Overview
Astral Energy caster calling down starfall and cosmic wards. Choose one of three specialisations, Moon Guard, Moon Priest, Sentinel, each with its own set of abilities.
Specialisations and abilities
Moon Guard
26 abilities · 52 passives and talents
What to wear · Moon Guard build
Specialisation passives what makes Moon Guard different
You now gain Intellect equal to your Strength and your maximum health now additionally scales with 10% of your maximum mana.
You now gain Asteroid Belt.
In addition, your hit rating is increased by 5% of your Intellect and your expertise is increased by 8.
Consuming a Scattered Star increases your chance to block by 1% for 8 sec, stacking up to 5 times.
Increases your Stamina by 10% and increases your spell damage by 25% of your attack power.
You are protected by the Light of Elune. You absorb and convert 15% of the damage to mana from attacks that deal more than 20% of your maximum health.
Elune's Grace flows through every strike.
You gain Intellect equal to 20% of your Strength and your weapon damage is increased by your Spell Power.
Abilities by level learned automatically as you level
Increases the damage of the Star Sear effect of Warden's Blade by 20%.
Grants you a shield for an amount equal to your maximum mana for 10 sec.
Usable while stunned.
Melee and ranged damage dealt has a 40% chance to slow enemy movement speed by 20% for 10 sec, stacking 2 times and apply Scattered Stars.
Shares a cooldown with other Aspects.
Drains 30% Maximum Mana
Envelop yourself with celestial magic, reducing your damage taken by 25% for 10 sec.
Shares a cooldown with other Aegis spells.
Cleave up to 5 nearby enemies in front of you for 70% Weapon Damage as Arcane Damage.
Regenerates 2% maximum mana for each enemy struck.
Taunt an enemy to attack you for 3 sec.
If the target is a player, they are unable to stop moving for 3 sec.
Consumes Scattered Stars
Sweep an enemy and all nearby enemies with your astral blade, dealing 226 + attack power × 0.3 + spell power × 0.35) Arcane damage.
Every Scattered Star consumed reduces the cooldown of this spell by 3 sec.
Drains 10% Maximum Mana
Shrouds the area in lunar shadow, reducing enemy attack power by 140 for 30 sec as their fury wanes beneath the darkened sky.
Devastate an enemy, dealing 130% Weapon Damage plus 0 + intellect × 1 Arcane damage and regenerating 15% missing mana.
Call down the power of the stars, sending forth Elune’s astral light in a line outward from you, stunning enemies struck for 5 sec and applying a Scattered Star.
Increases the target's resistance to Arcane spells by 130 for 30 min.
Surround yourself with lunar light, causing 30% of damage taken to be converted into mana for 10 sec.
Surround yourself with cosmic mist, dealing 345 + spell power × 0.08 Arcane Damage to up to 8 nearby enemies every 2 sec and reducing their spell power by attack power × 0.10. Lasts for 12 sec.
When this ends, nearby enemies are stunned for 3 sec.
Stomps the ground with celestial might, dealing 250 + your level × 3.75 + spell power × 0.25 Arcane Damage and stunning enemies within 5 yds for 2 sec.
Reverse the next spell cast on you within 3 sec, reflecting it back to its caster.
Reversing a spell in this way drains 150 + your level + spell power × .2 of the attacker's mana.
Increases the target's party and raid members resistance to Arcane spells by 60 for 30 min.
Other abilities and procs (10)
Drains 30% Maximum Mana
For 10 sec, direct Magic damage taken will silence the attacker for 1 sec and deal 57 × the listed amount of + spell power × .18 Arcane damage to them.
Shares a cooldown with other Aegis spells.
Cover your shield in a blanket of stars for 8 sec, increasing your block chance and block value by 100%.
Become the chosen of the moon, reducing all Physical damage taken by 60% and taunting all enemies within 8 yds for 10 sec.
Gain the blessing of a goddess, granting all party or raid members within 40 yds 20% temporary maximum health for 10 sec.
Drains 30% Maximum Mana
Instantly counterattack any enemy that strikes you from the front in melee for Arcane damage, lasting 10 sec. Can only occur once per sec per enemy.
Shares a cooldown with other Aegis spells.
Your presence intimidates enemies, increasing your threat generated by 120%, doubled for Arcane spells and abilities.
Can be consumed by spells to deal additional Arcane Damage. Lasts 30 sec, stacking 4 times.
Applies 1 Scattered Star Per Hit
Smash up to 8 enemies, dealing 2 + spell power × 0.3 + attack power × 0.15 Arcane damage, scaling with block value and maximum mana and reducing their attack speed by 20% for 10 sec.
Consuming a Scattered Star reduces the remaining cooldown of Starburst by 2 sec.
Reduces all damage you take by 10% for 20 sec.
While active, when you Parry an attack you will deal 1% Weapon Damage to all nearby enemies, and reduce the remaining cooldown of this ability by 3 sec.
Causes 1158 to 1315 Arcane damage to up to 4 enemies within 8yd of the target, scaling with attack power and Intellect.
Can only be used after parrying an attack. This attack cannot be avoided.
Passives and talents (46)
Increases the effectiveness of your Aspects by 10% and their chance to trigger by 5%.
Lunar Lance and Umbral Blade increase the enemy damage taken from Scattered Stars by 10% for 10 sec.
Increases the duration of Astral Blade by 7 sec.
Gives you a chance to afflict any enemy that deals direct damage to you with a stack of Scattered Stars, and allows Scattered Stars to stack up to 3 additional times. Cannot occur more than once per second.
Gives effective healing on you a 10% chance and any damage dealt by Starsunder a 25% chance to enable you to use Vengeance of Elune for a short time.
Whenever you are Healed, you have a 10% chance to enable the use of your Vengeance of Elune ability for 10 seconds.
This effect can only trigger when a Healing effect actually restores missing health.
Astral Flares called down by Aspect of the Stars now increase your haste by 3% for 5 sec, stacking 3 times.
Increases the duration of Aegis spells by 3 sec.
Enables the use of Vengeance of Elune after blocking and dodging as well as parrying. Cannot occur more than once every 3 sec.
Your successful blocks now have a 50% chance to critically block for twice the normal amount.
Increases Stamina by 5% and maximum mana by 5%.
Increases your Intellect and Strength by 5%.
Increases the damage of Astral Blade, Starsunder, and Warden's Blade by 30%.
Your Scattered Stars can now stack 2 additional times.
Increases the effectiveness of Eclipse of Fury by 40%.
Increases the damage of Lunar Lance by 50%.
Vengeance of Elune ability now becomes available after Blocking or Dodging an attack, as well as Parrying. This effect cannot occur more than once every 3 sec.
Celestial Cleave a 100% chance to apply Scattered Stars to affected enemies.
Reduces the mana cost of your Aegis spells by 10%.
Increases your Arcane damage by 10% and your hit chance by 4%.
Your Lunar Lance now Burns the target for additional Spellfire damage over 20 sec.
Your Melee and Ranged Auto Attacks now deal an additional 50 Arcane Damage. This effect cannot occur more than once every 1.5 sec.
Increases the damage of Lunar Lance by 20%.
Increases your parry chance by 2% and block value by 25%.
Blocking enemy attacks now applies Scattered Stars to the attacker.
Increases the damage of Celestial Cleave by 10% and allows it to affect 1 additional enemies.
Casting Warden's Blade now grants you Pulverizing Blade.
Sentinel Glaive now restores 20% of your maximum mana and applies a Scattered Star to the enemy.
Reduces damage taken by all party and raid members by 3%.
In addition, you delay 30% of direct magical damage taken, instead taking it over 10 sec.
Does not stack with similar effects.
Increases effectiveness of Celestial Mind by 20%.
Your damaging critical strikes now grant you a stack of Star Pupil.
Increases your haste by 6%.
Increases your healing done and received by 10%, doubled while below 50% health.
Increases your Energy regeneration by 15%.
Blocking or parrying an attack now increases your damage dealt by 10% for 6 sec.
Increases the damage dealt by your Celestial Strike ability by 15%, and reduces its Energy Cost by 15%.
Guided Reflexes now removes any active slow or root effects, and make you immune to such effects for 6 sec.
Dealing damage with Scattered Stars now has a 15% chance to reset the cooldown of Astral Blade and make your next Astral Blade free of cost.
Increases the movement speed granted by Shooting Star by 20%.
Increases the critical strike chance of your Starburst by 10%.
Blocking an attack or landing an auto attack now grants a stack of Vanguard for 1 min, stacking 10 times.
Increases your Attack Power by 80% of your Agility.
Reduces the cooldown of Warden's Blade by 25%.
Damage dealt by Umbral Blade now tethers enemies to you for 0 sec. If the tether is broken, they are gripped back towards you, taking 75 + your level + spell power × 0.285 Arcane Damage.
Increases your melee haste by 5% and movement speed by 10%.
Movement speed granted by this talent stacks with Moonwalk.
Reduces the cooldown of Sentinel Glaive by 5 sec.
Moon Priest
38 abilities · 42 passives and talents
What to wear · Moon Priest build
Specialisation passives what makes Moon Priest different
Your Huntress Shot now has a Lunar Eclipse effect.
Huntress Shot: Applies 2 additional Scattered Stars.
Increases your healing spell power by 20% of your Intellect and increases hit rating by 10% of your Intellect.
Placeholder
The Lunar Eclipse effect of Moonwell Splash now causes it to affect 3 targets.
Your critical strikes now generate a stack of Lunar Phase. Can only occur once per sec.
In addition, gaining mana no longer generates threat.
Your Hand of Elune now gains an additional 30% of your bonus healing.
Abilities by level learned automatically as you level
While active, your healing done is increased by 10% and your spells and abilities will not be able to miss.
In addition, consuming Scattered Stars now heals up to 5 allies around the target for 31 + your level + bonus healing × 0.149749.
Shares a cooldown with other Aspects.
Activate this to cause your next Lunar Phase spell to trigger its Lunar effect.
Can be used while casting or channeling another spell.
Enhance an ally with a blessing from Elune, increasing their Intellect by 31 for 30 min.
While active, doubles the damage dealt and mana gained from consuming Scattered Stars.
Shares a cooldown with other Aspects.
Envelop an ally in moonwell waters, healing them for 1239 + spell power × 0.9.
Lunar Eclipse: This spell is instant and heals the ally for an additional 5% of their maximum health.
Brings a dead ally back to life with 2420 Health and 1750 Mana. The target gains 200% increased Mana regeneration for 10 sec.
Cannot be cast when in combat.
Drains 10% Maximum Mana
Quickly heal an ally with Elune's touch, scaling with maximum mana.
Send forth moonwell waters to all nearby party and raid members, healing them for 796 + BH × 0.696).
Lunar Eclipse: Triggers with no cooldown and consumes Scattered Stars from enemies you are in combat with within 40 yds.
Say a prayer to Elune, healing up to 12 allies within 40 yds for 498 + bonus healing × 0.275697, and dispel 1 harmful magic effect from them.
Heals a friendly target for 476 + (your level × 2.8-74 × 2.8).
Call down Elune's cleansing waters on an ally, removing 1 poison and disease effect from them.
Drains 20% Maximum Mana
Envelop an ally in Elune's grace, healing them, scaling with maximum mana.
Usable while moving.
Places a protective bubble around the target ally for 12 sec, absorbing up to 923 + (your level × 35-70 × 35) damage.
High Tide: This is instant.
Low Tide: Incurs a reduced cooldown.
Blesses a friendly target, instantly healing them for 438 + BH × 1, increasing their Armor by 20% and reducing the cost of their abilities by 10% for 12 sec.
All effects are increased by 20% for each Lunar Phase stack you have, and will remove all stacks on use.
You liquify your physical form into a pool of healing water for 5 sec, making you unable to act but healing nearby allies for 411 + (your level × 2-71 × 2) every 1 sec.
Each tick consumes 1 stack of Bathe on affected allies to do additional healing for each stack.
This effect also increases your movement speed by 40% and reduces your damage taken by 20%.
Applies Eclipsing Arrows to all party and raid members within 40 yds.
You slash the enemy with a swift stream of water, inflicting 156 + (your level × 0.8-17 × 0.8) Frost damage plus an additional 33 + (your level × 0.5-17 × 0.5) every 1.5 sec for 12 sec.
Focus: Frost damage taken increased by 1% for 8 sec.
Summon a powerful surge of water beneath the target enemy, dealing 866 + (your level × 2.0-21 × 2.0) Frost damage and launching them into the air.
Focus: Party and raid members within 30 yds of you take 40% reduced damage for 0 sec.
Creates a pool of healing water at the target location for 8 sec that heals all allies within it for 79 + (your level × 0.2-11 × 0.2) every 2 sec.
Focus: Increases Pond's duration by 100% and tick rate by 25%.
You douse a friendly target with enchanted water. After 6 sec, they will be healed for 0 + (your level × 10.2-72 × 10.2).
Unleash a stream of moonwell water on an ally that bounces to nearby allies, healing for 802 + BH × .87 with each bounce reduced by 10%. Heals 5 total targets.
Lunar Eclipse: Doubles the healing and mana cost and makes it instant cast.
Instantly brings a dead ally back to life with 2420 health and 1750 mana.
This spell is usable in combat.
Empowers your allies with galactic vigor, increasing their Intellect by 31 for 30 min.
Creates a zone blessed by moonwell waters for 15 sec at the target location.
All allied players standing within the well receive 25% more healing, and their mana regeneration is increased by 100%.
Heals allies and damages enemies within 20 yds.
Other abilities and procs (13)
Summons a Bubble Buddy for 20 sec.
While you channel Torrent, the Bubble Buddy will mimic it 8 yds in front of you, facing the inverse of your orientation.
Ascend into a celestial form for 15 sec, increasing your critical strike chance by 10%.
While active, critical strikes now reduce the remaining cooldown of all healing spells by 10% and apply a Scattered Star to your target and up to 4 enemies within 5 yds of them.
Drains 30% Maximum Mana
Emanate an aura for 15 sec, causing allied players to deal spell power × .7 additional damage as Arcane Damage when they deal direct damage.
Applies Exhaustion, preventing you from benefiting from similar effects for 1 min.
Summons and dismisses a Celestial Steed.
This mount changes depending on your Riding skill and location.
Increases all damage dealt by 10% and increases the proc chance of Unleashed Water Spirits by 25%. Lasts 10 sec.
Consumes 4 Lunar Phase
Overwhelms your target with powerful waters, performing a unique effect based on your active Tide.
High Tide: Blasts your target dealing 102 + your level × 1.52 + spell power × 0.654 Frost damage and knocks them back if they are affected by Geyser.
Low Tide: Launches a gush of water dealing 156 + your level × 0.752 + spell power × 0.735 Frost damage to the target and all targets between you and your target.
Grant the grace of the moon to nearby allies, allowing them to walk on water. Lasts for 30 min.
Damage taken will cancel this effect.
Increases the healing of Torrent and damage dealt by Shark Attack by 20%.
Restore 3% of your maximum mana every 2 sec for the next 6 sec.
While active, Moon Arrow restores 2% mana and extends Lunar Resplendence by 3 sec.
Increases your chance to resist poison and disease effects by 20%.
Seduces the target, preventing all actions for up to 15 sec (8 sec vs players). Any damage caused has a high chance to end the effect. This is a channeled spell.
You channel a torrent of healing water in a 15 yd cone in front of you for 8 sec, healing allies for 9 + (your level × 0.95) every 1 sec.
Drink from your enchanted moonwell vial, instantly removing all crowd control effects and making you immune to them for 3 sec.
Usable while stunned, feared, or polymorphed.
Passives and talents (36)
Every 10 sec, you cycle between Full Moon and New Moon.
Increases Intellect by 3%
Reduces the Energy cost of Celestial Strike and Moon Arrow by 10.
Torrent now increases healing on allies by 3% for 10 sec, stacking 5 times.
Your ranged damage dealt now has a 15% chance to unleash a Scattered Star.
In addition, casting Silverstream now applies Scattered Stars on up to 5 enemies around each target healed.
Allows Lunar Phase to stack 4 additional times.
Reduces the cooldown of Bubble Buddy by 30 sec.
Dealing Frost damage to an enemy now reduces their spell power by 0.25 × your level + 1 and their spell haste by 1% for until cancelled. Stacks 4 times.
Reduces all Magic damage taken by 5%.
Allies in your Pond gain an additional 50% healing from your Torrent.
Hand of Elune and Touch of Moonlight now heal for an additional 50000% of their value over 10 sec.
Critical heals with Hand of Elune now increase the target's armor by 10% for 15 sec.
In addition, Moonwell Splash now always heals you when you cast it on an ally.
Increases the healing of Touch of Moonlight by 10% and reduces spell pushback suffered from damaging attacks by 35%.
Douse reduces Fire damage taken by 15% while active.
Your Prayer of Elune now dispels 1 additional effect.
Reduces the cooldown of Way of the Naga by 30 sec.
Increases critical strike chance of all party and raid members by 3%. Does not stack with similar effects.
In addition, critical strikes with Moon Arrow increase the maximum mana, Rage, Energy, Focus, and Runic Power of a nearby ally by 10% for 30 sec.
Hand of Elune gains the following Full Moon and New Moon effects.
Full Moon: Healing increased by 10%.
New Moon: Cost reduced by 10%.
Reduces the cast time of Water Bolt by 0.5 sec and increases its damage by 10%.
Increases your healing done by 6%, plus an additional 6% on Poisoned or Diseased targets.
Passively gain 1 stack of Lunar Phase every 4 sec.
Reduces the cooldown of Stellar Convergence by 30 sec.
Increases all healing done by 8%.
Increases your movement speed by 20% at night.
Increases the bonus healing scaling of Moonwell Splash and Silverstream and the healing done through Aspect of the Goddess by 20%.
Increases your Armor by 300% of your Intellect and reduces the duration of stuns and disarms against you by 25%.
Lunar Phase now increases your ranged haste by 4% per stack.
Your healing effects now apply Moonwater to the target, stacking 5 times.
Every 10th Scattered Star consumed now launches a comet at an enemy dealing 500 + your level + spell power × 0.3 Arcane damage to 5 enemies within 5 yds.
Ticks of Torrent and Slipstream now cause sharks to attack enemies in their area of effect for 4 + (your level × 1.0-1 × 1.0) Frost damage.
Learning this gives Torrent a 20 sec cooldown.
Increases the healing of Hand of Elune, Moonflow, and Silverstream by 10%.
Increases your maximum mana by 10%.
Reduces the cast time of Deluge by 0.5 and increases its healing done by 10%.
Your Aspect of the Cosmos now stacks 1 additional time.
Dealing damage with Scattered Stars has a 30% chance to launch a Wisp at your target, dealing 280 × the listed amount of + spell power × 0.135 Arcane damage to nearby enemies.
Gives Moon Arrow a 20% chance to make your next Water Bolt instant.
Sentinel
25 abilities · 28 passives and talents
What to wear · Sentinel build
Specialisation passives what makes Sentinel different
Increases your ranged attack power by 30% of your Intellect and your hit rating by 3% of your Intellect.
Increases your ranged critical strike rating by 10% of your Intellect.
In addition, gaining mana no longer generates threat.
Increases your ranged attack power by 30% of your Intellect and your hit rating by 3% of your Intellect.
Increases the effectiveness of consuming Scattered Stars by 40%.
Abilities by level learned automatically as you level
Instantly regenerates 100% of your maximum mana, but reduces damage dealt by 50% for 12 sec.
While active, your threat against all enemies is nullified.
Fire a star-infused arrow hitting enemies in a line, dealing 400% Ranged Weapon Damage plus POWER1 × .45 Arcane damage, scaling with maximum mana and applying Scattered Stars to them.
Shift the target ally out of the physical plane, granting improved stealth for 10 sec.
Does not break on damage taken.
Consumes Scattered Stars
Unleash a lunar lance on an enemy, dealing 538 + 0.35 × spell power + 0.21 × attack power Spellfire damage.
Increases your critical damage by 10%.
Drains 20% Maximum Mana
Applies 1 Scattered Star
Fire an enchanted arrow, dealing 80% Ranged Weapon Damage plus 1 + POWER1 × 0.0385 + spell power × 0.25 as Arcane damage, increased further based on your maximum mana.
Fire an enchanted arrow, dealing 202 + spell power × 0.33 + ranged attack power × 0.48 + intellect × 0.15 Physical damage and restoring 10% of your maximum mana plus 81.
Scales with ranged attack power, spell power and Intellect.
Consumes Scattered Stars
Fire an enchanted arrow, dealing 200% Ranged Weapon Damage plus 62 + your level + POWER1 × .09 Arcane damage, scaling further based on your maximum mana.
Lunar Eclipse: Burns the target, dealing 720 Spellfire damage over 6 sec. Enemies affected by your Starfire cannot stealth.
Put an enemy to sleep for 30 sec (6 sec vs players). Damage dealt will end the effect.
While sleeping, you drain 10 + your level mana from them every 3 sec.
Blast the target enemy and all enemies near them with lunar fire that deals 478 + spell power × 0.33 Arcane damage, applying Scattered Stars.
Consuming a Scattered Star reduces the remaining cooldown by 1.5 sec.
Seize the tide of the cosmos, slowing the movement speed of all nearby enemies by 50% for 3 sec.
After 3 sec, you knock back all nearby enemies a great distance.
Melee and ranged auto attacks now have a 35% chance to drain the target's mana equal to 25% of the damage dealt and apply Scattered Stars, but your damage is reduced by 25% while this is active.
Shares a cooldown with other Aspects.
Drains 20% Maximum Mana
2 Charges, 18 sec recharge
Consumes Scattered Stars
Fire at your target and enemies near them, dealing Ranged Weapon Damage plus POWER1 × 0.03 + spell power × 0.185 + 95 Arcane damage, scaling with maximum mana.
Calls down a rain of comets upon the target area, inflicting 14 + spell power × 0.178 Arcane damage to enemies in the area every 1 sec for 6 sec.
Mount a Huntress Saber for 30 sec, increasing your movement speed by 50%, making you immune to movement slowing effects.
While on the saber, casting does not dismount you and you may cast offensive spells while moving.
Mount a Moonchaser Kodo for 30 sec, increasing your movement speed by 50%, making you immune to movement slowing effects, and protecting your movement speed from being reduced below 100%.
While on the kodo, casting does not dismount you and you may cast offensive spells while moving. Can only be used outdoors.
Other abilities and procs (9)
Your Huntress Shots now strike 3 additional enemies and explode with astral energy for 10 sec, dealing 30 × the listed amount of + spell power × 0.081429 + ranged attack power × 0.03 Arcane damage.
Damage dealt by Starcall reduces the cooldown of this ability by 2 sec.
You call an Astral Flare down from the sky, dealing 1 Arcane Damage to an enemy and regenerating 5% of your Maximum Mana.
Critical strikes with Moon Arrow increase your melee and ranged haste by 15% for 8 sec.
Your direct critical healing now heals allies for an additional 3 + your level + spell power × 0.2 every 2 sec for 8 sec.
Huntress Shot and Starcall now apply an additional stack of Scattered Stars and your ranged ability attack range is increased to 50 yds for 20 sec.
Increases your movement speed by 50% for 4 sec.
Blast an enemy target with a pillar of magic, calling down a Lunar Storm over the their location that inflicts 320 Arcane Damage to enemies in the area every 2 sec for 10 sec.
Increases the effectiveness of Aspects by 15%.
Summons a beam of starlight for 8 sec upon your target, blasting enemies for 51 + (your level × 0.6) Arcane Damage every 2 sec and slowing movement speed of enemies who pass through it by 70%.
Passives and talents (24)
Increases the damage of Moon Arrow by 20%.
Every 8th Scattered Star you consume increases the damage of your next Starcall by 50%.
Lunar Renewal will increase the damage of your next Starfire Shot by 25%.
Inversely, your Starfire Shot ability reduces the mana consumed by your next Lunar Renewal by 40% without impacting its heal amount.
Healing done by Hand of Elune or Touch of Moonlight now marks allies for 20 sec.
Casting Huntress Shot now heals marked allies for 55 + your level + spell power × .3.
Increases party and raid member's melee and ranged haste by 10%.
Does not stack with similar effects.
Increases your critical strike chance by 5%.
Increases your haste rating based on your Intellect.
Increases your damage dealt by 10% on enemies further than 30 yds.
Your Starfire Shot now has a Lunar Eclipse effect.
Starfire Shot: Burns the target, dealing 720 Spellfire damage over 6 sec. Enemies affected by your Starfire cannot stealth.
Critical strikes with Moonflow and Prayer of Elune now apply Eclipsing Arrows to the target for 20 sec.
Casting Huntress Shot heals marked allies for 55 + your level + spell power × .3.
Casting Moon Arrow now reduces the cooldown of Prayer of Elune by 3 sec and Moonflow and Celestial Form by 2 sec.
Increases your healing done to allies below 20% health by 30%.
Your Lunar Lance is now guaranteed to critically strike for 25% increased damage on Burning targets.
Causes Moon Arrow to restore 3% of your Maximum Mana and increase the duration of Lunar Resplendence by 2 sec.
Reduces Arcane damage taken by 15%.
Reduces the cooldown of Huntress Saber by 60 sec.
Starfire Shot now has a 50% chance to fire a free Huntress Shot at the target.
Increases the range of Starshatter by 10 yds.
Damage dealt by Scattered Stars now has a 25% chance to refresh a charge of Trueshot.
Increases the damage caused when you consume Scattered Stars by 50%.
Every 3rd Starfire Shot transforms your next Starfire Shot into Starfire Barrage.
Enemies standing in your Rain of Comets take 30% increased damage from your ranged weapon abilities.
Reduces the cost of Moon Arrow by 10.
Increases the critical damage dealt by Starfire Shot and Lunar Lance by 15%.
Playable races
Alliance
Horde
Proficiencies
What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.
Tips
- Your main stat is Intellect: prefer gear with it. Wear Plate armor when you can.
- Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
- Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.
