Overview
Blood magic hybrid (client name: Bloodmage) trading health for devastating crimson spells. Choose one of three specialisations, Sanguine, Accursed, Eternal, each with its own set of abilities.
Specialisations and abilities
Sanguine
35 abilities · 41 passives and talents
What to wear · Sanguine build
Specialisation passives what makes Sanguine different
Spells that cost health now grant Thirst.
Reaching 10 stacks makes you Insatiable, reducing your damage dealt by 30% every 1.50 sec until Thirst ends.
Periodic damage dealt now has a 20% chance to apply a Bloodsore to your target for 8 sec, stacking 5 times.
Each stack of Thirst now increases your critical strike chance by 1%.
Abilities by level learned automatically as you level
Requires Mortal Form
Blast an enemy for 686 + spell power × 0.466229 Shadow damage and generates Rage.
Enter a unique Cursed Form for 15 sec that does not disable the use of Mortal Form abilities.
While active, direct spell damage triggers a Vampiric Feast, dealing 20% additional Shadow damage to enemies, healing you equal to 50% of the damage dealt.
While in a Cursed Form you are treated as if you were a Demon.
Requires Mortal Form
Corrupt an enemy's heart, causing them to bleed for 790 Shadow damage over 15 sec.
Generates 3 Rage every time it deals damage.
Periodic damage dealt through this can critically strike.
Animate a bloody amalgam to aid you in combat for 15 sec.
The amalgam will periodically unleash a Blood Strike on its target, dealing 70 × the listed amount of + spell power × .4 + attack power × .15 Shadow damage, healing you for 50% of the damage dealt.
Requires Mortal Form
Flood the minds of up to 5 nearby enemies with visions of unraveling flesh, fearing them for 40 sec (8 sec versus players) while draining their life essence, siphoning 78 + spell power × 0.15 health every 3 sec.
Damage caused may interrupt the effect.
Expends Thirst Stacks
Steal 361 + spell power × 0.34 health from an enemy.
Damage increased by 10% for each Thirst stack.
Clears Insatiable and Thirst stacks.
Requires Mortal Form
Explode with boiling blood, dealing 375 + spell power × 0.35 Shadow damage to enemies and generating Rage for each enemy hit.
Requires Mortal Form
Launch a powerful blood bolt at an enemy, dealing 889 + spell power × 1.2775 Shadow damage.
Each stack of Thirst reduces the cast time of this ability and increases its damage.
Requires Mortal Form
Heals an ally for 1038 to 1205, and transforms them into a Lesser Worgen for 15 sec.
Requires Mortal Form
Infest an enemy with blood parasites, dealing 33 + spell power × .35 Shadow Damage and causing them to bleed for (12 × 1000 / 2) × (18 + spell power × 0.1) over 12 sec.
Periodic damage from this spell can critically strike.
Enact a sanguinary ritual with an ally, increasing their Stamina by 79. Lasts 30 min.
Shows the location of all nearby Humanoids, Giants, and Beasts on the minimap.
Requires Mortal Form
Bend blood in an area, dealing 608 + spell power × 0.69 Shadow damage to enemies.
Each stack of Thirst reduces the cast time of this ability and increases its damage.
Condemn an enemy, dealing (12 × 1000 / 3) × (50 + your level + spell power × 0.193333) Shadow damage over 12 sec and increasing the damage they take from your next 5 direct damage spells by 20%.
Blood magic infuses the target ally, increasing their Spirit by 40 for 30 min.
Empowers magic used against the targeted party member, increasing damage taken from spells by up to 75 and healing spells by up to 80. Lasts 10 min.
Requires Mortal Form
Invoke a dark ritual, increasing your haste by 20% for 15 sec.
While active, attackers are afflicted with Cursed Blood. Can only occur once per sec.
At the end of the duration, your healing done is increased by 15% and you are healed for (15 × 1000 / 1.5) × (102 + your level + spell power × .2) over 15 sec.
Blood magic infuses all party and raid members, increasing their Spirit by 40 for 30 min.
Establish a sanguine pact with all nearby allies, increasing their Stamina by 54. Lasts 30 min.
Other abilities and procs (16)
Born in Blood gains 2 additional charges.
Counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 4 sec.
Successfully interrupting an enemy heals you for 5% of your maximum health.
When Darkfallen Lament ends, heal for 25% maximum health.
Unleash a hemoplague upon the target area, accumulating 30% of the damage you deal to affected enemies for 10 sec, and then exploding for that amount of Shadow damage.
Damage caused by this ability cannot critically strike.
You crave blood for 12 sec, for the duration you cannot be interrupted or silenced, and you regain 5% of your maximum health and 15% of your missing Rage every 2 sec.
Increases the damage of spells that cost health by 1%.
Increases your healing done by 1% and the damage and healing of your Sanguine Rupture by 1%.
Reduces the cooldown of Aneurysm by 5 sec and increases its duration by 1 sec.
Casting Aortic Aegis now applies a Blood Barrier to allies affected by your Blood Rituals within 15 yds of the target, absorbing 385 + your level + spirit × 0.2 + spell power × 0.1 damage for 5 sec, scaling with Spirit.
Requires Mortal Form
Your morbid sorcery terrifies enemies within 8 yds, causing them to flee in fear for 0 sec.
Damage caused may interrupt the effect.
Trap an enemy in a blood orb, horrifying them in place for 4 sec.
Reactivating this ability within 4 sec, instantly pops the Hemostasis, dealing 137 + attack power × 0.43 + spell power × 1.03 Shadow damage and reducing their healing received by 60% for 10 sec.
Reduces the cooldown of Arugal's Blessing by 5 sec and increases its duration by 1 sec.
Your direct damage dealt has a 30% chance to increase the chance for an enemy to be critically struck by 3% for 15 sec.
Requires Mortal Form
Dissipate into a pool of blood, making you immune to damage from spells and attacks, but preventing you from attacking or casting spells and slowing your movement speed by 30% for 6 sec.
Usable while stunned, feared or confused.
When your Blood Veil expires, the target is enraged, causing them to deal 5% increased damage for 5 sec.
Brings a dead player back to life with 2420% health and mana.
For the next 20 sec, the target takes 50% increased healing, but being damaged ends the effect. Cannot be cast when in combat.
Passives and talents (38)
Gaining stacks of Thirst now generates 5 Rage.
Increases chance to hit with all spells and attacks by 1% for you and party and raid members.
Does not stack with similar effects.
Heal for 0% maximum health every 5 sec and take 5% less Shadow damage at all times. Lasts 30 min.
Increases the damage of Atherann's Anguish by 20%.
Reduces the chance that Vestigial Muck is broken by damage by 15%.
Grants your Bloodsore a 15% chance to provide its benefits without being consumed.
Your Taldaram's Torment now generates 3 additional Rage per tick and increases spell critical strike chance against the target by 3% for 15 sec.
Your Bloodbolt is now guaranteed to critically strike on enemies affected by Taldaram's Torment.
Increases the maximum health restored by Fleshcraft by 25%.
Dark Liturgy now marks allies for 20 sec and Bloodmoon Blast now heals marked allies for 4 + spell power × 0.07 + stamina × 0.085.
Increases the effectiveness of Offerings by 20%.
Reduces the cooldown of your Lunge by 10 sec.
Allows you to wield Staves, but reduces your Physical Damage dealt by 80% at all times.
Increases the Healing you receive from your Lifedrinker spell by 30%.
Your Liquify now cleanses all negative effects when used.
Your Blood Shield now also dispels 1 bleed effect from you every 5 sec.
Removes the cooldown of your Dark Liturgy spell.
Direct damage dealt now has a 10% chance to make your next Sanguine Mend within 10 sec instant cast.
Reduces the cost of your abilities that require Cursed Form and increases the healing done by Blood Rituals by 25%.
Increases your Shadow damage dealt by 10% against bleeding targets.
Increases your expertise by 10.
Increases spell haste of all party and raid members by 3%. Does not stack with similar effects.
In addition, increases your spell haste by 3%.
Increases the duration of Hemostasis by 1 sec.
Increases the critical strike chance of Valanar's Vengeance and Keleseth's Calamity by 10%.
Being struck by an enemy while below 35% health instantly resets the cooldown of your Vampiric Fang and grants you Wretched.
Can only occur once per minute.
Your critical strikes now reduce the cooldown of Fleshcraft and the duration of Sated on the target by 4 sec.
In addition, increases your critical strike rating by 15% of your Spirit.
Increases the damage increase from Thirst stacks by 3%.
REMOVED
Increases your stealth detection significantly.
Reduces the cooldown of Howl spells by 25%.
Reduces Physical damage taken by 3% and all damage taken while stunned by 0%.
Causes Sanguine Shield to mark affected allies with Blood Rituals if learned.
Bloodmoon Blast now applies Shadow Hemorrhage for 12 sec.
Damage dealt by Crimson Tide now grants you Sovereignty.
Your Bloodbolt now refreshes the duration of Taldaram's Torment.
Increases the spell power scaling of Bloodmoon Blast, Taldaram's Torment and Bloodbolt by 20%.
Your direct harmful critical strikes increase the target's Shadow damage taken from you by 2%, stacking up to 5 times, for 12 sec.
Casting Infuse or Vampyr's Kiss now increases the healing received by all allies by 6% for 10 sec.
Teaches Embrace of the Vampyr, but disables the use of Curse of the Worgen.
Reduces the cooldown of Nostrum by 20 sec.
Accursed
31 abilities · 38 passives and talents
What to wear · Accursed build
Specialisation passives what makes Accursed different
When you activate a Cursed Form you now charge to your target if they are within 804854R yds. If they're an enemy you root them for 2 sec.
Upon expiration, your Accursed Form can be reactivated to cause you to erupt in a burst of blood magic, leeching 364 + spell power × .33 + attack power × .125 health from nearby enemies and teleporting you backwards.
Your damaging Mortal Form spells can now be cast while moving.
Shadow Damage dealt now generates 1 Blood Shard, plus 1 additional if it critically strikes, for 10 min, up to 8.
Dealing damage with Veinburst will now expend all stacks of Blood Shards, each dealing 18 + attack power × 0.05 + spell power × .1 Spellshadow damage to your target.
Increases your spell critical strike rating by 30% of your Agility and spell hit rating by 5% of your Agility.
In addition, you now gain Spell Penetration equal to your Armor Penetration Rating.
Physical critical strikes now reduce the cooldown of Aortic Assault by 1 sec and grant you Relentless.
Abilities by level learned automatically as you level
Embrace your demonic curse for 30 sec, entering an improved Cursed Form, increasing your attack power by 50% of your Agility and causing your melee attacks to reduce all healing done to the target by 20% for 10 sec, stacking 2 times.
While in a Cursed Form you are treated as if you were a Demon, and you are protected from Polymorph spells. This ability goes on cooldown upon returning to Mortal Form.
Placeholder
Ascend into a Cursed Form for 30 sec, enabling the use of unique abilities, causing you to generate health and Rage over time. This ability goes on cooldown upon returning to Mortal Form.
While in a Cursed Form you are treated as if you were a Demon.
Strike an enemy, dealing 249 + attack power × 0.2 + spell power × .2 Physical damage and generating Rage.
Hurl a bolt of blood at an enemy, dealing 331 + spell power × 0.45 + attack power × 0.2 Shadow damage, healing you equal to the damage dealt.
Requires Mortal Form
Erupt in a burst of blood magic, leeching 364 + spell power × .33 + attack power × .125 health from nearby enemies and then teleport backwards 20 yds.
Requires Cursed Form
Attempt to turn an enemy inside out, dealing 55 + your level + spell power × 1 + attack power × .6 Shadowstrike Damage and reducing their Armor by 10% for 15 sec.
Refreshes the duration of Taldaram's Torment on the target.
Requires Worgen Form
Tear through the flesh of up to 0 enemies, dealing 11 to 12 Physical damage causing them to bleed for an additional 0 over 6 sec.
Lacerate an enemy, dealing 125% Weapon Damage plus 334.
If the enemy is bleeding, below 35% health, or if you are behind them, deal 100% additional Shadow damage for each condition met.
Requires Mortal Form
Blast an enemy, dealing 1471 + attack power × .25 + spell power × 0.85) Shadow damage.
Deals 25% increased damage to bleeding targets.
Extend the duration of your active Cursed Form by 3 sec and strike nearby enemies every 0.5 sec for 3 sec, each strike causing 116 + attack power × 0.12 Physical damage.
Charge at an enemy, dealing 87 + attack power × .3 Physical damage and then bite them, dealing 785 + your level + attack power × .3 Shadow damage, healing for 50% of the damage dealt.
Applies a curse to the enemy that increases their damage taken from you by 10% for 4 sec.
Scales with modifiers to Bloodfang Bite.
Envelop an ally in darkness, temporarily reducing all threat for 8 sec.
While active, the target's stealth detection is significantly increased.
Reduce all damage taken by 30% for 10 sec.
While active, taking damage that would reduce your health below 10% will instantly heal you for 30% of your maximum health. Can only occur once.
Requires Mortal Form
Gorge on blood magic, entering a dramatically improved Cursed Form for 20 sec, transforming your Bloodfang Bite into Crimson Maw, but draining your health over time.
While active, every 1 sec you curse enemies within 8 yds, applying Hematoma for 6 sec.
Requires Mortal Form
Unleash a powerful burst of blood at an enemy, dealing 1480 + attack power × .65 + spell power × .5 Shadow damage. This ability is guaranteed to critically strike against bleeding targets.
Extends the duration of your next Cursed Form by 5 sec for 30 sec, stacking 2 times.
Howl into the souls of nearby enemies, slowing their movement speed by 60% for 6 sec, and dealing 742 + attack power × 0.258 + spell power × 0.368973 Shadow Damage.
Other abilities and procs (14)
Enter a blood trance, consuming Rage every sec to allow you to heal for 100% of all damage dealt for 30 sec. Can only trigger once per second.
If you run out of Rage the effect will end early.
Your periodic damage effects can now critically strike, and teaches you Scent of Man.
Requires Mortal Form
Enter a bloodsurge, enraging you and increasing your Shadow damage dealt and your spell haste by 30% for 20 sec.
At the end of the duration, or whenever you trigger Accursed Form, gain Bloodchaser instead.
Increases the critical strike chance of your Gore Barrage, Bloodfang Bite and Vital Shred by 5%.
Goldrinn's Fang now increases damage dealt to bleeding enemies by 5% for 8 sec.
Increases your haste by 4%.
Lunge now applies Grimclaw to enemies struck.
Bloodmoon Blast, Consume and Taldaram's Torment now have a 40% chance to apply Grimclaw when they deal damage.
Increases Physical Damage dealt to enemies affected by Goldrinn's Thirst by 5%.
Direct damaging critical strikes now heal up to 10 allies within 30 yds for 5 + your level + spell power × .20 + attack power × .075, scaling with attack power and spell power.
Leap to the targeted location and increase your movement speed by 20% for 5 sec.
You enrage, increasing the damage dealt by your Ravenous Bite ability by 100% and massively boosting its chance to apply Grimclaw by 50% for 12 sec.
For the duration of this effect, Ravenous Bite healing is reduced by 100%.
Shows the location of all nearby humanoids on the minimap.
Makes you neutral to hostile enemies for 0 sec.
This effect is removed when you deal any damage or travel to a different map.
Passives and talents (33)
Damage dealt by your Blood Shards now extends the duration of Taldaram's Torment by 2 sec, up to a maximum of 15 sec.
Casting Cursed Form abilities now has a 50% chance to generate 1 Blood Shard for 10 min, up to 8.
Dealing damage with Bloodbolt will launch 1 Blood Shard, dealing 18 + attack power × 0.05 + spell power × .1 Spellshadow damage to your target.
While in Accursed Form, you now deal 15% increased damage to targets below 35% maximum health.
Dealing direct damage to enemies below 35% maximum health now leeches health equal to 10% of the damage dealt.
Periodic damage and healing now causes targets to spill a pool of blood beneath them.
Allies in a Cursed Form who move through the pools of blood gain Trail of Blood for 6 sec.
Damage dealt by Claw Sweep and Sanguine Rupture fling blood shards causing them to bleed for 41 + your level + spell power × .15 + attack power × .1 Spellshadow Damage every 1 sec for 4 sec.
Increases your healing received by 15%.
Increases your haste by 5%.
When you use Taldaram's Torment on a Humanoid or Beast it now corrupts their blood, increasing your damage dealt against them by 10%.
Every 5 second you remain in a Cursed Form now reduces the cooldown of your Bloodsurge by 5 sec.
When you Lunge at an enemy you now strike them 3 times with auto attacks.
Increases spell haste of all party and raid members by 3%. Does not stack with similar effects.
In addition, while a Cursed Form is active, your global cooldowns are reduced by 25%.
Increases critical strike chance of all party and raid members by 3%. Does not stack with similar effects.
In addition, you now heal for 15% of all critical damage dealt.
Critical strikes with abilities now spawn a Blood Orb near you for 15 sec.
Increases the damage of Bloodbolt by 25%, plus an additional 25% while below 35% health.
Direct critical strikes now increase your haste by 10% for 5 sec.
Damage dealt by Blood Shards now reduces the cooldown of Veinburst and Reave by 1.5 sec.
Critical strikes with Ravenous Strike or Bloodfang Bite, or using Howl spells, now triggers Call of the Darkwing.
Night Hunter's Howl now applies Worgen Bite to all enemies struck.
Reduces the cost of Dark Liturgy by 5 Rage.
Dealing damage with Aortic Assault will now launch 1 Blood Shard, dealing 18 + your level + attack power × 0.15 + spell power × .35 Spellshadow damage to your target.
Each point of Rage now increases the critical strike chance of Veinburst and Reave by 0.5%, up to a maximum of 50%.
Your Bloodbolt now leeches 50% more health, but it now costs 5 additional Rage.
Allows your periodic damage effects to critically strike.
Your Veinburst now has a 40% chance to not trigger a cooldown when cast.
Your Bloodbolt now has a 40% chance to refund half of its Rage cost when cast.
Allows your Thick Pelt to affect an additional hit.
Increases the duration of your periodic damage effects by 25%.
Your Sanguine Mend now heals 1 additional nearby target.
Increases the critical damage of Claw Sweep and Sanguine Rupture by 10%.
Your Bloodmoon Blast now generates 3 additional Rage per hit.
Increases damage and healing done by 3%.
Upon exiting Accursed Form, you gain 70% movement speed and spell haste for 5 sec.
Increases the damage of Veinburst, Bloodfang Bite, and Claw Sweep on enemies below 35% health by 25%.
Direct ability critical strikes now increase your spell and ability critical strike chance and critical damage by 3% for 10 sec, stacking up to 10 times.
Each additional critical strike increases this by an additional 3%, but reduces its duration by 1 sec.
Bloodfang Bite applies a stack of Worgen Bite to the target. At 3 stacks, you unleash a Vicious Bite attack.
Eternal
23 abilities · 36 passives and talents
What to wear · Eternal build
Specialisation passives what makes Eternal different
Increases your Agility by 25% and your hit rating by 5% of your Agility.
In addition, Claw Sweep now generates additional threat.
While in Eternal Curse, you now gain 50% more attack power from Agility and Strength.
Melee critical strikes now leech 96 × the listed amount of + stamina × 0.3 health from the target, scaling with your Stamina.
Periodic damage dealt by Rotclaw now hits 50% more often and your Bloodfang Bite, Claw Sweep, and Bloodbolt additionally scales with dodge rating.
Embrace your eternal curse, entering a Cursed Form, reducing your damage dealt by 10% and increasing your threat generated by 95%, plus an additional 50% from damage dealt by spells that cost health.
While active your armor contribution from items is increased by 400% and your total Stamina is increased by 25%.
While in a Cursed Form you are treated as if you were a Demon.
Abilities by level learned automatically as you level
For 15 sec, all Shadow Damage you deal will heal you equal to the damage dealt.
A strong bite that causes 15 to 17 Physical Damage and heals you for the same amount. Generates additional threat.
Increases your movement speed by 60%. Acts like a mount.
Bite an enemy, dealing 608 + attack power × 0.265 + spell power × .265 Physical damage and creates a Bite Wound.
Leap behind an enemy, dealing 7 + your level + attack power × 0.2 Physical Damage, dazing them for 3 sec, and generating 15 Rage.
2 Charges, 6 sec recharge
Ravage all nearby enemies, dealing 572 + attack power × 0.11 Shadow damage, generating Rage and infecting their wounds, causing them to bleed for (4 × 1000 / 1) × (141 + attack power × 0.04) Shadow damage over 4 sec.
Swipe at nearby enemies, dealing 147 + attack power × .2 + spell power × 0.2 Physical damage.
Taunts an enemy to attack you for 3 sec.
Activate your eternal resolve for 30 sec, sending you into a feral frenzy, increasing your melee attack speed, maximum health, and healing received by 50%.
Allow your blood curse to take control and embrace your inner self for 5 min, allowing you to access your Cursed Form ability bar.
While active, you are unable to move, attack, or cast spells or abilities.
Cannot be used in combat.
Howl into the souls of nearby enemies, dealing 267 + attack power × 0.285 Shadow damage and slowing their movement speed by 60% for 6 sec.
Enrage allies within 40 yds, increasing haste by 30% for 20 sec.
After being affected by this spell, allies cannot benefit from similar effects for 5 min.
Other abilities and procs (11)
Removes the cooldown from Bloodfang Bite, but increases its Rage cost by 25.
Taunts nearby enemies within 10 yds, forcing them to attack you for 5 sec.
Invoke a blood pact, exchanging health for enhanced reflexes, increasing your chance to dodge and reducing the chance for ranged attacks to hit you by 50% for 12 sec.
While active you can dodge or parry while casting.
Reduces damage taken by 3% and increases Stamina by 2%.
Marrowbite and Mawstorm now reset the cooldown of Claw Sweep and remove the cooldown of your next 2 Claw Sweeps and reducing their rage cost by 1% for 0 sec.
Reduces all damage taken by 60% for 12 sec.
Useable while stunned.
Enrage for 10 sec, causing the next 6 Bloodfang Bites to have a 50% reduced global cooldown and cost and to trigger Call of the Darkwing.
Let loose a dark howl that inspires your allies, granting immunity to movement impairing effects to all allies for 6 sec.
You terrify enemies within 8 yds with your horrific form, causing them to tremble in horror for 0 sec.
Grants a 20% chance to trigger a Worgen Bite against enemies who strike you with a melee attack while Ironfur is active.
Let loose a wicked howl, increasing your maximum health by 30% for 15 sec.
Passives and talents (31)
Reduces the duration of bleed, root, and movement slowing effects against you by 25%.
Your Animated Blood now spawns an additional amalgam.
Increases the critical strike chance and critical damage of Ravenous Strike and Claw Sweep by 10% against Diseased targets.
At the end of Aortic Assault's duration, all enemies in a 10 yd frontal cone suffer 600 × the listed amount of + attack power × 0.5 Physical damage.
Damage dealt by this effect is increased by 25% against bleeding targets.
Casting Bloodbolt or Bloodfang Bite now reduces the cooldown of your Blood Pact by 0.5 sec.
Increases the duration of Rotclaw and Hypovolemic Shock by 50%.
Reduces the chance to hit for enemies within 5 yds of you by 3%.
Allows single target Worgen Form abilities to cleave up to 5 enemies, and increases all Magical Healing you take by 5%.
Casting Howl spells now increases the damage dealt and reduces damage taken by nearby party members by 5% for 10 sec.
Increases your maximum health and reduces the cost of your spells and abilities by 10%.
Increases the attack power of party and raid members by 5%. Does not stack with similar effects.
In addition, you now gain attack power equal to 15% of the damage taken for 10 sec. Can only occur once every 10 sec.
Allies within 20 yds are protected by Shadow Colony, giving them a 40% chance to trigger a Call of the Darkwing when they take direct damage. Can only occur once every 3 sec.
If allies have less health than you when this occurs, generate a large amount of threat against the enemy that triggered it.
Generates 4 Rage every 4 sec.
Reduces the cooldown of Ironfur by 80%, but causes it to cost 20 Rage and reduces its damage reduction effect by 30%.
Increases your chance to dodge by 8% and your expertise by 10.
Periodic damage dealt now reduces the enemy's movement speed by 30%.
Ravenous Strike now slows the target's movement speed by 30% for 6 sec.
Auto attacking a bleeding target will now infect the wound, increasing their chance to be critically struck from you by 1% for 6 sec, stacking 10 times.
All damage and healing done is increased by 5% at night, while indoors, or in a dungeon.
While above 50% maximum health, abilities that cost Rage now consume 2% of your maximum health to damage or heal your target for an additional 10% of the value.
Physical damage you deal or take now has a 10% chance to trigger a Call of the Darkwing.
Periodic damage dealt now has a 10% chance to reduce the remaining cooldown of Bloodfang Bite by 0.5 sec and generate 5 Rage.
Can only occur once every 0.5 sec.
Nearby party and raid members receive 6% more healing. Does not stack with similar effects.
In addition, increases the health leeched by Bloodbolt by 50%.
Your effects that trigger Call of the Darkwing now trigger an additional Call of the Darkwing.
Can only occur once per sec.
Casting Howl spells now deal 65 + your level + stamina × .25 + agility × .25 + attack power × .1 Shadow damage to all nearby enemies and triggering Call of the Darkwing now reduces the cooldown of all Howl spells by 1 sec.
Can only occur once per sec.
While above 75% health, your damage taken is reduced by 5%.
Physical damage taken now reduces the Physical damage taken from the next attack within 10 sec by 15 + attack power × 0.2.
Increases the health returned by Ravenous Strike by 15%.
Increases your melee haste by 5% and your movement speed and mounted movement speed by 20%.
Increases your Stamina while in Eternal Curse by an additional 10%.
Reduces the Rage cost of Claw Sweep by 10.
Playable races
Alliance
Horde
Proficiencies
What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.
Tips
- Your main stat is Agility: prefer gear with it. Wear Leather armor when you can.
- Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
- Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.
