Overview
Rune-scribing caster (client name: Runemaster) channelling ancestral spirits into inscribed power. Choose one of three specialisations, Glyphic, Engravement, Riftblade, each with its own set of abilities.
Specialisations and abilities
Glyphic
51 abilities · 41 passives and talents
What to wear · Glyphic build
Specialisation passives what makes Glyphic different
Using Elemental Burst and Primordial Blast now grants you Frost Glyph.
Glyphs can be unleashed by Glyphic Ruin or Thaumaturgy.
Increases your spell damage by 30% of Spirit and 10% of your Intellect, and spell hit rating by 6% of your Spirit.
Increases the spell power scaling of your Unleashed Glyphs by 10%.
In addition, dealing damage with Elemental Burst now increases the target's spell damage taken by 10% for 12 sec.
Abilities by level learned automatically as you level
Placeholder
Destroys 362 to 410 of the enemy's mana.
For each mana point burned, the enemy takes 1.25 Arcane Damage.
Enhance an ally, increasing their total stats by 10%.
Launch a primordial missile at an enemy, dealing 512 + spell power × .66 + attack power × .22 Elemental Damage.
Blasts an enemy for 3311 + spell power × .55 + attack power × .05 Elemental Damage.
Blast an enemy with frost magic, freezing them in place for 40 sec (8 sec vs players). Can only affect 1 enemy at a time.
Does not break stealth. Damage caused may interrupt the effect.
Unleash your active Glyph effect on an enemy and deal 789 + spell power × 1 Elemental Damage.
Interrupt your target's spellcasting, preventing any spell in that school from being cast for 2.5 sec.
Attunes an ally to the leylines, increasing damage taken from spells by up to 75 and healing spells by up to 80. Lasts 30 min.
Blast an enemy with frigid runic magic, dealing 569 + spell power × .65 Frost damage and applying Frigid Fusion.
This spell is no longer usable. It has been combined with Glyphic Overload.
Enhance an ally, increasing their Agility by 77. Lasts 30 min.
Place a rune at the target location that explodes after 1 sec with frigid magic, dealing 45 + your level + spell power × .3 Frost damage to enemies inside and freezing them in place for 40 sec (8 sec vs players).
Damage caused may interrupt the effect.
Create a gust of wind at target location, shifting the wind in a 10 yd radius, distracting all enemies and increasing their movement speed by 20% for 2 sec.
Does not break stealth.
Feed off the latent magic of an enemy, stealing 2 beneficial magic effects from them.
Usable while moving.
Conjure a Scrying Orb for 1 min that you can control directly and see through.
Incinerate the ground beneath you periodically with fire for 10 sec.
Enemies that walk through the fire are revealed from stealth or invisibility and marked for 1 min, allowing you to track them on your minimap and see them even while stealthed or invisible.
Does not break stealth.
Inscribe an area with runes for 2 sec, dealing 160 + spell power × 0.3 Elemental Damage every 0.5 sec to up to 5 enemies inside.
Blast up to 10 enemies within 8 yds of the enemy target for 1081 Spellfire Damage, and applies Spellwrath to all affected enemies.
Always applies the maximum amount of Spellwrath stacks.
Grants an ally 60 Arcane Resistance.
Inscribe a rune in a 5 yd radius at target location that activates after 1 sec, silencing all enemies within for 6 sec.
Blast an enemy for 1318 + spell power × .41 + attack power × 0.1 Arcane damage and unleash your active Glyph effect.
Create a Homebound Runestone for 2 min, allowing you to set your Hearthstone at its destination.
Not usable in combat.
Grants an ally 60 Frost Resistance.
Grants an ally 60 Nature Resistance.
Engrave anti-magic runes around you, removing all harmful magic effects and causing harmful magic effects to have no duration when cast on you for 6 sec.
Grants an ally 60 Fire Resistance.
Enhance an ally, reducing their resource costs by 5%.
Enhance all party and raid members, increasing their total stats by 10%.
Attunes all party and raid members to the leylines, increasing damage taken from spells by up to 75 and healing spells by up to 80. Lasts 30 min.
Enhance all party and raid members, reducing their resource costs by 5%.
Grants all party and raid members 60 Arcane Resistance.
Grants all party and raid members 60 Frost Resistance.
Increases your spell critical strike chance by 25% for 15 sec.
While active, the damage of your Glyphic Ruin and Primordial Blast is increased by 25%.
Empowers your spellcasting while draining mana periodically for 15 sec.
Each time you deal Magic Damage you gain 3% increased spell haste, 3% increased Magic Damage, and 3% increased mana costs.
While active you can not move, but Ley Walk and Warp are able to be cast to reposition.
Grants all party and raid members 60 Nature Resistance.
Only one Inscription can be active at a time.
Send manuscriptions to envelop an enemy and enemies around them, dealing (5 × 1000 / 1) × (324 + your level + spell power × 0.38) Arcane damage over 5 sec.
When you cast this ability, you are granted Transcribing for 5 sec.
Enhance all party and raid members, increasing their Agility by 77. Lasts 30 min.
Grants all party and raid members 60 Fire Resistance.
Tears open a rift in space for 2 min that you can use to set your Hearthstone location, or interact with it using other spells.
Other abilities and procs (11)
Increases spell critical strike chance and spell haste by 5%.
Regenerates 5% of your maximum mana.
Increases the damage dealt by Unleashed Glyphs by 10%.
Instantly generate Frost Glyph, Flame Glyph, and Arcane Glyph on yourself and overload, granting all active Glyphs an additional effect the next time you unleash them on an enemy. Lasts 15 sec.
Usable while stealthed.
Increases the duration of Frigid Fusion by 2 sec.
You teleport to the nearest Riftgate.
Hurl powerful elemental missiles at an enemy, dealing 250 + your level + spell power × 0.44 Elemental Damage every 0.3 sec for 1 sec. Each missile grants you a Glyph.
Scales with modifiers to Primordial Blast.
Reduces the cast time of Silencing Rune by 25%.
For the next 15 sec, your Spellwrath ability has 40% increased Casting Speed, and no longer clears your active Aces before generating more.
Damage dealt by Fist of the Ancients now increases the damage dealt by Runic Brand's explosion by 10% for 8 sec.
Increases your Intellect by 10% and increases the mana gained for each point of Intellect by 10%.
Passives and talents (38)
Increases melee and ranged haste of party and raid members within 100 yds by 10%.
Does not stack with similar effects.
Additionally, the duration of stun effects on you is reduced by 20%.
Reduces the cooldown of Warpdagger by 5 sec.
Using Elemental Burst or Primordial Blast while Flame Glyph is active now grants you Arcane Glyph.
Glyphs can be unleashed by Glyphic Ruin or Thaumaturgy.
Reduces the cast time of Elemental Burst and Glyphic Ruin by 0.5 sec and increases your chance to hit by 3%.
Increases your Spirit by 5% and reduces spell pushback suffered from damaging attacks by 35%.
Granite Resolve now reduces damage taken by an additional 10%.
Unleashing a Glyph now deals an additional 115 + spell power × 0.06 damage of the same magic school to all enemies within 8 yds of the target.
Direct damage dealt has a 5% chance to increase your spell haste by 20% for 5 sec.
Increases the chance to trigger Weapon Engraving: Earth by 4%.
Increases the chance to trigger your Weapon Engravings by 5%.
While Glyphic Overload is active, your Glyphic Ruin is guaranteed to critically strike.
Each weapon enchanted by Weapon Engraving: Earth now reduces the cooldown of Primordial Pulse by 4 sec and increases it's damage by 15%.
Increases the damage of Glyphic Ruin by 100% against Frozen targets.
Casting Thaumaturgy now grants you 25% increased movement speed for 5 sec.
Critical damage taken reduces the cooldown of Rune of Guarding by 10%.
Your Ley Lock now interrupts 2 additional enemies near your primary target.
Increases the damage of Primordial Blast and Thaumaturgy by 20%.
Casting or reactivating Warpdagger now removes all root and snare effects from you.
Unleashing a Glyph increases the damage of your Unleashed Glyphs by 5% for 15 sec, stacking 3 times.
Casting Eye of the Beholder now rapidly reduces the coldown of your Rune spells and Phase Out for the duration.
Increases haste by 3%.
Reduces the cooldown of Sorcerer's Cage by 4 sec.
Each of your summons now reduces your damage taken by 1%, up to a maximum of 10%.
Increases the damage of Primordial Blast by 10%.
Using Elemental Burst or Primordial Blast while Frost Glyph is active now grants you a Flame Glyph.
Glyphs can be unleashed by Glyphic Ruin or Thaumaturgy.
Reduces the cooldown of Fastcast by 4 sec.
Reduces the cooldown of Primordial Blast by 4 sec.
Increases the effectiveness of Eye of the Beholder by 50%.
Reduces the cooldown of Manastorm by 60 sec.
Reduces the cooldown of Warp by 6 sec and Ley Walk by 3 sec.
Increases Fire and Frost Damage dealt by 4%.
Causes Primordial Blast to reduce the cooldown of Rune Master by 4 sec.
Reduces the cast time of Primordial Blast by 0.5 sec.
Ace of Runes makes Thaumaturgy incur a 8 sec reduced cooldown.
Increases your movement speed by 8% and reduces the mana cost of your Runic Tattoos by 25%.
Increases the damage of Elemental Burst and Runeblade by 10%.
Causes Glyphic Ruin to deal 15% increased critical strike damage and causes it to grant Cosmic Impact for 8 sec.
Increases maximum mana by 10%.
Engravement
40 abilities · 35 passives and talents
What to wear · Engravement build
Specialisation passives what makes Engravement different
Engrave your fists for 15 sec, causing auto attacks to grant Earthen Fists for 10 sec, increasing melee haste by 3% and the chance to trigger Weapon Engraving: Earth by 10%, stacking 5 times.
Reduces the mana cost of Runic Tattoos by 50%.
In addition, increases the mana restored through Runic Tattoos: Water by 50%.
Increases your spell damage by 30% of your attack power, your hit rating by 3% of your Agility and your spell hit rating by an additional 3% of your Agility.
Fist of the Ancients now unleashes an elemental carving at random.
Fire Carving: Increases your Armor penetration by 15% for 6 sec.
Water Carving: Restores 300 mana over 6 sec.
Earth Carving: Restores 3% missing health every 1 sec for 6 sec.
Air Carving: Increases your melee haste by 10% for 6 sec.
Using Runic Brand while a specific Runic Tattoo is active unleashes its unique aura within 8 yds for 8 sec.
Switching Runic Tattoos removes the current aura.
Your Runeblade and Primordial Blast now have a 35% chance to grant you Power Overwhelming, resetting the cooldown of Runic Brand.
Abilities by level learned automatically as you level
Enter a state of supreme Focus, increasing spell haste by 60% and spell critical strike chance by 40%.
3 Charges, 6 sec recharge
Slice an enemy with a rune-etched blade, dealing 344 + spell power × 0.3 + attack power × 0.3 Elemental Damage.
Apply the Blasting Glyph effect to a Traprune, causing it to blast the enemy that triggers it, dealing Arcane Damage and knocking them away from it.
Apply the Stunning Glyph effect to a Traprune, causing it to stun the enemy that triggers it for 4 sec.
Apply the Unmaking Glyph effect to a Traprune, applying a damage over time effect to the enemy that triggers it and increase the critical strike chance of spells cast against them by 8% for 12 sec.
Engrave a fire rune onto your weapon for 1 hour, granting Fire Engraving.
Attune yourself with the earth, increasing your armor by 710 and your Nature resistance by 30.
Teleports the target enemy to the nearest Riftgate, dealing 101 to 117 Arcane Damage and Stunning them for 2 sec.
Engrave an ice rune onto your weapon for 1 hour, granting Ice Engraving.
Command your Familiar to warp to the target location, dealing 542 Arcane Damage, where it will remain for 8 sec pulsing with Energy every 2 sec, dealing Arcane Damage to nearby enemies.
Usable while casting or channeling.
Attune yourself to frost, increasing your Frost resistance by 30 and causing melee and ranged attacks against you to slow the attackers movement speed and attack speed by 20% for 8 sec.
2 Charges, 45 sec recharge
For 6 sec, your runic tattoos flare up, increasing your chance to trigger your Weapon Engravings by 100%.
Brand an enemy, dealing 79 + attack power × .28 + spell power × 0.15 Fire damage with each weapon, and marking the enemy for 8 sec.
Attune yourself with water, restoring 146 mana every 5 seconds and reduces the mana cost of your spells and abilities by 20%.
Engrave an earth rune onto your weapon for 1 hour, granting Earth Engraving.
Smash an enemy and 1 nearby enemy with your rune-engraved fists, dealing 491 + attack power × .55 + spell power × 0.2 Elemental Damage and triggering your Weapon Engraving.
Become hard as stone, reducing your Physical damage taken by 30% for 8 sec.
Usable while stunned.
Attune yourself with air, increasing your movement speed by 20% and gives you a 20% chance to resist movement impairing effects.
Create a storm of earth and air in an 8 yd radius beneath you for 4 sec, dealing 18 + attack power × 0.095 Nature Damage to up to 10 enemies in the area every 1 sec.
Deal 379 Arcane damage to an enemy, swapping you and your familiar's position with theirs.
Attune yourself to arcane, increasing your Arcane resistance by 30 and reducing the duration of harmful magic and curse effects against you by 20%.
Attune yourself to fire, increasing your Fire resistance by 30. and your critical damage by 15%.
Engrave an air rune onto your weapon for 1 hour, granting Air Engraving.
Engrave a water rune onto your weapon for 1 hour, granting Water Engraving.
Place an arcane rune on the ground that dispels 3 harmful magic effects from allies in the radius, and purges 3 beneficial magic effects from enemies.
Inscribe a defensive rune beneath you in a 10 yd radius, summoning a barrier that causes allies within the radius to take 40% reduced Magic damage. Lasts 15 sec.
Engrave an arcane rune onto your weapon for 1 hour, granting Arcane Engraving.
Harness the power of your runic tattoos, resetting the cooldown of Fist of the Ancients, allowing the use of abilities that require Runeshroud, and allowing you to cast them while moving for 8 sec.
Create a Power Engraving beneath you for 20 sec, granting 20% increased Magic Damage dealt and 20% increased critical strike chance to up to 5 allies standing in the area.
Apply a runic brand to an enemy for 8 sec, accumulating 50% of your damage dealt, and unleashing after 8 sec as Elemental Damage.
When this deals damage, it triggers your Weapon Engraving.
Other abilities and procs (10)
Increases the effectiveness of your Runic Tattoos by 25%.
Increases spell haste by 20% and makes you immune to silence and interrupt effects for 6 sec.
Increases the critical strike chance of your Weapon Engravings by 5%.
Whenever you spend Inscribed Runes, your next instance of damage applies Runic Brand to the enemy.
Causes your Runic Familiar to unleash a Runic Pulse.
Consumes 1 Inscribed Rune
Reduces the Cooldown of your next Familiar spell by 33%, or the Cast Time of your next Conjure: Runic Familiar by 25%. This effect stacks up to 3 times.
Transform into a flying tome for 8 sec, increasing movement speed by 70%.
Etch a Trap Rune onto a surface for up to 5 min.
Learning this spell teaches you 3 Trap Glyphs you can carve onto the Trap Runes which determine what happens when an enemy activates them.
You cannot place multiple Trap Runes within 10 yds of eachother.
Consumes 2 Inscribed Runes
Mark an enemy for 0 sec, after this duration the target explodes, dealing 15 + your level + spell power × 0.785 + intellect × 0.1885 Fire damage scaling with Intellect.
Consumes 2 Inscribed Runes
Mark an enemy for 4 sec, after this duration the target explodes, dealing 38 + your level × 2 + spell power × 0.385 + int × 0.135 Arcane damage to up to 12 enemies within 5 yds, scaling with Intellect.
Passives and talents (29)
Increases the damage caused by Displace Familiar and Runic Pulse by 20%.
Reduces the resource costs of your spells and abilities by 10%.
Your melee auto attacks now have a 15% chance to restore 75 × the listed amount of mana.
While Runic Tattoos: Water is active, the mana restored is increased by 250%.
Increases your Magic Damage dealt by 3% and allows 30% of your mana regeneration to continue while in combat.
Increases the duration of Zenith by 6 sec.
Your Marked: Runic Brand now stacks 3 times.
Increases the damage of Runeblade and Runic Brand by 20%.
Increases the chance to trigger Weapon Engraving: Fire and Weapon Engraving: Earth by 5%.
Your Weapon Engraving: Air will now strike 2 additional enemies near its target.
Your Leyfeed now steals 1 additional magic effect from the target.
Reduces the cooldown of your Rune spells by 25%.
Increases the effectiveness of your Weapon Engravings by 20%.
Increases the spell haste of all party and raid members by 3%. Does not stack with similar effects.
In addition, the range of your Glyphic spells is increased by 6 yds.
Dealing damage with Primordial Blast now reduces the affected target's armor by 4% for 12 sec, stacking 5 times.
Damage dealt by Weapon Engraving: Air and Weapon Engraving: Earth now have a 10% chance to increase your melee haste for your next 10 attacks within 10 sec by 10%.
After Hurricane ends, your melee attack speed is increased by 15% and critical strike chance by 10% for 10 sec.
Damage dealt by Weapon Engraving: Earth now has a 5% chance to cast Wild Steam. Can only occur once every 3 sec.
Reduces the cooldown of Words by 20%.
Increases the damage dealt by your Weapon Engravings by 10%.
Increases the duration of your Atomic Split ability by 10 seconds (or 2 seconds in combat), and increases the speed granted by the spell by 50%.
Reduces the cooldown of Warplink and Warp Shift by 20%.
Increases the critical damage of Primordial Blast by 20%.
Power Engraving now also restores 5% mana every 1 sec to affected allies.
Word spells now activate 25% faster.
Reduces the cooldown of Open Riftgate by 30 sec.
Increases the damage of Fist of the Ancients while you have Weapon Engraving: Fire active by 15%.
Damage dealt by Dragon's Wrath now has a 50% chance to become unstable, dealing 50 + your level + intellect × 0.165% additional damage as Magic damage, but burning 85 + your level + intellect × .4 mana.
Both the damage dealt and mana burned scale with your Intellect.
Increases the critical strike chance of Words by 10%.
Words now refund 1 Inscribed Rune when they activate.
Critical strike damage of Words is increased by 20%.
Riftblade
41 abilities · 33 passives and talents
What to wear · Riftblade build
Specialisation passives what makes Riftblade different
Increases your spell damage by 20% of your Agility, your spell critical strike chance by 10% of your Agility, and your hit rating by 5% of your Agility.
Your Primordial Blast and Smolder now refresh a charge of Runeblade.
In addition, every 3rd Runeblade now restores 31 + your level + attack power × .3 mana, increased by 20% while Runic Tattoos: Water is active.
Every 3rd Runeblade now restores 31 + your level + attack power × .3 mana, increased by 20% while in Water Attunement.
Smolder now envelops you in wind, causing your next 3 Runeblades to strike an additional time equal to 75% of the damage dealt as Nature damage.
Your Phase Out can now be used 1 additional time within 15 sec before incurring a cooldown.
Every 3rd cast of Runeblade now transforms your next Runeblade within 15 sec into Surging Slash.
Abilities by level learned automatically as you level
Reduces damage you take by 10%, increases maximum mana by 20%.
Only 1 Aspect can be active at a time.
Clears any active Sigils.
Does not break Runeshroud.
Causes 578 to 623 Arcane Damage and unleashes your current Essence Combination to trigger a Lost Page effect based on the combination.
Refer to individual Lost Page passives for available combinations.
Engrave a fire rune into your palm, your next direct damaging spell deals 120% bonus damage as Fire. Lasts for 6 sec.
Usable while moving.
Shroud your form in mist, entering stealth, and reducing your movement speed by 30%.
Cannot be used while in combat.
Engrave an earth rune into your palm, causing your next instance of direct Magic damage within 6 sec to stun a target enemy for 4 sec.
Usable while moving.
Incapacitates an enemy for 8 sec. Taking damage will break the effect.
Usable while stealthed and has a 0% reduced cooldown while Runeshroud is active.
Blasts enemies within 10yd for 299 to 326 Arcane damage and increases all Arcane damage they take from you by 15% for 0 sec.
Requires Frozen Target
Unleash a frost rune at an enemy, stunning them for 4 sec.
Affected enemies are considered Frozen.
Toss an enchanted dagger forward in a line. Upon reactivation, you instantly teleport to the location of the dagger and deal 31 + your level + spell power × .44 + attack power × .2 Elemental Damage to nearby enemies.
Usable while stealthed.
Strike an enemy, dealing 32 + spell power × .2 Arcane Damage and generating 1 Arcane Sigil.
Strike an enemy, dealing 31 + spell power × 0.2 Fire Damage.
Strike an enemy, dealing 32 + spell power × .2 Frost Damage and generating 1 Frost Sigil.
Ignite your blade and strike an enemy, dealing 140% Weapon Damage plus 885 Fire Damage.
Disappear from sight, entering an improved stealth for 6 sec and applying Runeshroud.
Slash in a frozen fury in front of you, dealing 171 + attack power × 0.33 Frost Damage to up to 3 nearby enemies, plus an additional 171 + attack power × 0.33 every 3 sec for 21 sec.
Enemies hit by the initial strike are frozen in place for 3 sec.
Strike an enemy 5 times over 2 sec, each strike dealing 152 × the listed amount of% ((152 × the listed amount of) × 0.8% versus players) Weapon Damage as Nature Damage, scaling with level.
While striking your target, your chance to dodge is increased by 100%, but you cannot use any spells or abilities.
Engrave a wind rune into your palm, causing your next instance of direct Magic damage within 6 sec to make you immune to movement impairing effects and increase your movement speed by 20% for 6 sec.
Usable while moving.
Engrave an arcane rune into your palm, causing your next instance of direct Magic damage within 6 sec to deal an additional 10% of the damage dealt as Arcane damage every 3 sec for 12 sec and silences the target for 3 sec.
Usable while moving.
Conjure a path of runes in the direction you are facing for 10 sec, increasing the movement speed of allies by 70%.
This effect can persist for a short duration after leaving the runic path.
Requires Frozen Target
Inscribe a rune of permafrost and unleash it on an enemy, incapacitating them for 40 sec (8 sec vs players). Damage taken will end the effect.
Affected enemies are considered Frozen.
Using this while in Runeshroud causes it to incur an 80% reduced cooldown.
Mark your current location with an echo rune for 20 sec.
At the end of the duration or upon reactivation, warp back to the marked location and heal for 250 + your level + attack power × 1.5 health.
Your runic tattoos flare up for 15 sec, causing Runeblade to strike up to 5 additional enemies.
For the duration, your Runic Tattoos have 100% increased effectiveness.
Engrave a water rune into your palm, causing your next instance of direct Magic damage within 6 sec to drain the target's mana equal to 50% of the damage dealt.
Usable while moving.
Engrave a frost rune into your palm, causing your next instance of direct Magic damage within 6 sec to deal 30% of the damage dealt as Frost damage and slow the enemy's movement speed by 70% for 8 sec.
Usable while moving.
Strike an enemy with frozen fury, dealing 921 + attack power × 1.5 Frost damage and burning 25 + attack power × .35 of the target's mana.
Damage dealt is guaranteed to critically strike against frozen targets.
For 15 sec, the next 10 Weapon Engravings you trigger will now deal an additional 348 × the listed amount of + spell power × 0.3 + attack power × 0.2 Elemental Damage.
Divert ley energy into your weapons, drawing power from enemies within 20 yds of you. For each enemy in the radius, your damage dealt deals an additional 10% of the damage as Arcane damage, up to 100%, for 15 sec.
While active, melee attacks and abilities grant you Harnessed Leylines.
Send out a gust of wind from your weapon that strikes nearby enemies in a 6 yd radius for 200% Weapon Damage as Nature damage every 0.5 sec for 3 sec.
While active, you leave behind a Turbulent Spiral every 0.5 sec for 6 sec.
Adjust the leylines beneath you, causing them to redirect the threat you generate for 30 sec to the targeted party member.
Other abilities and procs (11)
Regenerates 20% maximum mana and reduces damage taken by 25% for 8 sec.
Stun an enemy target for 3.5 sec, increasing Frost damage they take from you by 20% for the duration.
Instantly generates 1 Sigil matching your current Attunement.
This ability will not break Runeshroud.
Fragmentation now reduces an enemy's magic resistances by 1% for 10 sec.
Strike an enemy for Weapon Damage plus 2 as Arcane, and cycle your Attunement twice.
Increases your Armor by 100% of your Intellect and reduces damage done by 0%.
Parrying an attack generates an Inscribed Rune and increases your Melee Attack Speed by 10% for 12 sec.
Active while using a Two-Handed Melee Weapon.
3 Arcane Sigils
Allows Elemental Burst to expend the above Sigil combination to deal 100 + your level + spell power × 0.73 Arcane Damage to up to 8 enemies.
Teaches Arcane Blade.
3 Fire Sigils
Allows Elemental Burst to expend the above Sigil combination to unleash a massive fiery attack for 701 + your level + spell power × .75 Fire Damage to an enemy.
2 Fire Sigils
1 Arcane Sigil
Allows Elemental Burst to expend the above Sigil combination to burn an enemy for 120 Spellfire Damage over 20 sec.
2 Arcane Sigils
1 Fire Sigil
Allows Elemental Burst to expend the above Sigil combination to deal 0 + spell power × 0.55 Spellfire Damage, plus an additional 0 over 0.1 sec, to up to 8 enemies within 0 yds.
Deliver 8 swift strikes to an enemy target over 2 sec, each dealing Weapon damage as Arcane plus 5 to 6.
Passives and talents (27)
Your Armor contribution from items is increased by 30%.
Increases your critical strike chance by 3% and your expertise by 4.
Weapon Engraving: Fire now deals 25% increased damage against Frozen enemies.
Increases the duration of Ice Rune and the stun effect from Palm Sigil: Earth by 1 sec.
Increases your Agility and Intellect by 5%.
Casting Phase Out now increases your movement speed by 40% for the first 2 sec of its duration.
Your Warpdagger now incurs no cooldown if used while your Runeshroud is active.
Increases the critical strike chance and critical damage of Smolder and Primordial Blast against Frozen targets by 25%.
Increases the damage replicated by Weapon Engraving: Air by 100% (40% versus players) and increases the attack speed granted by 15%.
Dealing damage with Hurricane now also reduces the targets Magic damage dealt by 15% for 8 sec and dispels 1 harmful magic effect from you with each strike.
Your critical strikes dealt with Primordial Blast now have a 40% chance to strike an additional time.
Reduces the cooldown of Ice Rune by 20 sec and increases the mana cost by 50%, but reduces its range by 10 yds.
Removes the cast time of Glacial Rune and Permafrost Rune.
Increases all damage dealt by party and raid members by 3%. Does not stack with similar effects.
In addition, Primordial Blast now increases the chance for the target to be critically struck by your spells by 3% for 20 sec.
Abilities requiring Runeshroud can now be used for 3 sec and have no cast time after Runeshroud breaks.
Your Runeblade now has a 20% chance, and Warpdagger a 100% chance, to reset the cooldown of Smolder, and increase the damage of your next Smolder by 20%.
After using a Palm Sigil, the duration of your crowd control effects is increased by 20%.
Reduces the cast time of all Palm Sigils by 0.5 sec and increases the duration of your Palm Sigil buffs by 50%.
After Hurricane ends, you may now use abilties that require Runeshroud for 4 sec.
Increases Fire and Frost damage dealt by 6%.
Reduces the cooldown of Imbue Weapon by 50%.
2 Frost Sigil
1 Fire Sigils
Allows Elemental Burst to expend the above Sigil combination to deal 15 + your level + spell power × .225 Frostfire Damage and incapacitate the enemy for 15 sec.
Damage dealt ends this effect. Enemies cannot be affected by Dazzling Spray again for 8 sec.
3 Frost Sigils
Allows Elemental Burst to expend the above Sigil combination to deal 24 + your level Frost Damage to an enemy and stun them for 4 sec. Enemies cannot be affected by Frost Prison again for 20 sec.
Teaches Frost Blade.
2 Arcane Sigils
1 Frost Sigil
Allows Elemental Burst to expend the above Sigil combination to cause your melee attacks to deal an additional 60 + your level + spell power × 0.095 Frost Damage to your target and an additional nearby enemy for 21 sec.
2 Frost Sigils
1 Arcane Sigil
Allows Elemental Burst to expend the above Sigil combination to deal 0 + your level + spell power × 0.4 Spellfrost Damage to up to 801102I enemies within 0 yds, increasing Frost and Arcane Damage they take from you by 1% for 30 sec.
Blade spells now have a 15% chance to trigger a free Manastrike.
Increases your spell power by 21% of your Intellect.
Teaches you Imbue Flame, Imbue Frost, and Imbue Arcane.
These 3 spells share a cooldown, and are only usable during Runeshroud.
They each generate 1 Sigil of their respective type and activate the matching Attunement.
Playable races
Alliance
Horde
Proficiencies
What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.
Tips
- Your main stat is Intellect: prefer gear with it. Wear Leather armor when you can.
- Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
- Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.
