Overview
Nature shapeshifter (client name: Primalist) blending animal forms with restorative magic. Choose one of three specialisations, Wildwalker, Geomancy, Grovekeeper, each with its own set of abilities.
Specialisations and abilities
Wildwalker
36 abilities · 43 passives and talents
What to wear · Wildwalker build
Specialisation passives what makes Wildwalker different
You may now tame beasts in Azeroth to aid you as a companion.
Adds 10% to the attack power scaling of Seismic abilities and causes Seismic abilties to apply Crushed to the enemy.
Periodic damage now has a 10% chance to reset the cooldown of your Seismic abilties and cause your next cast within 10 sec to be free of cost.
You learn Beastmaster's Recall and Spirit Stable.
Your Totemic Smash now applies an Empowered Boon based on your currently active Boon.
Teaches Tame Beast, allowing you to tame beasts throughout Azeroth to be your companion.
Abilities by level learned automatically as you level
Your next Stoneslam or Ruptured Earth grants Wrath of Al'Akir for 10 sec, causing your next Wildclaw to strike two additional times.
You may only have one Fist spell active at a time.
Dealing damage with Stoneslam while at full stacks of Mountain's Might reduces the remaining cooldown of your Fist spells by 3 sec.
While wielding a one-handed weapon, your Physical critical strikes enrage you and any active pet for 8 sec, increasing the haste of your next 2 attacks by 10% and their next 2 attacks by 80%.
While wielding a two-handed weapon, your attack power is increased by 10%, you generate 3 Rage every 5 sec, and the damage you deal with Wildclaw is increased by 25%.
Strike with both weapons, dealing Weapon Damage plus 123.
Increases your melee attack power, your melee haste, and your rage generated from auto attacks by 10%.
Only 1 Boon may be active at a time.
Increase your movement speed by 25% and dodge chance by 8%.
Only 1 Boon may be active at a time.
Invokes a savage instinct on a friendly target, increasing attack power by 232 for 30 min.
Players may only have one Instinct on them per Primalist at any one time.
Summon your animal spirit to you.
Dismiss your animal spirit.
Begin harnessing an animal spirit, after 20 sec you successfully tame the animal spirit.
Heal your pet for 130 health over 15 sec.
Rush forward 20 yd through enemies in a line, dealing 614 Nature damage.
Generates 20 Rage.
Revives your animal spirit pet, recalling them back to this world.
2 Charges, 10 sec recharge
You and your pet rush towards an enemy and strike them, dealing 120% Weapon Damage plus 138.
Strike an enemy, dealing 195 + attack power × .45 Physical damage with both weapons, and causing a special effect based on your active pet.
Dealing direct Physical damage reduces the remaining cooldown of this ability by 2 sec.
Command your pet to shred up to 5 enemies within 8 yds, causing them to bleed, dealing (21 × 1000 / 3) × (7 + your level + attack power × 0.08) Physical damage over 21 sec.
Smash an enemy for 140% Weapon Damage plus 423.
Deals an additional 84 + attack power × 0.35 damage to up to 5 enemies within 8 yds.
Ascend into a primal convergence, increasing the effectiveness of your Boons by 100% for 30 sec.
Your next Recall Animal Spirit within 10 sec is instant cast and costs 50% less mana.
Mark an enemy for 15 sec, causing damage dealt by your pet's abilities to the target to add a stack of Bring Me Their Bones.
At 5 stacks, your pet consumes this buff to deal 310 + attack power × 0.5 damage to the target, ignoring Armor.
Call forth a stabled animal spirit to replace your current one. Lasts 10 sec.
Enrage you and your pet for 18 sec, increasing damage dealt by 20%, and attack speed and movement speed by 30%.
Reduces all damage taken by 60% and reduces the duration of root, stun, and incapacitate effects on you by 30% for 10 sec.
Command your pet to dash forward a short distance towards your target, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.
Roar with bestial fervor, generating 20 Rage and granting you 20% increased attack speed for 15 sec.
Invokes an Instinct in all raid and party members, increasing attack power by 232 for 30 min.
Summon a Primal Totem that increases the primary stats of party and raid members by 20% within 40 yds for 15 sec.
Other abilities and procs (9)
Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. In addition, Beast Lore will reveal whether or not the creature is tameable and what abilities the tamed creature has.
Causes critical strikes with Bear's Maw to apply a Torn to Shreds to your target dealing 12 damage for 12 seconds.
Reduces the cooldown of Protective Roar by 30 sec.
Dismiss your Companion.
Bear's Maw restores 0% maximum health.
Increases the critical damage of Totemic Smash and Seismic abilities by 20%.
Reduces the cooldown of Call of Ursoc by 15 sec.
Increases movement speed by 40%, and attack power by 20% for 0 sec.
This effect is also applied to your active pet.
Critical strikes with Wildclaw now causes your target to bleed for 100% of the damage dealt over 3 sec.
Passives and talents (37)
Critical strikes with abilities that deal Physical damage now generate 3 Rage.
Whenever you are struck by a root, stun, or incapacitate effect you are now instantly healed for 4% of your maximum health.
Increases damage dealt by your pet by 10%, and pets now grant you a unique mastery buff.
Increases your haste by 4%.
Increases haste by 4%.
When you critically strike, your pet restores 10 Focus.
When your pet critically strikes, you restore 2% maximum mana and increase the target's Physical damage taken by 4% for 10 sec.
Critically striking with Wildclaw grants a stack of Mountain's Might.
Increases the damage dealt by Seismic abilities by 10% and allows their periodic damage to critically strike.
Increases the area damage dealt by Totemic Smash by 30%, but it now costs 5 additional Rage.
Your Primal Rush now generates 10 additional Rage.
Increases the Critical Strike Damage Bonus of your Wildclaw ability by 50%, and reduces the Cooldown of your Primal Charge and Bear's Maw abilities by 20%.
Reduces the cooldown of Primal Charge by 4 sec.
Increases the attack power of party and raid members by 5%. Does not stack with similar effects.
In addition, increases your critical strike chance by 3%.
Increases the damage of Seismic Crash by 20% and Earthquake by 30%.
Critical strikes with Primal Shred grant you and your pet Misha's Rage for 12 sec, causing auto attacks to deal an additional 85 + attack power × 0.125 Physical damage.
Critical strikes with Rylak's Bite grant you and your pet Leokk's Fury, increasing melee haste by 2% for 12 sec, stacking 3 times.
Critical strikes with Wildclaw grant you and your pet Huffer's Speed, increasing movement speed by 8% for 12 sec, stacking 3 times.
Critical strikes with Wildclaw and Bear's Maw now increase the duration of Boons and Empowered Boons by 6 sec.
Increases your healing done and received by 6%.
Reduces the cooldown of Bear's Maw by 4 sec.
Causes critical strikes to restore 2% maximum Health. Cannot occur more than once every sec.
Also increases all party and raid members' attack power by 5%.
Placeholder
Casting Totemic Smash now refreshes a charge of Rylak's Bite.
Seismic Crash now generates an additional 10 Rage and Seismic Spike now generates 3 additional Rage.
Increases critical strike rating by 10% of Strength and hit rating by 6% of Strength.
Roar with noble tenacity, generating 20 Rage and healing all party and raid members within 30 yds for 781 health.
Increases the critical strike chance of Totemic Smash by 10%.
Increases your Strength by 5% and your expertise by 4.
Your physical critical strikes now cause your pet's next attack to apply a bleed, dealing 92 + your level + attack power × 0.15 Physical damage every 2 sec for 6 sec.
Periodic damage dealt by your Primailst spells or your pet now generates 2 Rage for you and 5 Focus for your pet.
Increases the damage of Wildclaw and Rylak's Bite by 15% against bleeding enemies.
Your Savage Frenzy now transforms you into a fierce beast, freeing you of all movement impairing effects.
In addition, increases the effectiveness of Savage Frenzy by 50%, and reduces its cooldown by 60 sec.
Your Seismic Grasp now roots enemies for 3.5 sec.
Wildclaw and Rylak's Bite now reduces the cooldown of Primal Shred, Primal Charge, and Bear's Maw by 1 sec.
Emerald Slumber is now instant and resets the cooldown of Ursine Crush.
Totemic Smash and Rylak's Bite now causes enemies to bleed for 155 × the listed amount of + attack power × 0.045 over 12 sec, stacking 2 times.
While you have Boon of the Bear active, Wildclaw will now strike an additional time for 40% of the damage dealt with both weapons.
Damage dealt by Wildclaw now increases your critical strike chance by 2% for 6 sec, stacking 3 times.
Casting Wildshape now restores 20% of your maximum health.
Geomancy
30 abilities · 40 passives and talents
What to wear · Geomancy build
Specialisation passives what makes Geomancy different
Casting Geode Barrage and your Seismic abilities now generate Earthshaping.
Generating Earthshaping now has a 20% chance to transform your next Geode Barrage within 8 sec into Lithic Lance.
You now gain spell power equal to 50% of your armor penetration rating.
Increases your maximum Rage by 15 and reduces spell pushback suffered from damaging attacks by 50%.
Abilities by level learned automatically as you level
Fling three stones at an enemy over 1 sec, each dealing 371 + spell power × .36 + attack power × .09 Physical Damage and generating Rage.
Increases block rating by 15% of Strength and causes blocks grant Earth's Rage.
Also grants Armor equal to 25% of Spirit and 1.5 Magic Resistance per level.
Create stalactites that strike your enemy 5001 times, dealing ((1 × 1000 / 0.2) + 1) × (446 + spell power × .20 + attack power × 0.06) Physical damage over 1 sec. Generates 20 Rage.
Shares a cooldown with other Seismic spells.
Launch a sharpened stone at an enemy dealing 1146 + spell power × 1 + attack power × .1 Physical damage.
Deals 5% additional damage for each Earthshaping stack.
Increases your spell haste by 12%, reduces the cost of spells and abilities by 10%, and causes you to regenerate 1% of maximum health every 5 sec.
Only 1 Boon may be active at a time.
Form mud and debris beneath an enemy, dismounting them, and slowing their movement speed by 50% over 10 sec.
Shares a cooldown with other Seismic spells.
Bring forth a massive stalagmite from the ground beneath an enemy and up to 4 nearby enemies, dealing 805 + spell power × 1.2675 + attack power × 0.12675 Physical damage.
Generates 4 Rage for each target struck.
Shares a cooldown with other Seismic spells.
Send a tremor through the earth at an enemy, dealing 525 + spell power × 0.6 Physical damage, plus an additional 2752 over 24 sec. Damage is dealt slowly at first, and builds up over time.
Damage dealt generates 1 Rage.
Generates 2 stacks of Earthshaping.
Shares a cooldown with other Seismic spells.
Unleash a massive globule of earth at an enemy, dealing 2400 + spell power × 1.3 Physical damage and reducing their Armor by 50% for 10 sec.
Pierces through absorption, deflection, and reflection effects.
Deals 10% additional damage for each Earthshaping stack.
Raise a boulder out of the ground and encase yourself within it, preventing you from attacking or casting spells.
For 10 sec, you roll forward at 70% increased movement speed, dealing 1 + your level + attack power × .5 + spell power × 1 Physical damage to enemies you roll over, and you are immune to crowd control effects.
Create an earthquake at the target location dealing 367 + spell power × 0.3 + attack power × .15 Nature damage every 3 sec and slowing movement speed by 30% for 9 sec.
Converges magic used against the targeted party member, increasing damage taken from spells by up to 75 and healing spells by up to 80. Lasts 10 min.
Erect a mighty pillar of earth from beneath an enemy, inflicting 81 + spell power × .45 Nature damage to up to 0 enemies within 4 yds, splitting the damage evenly amongst all enemies.
Transform into a being made of stone and earth for 20 sec, increasing your haste by 20% and your Armor by 50%, and allowing you to cast damaging spells while moving.
Stomp the ground and unleash a wave of earth and stone in a 20 yd line that knocks all enemies to the side and deals 1836 + spell power × 1 Fire damage, piercing absorption effects.
Your next spell within 6 sec is instant cast.
Encapsulate your body in amber, becoming immune to all Physical attacks and spells for 8 sec, and healing you for 300 + spell power × .5 every 2 sec, but making you unable to move or act.
Usable while stunned, feared, or polymorphed.
Cave in your target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Successfully interrupting a target generates 1 stack of Earthshaping.
Disperses magic used against the targeted party member. Reduces all spell damage taken by 5% and reduces all healing taken by 5%.
Converges magic used against party and raid members, increasing damage taken from spells by up to 75 and healing spells by up to 80. Lasts 10 min.
Stomp the ground and unleash a wave of earth and stone in a 30 yd line that knocks all enemies to the side and deals 783 + spell power × 1 Nature Damage.
Each enemy struck will reduce the cast time of your next Stoneshard within 6 sec by 25%, up to 100% at 4 stacks.
The Earthmother marks you as her chosen one, reducing the cooldown of all other non-damaging spells and abilities by 5%, repeating every 1.5 sec for 15 sec.
Instantly restores 5% missing health, mana, and Rage to you, repeating every 3 sec.
Launch 1 Magma Geode at your target every 0.2 sec for 0.2 sec, dealing 225 + your level + spell power × 0.2 Firestorm Damage.
Duration increased by 0.2 sec for each stack of Earthshaping.
Raise the earth in a line in front of you with molten fury, dealing 583 + attack power × .22 + stamina × .5 Physical damage to enemies and granting you Thane's Rage and Aftershock.
Shares a cooldown with other Seismic spells.
Other abilities and procs (7)
Imbue your body with magma, increasing spell haste by 15% of your Intellect, and your spell critical strike chance by 20% of your Intellect.
Reduces the duration of silence effects used against you by 20% and increases the range of Cave In by 10 yds.
Increases the chance for healing received to remove a stack of Tectonic Shift by 20%.
Reduces the cooldown of Mountain Hammer by 15 sec.
Direct Magic Damage taken now grants Earth's Rage.
You lift stone from the earth below to shield you, increasing block chance by 25% for 10 sec.
While active, blocking an attack removes a stack of Tectonic Shift.
Seismic Grasp now reduces an enemy's melee and ranged haste by 20% and casting speed by 30% for 4 sec.
Damage dealt by Geode Barrage and Seismic Spike now strikes up to 2 additional enemies.
Passives and talents (36)
Reduces the cost of your spells and abilities by 5%.
Hand of the Earthmother now increases the Armor of yourself and your target by 10% for 10 sec.
Therazane's Rage now generates an additional 5 Rage and 5% additional mana.
With every strike, the Earthmother’s pendant restores what was lost, healing you equal to 10% of your damage dealt.
Can only occur once every 0.5 sec.
Damage dealt by Primal Rush and Quake now grant Earth's Rage.
Increases your Spell Power by 30% of your Attack Power.
Generating a stack of Earthshaping now reduces the cooldown of Earthmother's Pendant by 1 sec.
Successfully dispelling a poison or disease effect with Soothing Touch now heals for 4% maximum health.
Allows Earthspine to affect 4 enemies.
Allows Geodes to strike up to 4 enemies.
Critical strikes with Fire damage also increase the critical strike chance of Nature spells by 10% for 12 sec.
Your Terrasurge now consumes all stacks of Earthshaping to refresh the duration of Golem Form and grant you Heavy Earth per each stack of Earthshaping consumed.
Increases the damage of Stonefall by 20% and allows its ticks to critically strike and benefit from spell haste.
Increases the critical strike damage bonus of Molten Core and Magma Geodes by 50% and their damage by 10%.
Increases Fire Damage dealt by 6% and reduces the cost of Nature spells by 10%.
Volcanic Skin reduces Fire and Nature damage taken by 30% while active.
Removes the Rage cost of Volcanic Skin and increases the damage it deals by 100%.
Gives Nature damage dealt a 25% chance to grant Magmafury, stacking 20 times.
Also teaches Eruption.
Reduces the cooldown of Eruption by 15 sec and causes Magma Geodes to deal 30% more damage to enemies above 75% health.
Increases the spell haste of all party and raid members by 3%. Does not stack with similar effects.
In addition, increases your spell haste by 5%.
Avoiding an attack grants a stack of Mountain Mover for 10 sec, stacking 5 times.
Wildclaw consumes Mountain Mover stacks to cost 10% less Rage and deal 5% more damage per stack.
Increases the damage of Stoneshard and Geode Barrage by 25% and Stoneshard now restores 4% of your maximum mana.
Stonebreaker reduces the Armor of affected enemies based on your Strength for 12 sec.
When Earthen Avatar, Bearskin or Rock Barrier is removed or expires, you now gain 10% melee haste and parry chance for 15 sec.
Direct damage dealt now has a 10% chance to launch a Geode at the enemy.
Damage dealt by Seismic Spike or Seismic Crash now generates a stack of Geomolding.
Critically striking with Seismic Spike or Seismic Crash now generates an additional stack of Geomolding plus a stack of Earthshaping.
Casting Lithic Lance now reduces the cooldown of Terrasurge by 4 sec.
Gives Physical Damage dealt a 10% chance to grant Groundshaker.
Increases your Armor by 200% of your Intellect and reduces your damage taken by 3%.
Reduces your chance to be critically struck by 6% while Body of Stone is active.
Increases your chance to block by 5%.
Increases the amount that Earthquake slows enemies by 30%.
Gives successful blocks a 35% chance to remove a stack of Tectonic Shift.
Earthmother's Chosen now also increases your critical strike chance by 3%.
Your Terrasurge will now always critically strike against targets affected by your Seismic Tremor.
Increases your parry and dodge chance by 3% and your Armor contribution from mail and plate by 25%.
Your Physical or Nature damaging critical strikes now deal an additional 20% of the damage dealt as Fire damage to the target and enemies nearby.
Every 5 sec, you passively gain a stack of World Shaper for 30 sec, stacking 5 times.
In addition, your direct damage dealt now has a 10% chance to generate a stack of Worldshaper.
Grovekeeper
38 abilities · 30 passives and talents
What to wear · Grovekeeper build
Specialisation passives what makes Grovekeeper different
All melee damage, or healing done, now has a 10% chance to grant you Aftershock for 12 sec. Can only occur once every 3 sec.
Increases your spell power and healing spell power by 15% of your attack power, your melee haste by 10% of your Strength and your spell hit rating by 3% of your Strength.
Abilities by level learned automatically as you level
Creates a Dreamway to Bough Shadow in Ashenvale, allowing party and raid members to teleport there. Lasts 1 min.
Creates a Dreamway to Dream Bough in Feralas, allowing party and raid members to teleport there. Lasts 1 min.
Creates a Dreamway to Bough Shadow in The Hinterlands, allowing party and raid members to teleport there. Lasts 1 min.
Creates a Dreamway to Bough Shadow in Duskwood, allowing party and raid members to teleport there. Lasts 1 min.
2 Charges
10 sec recharge
Unleash soothing water, healing up to 800183i allies within 800183a1 yds for 800183s1.
Active Boons are extended by 0 sec.
Heals an ally for 34 to 41, scaling with your attack power and healing spell power.
Any effects that impact your Ruptured Earth ability also affect this spell.
Invokes a calm and earthly instinct on the friendly target, restoring 41 mana every 5 seconds.
Players may only have one Instinct on them per Primalist at any one time.
Rejuvenate an ally, healing them for 897 + attack power × 0.2 + BH × 0.3.
Summon a stone hand to grip the target, incapacitating them for 40 sec (8 sec vs. players). Damage dealt will break the effect.
Brings a dead ally back to life with 2420 health and 1750 mana.
Cannot be cast when in combat.
Create a seismic wave of healing water around you, healing for 402 + BH × .3 + attack power × .28 + BH × .3 health to up to 8 allies and dealing 212 + attack power × 0.28 + BH × .3 Nature damage to enemies in a 25 yd radius.
Shares a cooldown with other Seismic spells.
Charge to an ally's aid, healing them for 204 + BH × 0.2 + attack power × .2 and dealing 220 + BH × 0.2 + attack power × .2 Nature damage to enemies within 5 yds of them.
Grow a patch of brambles at your location for 12 sec.
Allies in the area are immune to grip and knockback effects.
Enemies in the area are unable to leap, dash, or charge.
Summon a magical tree to encompass your body, rooting you, preventing you from dealing damage for 15 sec, and instantly healing up to 12 allies for 3042.
While active, a Sacred Grove is created in a radius around you. Up to 12 allies in the grove take 0% reduced damage, 25% increased healing received, and regain 3% of maximum health and 3% of maximum mana every 2 sec.
Pulse with elemental power, healing up to 5 allies within 8 yds for 812.
Shifts a party member into the Emerald Dream for 15 sec, making them immune to damage and unable to attack or cast spells.
While active, the target quickly regenerates health and mana and cannot be seen by other players or creatures.
Cannot be used on self.
Increases the friendly target's armor by 285, all stats by 12 and all resistances by 20 for 30 min.
Envelop a target in the Earthmother's love, healing them for 501 + BH × 1 + attack power × 1.
If used on an ally, 30% of their damage taken is redirected to you for 6 sec.
Empower party and raid members within 40 yds with verdant strength, increasing their attack or spell power by 250 for 20 sec.
Does not stack with similar effects.
Increases the Nature resistance of targeted party member by 60. Lasts 10 min.
Mark a location as your Grove for 20 sec.
Allies within gain 30% movement speed and are healed for 404 + your level + attack power × .25 every 5 sec, removing 1 poison and disease effect.
Enemies within are slowed by 30% and take 504 + your level + attack power × .45 Nature damage every 5 sec and are rooted for 2 sec.
Funnel nature's energies into yourself, transforming into an Ancient of Lore for 20 sec.
While active, your stats are increased by 20% and nearby party members have their costs reduced by 30%.
While transformed, your movement speed is reduced by 30%.
Funnel nature's fury into yourself, transforming into an Ancient of War for 20 sec.
While active, your Hammer of Life effectiveness is increased by 30% and nearby party members have their critical strike chance increased by 20%.
While transformed, your movement speed is reduced by 30%.
Grants earthen endurance to all party and raid members, increasing their armor by 285, all attributes by 12 and all resistances by 20 for 30 min.
Increases Nature resistance of all party members by 60. Lasts 10 min.
Invokes an Instinct in all raid and party members, restoring 33 mana every 5 seconds.
Other abilities and procs (12)
In addition, your chance to hit is increased by 5%.
Reduces your Nature damage taken by 10%.
Allies affected by Dreamshield now restore 3% maximum health upon taking direct damage.
Can only occur once per sec.
Sprinkle an ally with Fae Dust, reducing all Nature and Arcane damage they take by 3%. Lasts 15 min.
Primal Infusion now increases affected targets healing received from Hand of the Earthmother by an additional 30%.
Emanate a calming aura for 12 sec, every 2 sec while active, nearby allies will be cleansed of 1 disease and poison effect.
Emanate an aura for 15 sec, causing allied players to deal attack power × 0.35 additional damage as Froststorm Damage when they deal direct damage.
Applies Exhaustion, preventing you from benefiting from similar effects for 1 min.
Enrage all nearby allies, increasing their haste by 30% for 20 sec.
After being affected by this spell, allies cannot benefit from similar effects for 5 min.
Reduces mana cost of Primal Infusion and increases healing by 20%.
Bring the Earthmother's grace to an ally, removing 1 poison and disease effect from them.
Reduces mana cost of Spirit Charge by 15%.
Seismic Crash now explodes at the end of its duration, dealing an additional 156 + your level + spell power × .5 + attack power × .1 Nature damage, healing you equal to 100% of the damage dealt.
Passives and talents (28)
Reduces the Rage cost of Hammer of Life by 0.1.
Increases your critical strike chance and haste by 3%.
You now emanate an aura around you, increasing the Armor of party and raid members by 390.
Does not stack with similar effects.
Casting Seismic abilities now also grants 2 stacks of Earth's Rage.
Increases your Strength by 5% and your hit chance by 3%.
Your Hand of the Earthmother now bounces to 1 ally near the primary target.
Increases the effectiveness of Boons and Instincts by 20%.
Reduces the cost of Primal Wave by 10 and increases the radius by 4 yds.
Increases healing done by 4%, and healing received by 3%.
When Earth's Embrace expires it now stuns enemies within 8 yds for 6 sec.
Increases the damage of Seismic Crash by 30%.
Reduces the cooldown of Primal Wave by 3 sec and increases the healing by 10%.
Hand of the Earthmother now increases the target's dodge chance by 15% for 5 sec.
Increases the critical strike chance of Primal Pulse and Flourishing Growth by 10%.
Spirit Charge and Primal Rush now summons 2 Spirits of Life that immediately cast a lesser Spirit Charge on the nearest ally, healing them for 55 + your level + spell power × .2 + attack power × .2 and dealing 62 + your level + spell power × .2 + attack power × .2 Nature damage to nearby enemies.
While inside your Bramblepatch your Seismic abilities now have a 80% reduced cooldown.
In addition, the duration of Bramblepatch is doubled.
Increases chance to hit with all spells and attacks by 1% for you and party and raid members.
Does not stack with similar effects.
Your melee attacks and abilities now heal up to 3 nearby allies and damage up to 3 nearby enemies equal to 20% of the damage dealt.
Increases the effectiveness of Boons by 40%.
Critically healing an ally now increases your attack power by 15% for your next 3 attacks. Lasts 12 sec.
Increases the healing done by Earthmother's Binding by 50%, plus an additional 50% on allies below 35% health.
Auto attacks now have a 20% chance to deal Weapon Damage and restore 5% of your maximum mana.
Casting Seismic Wave now causes your next Hand of the Earthmother within 8 sec to cost 50% less Rage.
Critical strikes with melee attacks now summon 1 Spirit of Life that immediately casts a lesser Spirit Charge on a nearby ally, healing them for 55 + your level + spell power × .2 + attack power × .2 and dealing 62 + your level + spell power × .2 + attack power × .2 Nature damage to nearby enemies.
Your Boons restore 5 to 7 health to affected allies, scaling with attack power and spell power.
Allies within 40 yds receive 6% increased healing. Does not stack with similar effects.
In addition, your Magic damage taken is reduced by 10%.
Passing through allies with Primal Rush now heals up to 5 of them for 50 + your level + attack power × 0.25 + spell power × 0.35 and grants a stack of Running on Instinct.
Damage dealt by Wildclaw now reduces the enemy's armor by 4% for 20 sec, stacking up to 5 times.
Playable races
Alliance
Horde
Proficiencies
What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.
Tips
- Your main stat is Agility: prefer gear with it. Wear Plate armor when you can.
- Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
- Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.
