critical strike chance by 3%.
Increases damage dealt by 5% when fighting Demons or Undead.
Additionally, direct damage dealt with spells or abilities now has a 10% chance to deal 151 × the listed amount of Holy damage.
Critical strikes with ranged abilities now spread Tormentor to a nearby enemy.
Increase the durations of Muzzle and Daring Escape by 1 sec.
Collect Bounty deals 100% increased damage against enemies affected by Set Bounty, and consumes the effect to refund 45 sec of Set Bounty's cooldown.
Reduces the cooldown of Bola Throw by 5 sec and causes enemies slowed by Bola Throw to take 100% increased damage from Saber Slash.
Reduces the cooldown of Smoke Grenade by 30 sec and increases its duration by 1 sec.
Increases the drop rate of Rare items by 5% for you and all party or raid members nearby.
Whenever you take direct damage or avoid an attack you now have a 10% chance to strike back for 75% Weapon Damage.
Houndmaster
31 abilities · 32 passives and talents
What to wear · Houndmaster build
Specialisation passives what makes Houndmaster different
Your ranged auto attacks now generate Rage and the critical strike chance of Shadowblast is increased by 20%.
Increases the range of your ranged weapons and abilities by 10.
Casting Shadowblast now regenerates 3% of your maximum mana.
Increases your critical strike rating by 25% of your Intellect.
When you take damage that would reduce your health to 35% or less, you summon 3 lesser Shadow Hounds and reset the cooldown of Vault.
Can only occur once every 2 min.
Increases the critical strike chance of Witchblaster and Darkflock by 1% for each Blasting Powder stack.
Every 5th Darkslayer or Shadowblast now transforms your Quickdraw into Sixfold Shot.
Using Houndmaster's Call summons 1 Lesser Shadow Hound for 15 sec that leaps at the target and deals 225 + (your level × 2) Shadow damage.
Abilities by level learned automatically as you level
Your damage dealt by Anguish and Feast of Talons can now critically strike.
In addition, the damage of Witchblaster and Darkflock is increased by 20%.
Feast on the darkness that surrounds you, healing yourself for 1041 + (your level × 3.84-1 × 3.84).
Periodic damage dealt now has a 20% chance to increase your Shadow damage dealt against the target by 10% for 10 sec.
Increases critical strike chance by 0% and boosts the effect of Blasting Powder by 0%
Fire a shadowy shot at an enemy, dealing 130% Ranged Weapon Damage plus 186 as Shadow damage.
Throw a bola at an enemy, dealing 369 + attack power × .3 Physical damage and slowing their movement speed by 50% for 8 sec.
Heals your pet for the listed amount of health over 15 sec.
Summon 2 Lesser Shadow Hounds to aid you in combat for 20 sec.
Increase reputation gains of your party by 5% for 1 hr.
Command your Shadow Hounds to leap upon an enemy target, dealing two strikes for 225 × the listed amount of2 + ranged attack power × 0.35 Shadow damage.
Blast an enemy for 140% Ranged Weapon Damage plus 202 + ranged attack power × 0.2 as Shadow damage, ignoring absorption effects and resistances.
Unleash a quick shot, dealing 175% Ranged Weapon Damage plus 203 + ranged attack power × 0.2 Physical damage.
Only usable after critically striking with an ability.
Fire several bullets, striking up to 4 enemies for 75% Weapon Damage plus 47 + ranged attack power × 0.15 as Shadow Damage.
Take on the form of the target enemy Undead or Demon. Lasts until cancelled, or until you mount up or deal or receive damage.
While active you will appear as neutral to all aggressive creatures. Can only be used in the open world.
For 8 sec, command a flock of crows to deal 203 + attack power × .25 + spell power × 1.0625 Shadow damage to enemies in front of you every 2 sec.
Emit a burst of shadow from your musket that strikes enemies in front of you, dealing 152 Shadow damage and knocking all affected targets back.
Shows the location of all nearby Humanoids, Demons, and Undead on the minimap and increases your stealth detection significantly.
Only works at night.
Other abilities and procs (14)
Coalesces the shadows, bringing back your Shadow Hound from the dead.
Place a death trap on the ground lasting 1 min that will curse the first enemy to approach it, marking them for death, causing them to take 500 + your level + attack power × 1 Shadow damage after 1 min.
Empowers your Shadow Hounds for 20 sec, granting them 30% increased damage and haste and allowing them to ignore Armor.
Dismiss your Shadow Hound.
Summons a permanent Shadowhound companion to aid you in combat.
Your Shadowhound receives 25% of healing done to you.
deprecaetd
Increases Shadow Damage dealt by 3%, allows the use of Musket Stance abilities, and enables Auto Shot.
Switching stances causes you to lose a portion of your Rage.
Increases spell damage by 15% of attack power and attack power by 50% of Intellect.
While active, 10% of all damage taken willl be shared with your Shadow Hound. Lasts until cancelled.
Place a dark trap on the ground lasting 30 sec that will curse the first enemy to approach it and up to 5 enemies within 3 yds, stunning them for 4 sec and dealing (8 × 1000 / 2) × (9 + your level + attack power × 0.34) Shadow damage over 8 sec.
Mark an enemy, increasing the attack power of all attackers against that target by 150 and your critical strike chance against them by 3%, increasing by 3% every 1 sec for 8 sec.
For the duration, the enemy is unable to stealth.
Silences an enemy and reduces their movement speed by 50% for 4 sec.
Increases the damage of Darkslayer by 10% and reduces its cost by 10%.
Damage dealt by Flintlock Shot spreads Anguish to 4 nearby enemies and reduces the cooldown of Shadow Shot by 1 sec.
Passives and talents (24)
Quickdraw silences the target for 2 sec.
Your Shadowblast and Shadow Shot generate stacks of Blasting Powder, which stacks 5 times and lasts 20 sec.
Witchblaster and Darkflock consume the stacks to deal increased damage.
Additional applications do not refresh duration.
Casting Unleash the Hounds now casts Shadow Rage on you for 15 sec.
Increases critical strike damage by 20%.
Increases the range of Quickdraw by 15 yd.
Your Repulse now resets the cooldown of Vault and makes your next Vault within 6 sec free of cost.
Increases the Shadow damage dealt by your Shadow Hounds by 5%.
Reduces the Rage cost of Shadowblast, Vault, and Unleash the Hounds by 10.
Increases the duration of Slayer's Mark by 6 sec and reduces the cooldown by 30 sec.
Critical strikes with ranged auto attacks now increase the melee haste of your Shadow Hounds by 15% for 5 sec.
In the night time, your Agility is increased by 4%.
In the day time, your haste is increased by 3%.
Increases the damage of Shadowblast by 15% and your hit chance by 2%.
Striking at least 5 enemies with Darkflock or casting Houndmaster's Call now causes you to unleash a flock of crows around each enemy struck, dealing (9 × 1000 / 1.5) × (205 + your level + spell power × .175 + ranged attack power × 0.1) Twilight Damage over 9 sec.
Increases your ranged haste by 10%.
Casting Unleash The Hounds now has a 25% chance to summon an additional Lesser Shadow Hound for 15 sec.
Reduces the cooldown of Quickdraw by 4 sec.
Increases the damage of Shadowblast by 10%.
Critical strikes now apply Scent of Magic for 15 sec, causing your Shadow Hound's next Shadow Leap to incur a 10 sec reduced cooldown.
Casting Shadowblast now grants Shadow Rage to your Shadow Hound.
Increases your Shadow Hound's critical strike chance by 15%.
Increases the damage of Darkslayer by 10%, increased by an additional 10% against Undead.
Increases Physical and Shadow damage dealt by 3%.
A veil of dark magic encircles you at all times, granting 5% increased Attack Power to party and raid members within 100 yds. Does not stack with similar effects.
In addition, reduces your Shadow Damage taken by 15%.
Allows you to switch between 3 different weapon types that support each individual Witch Hunter spec.
Inquisition
35 abilities · 36 passives and talents
What to wear · Inquisition build
Specialisation passives what makes Inquisition different
Using Dawn Blade now grants you Flames of Sin for 3 sec, causing your auto attacks to deal an additional 40% of the damage dealt as Fire damage.
Granting yourself Flames of Sin in this way while it's already active will increase the current duration by 3 sec.
Damage dealt by Dawn Blade now deals an additional 100% of the damage dealt over 10 sec as Fire damage.
Increases your Fire spell damage by 50% of your Agility and your attack power by 100% of your Intellect.
Casting Purifier's Edge or Fiery Judgement now allows the use of Stake within 8 sec regardless of the target's health percentage.
Stake is now guaranteed to critically strike enemies above 75% health.
Abilities by level learned automatically as you level
Slash an enemy, dealing Weapon Damage plus 128 + spell power × 0.15 + attack power × 0.15 as Holyfire Damage.
Drink a fiery tonic, increasing your Fire damage dealt by 30% and your critical damage by 20% for 10 sec.
Only 1 Tonic can be active at a time.
Brand an enemy increasing their chance to be hit by melee and ranged attacks by 2% for 5 min.
You can see marked targets on the mini-map and through stealth or invisibility.
You can only have 1 Brand on an enemy at a time
Shoot a bolt with a rope attached to it at an enemy dealing 6 + attack power × .25 Physical damage and pulling them to you.
Strike an enemy with both weapons, dealing Weapon Damage plus 120 + spell power × 0.15 Shadow damage, piercing resistances. Heals for 25% of damage dealt.
Expose an enemy's darkest faults, incapacitating them for 40 sec (8 sec vs players).
Damage caused will end this effect. Only usable on Humanoids, Demons, and Undead.
You can only have 1 Brand on an enemy at a time.
Brand an enemy for 12 sec.
If their health falls below 10% while branded, they are instantly dealt 1044 + attack power × 1 + spell power × 1 Twilight Damage and are cursed, increasing your Magical critical strike chance against them by 10% for 12 sec.
Deals 100% increased damage to Undead and Demons.
You can only have 1 Brand on an enemy at a time.
Perform an advanced flourish, dealing 79 + your level + attack power × 1 Fire damage to nearby enemies, repeating every 4 sec, and causing your Flames of Sin to cleave up to 3 additional enemies for 20 sec.
Grants you Flames of Sin and increases the duration by 10 sec.
Strike an enemy with searing blades, dealing Weapon Damage plus 277 with both weapons as Fire damage.
Grants Flames of Sin or increases the duration by 3 sec.
Strike an enemy with your blade, dealing Weapon Damage plus 246 as Holy damage to them and 5 nearby enemies.
Strengthen your mental resolve and enhance your reflexes, increasing your chance to parry and dodge attacks by 30% for 8 sec.
Create a magic edict with an ally, increasing their spell power by 62.
Brand an enemy, cursing them and reducing their casting speed by 30% for 10 sec. Can only affect 1 target at a time.
You can only have 1 Brand on an enemy at a time.
Purge the evil from an enemy, removing all enrage effects from them.
Throw a torch at an enemy, dealing 166 + attack power × 0.3 + spell power × 0.45 Fire damage, and causing up to N of the next attacks you make against them to grant you Flames of Sin and increasing the duration by 2 sec.
Judge an enemy, dealing 912 + attack power × 0.55 + spell power × 1 Fire damage to them and nearby enemies.
Grants Flames of Sin or increases the duration by 3 sec.
Drive a stake through the chest of an injured enemy, dealing 675 + attack power × .675 Physical damage, ignoring enemy armor.
Grants Flames of Sin and increases the duration by 3 sec.
Only usable on enemies at or below 35% health.
Place a scourge trap on the ground lasting 1 min that will explode on the first Undead or Demon enemy to approach it, instantly dealing 1500 + your level + spell power × 2 + attack power × 1 Holy damage to enemies within 5 yds.
Declare a witching edict to all party and raid members, increasing their spell power by 62.
Deals 195 + spell power × .33 + attack power × .225 Holyflame Damage to up to 8 enemies within 10 yds. Always critically strikes against Undead or Demons.
Other abilities and procs (15)
Empower your allies with incredible finesse, increasing their Agility by 0%.
PLACEHOLDER
Increases your parry chance by 5% and Fire damage dealt by 3% and allows the use of Blade Stance abilities.
Switching stances causes you to lose a portion of your Rage.
Empower a lantern with your Flames of Sin and let it shine, dealing 291 + attack power × .15 Fire damage and stunning all nearby enemies for 5 sec and interrupting non-player spellcasting for 3 sec.
Leap to the targeted location, gaining 35% Increased movement speed for 6 sec.
While this effect is active your next Saber Slash or Wrangle will Root the target in place for 5 sec.
You ignite your blade with cleansing fire, causing auto attacks to consume 10 Rage to deal 6 + your level + spell power × 0.02285 additional Fire Damage.
Place a cruel trap on the ground lasting 1 min that will curse the first enemy to approach it silencing them and all enemies in a 5 yd radius for 6 sec.
Taunts enemies within 8 yds to attack you and reduces their attack power based on level for 5 sec.
Increases the critical strike damage of Dawn Blade and Dusk Blade by 10%.
Increases melee and ranged haste by 6%.
Reduces the cooldown of Purifier's Edge by 4 sec.
Increases your Stamina by 10%.
Curse an enemy for 12 sec, reducing all healing they take by 50%, and causing them to suffer Shadow damage whenever they are healed, scaling with their own spell power.
Increases the damage dealt by Purifier's Edge and Smite Evil by 15%.
Drop a Witching Idol for 30 sec that periodically dispels fear, sleep, and charm effects every 2.5 sec from party members within 20 yds.
Passives and talents (31)
For every 0 sec that Flames of Sin is active, your next Dusk Blade has a 5% increased chance to critically strike.
Increases the effectiveness of your Tonics by 25%.
Increases your off-hand Weapon Damage by 20% and increases your chance to hit by 3%.
Increases your critical strike chance by 25% on enemies below 20% health.
Reduces the cooldown of Stoicism by 30 sec and Burrow Bolt by 10 sec.
Increases the spell power scaling of Purifier's Edge and Fiery Judgement by 25%.
Gives all Magic damage taken a 25% chance to reduce all periodic Magic damage taken by 10% for 8 sec.
Increases the duration of Stoicism by 5 sec and increases its effectiveness by 25%.
Whenever you parry or dodge an attack, your attack speed is increased by 5%, and your parry chance by 2% for 15 sec, stacking 2 times.
Increases your Agility and your chance to parry and dodge by 2%.
Increases the duration of Tonics by 5 sec.
Increases Armor contribution from items by 50%.
Dealing Fire damage now increases the damage dealt by Torchlight and Dusk Blade by 2% for 5 sec, stacking 10 times.
Dealing Physical damage now increases the damage dealt by Stake and Dawn Blade by 2% for 5 sec, stacking 10 times.
Damage dealt by Dawn Blade and Dusk Blade reduces the cooldown of Darkslayer's Lantern by 3 sec.
Witchmail increases Armor contribution from items by 60%.
Increases the chance that Witchmail leeches health from attackers by 15%.
Increases the effectiveness of Tonics by 25%.
Dealing or taking damage in Purity or Wickedness now boosts the damage of the next attack that switches you to the other by 6%, stacking 10 times.
Increases the critical strike chance of you and your Shadow Hound by 4%.
Drinking Tonics now also restores 5% of your maximum health and mana.
Gaze of the Black Knight reduces damage taken by an additional 10%.
Increases melee and ranged haste of party and raid members within 100 yds by 10%. Does not stack with similar effects.
In addition, increases your damage dealt against Undead and Demons by 10%.
Reduces the cooldown of Tonics by 30 sec.
Increases the damage of Dawn Blade and Dusk Blade by 15%.
Main-hand auto attacks now apply a stack of Purity to the target, increasing the Fire and Holy damage you deal to them by 2% per stack, stacking 6 times.
Off-hand auto attacks now apply a stack of Wickedness to the target, increasing the Shadow and Physical damage you deal to them by 2% per stack, stacking 6 times.
Torchlight can now consume these stacks to deal 1028 + your level + spell power × .25 + attack power × .45 Holyflame or Shadowstrike damage to the target.
Drinking Tonics now also restores 30 Rage.
Increases your melee attack speed by 10% for 10 sec.
Increases the duration that Traps last on the ground by 7 sec, reduces the cooldown of Burrow Bolt by 7 sec, and reduces the cost of Dawn Blade by 7.
Using a Tonic now reduces the cooldown of all other Tonics by 10 sec.
Direct ability damage with a two-handed weapon now reduces the remaining cooldown of your Tonics by 1 sec and grants Witching.
Playable races
Alliance
Horde
Proficiencies
What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.
Unlock more with talents
- Take Pavise Crossbowman to use Shield
Tips
- Your main stat is Agility: prefer gear with it. Wear Mail armor when you can.
- Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
- Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.
