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Ranger

Damage
Resource
Focus
Main stat
Agility
Armor
Cloth, Leather
Specialisations
Archery · Brigand · Farstrider
Abilities
96
Races
8

Overview

Focus-driven archer and wilderness scout with animal companions and precise shots. Choose one of three specialisations, Archery, Brigand, Farstrider, each with its own set of abilities.

Specialisations and abilities

Archery

28 abilities · 35 passives and talents

What to wear · Archery build

ArmorWear Leather armor
Main statAgility
WeaponsBows, Crossbows, Daggers
Stat priorityAgility, hit rating to cap, then Crit and Haste

Specialisation passives what makes Archery different

SkirmisherLevel 12 ranksSpecialisation

Increases the damage and tick rate of Toxic Dart by 30%.

Your ranged abilities against Poisoned targets now ignores 1% of enemy armor.

SharpshooterLevel 202 ranksSpecialisation

Adds 25% to the bonuses that your stacks of Advantage provide.

NimbleLevel 30Specialisation

Increases your ranged haste by 20% of your Agility.

Abilities by level learned automatically as you level

Hunting QuiverLevel 1
3 sec cooldownInstant

Increases your damage against Beasts and Dragonkin by 20% and your critical strike chance against them by 10%.

Only 1 Quiver may be active at a time.

Shares a cooldown with other Quivers.

Poison QuiverLevel 1
3 sec cooldownInstant

Ranged abilities fire a poisoned arrow, dealing 30 Nature damage over 15 sec, stacks 3 times.

Only 1 Quiver may be active at a time.

Shares a cooldown with other Quivers.

Quick ShotLevel 17 ranks
40 FocusInstant30 yd

Generates 1 Advantage
Shoot an enemy, dealing 90% Ranged Weapon Damage plus 123.

Searing QuiverLevel 1
3 sec cooldownInstant

Ranged abilities deal 15% additional direct Fire damage to your target and up to 3 nearby enemies. This damage can benefit from your Burning Toxin and other effects that increase Fire damage and is able to critically strike.

Only 1 Quiver may be active at a time.

Shares a cooldown with other Quivers.

Skirmisher's QuiverLevel 1
3 sec cooldownInstant

Increases your Physical damage and your critical damage by 10%.

Only 1 Quiver may be active at a time.

Shares a cooldown with other Quivers.

SkullpiercerLevel 310 ranks
30 FocusInstant30 yd

Aim for the skull, dealing 554 + ranged attack power × 0.25 + attack power × .1 Physical damage.

Damage increased for each stack of Advantage.

Toxic DartLevel 48 ranks
45 Focus6 sec cooldownInstant30 yd

Generates 1 Advantage
Toss a poison-coated dart at an enemy, dealing 736 Nature damage over 24 sec, and silencing them for 2.5 sec.

Periodic damage dealt by this benefits from your ranged haste

Crippling ShotLevel 10
25 Focus10 sec cooldownInstant30 yd

Fire a crippling shot at an enemy slowing movement speed by 50% and knocking them off their mounts, making them unable to mount again for 5 sec.

Precision ShotLevel 117 ranks
40 Focus3 sec cast40 yd

Precisely shoot an enemy from a great distance, inflicting 1004 + ranged attack power × 0.485 Physical damage.

Damage increased for each stack of Advantage.

Usable while in Elude.

SnapseedLevel 1412 ranks
35 Focus20 sec cooldownInstant30 yd

Toss a snapseed at an enemy, dealing 400 + ranged attack power × .3 Physical Damage and knocking them back.

Uncover WeaknessLevel 14
25 FocusInstant30 yd

Launch a heavy blunt arrow at an enemy that reduces their armor by 25% for 5 sec.

Duration increased by 5 sec per stack of Advantage.

Serrated ShotLevel 167 ranks
25 FocusInstant30 yd

Fire a serrated arrow at an enemy, causing them to bleed for 156 + ranged attack power × .25 Physical damage, repeating every 3 sec for 4 sec.

Duration increased by 4 sec per stack of Advantage.

DeadshotLevel 275 ranks
50 FocusInstant30 yd

Generates 2 Advantage
Shoot a powerful arrow at the target dealing 444% Ranged Weapon Damage plus 162.

Only usable on enemies below 20% health.

Hunting ShotLevel 278 ranks
40 FocusInstant30 yd

Fire a shot that ricochets between 3 enemies, dealing Ranged Weapon Damage plus 67 to 72 to each enemy.

Generates 1 stack of Advantage for each enemy hit.

Neurotoxin ArrowLevel 27
30 Focus2 min cooldownInstant30 yd

Shoot at an enemy's throat with a toxin-laced arrow, dealing 25 + ranged attack power × 0.360687 Nature damage and silencing them for 1 sec.

Duration increased by 1 sec per stack of Advantage.

SkirmishLevel 27
Instant

Increases your critical strike chance by 15% and reduces your Focus costs by 25%.

Lasts 4 sec for each stack of Advantage.

Incendiary ShotLevel 58
20 Focus15 sec cooldown2 sec cast30 yd

Shoot a burning arrow dealing 791 + ranged attack power × 0.27 Fire damage to an enemy and up to 5 enemies within 6 yds, and causing your next 3 direct damage Advantage spenders to deal 50% of their damage to nearby enemies.

Direct damage increased by 20% for each stack of Advantage.

Brutal ShotLevel 59
45 Focus25 sec cooldown2 sec cast30 yd

Fire a volley of powerful shots that pierce through Armor, dealing 450% Ranged Weapon Damage plus 300 to all targets in a 40 yd line.

While Skirmish is active this ability is guaranteed to critically strike.

Other abilities and procs (10)
Cutthroat
10 Focus45 sec cooldownInstant30 yd

Shoot a powerful arrow that deals Weapon Damage plus 40 and stuns the target for 1 sec.

Duration increased by 1 sec per stack of Advantage.

Elven Quivers
Instant

Increases the effectiveness of Quivers by 25% and increases the amount of enemies hit with Spray Quiver by 2.

Greater Precision
Instant

Increases the damage of Precision Shot by 15%.

Journeyman Navigation
1 min cooldownInstant

Use your navigational skills to Focus in on your surroundings. Instantly refills your Focus and generates 3 stacks of Advantage.

Master Marksman
1 min cooldownInstant

Increases the bonuses provided by your stacks of Advantage by 5%.

Onslaught
2 min cooldownInstant

Your senses heighten, causing you to instantly generate 5 Advantage and granting the benefits of Elude without entering stealth for 15 sec.

Opportunist2 ranks
Instant

Increases the critical strike chance of Precision Shot by 50% on enemies above 80% health.

Power Shot7 ranks
20 Focus40 sec cooldownInstant30 yd

Fire at an enemy, inflicting 960 to 1073 Physical damage and empowering your next 3 Quick Shots to deal 30% increased Damage and generate a bonus stack of Advantage.

Wargstride
20 Focus15 sec cooldownInstant

You transform into a wolf, increasing your movement speed by 40%. Lasts until cancelled.

Using any ranged attack will end this effect.

Woodland Adept
3 min cooldownInstant

Slip into the shadows, entering an improved stealth mode, increases your movement speed by 25% for 10 sec, and applies Elude.

Passives and talents (32)
OffhandLevel 1Passive

Increases your off-hand damage by 6%.

Improved FalconmarkLevel 19Passive

When you use Falcon Mark, you store 2 additional Combo Points.

Archery MasterPassive

Critical strikes with Quick Shot now generate an additional stack of Advantage.

Archery Training2 ranksPassive

Increases the damage of Skullpiercer by 6% and your critical strike chance by 2%.

Arrow StormPassive

Rapid Barrage fires 10% more shots.

Ballista BoltsPassive

Dealing Physical Damage has a chance to reduce the cast time of your next Ballista Shot by 1%, stacks up to 5 times.

Also increases the Critical Strike Damage Bonus of Ballista Shot by 0%.

CamperPassive

Reduces the cast time of your Bushcraft abilities by 50%.

Compound BowPassive

Increases ranged attack power by 4%.

Devastating ShotsPassive

Increases your critical strike chance by 2% and your hit chance by 1%.

Double The PacePassive

Increases all party and raid member's melee and ranged haste by 10%. Does not stack with similar effects.

In addition, increases your critical strike chance by 2%.

Durable Quivers2 ranksPassive

Increases the duration of Quivers by 3 sec.

EffortlessPassive

Reduces the Focus cost of Precision Shot by 1 and its cooldown by 0 sec.

Elven EnchantmentsPassive

Increases the damage dealt by your Searing and Poison Quivers by 25%.

In addition, dealing damage with Searing or Poison Quiver now grants a stack of Elven Enchantments.

Even Quicker ShotsPassive

Reduces the cast time of Quick Shot by 15%.

Guile of the RangerPassive

Your Instinct now additionally increases your critical strike rating by 20% of your Agility.

HailfirePassive

Gives Rapid Barrage hits a 15% chance to generate an stack of Advantage.

HawkeyePassive

You now fire an arrow every 3 sec at enemies within 30 yds affected by your Hunting Shot, dealing 75 + your level% Ranged Weapon Damage.

Scales with Hunting Shot modifiers.

One With The ForestPassive

Increases ranged haste by 4%, and movement speed by 8%.

PiercedPassive

Critical strikes with Skullpiercer and Precision Shot cause the enemy to bleed for an additional 15% damage of the damage dealt, plus an additional 35% over 4 sec.

Piercing ShotPassive

Increases the damage you deal with ranged weapons by 5%.

Pinpoint AccuracyPassive

Critical strikes with direct damaging abilities now generate 4 Focus.

PreloadedPassive

Direct Physical damage dealt now has a 20% chance to refresh a Spread Shot charge.

Quick-WittedPassive

Avoiding an attack now causes you to quickly stab an enemy with one of the arrows from your quiver, dealing 1 + your level + attack power × 1 Physical damage and reducing their attack speed by 20% for 8 sec.

ReadinessPassive

Generates 20 Focus every 5 sec.

Set UpPassive

Increases the critical damage of Flank by 4% and its critical strike chance by 2%.

StalkerPassive

Reduces the cooldown of Warmaster Shot by 15 sec and removes its cast time.

Strike Where It HurtsPassive

Your ability critical strikes now increase the damage the target takes from bleeds by 30% for 15 sec.

Studded ArrowsPassive

Increases the ranged weapon damage dealt by Quick Shot by 10%.

Superb ShotPassive

Damage dealt by Auto Shot now restores 4 Focus.

SwiftshotPassive

Damage dealt by Precision Shot now increases enemy Physical damage taken by 4% for 12 sec.

Treasure HunterPassive

Increases the drop rate of Rare items by 5% for you and all party or raid members nearby.

Woodland StalkerPassive

While in Elude, your critical strike chance is now increased by 20%.

Brigand

38 abilities · 35 passives and talents

What to wear · Brigand build

ArmorWear Leather armor
Main statAgility
WeaponsBows, Crossbows, Daggers
Stat priorityAgility, hit rating to cap, then Crit and Haste

Specialisation passives what makes Brigand different

BeatdownLevel 20Specialisation

Auto attacks now have a 5% chance to reveal a fault in the enemy's defenses, causing your next instance of Physical ability damage to ignore Armor.

Chance increased by 15% while wielding a polearm.

In addition, increases your chance to hit by 5%.

Brigand - Level 20 PassiveLevel 20Specialisation

Increases damage of Flank and Ambush by 15%.

Rub It InLevel 30Specialisation

Each stack of Advantage spent now gives you a 20% chance to refund 1 stack of Advantage.

Bleeding EdgeLevel 40Specialisation

Allows the periodic damage dealt by Serrated Shot to critically strike.

LacerationsLevel 40Specialisation

Allows the periodic damage dealt by Ravage to critically strike.

DastardlyLevel 50Specialisation

Increases your critical damage dealt by 15% on enemies above 80% health or below 20% health.

Abilities by level learned automatically as you level

EludeLevel 1
10 sec cooldownInstant

Allows you to sneak around in stealth. Reducing your movement speed by 20% while stealthed. Lasts until cancelled.

Cannot be used while in combat.

Dust TossLevel 4
30 Focus8 sec cooldownInstant15 yd

Generates 1 Advantage
Throw dust in an enemy's eyes, reducing their chance to hit by 100% and dazing them for 4 sec.

While in combat, you remain stealthed for 2 sec after using Dust Toss.

FlankLevel 410 ranks
60 FocusInstantMelee

Generates 2 Advantage
Flank an enemy from behind, taking them by surprise and dealing 150% Weapon Damage (300% if a dagger is equipped) plus 149 Physical damage.

Sticky FingersLevel 4
InstantMelee

Pick an enemy target's pocket.

Wild StrikeLevel 412 ranks
50 FocusInstantMelee

Generates 1 Advantage
Strike an enemy wildly for 100% Weapon Damage plus 510.

If dual wielding, deals additional Weapon Damage with your off-hand weapon.

BushwhackLevel 8
60 FocusInstant10 yd

Appear behind your target from the shadows, stunning them for 4 sec.

BlackjackLevel 10
60 FocusInstant8 yd

Knock an enemy over the head, sapping them for 40 sec (8 sec vs players).

Can only affect 1 target at a time. Damage dealt will interrupt this effect. Can only be used on Humanoids and Beasts that are not in combat.

Hydra's BiteLevel 108 ranks
40 Focus40 sec cooldownInstantMelee

Delivers 4 quick weapon attacks over 1 sec to an enemy target, each dealing 110 Physical Damage.

Each strike will consume 1 stack of Deepwood Poison from the target to deal an additional 600 Nature Damage.

KnockoutLevel 10
25 Focus18 sec cooldownInstantMelee

Knock an enemy out, incapacitating them for 4 sec and removing bleed and poison effects from them. Damage caused will interrupt this effect.

Usable while in Elude.

RavageLevel 117 ranks
50 FocusInstantMelee

Generates 1 Advantage
Ravage an enemy, causing them to bleed out dealing (12 × 1000 / 3) × (220 + attack power × 0.080055) Physical damage over 12 sec.

Venom BladeLevel 116 ranks
30 FocusInstantMelee

Stab an enemy with a venom-dipped blade, dealing (4 × 1000 / 3) × (110 + attack power × 0.1) Nature Damage over 4 sec.

Duration increased by 4 sec for each stack of Advantage.

AssaultLevel 178 ranks
55 FocusInstantMelee

Assault a low health enemy, dealing 100% Weapon Damage (175% with a dagger equipped) plus an additional 294 + attack power × 1 Physical damage. If the target is bleeding, this deals 50% increased damage.

Damage increased for each stack of Advantage.

Only usable on enemies below 20% health.

Footpad's AdaptationLevel 206 ranks
25 FocusInstant40 yd

Increase the friendly target's armor by 285 and all primary attributes by 12 for 30 min.

Does not stack with other similar effects.

Rusty ShivLevel 22
50 FocusInstantMelee

Stab an enemy with a rusty shiv, accumulating 20% of all damage you deal to them over the next 10 sec and dealing damage at the end of the duration for the total amount.

HookshotLevel 276 ranks
25 Focus25 sec cooldownInstant30 yd

Launch a hook at a target attempting to lodge it into an open wound, dealing 567 + attack power × 0.4785 Physical damage.

If the target is bleeding, you can reactivate this to pull yourself to them, dealing 300% Weapon Damage and generating 2 Advantage

ThroatpunchLevel 29
25 Focus12 sec cooldownInstantMelee

Punch an enemy in the throat, interrupting the enemy's spellcast, preventing any spell from that school of magic from being cast for 2 sec.

QuillsLevel 315 ranks
30 FocusInstant

Launch darts at up to 5 nearby enemies, dealing 88 + attack power × 0.3 Ranged Physical damage.

Damage increased and strikes 1 additional target for each stack of Advantage.

Instinctual CombatantLevel 44
1 min cooldownInstant

Instantly restores 1 Focus and causes your next Assault to be guaranteed to critically strike. Lasts 20 sec.

After using Assault, all Nature Damage is increased by 1% for 0 sec.

Feral PressureLevel 50
30 Focus30 sec cooldownInstant100 yd

The current party or raid member targeted will receive the threat caused by your next damaging attack and all actions taken for 4 sec afterwards.

OutmaneuverLevel 57
1 min cooldownInstant30 yd

Teleport to an enemy, summon a decoy beneath them, and mark them for 8 sec. Dealing melee damage to them adds a stack to this effect, up to 20 stacks.

Reactivating this ability within 8 sec deals 851 + attack power × .55 Physical damage to your target, increased by 30% for each stack on the target, and then teleports you back to your decoy.

Usable while in Elude.

Greater Footpad's AdaptationLevel 60
50 FocusInstant

Increases nearby party and raid member's armor by 285 and all primary attributes by 12 for 30 min.

Other abilities and procs (17)
Adaptation: Brigand
Instant

Physical and Nature damage increased by 3%, ranged attack power reduced by 75%.

Critical strikes with Wild Strike and Flank have a 50% chance to apply Roughed Up, reducing Armor, and Counterstruck, reducing attack power.

Adaptation: Swashbuckler
20 sec cooldownInstant

Increases Attack Power by 15%, Parry Chance by 10% and reduces Ranged Attack Power by 50%. Successful parries have a chance to apply Counterstruck.

Using Ravage allows you to use abilities that require you to parry.

Can only be used with a one-handed melee weapon, and no off-hand.

Only 1 Adaptation can be active at a time.

Adrenaline Rush
1.5 min cooldownInstant

Surge with vitality, dispeling all harmful effects from yourself and increasing your movement speed by 40% for 10 sec.

Usable while stealthed.

Backstreet Justice
1.67 min cooldownInstant100 yd

Increases the damage of your next Flank by 15% and allows it to hit 1 additional targets, stacks up to 3 times.

Beastslayer
100 FocusInstantMelee

Deals Weapon Damage plus 50 to an enemy target, increasing based on how full your Focus bar is.

After using this ability, your melee attack power is increased by 15%, and the cost of this ability is reduced by 15% for 30 sec, stacks up to 3 times.

Bully
Instant

Knockout and Bludgeon now last 0 additional sec, but their cooldowns are increased by 0 sec.

In addition, your Brigand poison effects now deal 1% increased damage to enemies affected by Bludgeon.

Your Brigand poison effects are Deepwood Poison, Ravaging Venom and Venom Blade.

Cannon Blast
40 Focus15 sec cooldownInstant40 yd

Fires a cannonball at an enemy, dealing 103 to 112 Physical damage, and then an additional 56 to 58 Fire damage over 10 sec, knocking them back a short distance.

Corrosive Poison
Instant

Assault and Wild Strike now reduce the enemy's Armor by 5% for 15 sec, stacking up to 4 times.

Dirty Blades
20 FocusInstant

For 4 sec, your melee auto attacks deal an additional 70% of the damage dealt as Nature damage and reduces your target's healing received by 20% for 8 sec, stacking 2 times.

Duration increased by 4 sec for each stack of Advantage.

Usable while in Elude.

Guise
25 Focus3 min cooldownInstant

Instantly generates 5 stacks of Advantage and allows you to see nearby stealthed enemies for 15 sec.

Usable while stealthed.

Instinct
1 min cooldownInstant

Your instinct kicks in, instantly restoring 40 Focus and increasing your attack power by 40% of your Agility for 15 sec.

Usable while stealthed.

Nightblade
Instant

Increases the damage of Assault by 10%.

Outlaw2 ranks
Instant

Increases the effectiveness of your Adaptations by 20%.

Pillager
Instant

Ravage now increases movement speed by 50% for 3 sec and grants Pillaging.

Snatch
40 Focus45 sec cooldownInstantMelee

Snatch an enemy's melee weapons, disarming them for 4 sec.

If you are disarmed, you also return your weapon to yourself.

Underhanded Throws
Instant

Casting Quills now reduces the cost of subsequent Quills by 20% for 6 sec, stacking 3 times.

At 3 stacks all stacks are instantly consumed to reset the cooldown of Ravage and make your next Ravage within 10 sec free of cost and generate 50 Focus.

Viper's Bite
60 Focus20 sec cooldownInstantMelee

Generates 2 Advantage
Unleash 4 quick strikes over 1 sec to an enemy, each dealing 110% Weapon Damage.

If the target is bleeding, each strike deals an additional 600 + your level + attack power × .25 Physical damage.

If the target is poisoned, each strike deals Nature damage instead of Physical damage.

Passives and talents (29)
RavagerLevel 12 ranksPassive

Your Wild Strike now generates 1 additional Advantage.

Removes the minimum range of your ranged abilities.

AgilePassive

Increases the damage of Wild Strike, Whipvine Arrow, and Ravage by 5%.

Ambuscade2 ranksPassive

Yanks an enemy to your location and stuns them for 3 sec.

BanditryPassive

Increases your critical strike chance by 2% and Focus regeneration by 15%.

Blade TwistingPassive

Gives damage dealt an 8% chance to apply Counterstruck.

Bounty HunterPassive

Damage dealt by Flank and Rusty Shiv now increases the target's damage taken from your Advantage spenders by 25% for 8 sec.

Counter StrikerPassive

The first Wild Strike while Counterblades is active stuns the target for 3 sec.

CutthroatPassive

Increases damage dealt to bleeding enemies by 5%.

In addition, Ambushes dealt by Flank increase your damage dealt to the enemy by 3% for 10 sec.

Deepwood PoisonPassive

Flank and Exploit apply Deepwood Poison.

Dice GamesPassive

Increases the critical strike chance of Wild Strike and Assault by 10%.

Dirty FighterPassive

Increases the chance for Flank to critically strike by 50% and increases your chance to resist root effects by 25%.

DuelingPassive

Increases parry chance by 6%.

Grants dodges, parries and melee damage dealt a chance to apply Counterstruck.

Elemental FletcherPassive

Elven Enchantments now stacks 2 additional times.

Excessive But NecessaryPassive

Reduces the cooldown of Elude and Knockout by 4 sec.

FencingPassive

Increases parry chance by 5%.

Guile of the CutthroatPassive

Increases party and raid member's melee and ranged attack power by 5%. Does not stack with similar effects.

In addition, increases your damage dealt by 3%.

Lethal Wounds2 ranksPassive

Increases the tick rate of your periodic damage effects by 20%.

PathfinderPassive

Your Adrenaline Rush now incurs a 90% reduced cooldown when used while Elude is active.

PilferingPassive

Adds 10% to the damage dealt by Dirty Blades and causes its damage dealt to heal you equal to 50% of the value.

Quick FootedPassive

Increases movement speed by 8% and reduces the cooldown of Counterblades by 60 sec.

Ranger's GambitPassive

While in Elude, gain 20% increased movement speed and enable the use of abilities as if you had recently parried an attack.

Ranger's GuilePassive

Increases the damage and critical damage of Wild Strike by 10%.

SerrationsPassive

Increases your damage against bleeding or Poisoned targets by 5%.

Shaky MoralsPassive

Increase the damage dealt by poison effects by 5%.

Stays In MoonbrookPassive

Using Brigand Strike while affected by Backstreet Justice causes it to incur a 10 sec reduced cooldown.

SwarmerPassive

Increases the Runic Power generated by Crypt Swarm by 2 per tick.

Trueshot Lodge TrainingPassive

Increases your off-hand weapon damage by 25%.

While wielding a polearm, the damage of your bleed effects is increased by 25%.

UnderhandedPassive

Increases the attack power scaling of Skullpiercer and Serrated Shot by 15%.

VilePassive

Removes the Focus cost of Sapsting and causes it to increase the duration of Deepwood Poison on the enemy by 2 sec.

Farstrider

30 abilities · 32 passives and talents

What to wear · Farstrider build

ArmorWear Leather armor
Main statAgility
WeaponsBows, Crossbows, Daggers
Stat priorityAgility, hit rating to cap, then Crit and Haste

Specialisation passives what makes Farstrider different

Dream FlowersLevel 103 ranksSpecialisation

Your damaging critical strikes now spawn a green Dream Flower at a random location within 15 yds of you. Can only occur once per sec.

Farstrider RangerSpecialisation
Instant

Teaches Whiplash, and spending 5 stacks of Advantage at once or using a Ranger Horn now grants a stack of Tactician, up to 10.

Abilities by level learned automatically as you level

Light QuiverLevel 1
3 sec cooldownInstant

Increases melee and ranged haste by 10% and reduces the Focus costs of abilities by 15%.

Only 1 Quiver may be active at a time.

Shares a cooldown with other Quivers.

Befriend BeastLevel 8
40 Focus1.3 sec cast30 yd

Befriend a beast, taking control of it for 40 sec (8 sec vs players). Only one beast can be befriended at a time.

Woodsman's AdaptationLevel 87 ranks
20 FocusInstant40 yd

Enhance an ally's focus, increasing their melee and ranged attack power by 232. Lasts 30 min

FalconstrikeLevel 118 ranks
30 Focus6 sec cooldownInstant30 yd

Call a cast of falcons to strike an enemy, dealing 3197% Ranged Weapon Damage plus 78 Nature damage, calling 1 War Falcon to your aid for 6 sec.

Generates 1 stack of Advantage.

Redirects all active summons to attack your target.

Woodland ArrowLevel 157 ranks
25 Focus2 sec cast30 yd

Shoot a magical arrow, dealing 434 + ranged attack power × 0.35 Physical damage and reducing the cooldown of active Horn spells by 2 sec.

Damage and cooldown reduction increased for each stack of Advantage.

Briar VeilLevel 16
2 min cooldownInstant

Thorns and leaves swirl around you, masking your movements for 10 sec, increasing your dodge chance by 50% and causing dodging attacks to restore 2% maximum health and 5 Focus.

Survival PotionLevel 20
1 min cooldownInstant

Drink a survival potion, dispelling all poison and disease effects and removing 1 poison and disease effect every 3 sec for 9 sec.

Falcon ScoutLevel 22
Instant

Summon a falcon and see through its eyes for 1 min, allowing you to see stealthed and invisible enemies and to track humanoids for the duration.

Usable while in Elude.

Emerald ArrowLevel 276 ranks
30 Focus4 sec cast30 yd

Set up a powerful magical arrow and then shoot it, dealing 76 + ranged attack power × 0.2 Nature damage to the target, increased for each stack of Advantage.

Creates an enchanted flare on the ground, causing nearby enemies to take 224 × the listed amount of + ranged attack power × 0.2 Nature damage every 2 sec, lasting 2 sec for each stack of Advantage.

Wild BlessingLevel 463 ranks
62% of base manaInstant

Increases the Nature Resistance of all party and raid members by 62 for 30 min.

Does not stack with similar effects.

Greater Woodsman's AdaptationLevel 60
50 FocusInstant40 yd

Enhance your party and raid members focus, increasing their melee and ranged attack power by 232. Lasts 30 min

Other abilities and procs (19)
Backstep
20 Focus20 sec cooldownInstant100 yd

Leap backwards up to 10 yds.

Battle Screech13 ranks
40 FocusInstant

Empower party and raid members within 40 yds, increasing their attack or spell power by 355 for 15 sec.

Does not stack with similar effects.

Command Aura
1 min cooldownInstant

Emanate an aura for 15 sec, causing allied players to deal ranged attack power × 0.35 additional damage as Stormstrike Damage when they deal direct damage.

Applies Exhaustion, preventing you from benefiting from similar effects for 1 min.

Falcon Caller
Instant

Direct damage dealt by Quick Shot, Whipvine Arrow, and Skullpiercer reduce the cooldown of Falcon's Call by 2 sec.

Falcon Dive
1 min cooldownInstant

Call 2 War Falcons to dive forward from your position, dealing Physical Damage to up to 3 enemies struck.

The War Falcons then remain to aid you in combat for 12 sec.

Falcon's Call
30 Focus1.5 min cooldownInstant40 yd

Call down war falcons upon a targeted area, slowing up to 8 enemies within the area by 60% for 5 sec.

A Falcon is summoned for each enemy affected for 12 sec.

Freedom
25 Focus1.5 min cooldownInstant

Free up to 10 nearby allies within 15 yds of you for 8 sec, causing them to become immune to roots and snares, and allowing their critical strikes to increase their movement speed by 30% for 5 sec.

Frenzy
25 Focus5 min cooldownInstant

Enrage all nearby allies, increasing their haste by 30% for 20 sec.

After being affected by this spell, allies cannot benefit from similar effects for 5 min.

Horn of Alacrity
1 min cooldownInstant

Generates 1 Advantage
Emanate an aura for 30 sec that grants 5% increased haste to party and raid members. Does not stack with similar effects.

While active, you generate 3 Focus every 1 sec.

All Ranger's Horn spells share a cooldown.

Horn of Endurance
1 min cooldownInstant

Generates 1 Advantage
Emanate an aura for 30 sec that grants party and raid members a 30% chance when they cast a spell or ability to heal themselves for 2 + your level + attack power × 0.1295.

While active, you generate 3 Focus every 1 sec.

All Ranger's Horn spells share a cooldown.

Horn of Perseverance
1 min cooldownInstant

Generates 1 Advantage
Emanate an aura for 30 sec that reduces the resource costs of spells by 10% for party and raid members within 100 yds.

While active, you generate 3 Focus every 1 sec.

All Ranger's Horn spells share a cooldown.

Horn of War
1 min cooldownInstant

Generates 1 Advantage
Emanate an aura for 30 sec that grants 5% increased critical strike chance to party and raid members. Does not stack with similar effects.

While active, you generate 3 Focus every 1 sec.

All Ranger's Horn spells share a cooldown.

Javelin Toss
30 Focus4 sec cooldownInstant10 yd

Toss a javelin, dealing 17 to 18 Physical damage to an enemy and causes them to bleed for an additional 3 damage every 2 sec for 16 sec. Stacks 3 times.

Direct damage increased by 20% for each stack of Advantage.

Natural Disguise
2 min cooldownInstant

Instantly dispels all movement slowing effects from allies within 30 yds and transforms them into a bush, stealthing them for 20 sec.

Pathfinder2 ranks
10% of base mana1.25 min cooldownInstant

Rally all party members within 15 yds, increasing movement speed by 50% for 10 sec and making them immune to movement reduction effects.

Usable while stealthed.

Ranger General's Command2 ranks
30 sec cooldownInstant

Consumes Advantage
Empower an ally for 4 seconds, increasing their critical strike chance by 0 + agility × 0.04%, and their movement speed by 0%, scaling with Agility.

Duration increased for each stack of Advantage exhausted.

Ranger's Horn of Coordination
25 Focus1 min cooldownInstant

Emanate an aura for 30 sec that increases movement speed by 40% for party members within 50 yds.

All Ranger's Horn spells share a cooldown.

Thalassian Brand
30 Focus2 min cooldownInstant40 yd

Mark an enemy for total destruction, increasing your allies ranged attack power against the target by 300 + your level and dealing 2115 Nature damage over 15 sec.

The marked target can always be seen by the Ranger whether it stealths or turns invisible

A Branded target cannot be affected by Thalassian Brand again for 1.5 min.

Whipvine Arrow
25 Focus1 min cooldown1.7 sec cast30 yd

Launch an arrow with magical vines attached to it at your target, dealing 78 + ranged attack power × .33 Nature damage and rooting them for 40 sec (8 sec vs players). Damage caused may interrupt the effect.

Hits 1 additional nearby target per stack of Advantage.

Passives and talents (30)
Defense of the AncientsLevel 30Passive

You now emanate an aura around you, increasing the Armor of party and raid members by 390.

Does not stack with similar effects.

Adaptation: FarstriderPassive

Increases critical strike chance by 1%, and increases maximum Focus by 1%.

In addition, causes melee critical strikes with abilities to generate 15 Focus.

Aerial AssaultPassive

Removes the Focus cost of Falcon's Call, allows it to strike 2 additional targets, and increases its range by 10 yds.

AffinityPassive

Increases ranged attack power by 8% of Agility, and melee critical strike rating by 10% of Agility.

Battle ProwessPassive

Increases chance to hit with all spells and attacks by 1% for you and party and raid members.

Does not stack with similar effects.

Blow The Horns!Passive

Ranger's Horns increase the effectiveness of subsequent Ranger's Horns by 3% for 15 sec. Stacks 5 times.

Blow the Horns!Passive

Reduces the cooldown of Horn spells by 25%.

CommanderPassive

Skullpiercer now increases the effectiveness of your next Ranger Horn spell by 5%. Lasts 15 sec.

CoordinationPassive

Your War Falcons and Dragonhawks now grant you a stack of Coordination when they deal damage.

Dragonhawk TamerPassive

Using a Horn now summons a Dragonhawk to assist you in combat for 15 sec.

Endurance TrainingPassive

Increases your maximum Focus by 20.

Falcon CharmerPassive

Increases the duration of War Falcons by 3 sec.

Falcon's AidPassive

Periodic damage dealt now has a 10% chance to summon a War Falcon to aid you in battle for 6 sec.

Farstrider's CommandPassive

Falcon's Dive, Falconstrike, and Falcon's Call make your next Ranger's Horn trigger no cooldown.

Farstrider's LeapPassive

Increases the range of Reposition by 10 yds.

Farstrider's OpportunityPassive

Reduces the cooldown of Flank by 3 sec and increases its damage by 15%.

Forest FighterPassive

Critically striking with Falconstrike will now summon an additional War Falcon.

Forest HeraldPassive

Casting Toxic Dart and abilities that spend stacks of Advantage now have a 20% chance to spawn a green Dreamflower at a random location nearby within 15 yds of you.

You can only spawn Dreamflowers while in combat.

GracePassive

Increases your Agility and movement speed by 4%.

Hunting TacticsPassive

Damage dealt by Skullpiercer is increased by 30% against Poisoned targets.

Improved Grapplebomb2 ranksPassive

Reduces the cooldown of Grapplebomb by 10 sec and increases its damage by 20%.

Keen EyePassive

Shot abilities now have a 15% chance to increase the range of Shots by 5 yds and all damage dealt by 5% for 10 sec.

Lie In WaitPassive

While in Elude, you generate an Archery Point every 2 sec.

On The HuntPassive

Your critical strikes with ranged abilities have a bonus effect depending on your Ranged Weapon.

With a Bow, ranged critical attacks generate an additional Archery Point.

With a Crossbow, they deal an additional 15 to 17 damage and regenerate 5% of your maximum Focus.

Phoenix PlumesPassive

Your Skullpiercers and Woodland Arrows used with 5 stacks of Advantage now restore 3% Focus and summon a War Falcon for 6 sec.

Plumes of War2 ranksPassive

Increases the effectiveness of Ranger's Horns by 5%.

Rally The ArchersPassive

Woodland Arrow now grants party members within 15 yds of you 4 + agility × 0.015% increased ranged attack power for 10 sec, scaling with Agility.

War FalconerPassive

Reduces the cooldowns of Falcon's Call by 30 sec.

Whipping PressurePassive

Whipvine Arrow used with 5 stacks of Advantage now increases the spell and ranged haste of party members within 30 yds by agility × 0.025% for 15 sec. Scales with your Agility.

WingmanPassive

Reduces all damage taken by 2% for each War Falcon or Dragonhawk you have active.

Playable races

Alliance

HumanDwarfNight ElfGnome

Horde

OrcUndeadTrollBlood Elf

Proficiencies

What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.

ClothLeatherBowsCrossbowsDaggers

Tips

  • Your main stat is Agility: prefer gear with it. Wear Leather armor when you can.
  • Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
  • Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.