Overview
Holy healer and support wielding the light of the sun; wards, blessings and radiant damage. Choose one of three specialisations, Piety, Blessings, Seraphim, each with its own set of abilities.
Specialisations and abilities
Piety
29 abilities · 41 passives and talents
What to wear · Piety build
Specialisation passives what makes Piety different
After activating Dawn, casting a Holy spell grants Sunrise or casting a Fire spell grants Sunset.
Entering Sunrise or Sunset prevents you from entering the other until you enter the next.
Increases your critical strike chance by 10% of Intellect.
In addition, your chance to hit is increased by 4%.
Damage dealt by Radiant Flame now has a 10% chance to launch a Solar Flare at your target.
Increases your critical damage dealt by 150% and your critical strikes grant allies Replenishment.
While in Sunrise, the remaining cooldown of Horusath Blast is reduced by 10% every 1 sec.
While in Sunset, the remaining cooldown of Rapture is reduced by 10% every 1 sec.
Abilities by level learned automatically as you level
Blast an enemy with the light of the sun, dealing 637 to 675 Holy damage.
Allows you to fulfill your Vows.
Your next 10 damaging or healing abilities will trigger the Fulfillment effect of your Vow. Can only occur once per sec. Lasts 1 min.
Solar Power cannot be generated while Dawn is active.
Direct ability damage or healing generates 2 Solar Power and damages or heals for an additional 25% of the amount.
Fulfillment: Doubles the damage or healing done.
Only 1 Vow can be active at a time.
Blast an enemy with the power of the sun, dealing 770 + spell power × 1 Holy damage and reducing their attack power by -(24 + your level) for 15 sec.
Blast an enemy with burning light, dealing 669 + spell power × 0.765222 Fire damage.
Shroud yourself in holy Energy for 10 sec, reducing all damage taken by 40% and dealing 507 + (your level × 0.9-1 × 0.9) Holy Damage to enemies striking you, stunning them for 3 sec.
Enemies immune to stun effects are knocked away instead.
Places a Devotion on the friendly target, increasing attack power by 232 for 30 min.
Players may only have one Devotion on them per Sun Cleric at any one time.
Smash an enemy for 100% Weapon Damage plus 232) and restores 250 mana.
Shares a cooldown with other Gavels.
Shine a powerful beam of sunlight at an enemy, dealing 477 + spell power × .75 Holy Damage and generating 1 Solar Power.
Launch radiant spheres at an enemy each dealing 172 + spell power × 0.206923 Holyflame Damage, repeating every 1 sec for 4 sec.
Call down a streak of sun light to smite your target, dealing 855 + spell power × 1.03734 Fire damage to them and nearby enemies, piercing all immunities, but dealing less damage with each enemy struck.
Resets the cooldown of Horusath Blast while in Sunrise and Rapture while in Sunset and causes their damage dealt to launch a Solar Flare. Lasts 15 sec.
Flash powerful light that deals 58 + spell power × 0.274099 Holy damage and stuns enemies within 8 yds for 5 sec.
Call down a beam of light on an area for 15 sec, revealing stealthed and invisible enemies.
Shift 25 yds forward at light speed, removing all root effects.
This leaves behind a Sun Gate for 15 sec that allies can interact with to blink themselves the same distance forward. Allies can only use Sun Gate every 1.5 min.
Become an embodiment of the sun for 30 sec that periodically dispels fear, sleep, and charm effects every 3 sec from allies within 40 yds.
Calm an enemy, disarming their melee and ranged weapons for 6 sec.
If your target is an Undead or Demon, they are also unable to attack or move for 6 sec.
Enemies that are immune to silence effects cannot be affected by this.
Become An'she's champion, allowing you to cast all of your spells while moving for 10 sec.
Bring down the light of An'she down at the target location for 15 sec.
While inside, allies receive 15% increased healing from all sources and enemies take 15% increased damage from you and are struck by a Solar Flare every 1 sec.
Start anew, reseting the cooldown of Paragon, Chosen of the Light, and Judgement Day spells.
Bring the wrath of the sun down upon an enemy after 0 sec, dealing 1780 + your level + spell power × 1.3 Holyflame Damage and scorching the earth beneath them for 9 sec.
While inside, enemies are struck by a Solar Flare every 3 sec and take 15% increased damage from Rapture and Horusath Blast.
Places a Devotion on all raid and party members, increasing attack power by 232 for 30 min.
Players may only have one Devotion on them per Sun Cleric at any one time.
Other abilities and procs (7)
Unleash a barrage of light at an enemy, dealing 243 + spell power × .2 Holy Damage every 0.8 sec for 4 sec.
Scales with modifiers to Radiant Flame .
For the next 12 sec, dealing direct Fire Damage allows Sunflare to become instant cast.
Damaging critical strikes set the target ablaze with Burning Light, dealing 82 + your level Fire damage every 3 for 9 sec.
This can critically strike.
Assumes a Holy Form, increasing Healing dealt by 25% and reducing melee damage taken by 20%.
Holyform lasts until cancelled.
Increases the critical damage of your Fire spells by 10%.
Damage dealt by Horusath Blast and Rapture now applies Sins of the Father to the enemy for 8 sec.
Damage dealt by Radiant Flame or Ascended Barrage against targets affected by Sins of the Father now deals 54 + your level + spell power × .1 Holyfire Damage to up to 5 enemies within 5 yds.
Reduces the cooldown of Gavel of Light and Horusath Blast by 20%.
Passives and talents (36)
Dealing direct damage to an enemy affected by Chains of Light will now cause it to chain to a nearby enemy. Can only occur once per sec.
Increases your Holy and Fire spell damage by 20% and your spell hit rating by 3% of your Intellect.
In addition, damage dealt by Dawnsear now increases the chance for the target to be critically struck by spells by 3% for 8 sec.
Dealing Holy damage now reduces the cast time of Horusath Blast by 25%, stacking 4 times, for 15 sec.
Flash now increases your Magic damage dealt by 5% for 5 sec.
Reduces the cooldown of Solar Invocation spells by 10 sec.
Casting Sunflare now has a 30% chance to transform your next Sunflare into Sun Ray.
Casting Horusath Blast is now guaranteed to transform your next Sunflare into Sun Ray.
Increases the critical strike damage of your Fire spells by 0%.
Allows Burning Light to critically hit and stack 1 additional time.
Reduces the cast time of Sunflare by 0.25 sec and increases its damage by 5%.
While in Sunset, your Holy damage dealt grants Twin Flame.
While in Sunrise, your Fire damage dealt grants Sun Power
Only one aura can be active at a time.
Damage dealt by Horusath Blast now launches a Solar Flare at up to 5 enemies within 5 yds of your target.
Your Fire damage dealt is increased by 10% against Burning targets.
Increases the spell damage bonus of Dawnsear by 20% and Sunflare by 10%.
Allows Dawn to affect 5 additional casts.
Casting Dawn now grants Scorch Marks.
Casting Rapture now causes your next Dawnsear within 10 sec to strike your target twice and launch a Solar Flare at the target.
Damage dealt by Justice now has an 8% chance to reset its own cooldown.
Increases the effectiveness of Sunrise and Sunset by 20%.
Entering Sunset or Sunrise increases your spell haste by 20%. Lasts for 10 sec or 3 casts.
Increases the damage of Solar Lance by 10% and reduces it's cooldown by 4 sec.
Horusath Blast or Rapture now have a 20% chance to not incur a cooldown on cast.
Increases your spell haste by 3%, plus an additional 1% during the day.
Radiant Flame and Solar Wrath now generate 1 Solar Power.
Dealing damage with Radiant Flame now increases the target's Holy and Fire damage taken from you by 1% for 8 sec, stacking 806025U times.
Damage dealt by Radiant Flame is now increased by 10% on enemies below 35% health.
Reduces the channel time of Sunslam by 1 sec.
Casting Dawnsear and Sunflare now have a 40% chance to grant Scorch Marks for 10 sec.
Increases your damage and healing done by 3% and your critical strike chance against Undead by 2%.
Reduces the cast time of Dawnsear by 20% while Dawn is active.
Increases the damage of Sunflare by 10% and its critical strike chance by 4%.
Increases the power of Dawn effects on your spells by 25%.
Damage dealt by Radiant Flame now has an 15% chance to grant you Spears of Glory.
Damage dealt by Solar Flares now grants you 1 Solar Power and increase the targets chance to be critically struck by spells by 3% for 8 sec.
Reduces the cast time of Rapture by 0.5 sec.
Your Judgement Day now applies Suncharged to the target every 0.5 sec, stacking 10 times.
At the end of the duration, or when Judgement Day ends, the enemy takes 477 × the listed amount of + attack power × .3 + spell power × .5 Holy damage, increased for each stack on the target.
Increases your Spell Haste by 9%.
Blessings
32 abilities · 32 passives and talents
What to wear · Blessings build
Specialisation passives what makes Blessings different
Fulfilling your Vow now unleashes Sunlight restoring 25 + BH × 0.15 health to up to 5 allies within 40 yds, prioritizing the lowest health allies.
Increases your healing power by 20% of your Intellect.
Increases your healing power by 15% of your Intellect and your spell haste rating by 25% of your Intellect.
Your Gavels can no longer be missed, dodged, or parried and they gain an empowered effect when under Holy Form.
Gavel of Light: Places an absorption shield equal to the amount healed.
Gavel of Grace: Restores 10% of your maximum mana.
Gavel of Wrath: Strikes 5 additional nearby enemies.
When you critically heal your target, they will be healed for 30% of the amount originally healed the next time they take damage. Lasts 15 sec.
Abilities by level learned automatically as you level
Heals an ally for 509 to 595 and causes them to take 20% increased healing for 10 sec.
Sunet: Heals increased by 25%.
Illuminate an ally, healing them for 1646 + bonus healing × 1.05.
Heals all friendly party or raid members within 15yds of the target for 719 to 734. Can be used on an enemy or an ally.
Places a Devotion on the friendly target, restoring 41 mana every 5 seconds and reducing their costs by 5% for 30 min.
Players may only have one Devotion on them per Sun Cleric at any one time.
Direct damage taken or direct healing taken by you generates 1 Solar Power and heals the nearest nearby ally equal to 10% of the amount.
Fulfillment: Doubles the amount of healing done.
Only 1 Vow can be active at a time.
Call down Rejuvenating Rays in an area for 1 min, restoring 1% maximum health and mana per sec. This effect is stronger based on how long you stay in the area.
Remaining in the area for at least 10 sec will remove all diseases from allies inside.
Cannot be used in combat or indoors. Does not work on allies in combat.
Bask an ally in light, healing them for (18 × 1000 / 3) × (267 + BH × .126) over 18 sec.
Heals your Guided ally for 671 + PPL1 + spell power × 0.85 and an additional 30 + PPL2 + spell power × 0.12 every 0.5 over 6 sec.
Only usable on allies with Solar Guidance active.
Brings a dead ally back to life with 2420 health and 1750 mana. Cannot be cast when in combat.
Invoke the grace of An'she for 8 sec, causing your llluminations to be instant cast and guaranteed to critically strike, but cost 100% more mana.
Shares a cooldown with other Solar Invocation spells.
Recite a solar prayer, instantly healing you for 25% of your maximum health plus an additional 100 + spell power × 1, scaling with spell power.
Usable while stunned.
Bless yourself and an ally, restoring 5% of their maximum health and 1% of your maximum mana every 10 sec for 5 min.
Can only affect 1 ally at a time.
You generate 2 Solar Power every 2 sec and direct ability damage or healing now regenerates 5% of your missing mana plus 10 + your level.
Fulfillment: Halves the mana cost of all spells and abilities.
Only 1 Vow can be active at a time.
Sanctify a friendly target, dispelling 1 magic, poison, and disease effect from them.
Shine holy light upon an ally, healing for 595 + spell power × 0.294699.
Invoke An'she to root an enemy for 4 sec with holy shackles or heal an ally for 10 + your level% maximum health and increase their movement speed by 50% for 4 sec.
Shares a cooldown with other Solar Invocation spells.
Empower a Blessed ally to unleash a burst of holy energy in front of them, dealing 721 + BH × 1.5 Holy damage enemies in a 10 yd frontal cone and generating additional threat.
Only usable on your ally with Bless active.
2 Charges, 10 sec recharge
Make a prayer, healing an ally for 618 + BH × 0.595.
Makes your Guided ally immune to all damage for 6 sec, and grants them 1% increased movement speed for the duration.
Only usable on allies with Solar Guidance active.
Reduces the mana cost of Illumination by 15%.
Protect a Blessed ally, making them immune to all damage for 6 sec.
Only usable on your ally with Bless active.
Ascend into a holy form, increasing your healing done by 10% and reducing your threat generated by 50%.
While at or above 30% mana, you sacrifice additional mana with each heal, healing your ally affected by Bless.
This additional healing can critically strike and proc effects like The Redeemer.
Refract light into a restorative beam, healing an ally for 523 + PPL1 + bonus healing × 0.141131, and then jumps to up to 4 additional allies, healing for less with each bounce.
Call down the restorative power of the sun, healing all allied players within 40 yds for 405 + PPL1 + spell power × 3.10.
Shares a cooldown with other Solar Invocation spells.
Guard a Blessed ally, deflecting the next harmful spell cast on them within 1 min.
Only usable on your ally with Bless active.
For 15 sec, your allies take 20% increased healing and their direct damage dealt now causes them to cast Illumination. Can only occur once every 3 sec.
Place a 10 yd holy circle at target location for 15 sec. Allies that stand inside of it will divert 30% of all damage taken to the caster, and will be healed for 50 + spell power × 0.425 + attack power × 0.125 every 1.5 sec.
Damage which reduces the caster below 10% maximum health will break the effect.
Redeem a Blessed ally for 20 sec, granting 25% increased haste and 10% increased damage.
If the ally falls below 35% maximum health they are healed for 10% of their direct damage dealt for the remaining duration.
Only usable on your ally with Bless active.
Places a Devotion on all raid and party members, restoring 33 mana every 5 seconds and reducing their costs by 5% for 30 min.
Players may only have one Devotion on them per Sun Cleric at any one time.
Other abilities and procs (3)
Increases the healing and damage of Radiance by 125%.
Increases the healing of Radiant Cascade by 15% on targets affected by Bless.
Increases the amount of diseases dispelled by Solar Invocation: Mercy by 1.
Reduces the cast time and mana cost of your next Shine by 20% for 30 sec, stacking 5 times.
Passives and talents (27)
Increases your spell power by 3 for every 125 Armor you have.
Reduces the cooldown of Gavels and Horusath Blast by 20%.
Reduces your chance to be hit by spells by 3%.
Increases your mana by 450% of your Intellect, and causes you to regenerate mana equal to 6% of your maximum mana every 15 sec.
Increases healing done by 3%.
Paragon now has a 1 min cooldown and empowers your Gavels, causing them to have no cooldown and have 50% increased effectiveness.
In addition, your Gavels now have a 40 yd range.
When your Bulkwark of Blessings effect ends without being destroyed, a flash of light is expelled in a 10 yds radius, causing 22 + spell power × 0.145 Holy Damage to 5 enemies and healing allies in the area for 15 + spell power × 0.145.
Effectively healing with Radiant Cascade has a 20% chance to increase the healing of your next Illumination by 20%.
Effectively healing with Illumination has a 40% chance to increase the healing of your next Radiant Cascade by 20%.
Doubles the effectiveness of your Holy Form and reduces the tick rate of Ancient Rites by 5 sec.
Your Radiant Cascade now bounces to 2 additional allies.
Increases the spell haste of all party and raid members by 3% and your spell haste by an additional 3%.
Does not stack with similar effects.
Your Mercy now affects 4 additional allies near the primary target.
Healing with Illumination, Shine, and Daybreak and healing done from Holy Form now additionally heals up to 5 of the target's lowest health nearby allies for 75% of the value.
Your critical heals now reduce the cooldown of Solar Invocation spells by 1 sec.
Can occur only once per sec.
Doubles the healing done and mana restored by Bless.
Healing done by Shine or Illumination now increases the targets movement speed by 20% for 3 sec.
Increases the duration of Blessing of Purity by 2 sec.
Chains of Light is now guaranteed to critically strike and its cooldown is reduced by 4 sec, but it no longer slows movement speed.
Increases the healing done by Shine and Sunshine by 8%.
When you use Stay of Execution you reset the cooldown of Glorious Execution.
Healing a target affected by Bless refunds 25% of the mana cost of the spell.
Increases your critical strike chance on targets below 20% health by 30%.
Gives your Physical Damage attacks and effects a 10% chance to empower nearby allies affected by Solar Guidance, granting them 5% increased damage done for 10 sec, and healing them for 12 to 15.
Melee critical strikes against you prevent you from being critically struck again for 4 sec.
Bulwark of Blessings now also reduces Physical Damage taken by 3%.
Increases the healing of Illumination by 20%.
Effective healing increases your Stamina and Spirit by 2%, stacking up to 5 times, for 15 sec.
Seraphim
29 abilities · 43 passives and talents
What to wear · Seraphim build
Specialisation passives what makes Seraphim different
Avoiding an attack now has a 20% chance to grant you Angelic Presence.
Increases your Armor by 250% of your Strength and Intellect and grants health equal to the base armor value provided by your shield.
Reduces the cooldowns of Gavel of Light, Horusath Blast, and Dawnbreak by 1%.
Increases your spell power by 100% of your Strength.
Increases your block value by 100% of your Intellect.
Your Dawnbreak and Gavel of Light now strike 2 additional nearby enemies.
Abilities by level learned automatically as you level
Glorious Execution now increases your Holy and Fire damage dealt to the target by 8% for 10 sec.
Increases your Armor contribution from your shield by 50%.
Solar Conquest now reduces the spell haste and Magic damage dealt of nearby enemies by 10% for 5 sec.
Reduces the cooldown of Glare by 30 seconds and reduces its mana cost by 25%.
Smash an enemy for 100% Weapon Damage plus 349) and heal yourself equal to 50% of the damage dealt.
Shares a cooldown with other Gavels.
Become An'she's chosen one, reducing your damage taken by 50% for 8 sec.
Taking damage while below 50% health will instantly heal you for 10% of your maximum health. Can only occur once.
Radiate holy light from your shield on enemies in front of you, dealing 205 + spell power × 0.25 + attack power × 0.1 Holyfire Damage, scaling with your block value.
Instantly deals 12 + spell power × 0.285 + attack power × 0.255 Holyflame Damage to 5 nearby enemies.
You Summon a magical barrier of sunlight that will Absorb 806 to 833 damage dealt against yourself and all party and raid members within 30 yards.
Lasts until destroyed.
Taunts an enemy target for 3 sec.
Increases your movement speed by 150% for 2 sec. Also frees the caster from slows and roots.
Become anointed by the light, summoning a blessed hammer that encircles you dealing 5 + your level + attack power × 0.12 + spell power × 0.22 Holyfire Damage to nearby enemies every 3 sec for 12 sec.
2 Charges, 25 sec recharge
Raise your blessed shield, increasing your block value by 100%. Lasts for 5 blocks or 10 sec.
Shackle an enemy with chains of light, preventing mounting, fleeing, or increasing their movement speed above normal movement speed for 15 sec.
Every 2 sec you burst with light, healing nearby allies for 16 + your level + spell power × 0.2 + attack power × 0.1 and damaging nearby enemies for 17 + your level + spell power × 0.4 + attack power × 0.15. Lasts 10 sec.
Emit a powerful holy light in an 8 yd radius, dealing 280 + spell power × 0.5 + attack power × 0.050575 Holy damage to all nearby enemies.
Reduces the cooldown of your Solar Invocation spells by 1 sec for each target struck.
This ability is guaranteed to critically strike against Undead or Demons.
Become a paragon of the light for 20 sec, increasing all primary attributes by 20% and increasing your Armor by an amount equal to 5 times your Intellect.
For the duration, Sun Stride triggers a 75% reduced cooldown.
Places a Devotion on the friendly target, increasing total stats by 10% for 30 min.
Players may only have one Devotion on them per Sun Cleric at any one time.
Bring holy wrath down upon an enemy, dealing 294 + spell power × .55 + attack power × .25 High Threat Holy damage and increasing the target's spell damage taken by 10% for 15 sec.
Read from a scroll of hope, reducing Magic damage taken by party and raid members within 15 yds by 30% for 10 sec.
If any ally falls below 35% of their maximum health while this is active they are instantly healed once for 15% of their maximum health.
Places a Devotion on all raid and party members, increasing total stats by 10% for 30 min.
Players may only have one Devotion on them per Sun Cleric at any one time.
Other abilities and procs (8)
Absorbs attack power × 0.85 damage, based on attack power. Lasts up to 6 sec.
Direct Magic Damage taken now has a 15% chance to restore 10 + your level + spell power × 0.12 + attack power × 0.05 health to you every 1 sec for 4 sec.
Valkyrie Spear now makes you leap to your target and slow their movement speed by 80% for 2 sec.
Blocking an attack grants Daybreak. Cannot occur more than once per sec.
Reduces the cooldown of Justice by 4 sec and Glorious Execution by 2 sec.
Your devotion to the sun knows no bounds, increasing your threat generated by 85% plus an additional 90% from Holy and Fire spells and abilities.
Increases your Magic Damage dealt by 4%.
Increases the damage of Rapture by 25%.
Passives and talents (37)
Your Sunflare ability now causes an additional 0 Fire Damage scaling with your attack power and applies Purging Flames.
Sanctify now dispels 1 additional effect.
Your Vow of Light now heals for an additional 5% of damage taken or direct healing done by you.
Damage that would take you below 35% health and damage taken while below 35% health is reduced by 25%.
Your Justicar's Wrath now deals an additional 50% of its damage dealt to the target and enemies around them, healing you for 10% of the damage dealt.
If you only hit one target, the damage dealt is increased to that target by 50%.
Critical strikes now bless you, regenerating 15 + your level + spell power × .15 mana and increasing all of your primary stats by 10% for 5 sec.
Avoiding an attack reduces the remaining cooldown of Dawnbreak by 0.01 sec.
Increases your Armor contribution by 300% of your Spirit, your block value by 25% and reduces all Magic damage taken by 10%.
Increases your chance to block by 5% and reduces the duration of movement slowing effects by 20%.
Increases block value by 25% and teaches you Sun Shield.
Increases the duration of Champion of the Sun and Chains of Light by 5 sec.
Increases maximum Rage by 30%.
Allows Dawnbringer to affect up to 6 enemies and increases its damage dealt by 15%.
Sunsworn now also increases melee attack speed by 0% per stack.
Increases the effectiveness of Gavels and Horusath Blast and reduces their mana cost by 20%.
Reduces your spell damage taken by 5%, plus an additional 5% while above 80% health.
Your Solar Eclipse now reduces the enemies chance to hit by 3% for 15 sec.
Increases your Strength and maximum mana by 5% and your expertise by 5.
Reduces the cooldown of Judgement Day by 15 sec.
Your Glorious Execution now has a 20% chance to strike 1 additional time.
Glorious Execution now hits up to 0 enemies.
Parrying an attack now restores 3% of your maximum health and increases your chance to parry the next attack by 30%.
Casting Sunslam now reduces the cooldown of Pendant of the Sun by 10 sec.
Increases the mana restored by Vow of Grace by 100% and causes Horusath Blast to interrupt the target for 3 sec.
Glare now restores 10% of your maximum health.
Placeholder
While above 80% health you now deal 10% increased damage and healing.
Dawnbreak now unleashes a burst of holy energy after a 1 sec delay, dealing 22 + spell power × 0.125 + attack power × 0.1 Holy damage to nearby enemies.
Increases your Strength and Intellect by 5%.
You now emit an aura that causes all nearby allies to receive 6% increased healing. Does not stack with similar effects.
In addition, the healing done by Illumination is increased by 20%.
Increases the critical strike chance of Gavels and Dawnbreak by 5%.
Increases your Physical damage dealt by 6% and auto attacks now have a 10% chance to restore 3% of your maximum mana.
Dealing melee damage now generates a stack of Sunwalker.
In addition, the value of Vow of Light is doubled.
Your Illumination now shields you for 30% of the amount healed.
Fulfilling a Vow now reduces the cooldown of Horusath Blast by 2 sec.
Your Glorious Execution now ignores 10% of the target's armor while Vow of the Valkyr is active.
Increases the damage dealt by Sunflare and Justice by 10%.
Playable races
Alliance
Horde
Proficiencies
What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.
Unlock more with talents
- Take Valkyr's Grip to use Polearms, Two-Handed Swords
Tips
- Your main stat is Intellect: prefer gear with it. Wear Plate armor when you can.
- Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
- Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.
