Overview
Runic Power melee harvester of souls with scythes and death magic. Choose one of three specialisations, Harvest, Soul, Domination, each with its own set of abilities.
Specialisations and abilities
Harvest
29 abilities · 34 passives and talents
What to wear · Harvest build
Specialisation passives what makes Harvest different
You now heal yourself equal to 15% of all damage dealt.
Direct Physical damage dealt now has a 5% chance to grant you Extinction for 10 sec.
Chance to trigger this effect is increased by 10% for each Reaped Soul active.
Your direct spell and ability critical strikes now generate an additional Soul Fragment.
Can only occur once per sec.
Increases your critical strike rating by 20% of your Strength.
In addition, increases your Armor penetration by 30% against enemies below 35% health.
Increases the amount healed through the Harvest - Level 10 Passive by 10% and causes being in your Harvesting Grounds to increase this effect by an additional 30%.
Abilities by level learned automatically as you level
Increases your damage and critical strike chance by 15% and gives your spells that require Soul Infusion a 50% to not consume the effect for 15 sec.
Create a harvesting ground at the target location for 15 sec, enemies inside have their melee and ranged haste and movement speed reduced by 20%
For the duration, enemies that try to exit the harvesting ground will be pulled back to its center.
Send soulcrows at an enemy, dealing 496 + attack power × 0.18 Shadow damage and reducing their chance to hit by 3% for 10 sec.
Generates 1 Soul Fragment
Strike an enemy for 90% Weapon Damage plus 166, and generates Runic Power.
Regenerate 15 + your level + attack power × 0.08 mana whenever you trigger Soul Harvest.
Cannot occur more than once every sec.
Increases the critical strike chance of your Slaughter and Crow's Harvest by 10%.
2 Charges,15 sec recharge
Chill an enemy with a ghostly claw, slowing and stealing 40% of their movement speed for 8 sec.
Whenever you kill an enemy, refund a charge of this ability. Scales with modifiers to Ghost Claw.
Perform a resolving rite upon an ally, increasing their Stamina by 54 for 30 min.
Rend an enemy dealing 140% Weapon Damage plus 408 + attack power × .35, causing you to apply a dark shield to them that absorbs the next 430 healing done to them for 5 sec, and generates Runic Power.
Draw blood from up to 8 enemies within 20 yds, dealing 482 + attack power × 0.15 Shadow Damage, ignoring resistances.
Generates 5 Runic Power for each target struck.
Generates 1 Reaped Soul
Eradicate an enemy with your scythe, dealing 150% Weapon Damage plus 242.
Only usable on enemies below 35% health.
Chip away at the very essence of your own soul, generating 50 Runic Power.
Usable while stealthed.
Strike all nearby enemies for 75% Weapon Damage plus 124.
Damage dealt harvests a Soul Fragment, up to a maximum of 3.
Shatter the souls of nearby enemies, dealing attack power × 0.342 Shadowfrost Damage and horrifying them in place for 3 sec.
Generates 20 Runic Power.
Allied player passes through a rite, increasing their Strength by 77 for 30 min.
Attempt to drain an enemies vitals, leeching 60 + attack power × 0.310294 health, interrupting casting and preventing any spell from that school from being cast for 3 sec.
Transfers 100 health every 1.5 sec from the target to the caster for 15 sec.
Soul Infusion: Has a 806260s3% increased tick rate.
Perform a resolving rite upon all allies, increasing their Stamina by 54 for 30 min.
All raid and party members pass through a rite, increasing their Strength by 77 for 30 min.
Other abilities and procs (10)
Using Scythe Rush directly after Cull deals 24 + your level + attack power × 0.474 Spellshadow Damage to nearby enemies and roots them for 3 sec.
Deals 1 + attack power × .36 Shadow Damage to your target every 0.75 sec for 7.5 sec. At the end of the duration, the target takes an additional 457 + your level + attack power × .45 Shadow Damage.
While you are below 35% health, you dispel 1 harmful magic, curse, poison, disease, and bleed effect on you and heal for 3% of your missing health every 5 sec.
Leap forward through the air swinging your scythe in an arc.
After 2 sec, or when you land, unleash a spinning attack that deals 30% Weapon Damage to nearby enemies and generating 1 Soul Fragment for each target struck.
After a 1 sec delay, you suffer 420 + your level + attack power × 0.36 damage, enraging you and increasing your damage dealt by 20% for 15 sec.
Increases the damage of attacks that consume a percentage of your health by 10%.
Consumes 1 Reaped Soul
Create a Sanguine Orb for up to 10 sec, increasing all Healing you take by 8%, and reducing the Mana Cost of your abilities by 15%.
The next time you use an offensive ability that consumes a percentage of your Maximum Health, you will instantly be Healed for 12% of your Maximum Health.
Rush towards an enemy, rooting them in place for 1 sec, and generating 15 Runic Power.
Cannot be used on the same target more than once every 20 sec.
Embrace your sinister thoughts, instantly generating 3 Reaped Souls.
Increases the damage of Murder by 10%.
Passives and talents (28)
Increases the damage of abilities with Soul Infusion effects by 10%.
Increases the damage of Slaughter Scythe by 50% against enemies affected by Ghost Claw.
Spectre Stride now deals an additional 125000% of its damage dealt over 5 sec.
Increases your Armor penetration by 1%.
Increases the healing absorbed by Doomrend by 30%.
Increases critical strike chance of all party and raid members by 3%.
Does not stack with similar effects.
Increases the amount of armor Soulrend causes you to ignore by 10%.
Your Slaughter now has a 20% chance to cast an additional time free of cost.
Increases your melee and spell haste rating by 10% of your Strength.
Reduces the cooldown of Crimson Scythe by 10 sec.
Increases Physical and Shadow damage dealt by 3%.
Reduces the cost of Crow's Harvest by 10 Runic Power and the cooldown of Reliquary of the Lost by 10 sec.
Damage dealt by Doomrend and Crow's Harvest now applies a bleed, dealing 56 × the listed amount of + attack power × 0.085 Physical damage every 2 sec for 10 sec, stacking 5 times.
Additional applications do not refresh the duration.
Increases the range of Spectre Stride by 5 yds and causes it to generate 5 more Runic Power.
Sinister Litany now increases the damage of your next spell or ability within 10 sec by 50% and casting it now grants you Ghost for 3 sec.
Reduces damage taken by 3%.
Increases the duration of Soulrend by 10 sec.
Increases the damage of Blood Siphon by 20%.
Increases the damage of Murder by 4% and critical damage by 10%.
Dealing damage with Reap, Dreadwake and Soul Strike now grants a stack of Painmail for 15 sec, stacking up to 8 times. Additional applications do not refresh the effect.
When Painmail stacks expire naturally, you are healed for 2% of your maximum health and reduce the cooldown of Bolstered Form by 0.5 sec for each stack.
Reduces the Runic Power cost of Ghastly Screech and Soul Strike by 10.
Damage dealt by Murder now applies Ruin to enemies for 10 sec.
Strike an enemy 5 times, each dealing 40 + your level% Weapon Damage and granting you a Soul Fragment with each strike.
Landing the killing blow on a target that yields experience or honor now grants Soul Harvester for 10 sec.
Increases Armor contribution from items by 25% and increases your magic resistances by your level.
Reduces all healing you receive by 70%, but reduces all damage you receive by 20% and increases all damage you deal by 15%.
Critical strikes with Slaughter now cause your auto attacks to deal an additional 85% Shadow damage for 5 sec.
Increases the critical strike chance of Soulrend and Reap by 3%.
Soul
31 abilities · 43 passives and talents
What to wear · Soul build
Specialisation passives what makes Soul different
Your Soulrend now also applies Weakened Soul, increasing the target's Shadow and Frost damage taken from you by 10%.
Increases your spell penetration by -20, scaling with your level.
Entering Underwalk now grants you Beyond the Veil, increasing movement speed by 30% and allowing you to walk on water.
Abilities by level learned automatically as you level
Reduces all damage taken by 60% and increases all healing done by 15% for 6 sec.
While this is active you are considered Undead, making you immune to fear, sleep, and charm effects.
Become an Endbringer for 15 sec, increasing the damage of Dirge by 30%, the range by 20 yds, and causes it to generate 3 Reaped Souls.
For the duration, Dirge will heal you for 75% of its damage dealt.
Chill an enemy with a ghostly claw, slowing and stealing 40% of their movement speed for 8 sec.
Whenever you kill an enemy, the cooldown of this ability is reset.
Rend an enemies soul, dealing 432 + attack power × .36 + spell power × .297 Shadow damage, generating Runic Power and causing your attacks to ignore 20% of their Armor for 15 sec.
Your Scythe Rush can now be used on the same target once every 20 sec.
Deals 1670 to 1679 Shadow Damage to an enemy.
If you have Soul Infusion this spell is instant cast, but does not consume Soul Infusion.
2 Charges, 60 sec recharge
Move with spectral agility, gaining 50% increased movement speed for 5 sec, stacking 2 times.
Removes all movement impairing effects. Usable while stealthed.
Reappear behind your target and ambush them, striking them for 712 + attack power × 0.5 Shadow damage and rooting them for 2 sec.
Generates 20 Runic Power.
Sneak around in the spirit world, becoming stealthed, but reducing your movement speed by 20%.
Cannot be used in combat.
Purge an enemy's soul, removing 2 beneficial magic effects from them.
Pick the target's pocket with an ephemeral touch, taking loot from them.
Shock an enemy's soul, sapping them for 8 sec.
Can only affect 1 target at a time. Damage dealt will interrupt this effect. Can only be used on Humanoids, Undead, Beasts, Dragonkin.
Generates 3 Reaped Souls
Strike for 150% Weapon Damage plus 520 + spell power × 0.625 + attack power × 0.18 Shadow damage, ignoring resistances, absorption, and invulnerability effects.
Force death upon an enemy, dealing 176 + attack power × .08 Shadowfrost Damage, repeating every 0.25 sec for 1 sec, and generates Runic Power.
Your touch rots armor and resolve, reducing the target's armor by 20% and increasing their Magic damage taken by 10% for 1 min, and generates Runic Power.
You unleash a blast of dark magic upon an enemy, dealing 749 to 845 Shadow Damage and increasing your Critical Strike chance against them by 30% for 6 sec.
Generates 2 Soul Fragments
Strike the enemy with both weapons, dealing 100% (185% if a dagger is equipped) Weapon Damage as Shadowfrost Damage with each, and generates Runic Power.
2 Charges, 40 sec recharge
Imbue your weapon with ghostly power for 15 sec, causing melee attacks to deal 25% additional damage as Frost damage.
Distract enemies in target area with a faint whisper, attracting the attention of all nearby enemies for 10 seconds.
3 Charges, 30 sec recharge
Create a visage of yourself that runs away from you to fool enemies for 10 sec.
Shred the enemy with a shadowy scythe, dealing 1 Shadow Damage
Mark a 10 yd area around you as a Gravesite for 15 sec.
Direct critical strikes made against enemies within a Gravesite now sends an Apparition after them, dealing 530 + your level + attack power × 0.36 Shadow Damage.
Other abilities and procs (9)
Flay an enemy's soul with a beam of dark magic, dealing 413 Spellshadow Damage every 2 sec for 6 sec.
Soul Infusion: Arcs to up to 0 enemies and ticks 560062s1% faster.
Mark an enemy target and increase your speed by 40% while within 20 yds of them for 15 sec. Dealing damage will break the effect.
While stalking an enemy, you are able to see all nearby stealthed enemies.
Stalking a Humanoid will apply Anxiety to them.
Shift into a ghostly form, gaining 60% increased movement speed, slowing your falling speed, and allowing you to walk on water.
Not usable in combat or indoors.
Rip out of your mortal shell for 6 sec, making you immune to all harmful spell effects and instantly restoring 30% of your Runic Power.
Usable while stunned, feared, or polymorphed.
Wraithblade now banishes you and your target to the Shadowlands for 800467d, isolating you from them.
Only works on players.
Resets the cooldown of Limbo, Soulslam, and Shade.
Usable while stealthed.
Become a shade, entering an improved stealth mode for 10 sec and entering Underwalk. Removes all movement impairing effects.
Increases spell damage by 20% of Intellect and critical strike chance by 10% of Intellect.
Summon a Wailing Soul that you can directly control for 10 sec.
The soul can see stealthed enemies, and will possess the first enemy it makes contact with, stunning them for a short time and dealing massive Shadow damage.
Summoning the soul will not remove you from Underwalk, but if it makes contact with an enemy Underwalk will fade.
Passives and talents (40)
Increases the damage of Spectre Stride by 30% and reduces the chance for enemies to see you while stealthed.
Increases your Attack Power by 150% of your Agility.
Reduces your base damage dealt by 20% and increases your damage taken by 15%.
Increases the duration of Ghostly Weapon and Soulrend by 5 sec.
Increases all damage dealt by party and raid members by 3%.
Does not stack with similar effects.
Reduces the Runic Power cost of Wraithblade by 50%.
Increases damage dealt by Deathchaser by 25%.
Casting abilities that require Soul Infusion now has a 50% chance to restore 3% of your missing health.
Generating a Reaped Soul now reduces damage taken by 2% for 15 sec, stacking 3 times.
Reduces the cooldown of Murder by 0 sec.
Increases the critical strike damage of magical attacks by 50%.
Increases the damage of Reap, Dirge, and Reliquary of the Lost by 10%.
Increases the amount leeched by Soul Strike by 20%.
Increases the damage and critical strike chance of your abilities by 20% against enemies below 35% health.
Increases your speed while in Ghost Form by 40%.
Damage dealt by Ghostly Weapon now heals for 50% of the damage dealt.
Abilities affected by Ghostly Weapon now deal 25% more damage per additional target.
Spectre Stride now slows enemies movement speed by 60% for 6 sec.
Reduces the duration of disarm and incapacitate effects against you by 20%.
Shrieking Scythe now silences the target for 3.5 sec and causes up to 200% bonus weapon damage based on how low your health is.
Fails on silence immune enemies.
Placeholder
Beyond the Veil now increases critical strike chance by 10%.
Reduces the cooldown of Dirge by 2 sec and increases its critical strike chance by 5%.
Your Wraithblade now deals double damage to enemies affected by Soulrend.
Increases your critical strike chance against the target by 5% for 5 sec.
Your Reap generates 1 Soul Fragment.
Generating 3 Soul Fragments generates a Reaped Soul.
Generating 3 Reaped Souls generates a Soul Infusion, which allows the use of powerful abilties.
Soul Shock increases the damage of the first attack made against the target by 25%.
Increases the amount leeched from Soul Harvest by an additional 50%.
Increases the damage increased through Purgatory by 15%.
Significantly increases the Runic Power generated by Deathchaser.
Rot the soul of your target, cursing them for 15 sec. At the end of the duration the enemy will take damage based on the number of stacks accrued.
Each instance of damage from Deathchaser adds 1 stack to this effect, up to 20 stacks. Dispelling this effect causes the dispeller to instantly take 1200 + attack power × 2 Shadow Damage.
Increases your Strength and Armor penetration by 5%.
Increases the damage of Deathwind, Murder, and Soul Strike by 15%.
Movement speed increased by 100% while dead.
Does not stack with similar effects.
While below 35% maximum health, your chance to dodge attacks is increased by 25% and dodging an attack unleashes Soul Harvest on the target.
Reduces the cooldown of Soul Furnace by 30 sec.
Attacks against enemies below 20% health deal an additional 140 × the listed amount of + attack power × 0.18 Shadow damage.
The Soul Infusion effect from Shrieking Scythe restores an additional 5% maximum health and increases the damage of your next Soulrend against the target by 100%.
Reduces the cooldown of Possess by 40% while you have 3 Reaped Souls.
When you gain Soul Infusion, increase the critical strike chance of Wraithblade by 33%, stacking 3 times, for 8 sec.
Increases the damage of Soul Harvest by 20%.
Domination
27 abilities · 27 passives and talents
What to wear · Domination build
Specialisation passives what makes Domination different
Consuming Soul Infusion now reduces the cooldown of Tormented Souls by 3 sec.
Increases your Stamina by 20% and your Armor penetration by 10% of your Strength.
Avoiding attacks now has a 50% chance to harvest a Soul Fragment from the attacker.
Increases your Stamina equal to your Armor penetration rating.
Abilities by level learned automatically as you level
For 0 sec, all critical strikes increase your parry and dodge chance by 1%, stacking up to 15 times.
Failure to reach at least 10 stacks will cause you to take damage equal to 20% of your maximum health.
You link yourself with an ally, reducing all damage they take by 5% and redirecting 20% of all damage they take to you.
Lasts 10 min. This effect will fall off if you are more than 30 yds from the ally.
You slip into the realm of the dead for 3 sec, reducing damage taken by 50% but making you unable to attack or cast spells.
Capture the soul from a nearby corpse, granting 1 Reaped Soul and restoring 10% maximum health.
Can only be used once per corpse.
Generates 1 Reaped Soul
Strikes an enemy for 75% Weapon Damage plus 157 as Shadow damage, healing for 80% of the damage dealt, plus 10% of your missing health.
Generates 1 Reaped Soul
Unleash a wave of souls upon enemies in a 12 yd cone, causing 80% Weapon Damage plus 135 to 149 Frost damage.
Generates 1 Reaped Soul
Create a cloud of mist at the target location for 10 sec. Every 2 sec, enemies in the area take 153 + spell power × .04 + attack power × .15 Frost damage, healing you for 25% of the damage dealt.
Place a deathly lure at the target location for 15 sec that taunts nearby enemies every 5 sec for 3 sec.
Enemies who attack the lure are horrified for 3.5 sec.
Swing at enemies around you in a fury of souls, dealing 338 + attack power × 0.4 Shadowfrost Damage, reducing their melee and ranged attack speed by 20% for 15 sec, and generating Runic Power.
Screech with ghastly intent, silencing all nearby enemies for 4 sec, and dealing 360 + attack power × .25 Shadowfrost Damage at the end of the duration.
Summon a spectral guardian to fight along side you for 20 sec and apply an absorption shield to up to 8 allies within 20 yds, absorbing 199 + stamina × 1.5 damage.
Threat generated by the Spectral Warden is redirected to the Reaper.
Allied player passes through a rite, increasing their resistances by 20 for 30 min.
All raid and party memebers pass through a rite, increasing their resistances by 20 for 30 min.
Other abilities and procs (14)
Assume a bolstered form for 15 sec, generating 30 Runic Power, increasing your Armor and your parry chance by 30%.
Increases parry rating by 50 plus 25% of Stamina and causes parries to deal 100% Weapon Damage to nearby enemies. Lasts for up to 10 parries.
Your Soulrend now heals you equal to 25% of the damage dealt.
Reduces the cooldown of Deathwind by 4 sec.
Beckon the jailer, gaining a shield that absorbs damage equal to 30% of your maximum health for 10 sec.
While this is active you are considered Undead and are immune to fear, sleep, and charm effects.
Bring fear into the soul of your enemy, fearing them for 5 sec.
Store Reaped Souls in your weapon and transform their energy into Soul Bolts.
Soul Bolts launch forward over 5 seconds, each dealing 650 × the listed amount of + attack power × .4 Shadowfrost Damage to enemies in a line.
Consumes Reaped Souls and Soul Infusion.
Emanate a deadly aura for 10 sec, every 2 sec while active, allies within 30 yds will be cleansed of 1 fear, charm, and sleep effect.
Reduces all damage received by 40% for 8 sec.
Summons 1 Spectral Scythe for each Reaped Soul active which attack a nearby enemy for 20 sec.
Striking enemies with Soul Strike causes the Spectral Scythe to attack that enemy and 5 nearby enemies.
Consumes Reaped Souls and Soul Infusion.
Threat generated by the Spectral Scythe is redirected to the Reaper.
Create 1 Tormented Soul and generate Runic Power for each Reaped Soul active.
Consumes Reaped Souls and Soul Infusion.
Deathmyst now returns health based on the damage dealt.
The health returned is reduced based on how many enemies are affected.
Critical strikes now grant you Dread Time, causing your next melee hit to generate 10 Runic Power.
Inflict immense pain on an enemy, taunting them to attack you for 3 sec.
Passives and talents (23)
Causes your third Reap to critically strike and generate an additional Soul Fragment.
Increases the duration of Withering Touch by 1 sec and causes it to silence enemies for 2 sec.
Increases the damage of Reap and Murder by 25%.
Your dominating presence unnerves your foes, increasing your threat generated by 170%, doubled with Frost or Shadow spells and abilities.
Increases your armor contribution from mail and plate items by 20% and reduces the chance for spells to hit you by 2%.
Reaching 3 Reaped Souls now reduces your Physical damage taken by 10% and you regain 1% of your maximum health every 2 sec for 10 sec. This will not trigger while already active.
In addition, the healing done by Deathwind is doubled.
Reduces the damage taken by party and raid members by 3%. Does not stack with similar effects.
In addition, increases your melee haste by 10%.
Ghost Claw steals an additional 15% of the target's movement speed.
Increases Stamina by 5%.
While Tormented Souls is active on you, your melee attack speed is increased by 30% and your Dreadwake costs 5 less Runic Power.
Your Tormented Souls now has a 25% chance to not consume a stack from damage taken.
You awaken the dark and hungry spirit within your scythe.
Every 1 sec for the next 10 sec, your scythe will feed upon nearby enemies, dealing 1 Shadow Damage. Each tick will also consume a small amount of your own health.
This effect cannot be removed.
Increases the duration of Soulshroud by 4 sec.
Increases the critical strike chance of Doomrend by 5%.
Requiem reduces damage taken by 5% for 8 sec.
Erupt with ghastly force whenever you harvest a Reaped Soul, dealing (6 × 1000 / 2) × (4 + your level + stamina × 0.035 + attack power × 0.05) Spellshadow Damage to nearby enemies over 6 sec.
Increases critical strike chance of all party and raid members by 3%. Does not stack with similar effects.
In addition, dealing direct damage now has a 15% chance to generate a Soul Fragment.
Requiem and Soulrend now have a 40% chance to refund a Reaped Soul.
Increases the damage of Requiem by 10% and increases the effectiveness of its leech value by 50%.
Your Deathwind now also increases your healing taken and parry chance by 10% while you stand within its radius.
Increases the critical strike chance and damage of Soulrend by 10%.
Damage dealt by Spectral Scythes and Spectral Wardens now reduces the cooldown of Spectral Warden by 0.5 sec.
Increases the health restored by Soulrend by 50%.
Playable races
Alliance
Horde
Proficiencies
What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.
Tips
- Your main stat is Agility: prefer gear with it. Wear Plate armor when you can.
- Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
- Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.
