Overview
Storm caster commanding wind and lightning, mixing bursts of damage with battlefield control. Choose one of three specialisations, Lightning, Wind, Maelstrom, each with its own set of abilities.
Specialisations and abilities
Lightning
28 abilities · 45 passives and talents
What to wear · Lightning build
Specialisation passives what makes Lightning different
Dealing spell damage now has a 5% chance to grant you Electrocutioner.
Chance increases based on Static level.
Reduces the cooldown of Eye of the Storm by 10 sec.
Increases your Nature spell penetration by -20, scaling with your level.
In addition, Stormbreaker now dispels 1 additional magic effect.
Increases the critical damage of your spells by 150%.
While Electrocutioner is active, your Electrocute now gains 20% increased damage.
Increases the duration of your Storm Ascendance by 10 sec.
Abilities by level learned automatically as you level
Shock an enemy for 482 + spell power × 0.55 Nature damage, plus an additional 20000% of the initial damage over 1 sec.
Depletes 50 Static
Calls down a massive bolt of lightning, dealing 1793 + spell power × 1 Nature damage.
Depletes 20 Static
Discharge electricity, restoring 15% of your maximum mana and dealing 291 + spell power × 0.25 Nature damage to enemies in a small area around you.
Generates 20 Static
Electrocute an enemy for 1049 + spell power × 0.45 Nature damage.
Only usable on enemies below 35% health.
Depletes 50 Static
Conjure a storm over a target area, instantly dealing 639 + spell power × .2 initial Nature damage to enemies.
Deals an additional (12 × 1000 / 2) × (172 + spell power × .15) Nature damage to the enemies in the area over 12 sec.
Depletes All Static
Call down a terrible beam of lightning upon an enemy, dealing 975 + spell power × 1.2 Nature damage and stunning them for 1 sec.
Damage and cast time increased based on Static level.
Overload all Mechanical enemies in a target area, disorienting them for 40 sec (8 sec vs players).
Shoot lightning at an enemy, dealing 635 + spell power × 0.49 Nature damage, bouncing to up to 4 enemies.
Generates 5 Static for each enemy struck.
Fuse lightning into an enemy, dealing (18 × 1000 / 3) × (211 + spell power × .19) Nature damage over 18 sec and slowing them by 40%.
Generates 2 Static per tick.
Transform into a storm elemental for 15 sec, increasing your Magic damage dealt by 20% and reducing your Magic damage taken by 50%.
In addition, your damaging spells now generate an additional 10 Static. Can only occur once every sec.
Increases your chance to critically strike and reduces your chance to be critically struck by 5%. Lasts 30 min.
Can only have 1 Aegis up at a time.
Cover yourself in a barrier of volatile energy for 15 sec, causing all attacks against you to have a 50% chance to deal half damage and generate 10 Static.
Stormcloak has a 60% chance to resist dispel effects.
Call upon the power of storms to empower an allied player, increasing their resistances by 20 for 30 min.
Depletes 40 Static
Infuse yourself with lightning and blink forward a long distance, dealing 540 + spell power × .5 Nature damage to all enemies in your path.
Scales with modifiers to Discharge
Call upon the power of the lightning to empower raid and party members, increasing their resistances by 20 for 30 min.
Other abilities and procs (13)
Depletes 25 Static
Infuse an ally with lightning for 12 sec, regenerating 15% of their maximum mana plus 1% every 1 sec.
While active, damage dealt deals an additional 75 × the listed amount of + spell power × .15 Nature damage to nearby enemies
Charge yourself with electricity, generating 100 Static and increasing your spell haste by 30% for your next cast. Lasts 10 sec.
Depletes 20 Static
Blasts an enemy for 16 to 22 Arcane damage and adds 3 stacks of Flux to them.
Increases the damage of Arm of Thorim by 4% for each stack of Flux on the target.
Allows Lightning Rod to stack 2 additional times.
Increases the damage of Shock by 10%.
Generates 50 Static
Ascend into the air and cage yourself in lightning for 30 sec, locking yourself in place.
While inside the cage, damaging spells generate 20 Static and their range is doubled.
Increases the damage dealt by Forked Lightning, Call Lightning, and Electrocute by an additional 30% and allows Electrocute to strike 3 additional enemies.
Increases the effectiveness of Lord of Lightning by 35% and increases its duration by 10 sec.
Increases the damage of your Shock and Conjure Storm by 10%.
Direct critical strikes grant you a stack of Storm Soul for 8 sec, increasing Magic damage by 1%, stacking up to 5 times.
Dealing damage with Stormflow now has a 15% chance to apply Conductive.
Your direct damaging spells now have a 20% chance to cast Shock.
Passives and talents (39)
Reduces the duration of incapacitate and disorient effects by 20%.
Electrocute adds 2 stacks of Flux to the target and allows both spells to strike an additional nearby enemy.
Causes Electrocute to apply Flux to the target and the nearest other enemy.
Increases the chance that Nature Damage effects trigger Lightning Rod by 8%.
Your Conjure Storm now refunds 10 Static.
Increases the critical damage of Electrocute by 30%.
Discharge reduces the remaining cooldown of Thunderbolt by 3 sec.
When your direct damage spells fail to critically strike, your critical strike chance is increased by 2% for 10 sec, stacking up to 5 times.
Critically striking removes this effect.
Gives periodic damage dealt a 10% chance to apply a stack of Flux to the target and the nearest other enemy.
Enchanting skill increased by 15.
Standing still grants you Electrical Charge every second, increasing your haste by 1%. Upon reaching 20 stacks, your spells dont deplete Static for 10 sec, after which the charges are depleted.
For your next 5 casts, you generate double Static.
Increases critical strike chance of all party and raid members by 3%.
Does not stack with similar effects.
Your Forked Lightning and Arm of Thorim now marks enemies for 10 sec.
Your Call Lightning against marked enemies deals an additional 15% of its damage to them and nearby enemies.
Fluxblast deals 5% increased damage for every stack of Flux already on the target, and Call Lightning spreads Flux from the target to 4 nearby enemies.
Reduces the cooldown of your Body of Lightning by 30 sec.
Increases the effectiveness of Flux by 30% and allows it to stack 2 additional times.
Your Forked Lightning now affects 1 additional enemy.
Increases the spell power scaling of Shock, Call Lightning, and Arm of Thorim by 15%.
Increases the duration of Updraft by 5 sec.
Increases the critical strike chance of Electrocute by 30% against enemies below 20% health.
Damage dealt by Forked Lightning now has a 15% chance to spread an active Volt on your target to each affected enemy.
Chance increases based on Static level.
Increases the amount of beneficial magic effects purged by your Stormbreaker by 1 and its range by 10 yds.
Your Electrocute now has a 25% chance to strike again.
Reduces your Magic damage taken by 10%.
Increases the effectiveness of your Aegis spells by 30%.
Increases the effectiveness of Call of the Winds and Call of the Storm by 20%.
Increases the tick rate of Conjure Storm by 25%.
Reduces all damage taken by 2%.
Increases the damage of your Arm of Thorim by an additional 1% per Static depleted.
Your Body of Lightning now regenerates 1% additional maximum mana per tick.
Increases your critical damage with Nature spells by an additional 20%.
Damage dealt by Forked Lightning has a 5% chance to transform it into Thunder Wave.
While rooted by Eye of the Storm, affected enemies now take 30% increased damage from you.
Increases the critical strike chance of Shock, Conjure Storm, and Eye of the Storm by 4%.
Casting Call Lightning or Electrocute now reduces the cooldown of Arm of Thorim and Lightning Cage by 1.5 sec.
Increases your critical strike chance by 2% and reduces the duration of interrupt and silence effects against you by 20%.
Increases the periodic damage of Shock by 50%.
Increases your Nature damage dealt by 5%.
Wind
46 abilities · 34 passives and talents
What to wear · Wind build
Specialisation passives what makes Wind different
Teaches you Summon: Air Elemental.
Increases your spell penetration by -20, scaling with your level.
Abilities by level learned automatically as you level
Create a massive gust of wind in a
20 yd line, dealing 403 + your level + spell power × .525 Nature Damage and slowing enemy movement speed by 30%, and slightly pushing them back.
Repeats every 3 sec for 9 sec.
You call upon the wind to bring a friendly party or raid member to your location.
Increases your Armor by 560 and increases your spell haste by 3%. Lasts 30 min.
Can only have 1 Aegis up at a time.
Revive your Air Elemental, returning it to life with 15% of its base health.
Depletes 20 Static
2 Charges, 10 sec recharge
Create an 8 yd Updraft at the target location for 20 sec.
Deals (20 × 1000 / 3) × (190 + spell power × 0.0683) Nature damage over the duration to enemies within the radius.
Increases movement speed by 25% for allies within the radius.
Depletes 50 Static
Crush an enemy with the weight of the winds, dealing 2066 + spell power × 0.635 Nature damage to them and then an additional time for 40% of the damage dealt after 1 sec.
Call upon the power of the wind to empower an allied player, restoring 33 mana every 5 seconds for 30 min.
Does not stack with Call of the Storm.
Send forth a gust of wind in a frontal cone, knocking enemies back and interrupting all enemies current spell cast, preventing any spell from that school from being cast for 5 sec.
3 Charges, 10 sec recharge
Generates 20 Static
Blast an enemy and up to 2 nearby enemies with a powerful gust of wind for 424 + spell power × 0.42 Nature damage.
Depletes 40 Static
Grant all party and raid members a shield that absorbs 0 + 1153 + intellect × 1 damage, scaling with Intellect, for 10 sec.
While active, the target suffers no spell pushback from taking damage.
Shows the location of all nearby Elementals on the minimap and increases your damage against Elementals by 5%.
Depletes 20 Static
Tap into the swift winds, increasing your damage by 10% and granting all allied players 5% increased haste for 15 sec.
Does not stack with similar effects.
Stabilize the air around you, causing all raid and party members 35% to lose less casting or channeling time when damaged.
Only 1 Pressure spell can be active at a time..
Grant an ally the ability to levitate, allowing them to fall at a reduced speed and travel over water for 2 min. While controlling the winds, you can control your direction and will slowly descend downwards.
Damage taken will cancel the effect.
Heal your Air Elemental for 5% of its maximum health every 1 sec for 8 sec.
Depletes 40 Static
Envelop party and raid members within 40 yds in magical mist, increasing their attack or spell power by 250 for 15 sec.
Does not stack with similar effects.
Place a Wind Gate at target location for 1 min.
You may cast Wind Gate: Evacuate on an ally to pull them to your Wind Gate.
2 Charges, 60 sec recharge
Target an ally to pull them to your Wind Gate.
Target party or raid member will receive the threat caused by your next damaging attack and all actions taken for 4 sec afterwards.
Depletes 40 Static
Command your Air Elemental, causing its next instance of damage within 8 sec to strike an enemy, dealing 2668 + your level + spell power × 1 Nature damage and increasing the movement speed of all nearby allies by 30% for 15 sec.
Empowers party and raid members with a surge of magical wind, restoring 33 mana every 5 seconds for 30 min.
Other abilities and procs (25)
Your Skyfall now grants you Electrocutioner.
Increases the effectiveness of Invigoration by 50% and increases the duration of Aether Boon by 5 sec.
Destabilize the air around you, increasing the chance for enemies to be struck by spells by 3% and causing you to generate additional Static on damage taken.
Only 1 Pressure spell can be active at a time..
Thicken the air around you, slowing the movement speed of enemies by 20% and reducing their casting speed by 20%.
Only 1 Pressure spell can be active at a time..
Create a mighty gust of wind that knocks away all nearby enemies.
Embolden the air around you, increasing the duration of movement impairing, fear, and horrify effects on enemies by 20%.
Only 1 Pressure spell can be active at a time..
Dismiss your Elemental.
Depletes 20 Static
Release the pressure from nearby allies, dispelling 1 movement slowing effect, repeating every 3 sec for 9 sec.
Depletes 10 Static
Command your Air Elemental, causing its next instance of damage to unleash a flurry of air on your target, dealing (21 × 1000 / 3) × (59 + your level + spell power × .2) Nature damage over 21 sec, and reducing their resistances by -(20 + your level), and increasing their Magic damage taken by 2%.
Concentrate elemental magic to create an 8 yd wide cloudy barrier at your feet for 8 sec.
Enemies are unable to target into or out of the Fog.
Ward yourself with wind causing enemies who damage you to be struck with a gust of wind and knocked back. Lasts for 45 sec or 3 attacks.
Your Freewind now deals 25% increased damage and its cooldown is reduced by 30 sec.
Freewind no longer pushes enemies back.
Depletes 20 Static
Shields an ally's spellcasting for 8 sec, granting immunity to interrupt effects and silence effects, removing any such effects when used.
Envelop an ally in invigorating winds, granting them immunity to silence and interrupt effects and causes them to take no pushback from damaging attacks for 20 sec.
Read from your ancient lexicon, causing your next Summon: Air Elemental to be instant cast and cost no mana. Lasts 15 sec.
Instantly resets the cooldown of your Wind Gate: Evacuate, Windsurf, and Unshackle spells.
3 Charges, 35 sec recharge
Summon a Raging Zephyr at the targeted location for 12 sec.
Every 4 sec, it will pull all enemies within 10 yds inside of it.
Destroys any damage absorption effects and damage immunity effects on an enemy.
Locks your Static for the next 6 sec, preventing it from increasing or decreasing.
Triggering a Supercharge effect while this is active will not deplete your Static.
Call an Air Elemental to aid you in combat that gains a stack of Invigoration whenever it deals damage.
Emanate an aura around you for 15 sec, causing allied players within 100 yds to deal spell power × 0.7 additional damage as Nature damage when they deal direct damage.
Applies Exhaustion, preventing you from benefiting from similar effects for 1 min.
Call Lightning now hits 5 additional enemies while Freewind is active.
Reduces the cooldown of Gale by 0 sec and increases its damage by 0%.
Depletes 50 Static
Transforms your Air Elemental into a more powerful form for 15 sec, increasing damage dealt by 25% and spell haste by 30%.
Command your Air Elemental to windsurf to you, intercepting the next melee or ranged attack made against you, and allowing you to cast Shock and Call Lightning while moving for 15 sec.
Passives and talents (32)
Casting Updraft will now cause your Air Elemental to cast its own Updraft beneath you.
In addition, the damage of Updraft is increased by 25%.
Increases the critical strike chance of your Invigorating Surge by 40%.
Reduces your total threat generated by 30% and increases the range of Gust of Wind by 3 yds.
Enemy movement speed is slowed by an additional 25% to enemies within your Updraft.
Increases the damage done by Wind Blast and Air Elemental's Windpelt by 10%.
Reduces the cooldown of your Cloudburst and Windsurf by 20%.
Increases chance to hit with all spells and attacks by 1% for you and party and raid members.
Does not stack with similar effects.
Ally movement speed is increased by an additional 25% to allies within your Updraft.
Your damage dealt now increases the haste of your Air Elemental by 2% for 10 sec, stacking 5 times.
Damage dealt by your Air Elemental now increases your haste by 2% for 10 sec, stacking 5 times.
Reduces the cooldown of Razorwind by 60 sec.
Casting Shock, Gale or Electrocute now reduces the remaining cooldown of your Kiss of the Clouds by 1 sec.
Casting Call Lightning now refreshes a charge of Gale.
Your damaging critical strikes now refund 5 Static.
Casting Call Lightning now increases the critical strike chance of party and raid members by 5% for 10 sec.
Does not stack with similar effects.
Damage dealt by your Gale now increases the damage of your Call Lightning and Electrocute by 5%, stacking 5 times, for 10 sec.
Casting Kiss of the Clouds now empowers your Air Elemental with Gift of Air for 30 sec.
In addition, your critical strikes now extend the duration of your Tailwind by 1.5 sec.
Reduces the cooldown of Kiss of the Clouds by 5 sec.
Casting Unshackle now unshackles you, increasing your damage dealt by 15% for 15 sec.
Your Aeroblast now grants your Air Elemental a stack of Invigoration.
Casting Gale now reduces the cooldown of abilities that deplete Static by 1 sec.
This does not affect Updraft or Invigorating Surge.
Increases the spell damage scaling of Shock by 10% and Aeroblast by 20%.
Gives your healing effects a 15% chance to grant Lightning Rod.
This effect can only occur every 4 sec.
Increases the damage your Air Elemental deals by 18%.
Increases the damage dealt by your Air Elemental's spells by 10% and your Nature damage dealt by 2%.
Increases the duration of your Updraft by 3 sec and increases its tick rate by 15%.
Allies in your Updraft have an 8% chance to reduce damage they take by 5% for 10 sec.
Doubles the damage of Body of Lightning and it now automatically casts on you when you cast it on an ally.
Increases the effectiveness of your Unshackle by 50%.
Increases the critical strike chance of Gale by 15%.
Causes Discharge to damage enemies within 30yds affected by Updraft for 55 to 64 damage.
Body of Lightning and Cloudburst increases your dodge chance by 50% for 4 sec.
Depleting Static extends the duration of your Unshackle by 3 sec.
Maelstrom
37 abilities · 39 passives and talents
What to wear · Maelstrom build
Specialisation passives what makes Maelstrom different
Shock now grants Conductive for 30 sec, stacking 10 times.
Torrential Wrath consumes all stacks of Conductive to trigger Conduction.
PLACEHOLDER
Increases your spell haste by 20% of your Intellect.
Damage dealt by Shock is now increased by 15% while channeling Stormflow.
Your Electrocute can now be used while channeling Stormflow and causes it to apply Conductive.
Your Electrocute is now affected by Conductive, increasing its damage by 10% per stack.
Abilities by level learned automatically as you level
Depletes 10 Static
Calm an enemy, removing 1 enrage effect from them.
Target an area on the ground and transport all nearby Lightning Orbs to the targetted location.
Increases the duration of your Storm Ascendance by 5 sec.
Summon a Thunder Orb at the target location for 16 sec that triggers an Orb Shock and generates 10 Static.
Depletes All Static
Encase yourself in an electrical shield, removing and making you immune to all physical attacks and spells for 10 sec.
Cannot generate Static for the duration.
Call upon the power of the storm to empower an allied player, increasing their Intellect by 31 for 30 min.
Does not stack with Call of the Wind.
Depletes 25 Static
Shock an ally's body, revitalizing it and instantly healing them for 732 + spell power × .245.
Conjures 5 tankards of Cask-Strength Thunder Ale, providing the Stormbringer and his allies with something to drink.
Conjured items disappear if logged out for more than 15 minutes.
Disturb an enemy with a vision of the coming storm, fearing them for 20 sec. Can only affect 1 enemy at a time.
Damage caused may interrupt the effect.
Mark an enemy for 4 sec. Every 1 sec, enemies near them take 87 + spell power × 0.42 Nature damage.
At the end of the duration, enemies near them also take 336 + spell power × 0.64 Nature damage and are rooted for 4 sec.
Depletes 40 Static
Blast an enemy, triggering Conduction and dealing 1242 + spell power × 1 Frost damage, scaling with your haste rating.
Generates 25 Static
Douse an enemy, dealing 668 + spell power × 0.571 Frost damage, scaling with your critical strike rating.
Scales with modifiers to Shock.
Depletes 20 Static
Channel a storm beam upon an enemy, dealing (8 × 1000 / 1) × (209 + spell power × .2) Frost Damage over 8 sec, scaling with your spell haste.
Shock can be instantly cast while channeling.
Interrupt the target's current spell cast and then mark them for 5 sec.
If they cast again while marked they are silenced for 3 sec.
Deals 74 Froststorm damage.
Attempt to drown an enemy, reducing their healing received by 20% for 8 sec. At the end of the duration, unleash a creature from the depths dealing 374 + spell power × 1 Frost Damage.
Each time you generate a stack of Conductive you increase their damage taken from this effect, stacking up to 8 times.
Depletes 20 Static
Conjure a rainstorm over a target area, dealing 68 + spell power × 0.33 Froststorm Damage and applying a stack of Conductive every 2 sec for 0 sec.
Shares a cooldown and scales with modifiers to Conjure Storm.
Banish the target hostile elemental for up to 40 sec (8 sec vs players), making it immune to all Physical Damage. Only one target can be banished at a time.
3 Charges, 12 sec recharge
Call down a violent surge of thunder that shatters magic, removing 1 beneficial magic effects.
Depletes 50 Static
Envelop enemies in the target area in water, dealing 480 + spell power × 0.3 Frost damage, triggering Conduction and reducing their attack power by 200 for 10 sec.
Conjures a Thunderkeg in front of you for 3 min. Players in your party or raid may interact with it to receive 5 tankards of Thunderale.
Increases your spell power by 10% of your Intellect and increases your Nature and Frost Resistance by 23. Lasts 30 min.
Can only have 1 Aegis up at a time.
Call upon the power of the storm to empower raid and party members, increasing their Intellect by 31 for 30 min.
Depletes 50 Static
Summon a flurry of rain, wind, and lightning from the sky for 20 sec. Every 2 sec, enemies within 30 yds of the caster are zapped with lightning, dealing 540 + your level + spell power × .55 Nature damage.
Other abilities and procs (13)
Knocks enemies and Thunder Orbs in a 12yd frontal cone a short distance away from you.
Increases the damage dealt by your Conduction by 15%.
Inflicts 1373 Nature Damage to an enemy target, consuming Orb Shock stacks to deal 10% increased damage for each and generates 20 Static.
Supercharged: Cast time removed.
NEEDS NEW EFFECT
Instantly siphon power from all nearby Thunder Orbs, granting you 1 stack of Fist of the Gods for each orb consumed, increasing the damage of your next Arm of Thorim spell by 1500% for each stack.
Thunder Orbs are destroyed in the process.
Shock now has a 35% chance to trigger a second time.
You now generate 25% less threat
Summon a cloud above an enemy target's head for 15 sec, causing them to take 20% additional damage from your spells.
Using Torrential Wrath on an enemy affected by Stormcloud causes a Geyser to erupt beneath them, dealing 537 + your level + spell power × .25 Frost damage and knocking them up slightly.
Causes Weapon Damage plus 15 to 21 Nature Damage to an enemy, consuming Orb Shock stacks to deal 10% increased damage for each.
If Thunder Step is active, this also stuns the target for 2 sec.
Generates 20 Static.
Increases the duration of Stormcloud by 10 sec.
Empowers your next spell, activating its Supercharged effect.
The cooldown of this spell is reduced by 1% in Thorim's Amusement, 1% in Thorim's Respect, and 75% in Thorim's Favor.
Bring the power of wind and storm to all nearby allies, increasing haste by 30% for 20 sec.
After being affected by this spell, allies cannot benefit from similar effects for 5 min.
Summon a whirlpool in a 10 yd radius, pulling all nearby enemies in and slowing their movement speed by 60% for 5 sec.
After 3 sec, enemy players in the area are knocked up into the air.
Passives and talents (33)
Reduces the cooldown of your Orb Field, and Power Surge by 40%.
While channeling Stormflow, your Shock now strikes 1 additional target at 75% value.
Increases your Intellect and Spirit by 5%.
Increases the stack value of Drowning by 20%.
Increases the damage of Shock by 15%.
Increases all damage dealt by party and raid members by 3% and your Frost damage dealt by 5%.
Does not stack with similar effects.
Dealing Frost damage now has a 60% chance to increase the damage the target takes from Electrocute by 15% for 10 sec, stacking up to 4 times.
Reduces the cast time of your Torrential Wrath by 0.2 sec and increases your hit chance by 2%.
Increases your critical strike chance by 15% against enemies affected by Drown.
Increases your spell critical damage by 35%.
Reduces the cooldown of Vortex by 30 sec.
Casting Torrential Wrath or Deluge now grants you a stack of Kinetic Energy.
Increases the durations of Thunder Orbs, Conjure Storm and Body of Lightning by 3 sec.
Increases the duration of your Stormcloak, Conjure Storm and Body of Lightning by 30%.
Your Storm Ascendance now increases Nature damage dealt by an additional 10%.
Allows your Stormflow to critically strike.
Causes Ammo Clip to increase the firing rate of Scrap Shot by 20%.
Your direct damage dealt now has a 25% chance to summon a Power Sphere that will move towards your target. Can only have 1 Power Sphere up at a time.
Power Sphere will redirect its movement towards enemies you cast Stormflow on.
Upon reaching the target, it deals 997 + your level + spell power × .485 Spellstorm Damage to them and enemies within 5 yds.
While Stormcloak is active your Armor is now increased by 500% of your Intellect.
Dealing direct spell damage now has a 33% chance to reduce the cast time of your next Call Lightning by 15% for 10 sec, stacking 2 times.
Reduces the cooldown of Gale Guard and Cloudburst by 5 sec.
Reduces the cooldown and mana cost of Eye of the Storm by 15%.
Increases maximum mana by 6% and Intellect by 6%.
Enhances some of your spells with the power of the maelstrom, transforming your Shock into Brine and Call Lightning into Torrential Wrath.
Increase your haste by 1% for each stack of Static above 80.
Causes Expulsion to knock nearby enemies away on use.
Cannot occur more than once every 10 sec.
Increases damage dealt by your Stormflow by 15%.
Increases spell critical strike chance by 3%.
Your Lightning Orbs will now follow you, and will deal 25% increased damage.
Increases the critical strike chance of Drown by 25%.
Your direct damage critical strikes cause your Stormflow to tick 20% faster for 3 sec.
Damage dealt by Conjure Storm and Arm of Thorim now applies Violent Monsoon to enemies for 4 sec.
Dealing critical damage now reduces all of your cooldowns by 0.5 sec.
Playable races
Alliance
Horde
Proficiencies
What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.
Tips
- Your main stat is Intellect: prefer gear with it. Wear Cloth armor when you can.
- Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
- Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.
