Overview
Master of the dead using Runic Power to raise minions and spread decay. Choose one of three specialisations, Death, Rime, Animation, each with its own set of abilities.
Specialisations and abilities
Death
37 abilities · 39 passives and talents
What to wear · Death build
Specialisation passives what makes Death different
Damage dealt by Crypt Swarm now applies 1 stack of Crypt Plague and Lichfrost applies 2 stacks.
Your diseases and Crypt Swarm now deal 125% increased damage to enemies below 20% health.
Applying Crypt Plague to an enemy now additionally adds Rotting Flesh to your Undead minions, increasing their damage dealt by 2% per stack for 5 sec.
Allows Crypt Plague to stack 5 additional times.
Increases your spell penetration by -50, scaling with your level.
In addition, periodic damage dealt now has a chance to animate a Lesser Zombie for 10 sec.
Abilities by level learned automatically as you level
Instantly applies the Flesh to Worms, Harvest Plague, Spectral Decay and Black Death Diseases to an enemy.
Summon a Spellbound Champion that deflects spells cast on you, redirecting them to itself for 20 sec.
Shares a 3min cooldown with other Champion spells.
Channel a swarm of locusts on an enemy, dealing 486 Shadow damage and generating Runic Power over 3 sec.
Sacrifices your Undead, returning their Life Force to you, and restoring 802 + spell power × .3 health for each Undead minion destroyed.
Refreshes all Necromancer diseases on the target enemy.
Transform an enemy into a ghoul, fearing them for 40 sec (8 sec vs. players). Only usable on Humanoids. Damage caused may interrupt the effect.
Channel a putrid beam, causing 70 Plague damage every 0.5 sec for 2.5 sec.
Empowers an ally with a dark Mandate, increasing Stamina by 54 for 30 min.
Disease an enemy, dealing 102 + spell power × 0.11055 Plague damage and generating Runic Power every 3 sec for 18 sec.
Periodic damage dealt by this can critically strike.
Disease an enemy, dealing 85 + spell power × 0.12 Plague Damage every 1 sec for 5 sec.
After 5 sec, the target explodes, dealing 332 + spell power × 0.38 Plague damage to all enemies within 10 yards.
The target becomes blighted, causing nearby enemies to suffer (20 × 1000 / 4) × (126 + spell power × 0.169175) Shadow damage over 20 sec.
After 20 sec, the blight expunges from the target dealing 93 Nature damage.
Disease the enemy, siphoning 172 + spell power × 0.15 health every 3 sec for 24 sec, healing you for a portion of the damage dealt.
The plague intensifies and siphons increased health based on how close to death your target is.
Fire a Lich Bolt at an enemy, dealing 440 + spell power × .785 Shadow Damage, dealing 50% more damage and applying Crypt Plague for each disease you have active on them.
Disease an enemy dealing 252 + spell power × 0.25 Plague damage every 2.5 sec and reduces the targets Holy healing received by 50% for 20 sec.
If Plague of Undeath is dispelled, the enemy takes 80 + your level + spell power × 1.25 Plague damage and is stunned for 5 sec.
Periodic damage dealt by this benefits from your spell haste.
Shows the location of all nearby Undead on the minimap and increases damage dealt to Undead by 5% while active.
Activate a Fetid Ward on yourself and your Undead minions for 30 min.
While active, 30% of your damage dealt heals you and your minions, split evenly amongst them, and healing received is increased by 10%.
Only 1 Ward can be active at a time.
Explode all nearby corpses, each dealing 513 + spell power × .55 Plague damage to all enemies within 533240A1 yds. Does not affect mechanical or elemental corpses.
Throw a plague bomb at the target location, dealing 811 + spell power × 0.35 Plague Damage to up to 8 enemies.
Enemies in the area incur a stack of Crypt Plague every 1.5 sec for 15 sec.
Transform up to 5 nearby enemies into a ghoul, fearing them for 40 sec (8). Only affects Humanoids.
While above 50 Runic Power this spell is instant cast.
Places a Mandate on the friendly target, increasing spell power by 49 for 30 min.
Force a target to accept the reality of death, removing any invulnerability or immunity effects from them and cursing them for 5 sec.
If the target's health is below 20% at the end of duration, they take 800 + spell power × 2 Shadowfrost Damage.
Disease an enemy, dealing 151 + spell power × 0.22 Plague damage every 3 sec for 18 sec.
Damage increased by 4% for each Necromancer disease on the enemy.
Empowers raid and party members with a dark Mandate, increasing spell power by 62 for 30 min.
Empowers raid and party members with a dark Mandate, increasing Stamina by 54 for 30 min.
Other abilities and procs (13)
Dealing damage with Crypt Swarm now has a 10% chance to reduce the cost of Command: Gargoyle by 50% for 5 sec.
When Crypt Plague expires your spell haste is increased by 10% for 10 sec.
Adds 2 stacks of Crypt Plague.
Beckon the dead, removing the cost and cast time of all Raise spells and Animates for 10 sec.
Increases spell haste by 1% of your Intellect.
Bury an enemy alive with necrotic energy, banishing them, preventing all actions and making them immune to Physical damage for 4 sec.
Consumes all stacks of Crypt Plague, instantly causing an explosion as if it had expired naturally.
Spreads Flesh to Worms, Harvest Plague, and Spectral Decay to all enemies within 8 yds of the target.
Command: Gargoyle now spawns a Muckworm to aid you in combat. Lasts 5 sec for each disease on the target.
For the next 15 sec your diseases mutate causing them to act with accelerated lethality, allowing your freshly applied diseases to tick 50% faster.
Reduces your periodic damage taken by 10%.
Periodic damage now heals you for 25% of the damage dealt.
Reduces the cost of Command spells by 5.
Increases the effectiveness of Malady spells by 50%.
Passives and talents (34)
Increases the spell haste of all party and raid members by 3%. Does not stack with similar effects.
In addition, increases your Magic damage dealt by 3%.
Increases all diseases durations by 20%
Increases the critical strike chance of Flesh to Worms by 25% against enemies below 35% maximum health.
Increases your Shadow damage by 5%, doubled against enemies below 35% health.
Reduces the duration of root and slow effects against you by 25%.
Periodic damage dealt now has a 10% chance to increase your and your Undead minion's haste by 20% for 8 sec.
Each stack of Expunge now increases the target's damage taken from your Plague of Undeath by an additional 5%.
Increases the target's damage taken from your Necromancer diseases by 10% for 10 sec, stacking 2 times.
Reduces the cost of Command spells by 15% and causes them to increase the target's spell damage taken by 10% for 15 sec.
Increases the duration Unholy Frenzy by 5 sec and casting Command spells now reduces its cooldown by 1 sec.
Applying Crypt Plague now extends the duration of Flesh to Worms on the target by 1 sec.
Dealing Magic damage now has a 15% chance to increase your haste by 10% for 12 sec.
Necrosis stacks now also reduce healing received by the target by 5%.
Reduces the cast time of Sacrifice Undead by 0.5 sec.
Increases your maximum health and the maximum health of your summons by 5%.
Increases your Shadow and Frost damage dealt against Humanoids and Undead by 4%.
Increases the damage of Plaguewither by 25%.
Reduces the Runic Power cost of your Command spells by 5.
You absorb 20% of healing taken and gain a shield for the amount absorbed, lasting 10 sec.
When Blight ends, enemies within the area are rooted for 4 sec.
Removes the cooldown from March of the Dead, but gives it a 1 sec cast time.
Casting Command spells on an enemy now applies Crypt Plague.
Ray of Rot now increases the damage of your diseases against the target by 50% while channeling.
Periodic damage dealt now has an 5% chance to summon 2 to 3 Rotlings that will run towards the enemy and explode after 5 sec for 200 + your level + spell power × 0.335 Plague damage.
Increases the duration of your diseases by 25%.
Damage dealt by Ray of Rot and periodic damage has a 15% chance to apply Decaying Presence increasing the tick rate of your diseases by 2%, and applies Parasites for 10 sec, stacking 10 times.
Expunge consumes Parasites to deal 1% increased damage per stack.
Enemies within 10 yds of you now have their movement speed slowed by 20%.
Ray of Rot now heals you equal to the damage dealt.
Critical strikes now apply a stack of Crypt Plague.
Increases the range of your Necromancer diseases by 5 yd and their duration by 20%.
Allows Ray of Rot to affect up to 4 enemies.
Increases Life Force by 0.
Expunge now consumes Parasite from enemies to deal 1% increased damage per stack and harvests a Handful of Worms.
While your Fetid Shield is active, melee or ranged damage now has a 40% chance to afflict the attacker with Wretched Bile.
Rime
34 abilities · 31 passives and talents
What to wear · Rime build
Specialisation passives what makes Rime different
Casting any spell now has a 25% chance to grant you Tundra Warriors.
Increases your spell power by 30% of your Intellect.
Your Deathchill now applies a debuff to the enemy for 10 sec, stacking 10 times.
At 10 stacks of Deathchill, the stacks are consumed, restoring 40 + your level + intellect × .15 of your mana and sending a Lich Blast to your target, dealing 108 + your level + spell power × .0.35 Frost damage.
Increases your critical damage by 100% against Frozen targets.
Gives your spells a 15% chance to grant you the Permafrost, which treats your next 2 spells cast as if the target were Frozen. Lasts 12 sec.
Abilities by level learned automatically as you level
Command your Skeletal Mages to deal 51 + spell power × .8 Frost damage to enemies within 6 yds of your target.
Not usable while in Undead: Pacify.
Increases the critical strike chance of Ice Barrage by 20% against Frozen targets.
Summon an Icebound Champion that prevents you from being silenced or interrupted and reduces the pushback suffered from damaging attacks while casting by 50% for 20 sec.
Shares a 3min cooldown with other Champion spells.
Unleash a shard of frozen decay at an enemy, dealing 702 + spell power × .86989416 Frost damage, slowing their movement speed by 35% for 6 sec, and generating Runic Power.
Frost Damage dealt has a 60% chance to apply Deathchill, dealing 1 Frost Damage and stacking 10 times, for 0 sec.
At 10 stacks of Deathchill, apply Icy Tomb to the enemy.
Launch a chain of frost at an enemy, dealing 350 + your level + spell power × 0.35 Frost Damage every 1 sec for 3 sec.
Each tick generates 3 to 8 Runic Power.
Frozen spikes erupt from the bodies of an ally and Raised minions for 30 min, causing 107 Frost damage to attackers when hit.
Tap into necrotic energies, instantly regenerating 30 Runic Power.
Impales all enemies within ryd affected by Deathchill for 552 + (your level × 1.2-15 × 1.2) Frost Damage and consumes a Deathchill stack from them.
Unleash a relentless volley of glacial shards, dealing 451 + spell power × .5971 Frost damage every 0.25 sec for 1 sec.
At the end of the duration, you entomb your target in ice, freezing them for 4 sec.
Channel life into your Raised minions within 20 yds for 10 sec, healing them for 5% of their maximum health plus 5 + your level + spell power × .25 every 1 sec.
Chill the bones of an enemy and up to 2 nearby enemies, dealing 978 + spell power × 0.95 Shadowfrost Damage, reduced by 25% per target.
Requires Frozen Target
Call down icy boulders onto a Frozen enemy, dealing 812 + spell power × 1.405 Frost damage.
Damage scales with your critical strike rating.
Create 6 Frozen Reliquary that restores 30% of your missing mana.
Allies may only use a Frozen Reliquary once per minute.
Activate a Glacial Ward on yourself and your Undead minions for 30 min.
While active, maximum Runic Power and Intellect is increased by 10% and the duration of stun effects on you is reduced by 20%.
Only 1 Ward can be active at a time.
Harvest the essence from your Raised minions, draining 80 mana every 1 sec in exchange for 4 Runic Power. Lasts 10 sec.
Increases the target's resistance to Frost spells by 60 for 30 min.
A ring of ice erupts from the target, rooting enemies around them in ice for 8 sec, and applying Deathchill. Damage caused may interrupt the effect.
Raise a Skeletal Mage to aid you in combat, occupying 2 Life Force.
Command: Unleashes ice at your target and enemies within 6 yds, dealing 51 + your level + spell power × .8 Frost damage.
Transform into a Lich, becoming Undead increasing your Frost damage dealt by 10%.
While active you generate 3 Runic Power every 5 sec.
While Undead, you are immune to fear, sleep, and charm effects.
Animate a Frost Wyrm that flies behind the Necromancer that blasts nearby enemies every 2 sec for 30 sec, dealing 1500 + ((spell power × 0.702) + (intellect × 0.702)) × 0.212 Frost damage.
Frozen spikes erupt from the bodies of nearby allies and Raised minions for 30 min, causing 21 Frost damage to attackers when hit.
Increases the target's party and raid members resistance to Frost spells by 60 for 30 min.
Other abilities and procs (11)
Chant a powerful ritual that brings forth 1 Rotting Frost Giant near you to aid you in combat for 30 sec and generate 30 Runic Power, repeating every 3 sec for 15 sec.
For the duration, your Undead minions are guaranteed to critically strike.
Increases the duration of Necrotic Chains and Ice Barrage's freeze effect by 1 sec.
Command your Banshees to tear the soul of an enemy apart, draining 10% of the target's mana (up to a maximum of 20% of their own maximum mana) and dealing Frost Damage equal to the mana drained.
Not usable while in Undead: Pacify.
Command your Skeletal Mages to freeze enemies at target location for 40 sec (8 sec vs players). Damage taken may end the effect.
Not usable while in Undead: Pacify.
Shield an ally with a glacial ward, absorbing 193 + spell power × 0.2 damage for up to 20 sec.
Damage taken applies Deathchill to attackers and reduces their movement speed by 30% for 2 sec.
Chill an enemy's heart, interrupting their current spell cast.
Successfully interrupting a spell also reduces their movement speed and haste by 80% for 3 sec.
You strike all enemies within 0yd that are affected by Deathchill with an icy blast, dealing 53 + (your level × 4) Frost damage to them and their nearby allies, and consuming 1 stack of Deathchill.
Increases your Armor contribution from items by 30%.
Create a Phylactery near you for 2 min.
Upon taking damage which would bring you below 10% health, become a Shade, protecting you from all physical attacks and spells, but during that time you cannot attack or cast spells.
Reaching your Phylactery in this state revives you with 40% of your maximum health. If you do not reach it in time you will die.
Raise a Banshee to aid you in combat, occupying 2 Life Force.
It will channel on your target, dealing damage and draining their mana over time.
Command: Drains 10% of your target's mana (up to a maximum of 20% of their own maximum mana) and deals Frost damage equal to the mana drained.
Increases your damage against slowed enemies by 10% and increases the duration of Heartchill by 1 sec.
Passives and talents (26)
Increases your critical damage with Frost spells by 50%.
While your Lich Form is active, your Champion spells will now cooldown faster.
Critical strikes with Frost spells now refund 3% of your maximum mana.
Chill Touch now reduces the target's melee and ranged attack speed by 35% for 15 sec, stacking 0 times.
Increases critical strike chance of all party and raid members by 3%. Does not stack with similar effects.
In addition, increases the critical strike chance of Ice Barrage by 20% against Frozen targets.
Increases your Intellect by 5% and the Frost damage dealt by your Undead minions by 10%.
While Lich Form is active, damage that reduces you below 35% of your maximum health now places you in an ice tomb, healing you for 15% of your maximum health and preventing all damage taken for 3 sec, but making you unable to move or cast spells or abilities.
Can only occur once every 2 min.
Increases the range of your Rime spells by 6 yds and increases the Frost critical strike chance of you and your summons by 3%.
Reduces the channel and cast time of Ice Barrage by 25%.
Critical strikes dealt by your Undead minions now reduce the cooldown of Unholy Frenzy by 3 sec. Can only occur once per sec.
Your Icequake now deals 3% increased damage for each target struck by it.
Your Glacial Impact now generates 20 Runic Power.
Causes Icecrown to increase the critical strike chance of Frost spells against the target by 5%.
Increases Frost damage by 4%.
Casting Unholy Frenzy now summons a Rotting Frost Giant to aid you in combat for the duration.
Damage dealt by Glacial Impact now deals an additional 50% of the damage dealt as Frost damage to enemies within 6 yds of the primary target.
Animate: Frost Whelp and damage dealt by your Frost Wyrm now deals 27 + your level + spell power × 0.175 Frost Damage every 1 sec for 0 sec.
Damage dealt counts as a bleed effect.
Razorice now grants affected allies 5% increased Frost damage.
Every 3rd Command spell now freezes the target in place for 5 sec. Damage dealt may end this effect.
Increases your maximum Runic Power by 20%.
Casting Command spells now has a 20% chance to reset the cooldown of Ice Barrage and make your cast next within 15 sec instant cast.
Removes the Runic Power cost of Snap Freeze.
Increases your Frost damage by 5% and your maximum Runic Power by 15.
Increases the duration of Skeletal Archers by 3 sec.
Direct critical strikes regenerate 3% of your maximum mana and 9% of your maximum runic power. Periodic critical strikes regenerate 1% of your maximum mana.
While you are below 50% health, your Undead minions now heal you for 10% of their damage dealt.
Animation
51 abilities · 41 passives and talents
What to wear · Animation build
Specialisation passives what makes Animation different
Increases your maximum Life Force by 1.
Increases your spell penetration by -10, scaling with your level.
Casting Command spells now has a 30% chance to cause their next use within 6 sec to be free of cost.
Increases your maximum Life Force by 1 and your Undead minion's Stamina by 10%.
Casting spells now grants you 1 stack of Diabolical, stacking up to 15 times, for 20 sec.
Damage dealt by your Crypt Swarm will consume a stack to deal 10% increased damage per stack.
Abilities by level learned automatically as you level
Command your Crypt Fiends to shoot frost-congealed webs at your target, dealing 341the listed amount of Frost Damage, bouncing to a nearby enemy. Subsequent instances of this damage deal 1% increased damage to the target for 0 sec.
Not usable while in Undead: Pacify.
Command your Skeletal Archers to shoot necrotic arrows at an enemy, each dealing Ranged Weapon Damage plus 10 + 801516PPL1 + spell power × 0.35 as Shadow Damage.
Not usable while in Undead: Pacify.
Command your Skeletal Warriors to strike up to 2 enemies in a frontal arc, dealing Weapon Damage plus 1 + spell power × .35 + attack power × 0.35 Physical Damage and reducing their armor by 10% for 15 sec, stacking 2 times.
Command your Undead minions to perform a unique attack on your target.
Refer to individual Raise spells for their Command effect.
Summon a Gravebound Champion that redirects 50% of all damage the caster takes to themselves for 20 sec.
Shares a 3min cooldown with other Champion spells.
Raise a Skeletal Rogue to aid you in combat, occupying 1 Life Force.
Has a chance to apply Decaying Poison on hit, reducing the target's casting speed by 10% for 6 sec, stacking 3 times.
Command: Leaps to your target and strikes it 2 to 5 times. Always strikes 5 times on enemies below 35% health.
Create a graveyard at target location, slowing the movement speed of enemies inside by -40% and periodically raising the Undead from the ground, dealing 199 + spell power × .33 Plague damage to nearby enemies and creating a corpse. Lasts 20 sec.
Activate a Bone Ward on yourself and your Undead minions for 30 min.
While active, Armor is increased by 50% and Stamina by 10% and melee and ranged damage taken reduces the target's attack power by -(23 + your level).
Only 1 Ward can be active at a time.
Your undead minions assume a passive behavior and will not attack enemies or cast spells.
Only 1 Undead Stance can be active at a time.
Your undead minions assume a defensive behavior, increasing threat and Armor.
Only 1 Undead Stance can be active at a time.
Raise a Greater Skeletal Warrior to aid you in combat, occupying 1 Life Force.
Command: Strikes an enemy in front of it and deals Weapon Damage plus 1 + (spell power × .35) × 0.39, reducing their Armor by 10% for 15 sec, stacking 2 times.
Create 5 Bone Reliquaries that restores 30% of your missing health.
Allies may only use a Bone Reliquary once per minute. Shares a cooldown with similar effects.
Bring a dead ally back to life with 583 health and 833 mana.
Can be used in combat.
Animate a Skeletal Smith that can repair the equipment of allies for 1 min.
Raise a fallen Gargoyle to aid you in combat, occupying 3 Life Force.
Command: Shoots necrotic bile at an enemy, dealing 473 + your level + spell power × 0.65 Plague damage, dealing 50% increased damage for each of your diseases on the target.
Raise a Ghoul to aid you in combat occupying 1 Life Force.
Its auto attacks restore 5 + your level + ((intellect × 0.504) + (spell power × 0.504)) × 0.07 health to you.
Command: Expels leeching plague that strikes up to 5 nearby enemies, dealing ((intellect × 0.28 + spell power × 0.28) × 0.2 + (intellect × 0.504 + spell power × 0.504) × 0.2) + 30 Plague damage, and healing you for 15 + your level + spell power × 0.22 + intellect × .50 for each Ghoul.
Raise a Decaying Colossus to aid you in combat, occupying 3 Life Force.
While active, 25% of all damage taken by the caster is taken by the Decaying Colossus.
Command: Unleash a powerful attack dealing Weapon Damage plus 100 + your level to all enemies in front of it.
The current party or raid member targeted will receive the threat caused by your next damaging attack and all actions taken for 4 sec afterwards.
Other abilities and procs (33)
Animate a Bone Construct to aid you in combat for 20 sec.
It moves at a slow speed, but upon reaching an enemy, deals 1500 + your level + spell power × 2 + attack power × .5 Shadow damage, piercing all invulnerabilities, resistances, and immunities.
Animate a Bone Wraith to aid you in combat for 15 sec.
While active, it will periodically unleash a Bonestorm, striking up to 5 nearby enemies for 30 + your level + spell power × .4 Physical damage every 0.5 sec for 5 sec.
Animate a Crypt Fiend to aid you in combat for 20 sec.
Animate a Plaguefather to aid you in combat for 15 sec.
Damage dealt by this minion will emit Zombie Plague, dealing 79 + your level + spell power × 0.1 Plague damage to nearby enemies, and reducing their attack power by -(23 + your level).
Animate 3 Skeletal Archers to aid you in combat for 15 sec.
Animate a Tomb King to aid you in combat for 15 sec.
While active, all of your Undead minion's attacks deal an additional 10% of the damage dealt as Plague damage.
Animate 4 Zombies to aid you in combat for 10 sec.
Every 3 sec, Zombies emit Zombie Plague, dealing 79 + your level + spell power × 0.1 Plague Damage to nearby enemies.
Critical damage taken now grants you Bone Armor, reducing all damage taken by 20% for 8 sec. Can only occur once every 30 sec.
Siphon life from your undead minions, sacrificing 40% of their health to grant yourself an absorb shield equal to half of the health stolen for 20 sec.
Usable while stunned.
Command your Abominations to expel an empowered Zombie Plague, dealing 79 + 40 + your level + your level + spell power × 0.1 Plague damage to nearby enemies, generating increased threat.
Not usable while in Undead: Pacify.
Command your Decaying Colossus to blight the ground in a 10 yd radius beneath it, reducing healing received by 60% for enemies inside for 20 sec.
Not usable while in Undead: Pacify.
Command your Decaying Colossus to charge up a powerful attack over 3 sec that deals Weapon Damage plus 1 + your level Physical damage to all enemies in a frontal cone.
Not usable while in Undead: Pacify.
Command your Gargoyle to shoot necrotic bile at an enemy, dealing 473 + your level + spell power × 0.65 Plague damage, dealing 50% increased damage for each of your diseases on the target.
Not usable while in Undead: Pacify.
Command your Ghouls to expel plague, leeching enemies within 10 yds for 30 + your level + spell power × 0.375 + intellect × .5 Plague damage, and healing you for 15 + your level + spell power × 0.22 + intellect × .50 for each Ghoul.
Not usable while in Undead: Pacify.
Command your Abominations to hook an enemy to their location, slowing their movement speed to a halt for 2 sec.
Not usable while in Undead: Pacify.
Command your Skeletal Rogue to leap to your target and strike it 2 to 5 times.
Always strikes 5 times on enemies below 35% maximum health.
Not usable while in Undead: Pacify.
Transform into an undead monstrosity for 20 sec, increasing your maximum Stamina by 40% and causing you and your Undead minions to emit a damaging disease cloud.
While transformed you are immune to Fear, Sleep, Charm, and Disease effects.
Command your Undead to focus their attacks on the target enemy.
Usable while casting or channeling.
Beckon the restless dead to rise and march forward.
When they reach an enemy they explode, dealing 700 × the listed amount of + spell power × .75 Plague damage to nearby enemies and slowing their movement speed by 70% for 3 sec.
Raises all currently selected minions on your Life Force hotbar.
Dominate an Undead enemy up to level 1 × your level, forcing them to do your bidding for up to 5 min (8 sec vs players).
The Undead will decay over time, taking 1% of its maximum health as Shadow damage every 3 sec.
Damage dealt by your Undead minions now has a 25% chance to increase their critical strike chance by 5% for 10 sec.
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Raise an Abomination to aid you in combat, occupying 3 Life Force.
It is surrounded by a disease cloud, dealing 9 + your level + spell power × 0.25 Nature damage to enemies when they deal damage and reducing their attack speed by 20% for 15 sec.
Command: Instantly unleashes an empowered disease cloud around it.
Raise a Crypt Fiend to aid you in combat, occupying 2 Life Force.
Command: Shoots barbs at your target that deal 341 × the listed amount of Frost damage and bounce to a nearby enemy.
Raise a Lesser Skeletal Warrior to aid you in combat, occupying 1 Life Force.
Command: Strikes an enemy in front of it and deals Weapon Damage plus 1 + (spell power × .35) × 0.39.
Teleport back to the position of your Scourge Transporter and remove all movement slowing effects from you.
Your Life Force is increased by 1.
Summon a ritual circle at your location for 1 min. While active, you may cast Ritual Return to return to it.
You channel upon 10 nearby Undead for up to 10 sec, healing them for 5% of their Maximum Health every 0 sec.
Your undead minions assume an aggresive behaviour, increasing movement speed by 30%.
Only 1 Undead Stance can be active at a time.
Enrage your Undead minions for 15 sec, increasing their haste by 30% and movement speed by 50%.
Reduces the Runic Power drained by each Crypt Scarabs tick by 50.
Passives and talents (36)
Increases your maximum Life Force by 0 and increases the casting speed of your Raise and Animate spells by 1%.
Also gives your Undead minions a 100% chance to generate a Foul Remnant.
Reduces damage your Undead minions take by 20%.
Reduces the cast time of Raise and Animate spells by 30%.
Increases all damage dealt by party and raid members by 3%. Does not stack with similar effects.
In addition, increases the damage of Corpse Explosion by 25%.
Casting Crypt Swarm now increases the damage of your minions by 5% for 8 sec.
Your Crypt Swarm now bounces to 2 additional nearby enemies, at 30% reduced value per enemy struck.
Increases the melee haste of your Undead minions by 5% and gives their critical melee auto attacks an 50% chance to trigger Bone Club, dealing 40% of the damage dealt as Shadow Damage.
Increases damage dealt by Undead minions by 4%.
Rotlings now immediately charge at the target, exploding for 100% increased damage. Additionally Animate: Rotling is now instant.
Increases maximum Cryptfury stacks by 5.
Damage dealt with Flesh to Worms now generates 3.3 to 6.1 Runic Power.
Periodic damage now has a 10% chance to animate a Lesser Zombie to aid you in combat for 10 sec.
Can only occur once every 2 sec.
Increases your maximum Life Force by 2.
Explosion of Rotlings empowers all Undead around them for 8 sec, increasing their damage by 5% and movement speed by 10%.
Stacks 10 times.
Reduces the cast time of Lichfrost by 15% and reduces your spell pushback suffered from taking damage by 50%.
Casting Animate or Command spells now increases your haste by 1% for 10 sec, stacking 5 times.
Allows you to summon Undead minions using Life Force.
Summoned minions gain Attack Power and Spell Power from your Intellect and Spell Power based on their Life Force.
They also inherit a portion of your resistances, armor, hit chance, critical strike chance, haste and gain expertise from your hit chance.
Damage dealt by your Undead minions now has a 5% chance to restore 2 Runic Power and 2% of your maximum mana.
Increases the duration of the Rotlings created by your Animate: Rotling spell by 50%.
In addition, dealing Periodic Damage to an enemy now has a small chance to summon a Rotling.
Increases the effectiveness of your Wards by 15%.
Damage dealt by Undead minions has a 10% chance to blast up to 3 nearby enemies for 71 × the listed amount of + spell power × 0.3 Plague damage.
Each Undead Stance now provides an additional bonus:
Undead: Assault: Increases your critical strike chance against Humanoids by 5%.
Undead: Protect: Reduces your threat generated by 75%.
Undead: Pacify: Reduces your damage taken by 10%.
Reduces the cooldown of Scourge Summoning Ritual by 60 sec.
Your Virulency now applies Rot Fetishist for 10 sec, causing you to replicate 20% of your periodic damage dealt as direct damage.
Causes Putrefy to apply Putrid to your target.
Sacrifice Undead now heals you for 4% of your maximum health for each Undead minion destroyed, but it now has a 45 sec cooldown.
Your Life Force is increased by 1.
Command: Skeletal Warriors cooldown is reduced by 4 sec and now applies Overwhelmed.
When you cast Unholy Frenzy you now animate 5 Greater Zombies to aid you in combat for 15 sec.
Frost and Physical damage dealt by your Undead minions now reduces the cooldown of Unholy Frenzy by 0.5 sec.
Each Abominations or Decaying Collosus active causes damage dealt by your Undead minions to reduce the cooldown by an additional 1 sec.
Teaches you how to raise Flesh Golems and Gurgling Horrors.
Reduces the cast time of Animate and Raise spells by 50%.
Your undead minions only attack enemies afflicted by Necromantic Focus, otherwise remaining passive.
Your damaging Necromancer abilities apply Necromantic Focus to their target.
Only 1 Undead Stance can be active at a time.
Casting Command spells now grants you a stack of Underking for 20 sec.
At 10 stacks, the cooldown of Animate: Tomb King, Animate: Bone Wraith or Animate: Plaguefather is reduced by 15 sec at random and you animate a Greater Zombie for 15 sec.
Reduces the channel time of your Crypt Swarm by 25%.
Reduces the cost of Animate and Raise spells by 498%.
Whenever you or a permanent pet you control takes non-periodic damage, you have a chance to afflict the attacker with your Flesh to Worms Disease.
Only functions if you know the Flesh to Worms spell.
Playable races
Alliance
Horde
Proficiencies
What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.
Tips
- Your main stat is Intellect: prefer gear with it. Wear Cloth armor when you can.
- Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
- Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.
