Overview
Voodoo caster of hexes, totems and spirit magic; heals allies and curses enemies. Choose one of three specialisations, Voodoo, Brewing, Shadowhunting, each with its own set of abilities.
Specialisations and abilities
Voodoo
37 abilities · 33 passives and talents
What to wear · Voodoo build
Specialisation passives what makes Voodoo different
Damaging abilities now leave behind Puppeteer's Threads on enemies for 10 sec.
For each active Spirit on you, you have a 5% chance for your Reclamation to cast an additional time.
Increases your spell damage by 50% of your Spirit and your spell hit rating by 5% of your Spirit.
Damage dealt by your Shadow Puppets and Puppeteer's Threads now has a 15% chance to reset the cooldown of Bad Juju and cause your next cast to incur an 10 sec reduced cooldown.
Increases your spell critical damage by 100% and increases the critical strike chance of Bad Juju by 5% for each active Spirit on you.
Casting Hexfire transforms your next Malefic Wrath within 8 sec into Hexfire Wrath.
Abilities by level learned automatically as you level
Hurl voodoo energy at an enemy, dealing 602 + spell power × .625 + ranged attack power × 0.11 Nature damage.
Curse an enemy for 8 sec, leeching 100 mana every 2 sec and preventing mana regeneration.
Can only have 1 Jinx active on a target at a time.
Imbue an ally with the spirit of Sen'jin for 30 min, increasing their Spirit by 50 and their magic resistances by 25.
Can only have 1 Wuju active on a target at a time.
Curse an enemy, dealing 146 + spell power × 0.08 + ranged attack power × .1 Shadow damage and an additional 1248 Shadow damage over 24 sec.
Periodic damage dealt by this effect can critically strike.
Curse an enemy for 20 sec, reducing their size and their attack power by -165 and spell power by -85.
Can only have 1 Jinx active on a target at a time.
Summon a mimic ward for 12 sec. For the duration when you cast Malefic Wrath and Loa's Brew the ward will also cast it on your target.
Mimic Wards can be active alongside other Wards.
Become invisible for 20 sec, gaining 5 Spirits, leaving a copy of yourself behind, and reducing threat each second. Direct damage or healing done will end this effect.
While invisible, you can only see other invisible targets and those who can see invisible.
Give an ally some wuju mon, increasing their melee and ranged attack power by 306. Lasts 30 min.
Can only have 1 Wuju active on a target at a time.
Summon a Shadow Puppet that collects a Spirit and rushes towards your target, dealing 203 + spell power × .22 Shadow damage, repeating every 0.75 sec for 3 sec.
Throw a glaive that curses an enemy and up to 2 nearby enemies, leeching 3 + ranged attack power × 0.1 health, repeating every 1 sec for 6 sec. Refreshes the duration of Hex of Malice.
Scales with modifiers to Hex of Malice.
Hurl a bolt of dark magic at an enemy, dealing 850 + spell power × 1 + spirit × .3 Shadow damage.
If the target is affected by Hex of Malice it also reduces the target's healing received by 20% for 8 sec.
Blast an enemy with hexfire, dealing 490 + spell power × .55 Fire damage, scaling with your Spirit.
Damage dealt now has a 15% chance to unleash a Shadow Puppet on an enemy dealing 19 + spell power × .195 Shadow damage.
Rain down shadow magic at a location, dealing 1556 + spell power × .35 + ranged attack power × .1 Shadow damage to all enemies.
Killing an enemy with this spell grants you a Spirit.
Deals 482 to 525 Nature Damage to an enemy, and increases the duration of Curses used against them by 10% for 15 sec, stacks up to 3 times.
Drop a Dark Idol near you for 1 min.
Allies within 505195A1 yds gain 60 increased Shadow Resistance.
Drop a Serene Idol near you for 1 min.
Allies within 500958A1 yds gain 30% reduced spell pushback suffered from damaging attacks.
Curse a Beast, fearing them and increasing their movement speed by 25% for 40 sec (8 sec vs players).
Can only have 1 Jinx active on a target at a time.
Frozen spikes erupt from the bodies of nearby allies for 15 sec, causing 73 + (your level × 0.1) Frost Damage to attackers when hit.
Transform into a malignant spirit for 30 sec, allowing you to cast Malefic Wrath and Bad Juju while moving, and periodically granting you a Spirit every 2 sec.
Invokes Hir'eek, Bethekk, Bwonsamdi, and Sseratus
Deals 1233 to 1286 Spellshadow Damage to an enemy.
Empowers nearby party and raid members with da voodoo, reducing their resource costs by 5%. Lasts 30 min.
Can only have 1 Wuju active on a target at a time.
Empowers an ally with da voodoo, reducing their resource costs by 5%. Lasts 30 min.
Curse an enemy for 8 sec, causing their next spell cast to silence them for 5 sec.
Can only have 1 Jinx active on a target at a time.
Imbue all party and raid members with the spirit of Sen'jin for 30 min, increasing their Spirit by 40 and their magic resistances by 20.
Can only have 1 Wuju active on a target at a time.
Let the spirit of Bwonsamdi possess you for 20 sec.
Dealing periodic damage unleashes a trapped voodoo spirit at enemies, exploding for 162 × the listed amount of + spell power × 0.25 Shadow damage.
Drop a Cursed Effigy near you for 15 sec.
Enemies within 15 yds are unable to critically strike.
Can only have 1 Effigy active at a time.
Summon a War Golem for 10 sec, absorbing damage dealt to you based on your Intellect, and redirecting harmful spells cast on nearby allies to itself.
Give all party and raid members some wuju mon, increasing their melee and ranged attack power by 232. Lasts 30 min.
Can only have 1 Wuju active on a target at a time.
Invokes Hir'eek, Bethekk, Bwonsamdi, and Sseratus
3 Charges
12 sec recharge
Deals 734 to 780 Spellshadow Damage to an enemy.
Changing Devotions refreshes a charge.
Other abilities and procs (7)
Damage dealt by Shadow Puppets increases the damage the enemy takes from Malefic Wrath and Hexfire by 2%, stacking 10 times, for 10 sec.
Ascetic Abdication for up to 8 sec, restoring 0% maximum health and Energy every 0 sec and reducing damage taken by 0%.
Summon an effigy at target location for 20 sec that causes any damage dealt to it by you to be radiated around it to enemies within 6 yds.
You place a barrier on the target ally, causing them to reflect all spells and return 665 to 745 Shadow damage to enemies that strike them with a melee attack, lasts for 4 sec.
Teleports you back to your original location.
Root yourself for 8 sec and create 5 clones of yourself that channel on you, applying a stack of Soul Marionette.
Unleash a blood curdling war cry, increasing melee and ranged attack speed by 20%, and attack power by 0 for allies within 0 yds for 8 sec.
Cannot benefit from this spell again for 5 min.
Passives and talents (27)
Summon a voodoo ward a short distance infront of you, dealing 45 + your level + spell power × .12 Firestorm Damage to up to 4 nearby targets every 2 sec for 8 sec.
At the end of the duration, the ward explodes, dealing 119 + your level + spell power × .5 Firestorm Damage to all enemies within 6 yds.
Can only have 1 Ward active at a time.
Increases your haste by 5%.
Increases Shadow damage dealt by 4% and the effectiveness of Hexes by 10%.
Reduces the cooldown of Drakkari War Golem by 30 sec and removes the mana cost.
Allows Wicked Poison to stack an additional time.
Increases the all damage dealt by party and raid members by 3%. Does not stack with similar effects.
In addition, your Shadow Puppets now deals damage 20% faster.
Increases the damage of Hir'eek and Bwonsamdi spells by 6%, and boosts spell power by 21% of Intellect.
Damage dealt by Shadow Puppets now increases your damage and critical strike chance by 1% for 20 sec, stacking up to 10 times.
Additional procs do not refresh the duration.
Increases the tick rate and cost of Taldaram's Torment by 30%.
Your offensive critical strikes now increase your haste by 20% for 6 sec.
Damage dealt by Shadowflare and Hexfire now increases the chance enemies are critically struck by 3% for 12 sec.
Increases the effectiveness of Jinxes by 20%.
Reduces the cooldown of Juju Burst by 4 sec.
Reduces the cast time of Jinxes by 1 sec.
Increases spell haste by 9%.
Summoning your War Golem now increases your spell haste by 30% for 20 sec.
In addition, periodic damage dealt by Hex of Malice and damage dealt by Shadow Puppets will reduce the cooldown of War Golem by 0.5 sec.
Damage and healing done now have a 5% chance to reduce the cost of your next spell or ability by 100% for 10 sec.
Strike of the Gods now increases the effectiveness of your next Appeasement by 25% for 10 sec.
Increases the duration of your Hex of Malice by 6 sec and the range of your offensive Voodoo spells by 6 yds.
Allows damaging Hexes to benefit from haste.
Increases the damage of Bad Juju, Malefic Wrath and Hexfire by 20% against enemies affected by Hex of Malice.
Damage dealt by Voodoo Puddle reduces enemy movement speed by 5% for 8 sec, stacking 8 times.
Each stack also increases damage taken by Serpent Beam by 4%.
Increases your Spirit by 8% and your hit chance by 2%.
Voice of Bwonsamdi now increases your Spirit by 100%.
When Bad Juju is used on enemies affected by Puppeteer's Threads, it strikes an additional time every 1 sec for 30% of the damage dealt over 3 sec as Nature damage.
Your Mimic Wards now also cast Bad Juju and casting Bad Juju now reduces the cooldown of Shadow Puppets by 3 sec.
Increases the damage of Hex of Malice by 15% and the duration of Jinxes by 2 sec.
Brewing
48 abilities · 34 passives and talents
What to wear · Brewing build
Specialisation passives what makes Brewing different
You may now prepare Ingredients into a Cauldron, crafting a brew.
Nearby allies are buffed based on the active brew.
Only 1 of each Ingredient can be active at a time.
Increases healing power by 40% of Spirit and increases mana regeneration rate by 100% of Spirit.
Healing with Mojo Beam now heals up to 2 of the lowest health nearby allies for 50% of the healing done and casting it grants allies Replenishment.
Abilities by level learned automatically as you level
Brew a potion and then throw it to an ally target, restoring 2105 + spell power × 0.84 health.
Healing a different target with Loa's Brew also heals your previous Loa's Brew target for 50% of the amount healed.
Brews 21 Primal Loa Cocktail, providing the Witch Doctor and his allies with something to drink.
Conjured items disappear if logged out for more than 15 minutes.
Mark an ally for 20 sec, increasing movement speed by 5%.
When you directly heal the marked target, an additional stack of the effect is added, stacking 8 times.
Brews 21 Black Lotus Bisque providing the Witch Doctor and their allies with something to eat.
Brewed items disappear if logged out for more than 15 minutes.
Drop a Healing Ward near you for 1 min, healing 8 nearby allies within 30 yds for 5 + your level + spell power × 0.185 + ranged attack power × 0.08 every 2.5 sec.
Can only have 1 Ward active at a time.
Brew Jungle Shrooms into your Cauldron.
Cauldron: Heal up to 8 allies within 30 yds for 91 × the listed amount of + BH × .2 every 6 sec.
Potion Toss: Heal the target ally for 10 to 11 every 3 sec for 18 sec.
Soothe an enemy, healing them and up to 5 allies within 30 yds for 265 + spell power × 0.65, increasing the cost of your next Soothing Juju by 11%, stacking 5 times. Each additional ally beyond the first is healed for 15% less.
Can only be used while channeling a Witch Doctor spell upon the target.
Concoct a major rejuvenating mojo that can be used to instantly restore 1200 health.
Brings a dead ally back to life with 2420 health and 1750 mana.
Cannot be cast when in combat.
Drop a Spirit Idol near you for 15 sec.
Allies within 500958A1 yds regenerate 4% maximum mana every 3 sec.
Drop a Cleansing Idol near you for 1 min.
Allies within 505348A1 yds have 1 poison and disease effect removed from them every 3 sec.
Break an ally's curse, dispelling 1 curse effect from them.
Send a spirit to an ally, healing them for 545 + spell power × .45 and dealing damage to up to 5 enemies within 5 yds of them equal to 4% of the healing done.
Fill a splash potion from your Cauldron, and toss it at a location, healing up to 8 allies for 203 + bonus healing × 0.224494 + spirit × 0.08.
Potion effects from Ingredients used this way have reduced effectiveness.
Transform enemies at target location into a frog, making them unable to attack or cast spells, and slowing their movement speed by 25% for 40 sec (8 sec vs players). While transformed into a frog the enemy is considered a Beast.
Damage caused may interrupt the effect.
Brew Bloodthistle into your Cauldron.
Cauldron: Allies within 40 yds receive 8% increased healing.
Potion: Causes target ally to leech 5% of all damage they deal for 15 sec. Can only occur once every 0.5 sec.
Brew Frog Bones into your Cauldron.
Cauldron: Grants allies within 40 yds 3% reduced damage taken.
Potion: Grants target ally an absorption shield, absorbing 100 + spirit × .35 + BH × .8 damage, scaling with Spirit.
Removes all poison, disease and curse effects from an ally, and grants immunity to such effects for 3 sec.
Drop a Swift Idol near you for 10 sec.
Allies within 30 yds gain 25% increased movement speed and their chance to resist movement impairing effects is increased by 25%.
Bring mojo to an ally, healing for 520 + spell power × 0.1073 every 0.5 sec for 8 sec.
Each time Mojo Beam heals a target it will grow a new branch. Each new branch immediately heals and continues healing. For every sprouted the branch, you consume more and more mana.
While channeling, you can instantly cast Potion Toss, Splash Potion and Spirit in a Bottle at a 20% increased cost.
This spell is unaffected by haste modifiers.
Your Potion Toss and Splash Potion cooldown is reset, and the next use within 5 sec now applies Fish Bones to affected allies.
Instantly swaps your Ingredients to Fish Oil and Frog Bones.
Drink a potent voodoo draught that slows your body to a deathlike stillness for up to 5 min, causing you to feign death which may trick enemies into ignoring you.
Emit an aura that grants party and raid members within 40 yds a Zandalarian Brew, increasing hit rating and expertise by 5.
Throw your Arcane Brew at an ally, increasing their spell power and Spirit by 30 for 10 sec.
Spell power scales with caster level.
Your Potion Toss and Splash Potion cooldown is reset, and the next use within 5 sec now applies Frog Shrooms to affected allies.
Instantly swaps your Ingredients to Jungle Shrooms and Frog Bones.
Your Potion Toss and Splash Potion cooldown is reset, and the next use within 5 sec now applies Jungle Thistle to affected allies.
Instantly swaps your Ingredients to Jungle Shrooms and Bloodthistle.
Throw your Rage Brew at an ally, regenerating 50% of their maximum Rage, Energy, and Focus.
Increases their attack power and ranged attack power by 15% for 10 sec.
Infuse your Cauldron with Beast Blood for 10 sec, causing 15% of the direct Physical damage taken by party and raid members within 40 yds to instead be dealt over time.
Only 1 Base can be active at a time.
Drop a Spirit Link Idol for 14 sec. The idol redistributes the health of all party and raid members every 2 sec, such that each player ends up with the same percentage of their maximum health.
Can only have 1 Idol active at a time.
Infuse your Cauldron with Crystal Water for 10 sec, causing party and raid members within 40 yds to be shielded for 20% of their healing taken for 5 sec.
Only 1 Base can be active at a time.
Place down a Voodoo Cauldron for 15 sec, increasing allies' healing received by 20% while near the cauldron.
Allies within 15 yds are healed for 300 + BH × 0.6 every 1.5 sec for 15 sec.
For 10 sec, the effectiveness of all Cauldron effects and Ingredients is increased by 100% and you can cast Spirit in a Bottle while moving.
Create a Cauldron of Rejuvenating Mojo. Raid members may interact with the Cauldron to acquire a Major Rejuvenating Mojo. The cauldron lasts for 3 min or 25 charges.
Other abilities and procs (15)
Create a copy of yourself that channels voodoo Energy for 8 sec on allies within 0 yds, reducing damage taken by 0%.
In addition, you and your summons, while within 0 yds, are immune to damage, but deal 25% reduced damage and healing.
Reduces the cooldown of Mirage by 2 min.
Equip a visual cauldron on your back.
Reduces the mana cost of Shadow Glaive, Hexes, and Jinxes by 75%.
Perform the Dance of the Loa for up to 0 sec.
Instantly heal party and raid members within 30 yds for 100 + your level + spell power × 1.25. This effect is repeated every 1 sec.
Increases the damage of Shadow Marks and all abilities that scale with them by 30%.
Brew Fish Oil into your Cauldron.
Cauldron: Increases the movement speed and swim speed of allies within 40 yds by 10%.
Potion: Increases the target ally's movement speed by 20% and dodge chance by 5% for 8 sec.
Removes all poison, disease and curse effects from party and raid members within 30 yds, and grants immunity to such effects for 3 sec.
Healing done with Spirit in a Bottle or Loa's Brew has a 15% chance to instantly unleash Cauldron: Jungle Shrooms.
Increases the damage of Malefic Arrow by 1%.
Fill a potion from your Cauldron, and toss it at a friendly target, healing them for 531 + bonus healing × 0.28 + spirit × 0.1.
The effect of Potion Toss will change based on your active Ingredients.
Your Potion Toss and Splash Potion within 3 sec now apply Blood Frog to affected allies.
Instantly swaps your Ingredients to Bloodthistle and Frog Bones.
Increases critical strike rating by 1% of Agility.
Shrink an ally for 8 sec, increasing their dodge chance by 50%.
Potion Toss now increases the healing of your Loa's Brew by 10% for 5 sec.
Passives and talents (31)
Your Lethargy Jinx now increases your critical strike chance against the target by 10%.
Transforms Allcure Elixir into Mass Allcure Elixir.
Increases the damage dealt by Veil of Darkness by 100%.
Casting Spirit Eclipse with 5 Spirits now resets the cooldown of Spirit Glaive and causes your next cast within 8 sec to be guaranteed to critically strike.
Spirit Glaives used in this way will reduce the cooldown of Shadowstalker by 15 sec.
Haste increased by 3%.
Damage dealt by Shadowflare now has a 35% chance to apply Hex of Malice to the enemy.
Hex of Death increases the damage and healing of your next Bwonsamdi ability by 10%.
Shadow Mark applications and consumptions reduce the remaining cooldown of Raptor's Call by 2 sec and Summon Diemetradon by 4 sec.
Also increases the range that Veil of Darkness can deal damage by 35 yds.
Reduces the cooldown of all Wards, Idols, and Effigies by 25%.
Reduces the cooldown of Spirit Shock by 5 sec and causes it to burn 10% of the target's mana.
Allows your periodic healing effects to critically strike and benefit from spell haste.
Increases your Agility and your Nature and Shadow damage dealt by 6%.
Increases the critical strike chance of Loa's Brew by 4% and its healing done by 10%.
Increases the duration of Ingredients by 20% and causes allies affected by Jungle Shrooms to heal for 5% of the damage they deal with their next 3 offensive abilities or spells for 15 sec.
Alchemy skill increased by 15.
Reduces the cost of your Loa's Brew and Hexbreak by 10%.
Increases your damage by 2% for 15 sec whenever you summon a Raptor or Saurid. Stacks 4 times.
Increases duration of Raptor's Call, Raptor Ambush and Saurid Swarm by 20%.
Reduces the cooldowns of Raptor's Call, Raptor Ambush and Saurid Swarm by 20%.
Reduces the mana cost of your Wards, Idols, and Effigies by 20%.
Casting Potion Toss and Spirit in a Bottle now reduce the cast time of your next 2 Loa's Brews by 20% for 10 sec.
Increases the cooldown of Call of Sseratus by 5 sec, but increases the amount of Serpent Wards summoned by it by 2.
Increases the duration and effectiveness of your Jinxes by 25%.
Increases the damage dealt by Malefic Arrow and Spirit Eclipse by 5% for each active Spirit on you.
Infuse your Cauldron with Spice: Earthbloom.
Increases effectiveness of all Cauldron effects and Ingredients by 30%.
Infuse your Cauldron with Spice: Peacebloom.
Reduces the duration of roots, stuns, and snares against allies within 40 yds by 25%.
Effective healing done by Mojo Beam now reduces the cooldown of Potion Toss and Splash Potion by 1 sec.
Casting Loa's Brew now reduces the cooldown of Mojo Beam by 2 sec.
Shadow Strike applies a Shadow Mark.
While a Base is active, Spirit in a Bottle will now transform into Tiki Splash.
Damage dealt by Malefic Arrow now unleashes a Trapped Spirit on the enemy, dealing 162 + your level + ranged attack power × .09 Shadow Damage.
While Shadowstalker or Mirage is active, every 0.5 sec you now gain a stack of Voodoo Hunger.
Shadowhunting
45 abilities · 37 passives and talents
What to wear · Shadowhunting build
Specialisation passives what makes Shadowhunting different
Causes melee critical strikes to deal bonus Shadow Damage and extend the duration of Hexes on the target by 4 sec.
Also increases spell damage by 0% of Agility, and allows you to parry attacks.
Allows you to auto shoot with a ranged weapon.
In addition, reduces the mana cost of all spells and abilities by 25%.
Healing done by Loa's Brew now applies a random empowerment to the target ally.
Ranged attacks now have a 10% chance to transform Hex of Malice into Umbral Glaive for 10 sec.
Chance increased by your ranged critical strike rating.
Increases the ranged attack power scaling of Hex of Malice by 40%.
Increases your ranged attack power by 100% of your Intellect and your ranged attack power and spell power by 25% of your Agility.
Abilities by level learned automatically as you level
You call forth a Devilsaur as your Avatar Dinosaur. Devilsaurs are massive and terrifying creatures capable of destroying groups of foes, and bolstering allies with powerful roars.
You can only use 1 Avatar Dinosaur at a time.
[Pterrordax]Call forth an Avatar: Pterrodax.
Pterodax are capable of supporting allies and casting a Devotion will also apply it to them, allowing them to Invoke Loa with their abilities.
You call forth a Stegodon as your Avatar Dinosaur. Stegodons are incredibly durable creatures that can withstand immense damage.
You can only use 1 Avatar Dinosaur at a time.
Invoke Bethekk
Instantly teleport behind an enemy, causing 36 to 51 Shadowstrike Damage and increasing movement speed by 50% for 3 sec.
Devote to Gonk, increasing the damage of your summoned creatures by 5%.
Abilities that Invoke Gonk have 20% reduced cooldown, and 30% increased effectiveness and grant Appeasement of Gonk.
Shares a 5 sec cooldown with other Devotions.
Invokes Bethekk
You transform into a Panther, increasing your movement speed by 30% for 6 sec and clearing any root effects and making you immune to root effects.
For the first 3 sec of this effect, you cannot be hit by any attacks or spells, but causing any direct damage or healing will end the effect.
Drop a Serpent Ward near you for 1 min.
The ward spits fire at nearby enemies, attempting to focus on your primary target.
Can only have 1 Ward active at a time.
Curse an enemy for 10 sec, slowing their movement speed by 50%.
Can only have 1 Jinx active on a target at a time.
Drop a Stasis Ward near you.
After 2 sec, the ward will burst with lightning, stunning nearby enemies for 4 sec and dealing 12 + your level + spell power × .25 Nature damage.
Can only have 1 Ward active at a time.
Shoot a quick voodoo arrow at an enemy dealing 100% Ranged Weapon Damage plus 519 as Nature damage and collecting a Spirit.
Usable while moving.
Launch a voodoo arrow at an enemy, dealing 125% Ranged Weapon Damage plus 330 + ranged attack power × .2 + spell power × .25 as Nature damage, healing you equal to 40% of the damage dealt.
Consumes Shadow Marks
Invokes Bethekk
Throw a glaive at an enemy for 50% Ranged Weapon damage plus 346 to 423 Physical damage, increased by 1% for each Shadow Mark consumed.
Drop a Shadow Effigy near you for 1 min.
Enemies within 30 yds have their casting speed reduced by 20% and movement speed by 40%.
Can only have 1 Effigy active at a time.
Unleash your Spirits on an enemy, dealing 75 + ranged attack power × .07 + spell power × .15 Shadow damage every 0.25 sec for each active Spirit.
Each Spirit explodes on impact, dealing 130 × the listed amount of + spell power × .15 + ranged attack power × .15 Shadow damage to other nearby enemies within 5 yds of the target.
Toss spectral glaives that strikes enemies it passes through, dealing 536 + ranged attack power × .5 + spell power × .5 Shadow damage, and reducing their Shadow Resistance by 1 × your level + 1 for 5 sec.
Usable while moving. Cast time scales with your Agility.
Drop a Hexing Effigy near you for 1 min.
The next enemy that casts a spell on you is transformed into a frog for 40 sec.
While transformed, they are unable to move, attack or cast spells. Damage dealt may interrupt this effect.
Can only have 1 Effigy active at a time.
Drop a Sentry Ward near you for 1 min that reveals all stealthed and invisible enemies near it.
Drop a Graven Effigy near you for 1 min.
Enemies within 20 yds have the duration of crowd control effects on them increased by 25%.
Can only have 1 Effigy active at a time.
Summon 4 Serpent Wards near you for 15 sec.
Scales with modifiers to Serpent Ward.
Become empowered by shadow magic for 15 sec, increasing your haste and reducing your Shadow damage taken by 20%.
Disappear into darkness, entering an improved stealth mode, clearing all harmful effects, and increasing movement speed by 50% for 20 sec.
Embrace the way of Vol'jin, reducing your damage taken by 25% and healing you for 2% of your maximum health every 1 sec for 10 sec.
Simultaneously places each selected Ward, Effigy, and Idol all at once.
Transform into a serpent, removing all movement impairing effects and increasing movement speed by 80% for 5 sec.
You cannot attack or cast spells, but chance to be hit by ranged attacks and spells is reduced by 100% for the duration.
Target an enemy and summon a copy of them for 20 sec that attacks them and replicates their spells back on them.
Shock an enemy's spirit, silencing them for 4 sec and interrupting non-player spellcasting for 4 sec.
Summon the spirit of Bwonsamdi for 8 sec. While within 15 yds, you are immune to all harmful spells and effects, but deal 50% reduced damage and healing.
While allies are within 15 yds, their damage taken is reduced by 20%.
Cannot be used within 2 min of benefitting from Big Bad Voodoo.
Drop a Jungle Idol near you for 1 min.
Allies within 505195A1 yds gain 60 increased Nature Resistance.
Envelop a target in a shadowy voodoo veil, increasing the damage you deal to them by 15% for 15 sec.
If you are within 40 yds of the target you deal 194 + your level + spell power × 0.1 + attack power × 0.045 Shadow damage to them every 1.5 second.
Consumes your Spirits to increase your ranged critical strike rating by 10, critical damage by 5%, and causing you to heal for 2% of all damage dealt for each Spirit consumed.
In addition, you gain 1 Spirit every 1 sec while active.
Lasts for 4 sec per Spirit consumed.
Other abilities and procs (15)
Invokes Bethekk
Transform into a panther for 5 sec. For the duration, you will pounce upon a random nearby enemy every 0.5 sec, raking them with your claws for Weapon Damage plus 105.
Take direct control of your current Avatar Dinosaur for up to 30 sec.
While active, your character is immune to all attacks and spells. When this ends, the Avatar Dinosaur dies.
Toss a Loa's Brew at party and raid members within 15 yds that are in your line of sight every 3 sec for 9 sec after using Voodoo Cauldron.
Loa's Brew affects up to 5 allies within 8 yds of your target, healing for 1 + spell power × 0.09 every 0 sec for 6 sec, stacking 0 times.
Increases the damage dealt by Serpent Wards by 10% of your Agility.
Dismiss your Dinosaur Avatar.
Invokes Hir'eek
Deals 543 + attack power × 0.302885 Physical damage to an enemy and afflicts them with two random Witch Doctor Hexes.
Reduces the cooldown of Potion Toss and Splash Potion by 5 sec.
Direct heals now have a 25% chance to reset the cooldown of Healing Ward.
Can only occur once every 6 sec.
Invokes Bwonsamdi
Sacrifices 10% of your maximum health to generate 15% of your maximum mana.
Reduces the cooldown of Voodoo Cauldron by 60 sec.
Summons a powerful and fast-attacking Viper Ward at target location for 20 sec.
Viper Wards have a 50% chance to unleash a Hexfire Blast, dealing 216 + your level + ranged attack power × .15 Fire damage to an enemy.
Chance increased based on your ranged critical strike rating.
Reduces the cooldown of Hexing Effigy 10 sec and increases the effectiveness of Shadow Effigy by 50%.
Slam an enemy with your weapon, dealing 200% Weapon Damage plus 10 Shadow Damage to up to 8 targets within 5 yds and deal an additional 50 Shadow Damage to your primary target for each Hex on the target.
Increases the effectiveness of Devotions by 20%.
Passives and talents (31)
Allows 40% of your mana regeneration to continue while casting and reduces your spell pushback suffered from damaging attacks by 70%.
Reduces the cost of your Wujus by 50% and increases the effectiveness of Power Wuju by 20%.
When your Shrinking Jinx is dispelled it now applies Misery to the dispeller.
Big Bad Voodoo now only reduces damage dealt by 25% and reduces damage taken by an additional 5%.
Reduces the cast time of Loa's Brew by 0.25 sec.
Allcure Elixir now refreshes a charge of Flask of Mana and Flask of Shadows.
Increases the damage of your Wards and summoned creatures by 10%, and gives their damage dealt a 10% chance to trigger a Serpent Ward Attack.
Emanate a powerful aura, granting 10% increased melee and ranged haste to party and raid members. Does not stack with similar effects.
Periodic damage dealt by Hex of Malice now has a 20% chance to collect a Spirit.
Increases the bonus healing scaling of Loa's Brew and Spirit in a Bottle by 15%.
In addition, your Hexbreak now affects an additional nearby ally, and has a 0.5s reduced global cooldown.
Decrease the armor and magic resistance of an enemy by 0% for until cancelled.
While affected, the target cannot stealth or turn invisible.
Increases the healing of your Jungle Shrooms from your Cauldron by 15%.
Increases healing done by 3%.
Your melee auto attacks have a 27% chance to deal additional 1 + spell power × 0.255714 + attack power × 0.22 Shadow damage to their target, scaling with how many Shadow Marks are applied.
Increases the effectiveness of Jinxes by 10%.
Increases the healing of Dance of the Loa by 100%.
Increases the radius of Revitalize by 10 yds and its healing by 10%.
Jungle Shrooms used from your Cauldron now heal for 100% more, but heals 3 less targets.
Reduces the cooldown of Gift of the Loa by 0 sec.
Damage dealt and healing done now has a 8% chance to collect a Spirit.
In addition, each active Spirit now increases your Spirit by 2%.
Increases healing done by 10% .
Allows 50% of your mana regeneration to continue while casting.
Direct critical healing done reduces the cooldown of Big Bad Voodoo by 2 sec.
Increases critical strike chance by 10% of Spirit.
Your Malefic Arrow now deals an additional 15% of its damage dealt every 1 sec for 4 sec as Nature damage.
Increases the Nature and Shadow Spell Power of your damaging effects by 30% of your Agility.
Increases the proc chance of Voodoo Fire by 10%.
Increases Nature Damage dealt by 4% and healing done by 6%.
Increases the attack power of party and raid members by 5%.
Does not stack with similar effects.
In addition, health and mana restoration provided by your Spirits now occurs 50% more often.
Summoning a Serpent Ward or Spirit now increases the damage of your next Spirit Glaive or Spirit Eclipse by 6% for 10 sec, stacking 5 times.
Increases the healing done by Loa's Brew by 10% and reduces its cast time by 0.25 sec
Your Serpent Ward's attacks now have a 20% chance to shoot Voodoo Fire, dealing 73 × the listed amount of + ranged attack power × 0.125 + spell power × 0.12 Fire damage to up to 3 nearby enemies.
Increases your maximum mana by 10% and reduces the mana cost of spells and abilities by 6%.
Playable races
Alliance
Horde
Proficiencies
What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.
Tips
- Your main stat is Intellect: prefer gear with it. Wear Mail armor when you can.
- Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
- Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.
