Overview
Energy martial artist (client name: Templar) with fast strikes, mobility and self-healing chi. Choose one of three specialisations, Zealot, Oathkeeper, Crusader, each with its own set of abilities.
Specialisations and abilities
Zealot
27 abilities · 36 passives and talents
What to wear · Zealot build
Specialisation passives what makes Zealot different
Your auto attacks now trigger Zealotry.
Increases your Holy spell damage by 50% of your attack power and your Armor penetration by 50% of your Intellect.
Increases the effectiveness Righteous Upheaval gains per trigger of Zealotry by 100%.
Casting Scarlet Hammer now generates 30 Energy.
Your Chastise and Scarlet Hammer now deals an additional 150% Weapon Damage.
Requires 3 Oaths
Unleash a devastating Oath Breaker, dealing 211 + spell power × 0.85 + attack power × .355 Holy Damage to an enemy and up to 2 nearby enemies and increasing damage they take from you by 10% for 20 sec.
Also gains the Oaths of each Follow Up used in the chain.
Abilities by level learned automatically as you level
Unleash a devastating Oath Breaker on an enemy dealing (30 × 1000 / 3) × (206 + spell power × .2 + attack power × 0.1) Holy damage over 30 sec. This ability can critically strike.
Consumes your Oaths, dealing additional damage for each consumed.
Unleash an Oath Breaker, blasting an enemy for 338 + spell power × 0.6 + attack power × 0.45 Holy damage.
Consumes your Oaths, dealing additional damage for each consumed.
Adds 3% to the Oath effect of Condemn.
Requires Unarmed Combat Master
Jab an enemy's left flank, dealing 2 Physical Damage. Applies either Left Flank or Right Flank.
Gains a reduced cooldown based on Attack Speed bonuses from Monk effects.
Requires Unarmed Combat Master
Jab an enemy's right flank, dealing 2 Physical Damage. Applies either Left Flank or Right Flank.
Gains a reduced cooldown based on Attack Speed bonuses from Monk effects.
Stab an enemy with holy fervor, dealing 155% Weapon Damage plus 249 and granting an Oath.
Oath: Your abilities damage or heal for 5% more.
Follow Ups now have a 15% chance to not consume Follow Up.
Places a Gift on a friendly target, increasing Agility by 86 for 30 min.
Strike an enemy with zeal, dealing 519 + attack power × 0.285 + spell power × 0.75 Physical damage, triggering Zealotry, and granting an Oath.
Oath: Your damaging abilities have a 20% chance to trigger Zealotry.
Unleash a dominating Oath Breaker, dealing 659 + attack power × 0.45 + spell power × 0.45 Physical damage, increased by 10% for each time you triggered Zealotry during your Oath Chain.
Consumes your Oaths, dealing additional damage for each consumed.
Make a plea to the light, restoring 100 Energy over 10 sec and reducing your threat each second.
Read from your Libram of Fervor, granting you spell power equal to 30% of your Agility and attack power equal to 30% of your Intellect for 20 sec.
Only 1 Libram spell can be active at a time.
Bask an ally in the light, dispelling 1 magic, poison, and disease effects from them.
Shackle an Undead or Demon enemy, banishing them for 30 sec (6 sec versus players). The shackled unit is immune to Physical damage and is unable to move, attack or cast spells.
Only 1 target can be shackled at a time.
Increase your Physical Damage dealt to the enemy by 3% for 15 sec.
Read from your Libram of Mortal Abdication, increasing your melee haste by 20% and causes your damaging abilities to reduce the cooldown of Righteous Upheaval by 2 sec for 20 sec.
Only 1 Libram spell can be active at a time.
Emit saving light, increasing the healing received by nearby party and raid members by 40% for 15 sec.
For the duration, threat generated by your allies is redirected to you.
Explode with holy power, dealing 54 + your level + attack power × 0.25 + spell power × .25 Holy damage and triggering Zealotry every 1 sec to nearby enemies for 5 sec.
While active, your Temple Guardian spell has its Energy cost reduced by 50%.
Target an enemy and leap into the air. After a short delay, you blast them with immense holy force, dealing 1500 + your level + spell power × 1 + attack power × 1 Holy damage to up to 10 enemies within 5 yds and reduces their damage and healing done by 10% for 5 sec.
Damage dealt pierces all immunities, resistances, and damage absorption effects.
Scales with modifiers to Chastise.
Places an Oath on all raid and party members, increasing Agility by 77 for 30 min.
Other abilities and procs (7)
Prepare your enemies for a beatdown.
For 0 sec, Follow Ups can now be used twice before expending stacks of Follow Up.
Increases the effectiveness of Oaths by 20%.
Casting a different Follow Ups from the previous increases effectiveness of Oaths by 20% and damage of Follow Ups by 20%.
Increases your critical strike chance by 5%.
This no longer exists.
Reduces the Energy cost of Vindication by 5.
Begin charging up a staff attack over until cancelled. When you release this, you deal 2% Weapon Damage to enemies in front of you, generate 1 Holy Rune, and remove a Broken Ward stack from nearby allies.
Damage and threat generation scales exponentially with time charged. Cannot move or perform other actions while charging.
Passives and talents (30)
Increases Physical Damage dealt by 6%.
Adds 2% to the Oath effect of Vindication.
Engrave Fists grants an additional 10% of your Agility and Intellect as attack power.
Increases the duration of Engrave Runes effects by 5 sec.
Increases the damage and healing of your Engrave Runes effects by 20%.
Increases your Holy healing done and received by 8%.
Reduces the cooldown of your Libram spells by 30 sec.
Reduces the cooldown of Testaments by 15 sec and Oath Breakers now heal allies around the target for 20 + spell power × 0.35.
Casting an Oath Breaker with 10 stacks of your Oath Chain now refreshes the duration of Blade of Faith on all nearby enemies.
Increases your off-hand weapon damage by 25%.
Melee attacks now restore 1 Energy, plus an additional 2 Energy when they critically strike.
Increases your critical damage with Holy spells and abilities by 15%.
Increases the duration of your Librams and Testaments by 10 sec.
Critically striking with Vindication or Righteous Lunge now deals 50% additional Physical damage.
Increases all party and raid member's melee and ranged haste by 10%. Does not stack with similar effects.
Damage dealt with auto attacks reduce the cooldown of Libram spells by 0.5 sec.
Increases your critical strike chance by 2% and reduces the duration of disarm effects against you by 15%.
Follow Ups grant 5% increased Movement Speed for 12 sec, stacks up to 6 times.
Allies within 40 yds receive 6% more healing. Does not stack with similar effects.
Additionally, increases your maximum health by 6%.
Increases the damage dealt by Libram of Consecration by 100%.
In addition, increases the effectiveness of your Librams by 100% and reduces their cooldown by 25%.
Dealing damage with Zealotry now applies Iron Penance to the target, increasing their Physical damage taken by you by 1% for 3 sec, stacking 10 times.
Increases your Agility by 10% and your chance to hit by 6%.
Physical damage dealt now has a 25% chance to increase the tick rate of your Blade of Faith and Condemn by 10%, stacking 5 times.
Increases the duration of Oath Chain by 20%.
Increases the the damage of Oath Breakers, Condemn, and Titanstrike by 20%.
Chastise now deals additional Holy Damage over 6 sec. Scales with rank of Chastise.
Reduces the cooldown of Testament of Faith by 60 sec and the duration of Sacred Restraint by 30 sec.
Your Libram spells now grant you 10% increased melee haste for 20 sec.
Increases your melee haste by 5% and expertise by 5.
Your Divine Force will now trigger a 30 sec reduced cooldown when used on enemies affected by Blade of Faith.
Condemn now stacks 1 additional time.
Oathkeeper
42 abilities · 36 passives and talents
What to wear · Oathkeeper build
Specialisation passives what makes Oathkeeper different
You now delay 40% of direct damage taken, instead taking it over 8 sec.
In addition, you no longer consume your Oaths with Oath Breakers.
Increases your parry rating by 20% of Agility and your dodge rating by 20% of Intellect.
Increases all magic resistances equal to 10% of your dodge rating and reduces your damage taken from periodic effects by 15%.
Abilities by level learned automatically as you level
Unleash a healing Oath Breaker, restoring 283 + stamina × 0.25 + spell power × 0.3 health to an ally, scaling with Stamina.
Consumes your Oaths, dealing additional healing for each consumed.
Place a holy circle on the ground at the target location for 4 sec, slowing enemy movement speed by 50%.
Every 2 sec, enemies within the radius enter a tranquil state, falling asleep for 40 sec (8 sec vs players).
You radiate a harmonic disposition to nearby party and raid members, causing fall damage to be reduced and granting the ability to walk on water.
Say a prayer for an ally, healing them for 3401 + spell power × 1 + attack power × 2.
Applies Sacred Restraint for 1 min.
Meditate for 15 sec, restoring 5% of your maximum health every 1 sec and reducing damage taken by 50%.
Each second you will also remove 1 disease effect from yourself.
Applies Sacred Restraint for 1 min.
Swing at enemies in front of you, dealing 180% High Threat Weapon Damage plus 278, slowing their attack and movement speed by 20% for 10 sec.
Only usable after avoiding an attack.
Taunt an enemy to attack you for 3 sec.
Take a stand against evil, increasing your threat generated by 135% and an additional 45% from Holy spells and abilities.
Unleash a powerful Oath Breaker, dealing 166 + attack power × 0.175 + stamina × 0.5 Holy damage and restoring 15 Energy for each enemy struck.
Consumes your Oaths, dealing additional damage for each consumed.
Read from your Libram of Tenacity, reducing your Physical Damage taken by 30% (15% against players) for 20 sec.
Only 1 Libram spell can be active at a time.
Places an Gift on the friendly target, increasing total stats by 10% for 30 min.
Call an ally's spirit back to their body, bringing them back to life.
Usable while in combat.
Emanate an aura for 1 hr, empowering party and raid members with 3% increased damage against Undead, and 10 increased Shadow Resistance.
Emanate an aura for 1 hr, empowering party and raid members with 8 increased Fire, Nature and Frost resistance.
3 Charges, 35 sec recharge
Charge towards an ally, healing you and them for 881 + attack power × 0.805 + spell power × 0.85.
Taunt all enemies within 8 yds for 4 sec and increase your movement speed by 50% for 4 sec.
Read from your Libram of Grace, increasing your healing received by 20% and causing your damaging abilities to restore 30 + attack power × .1 + spell power × .15 health to you and nearby allies for 20 sec.
Only 1 Libram spell can be active at a time.
Break an ally free of worldly constraints, making them immune to all movement impairing effects for 10 sec.
Applies Sacred Restraint for 1 min.
Place a blessing on a party or raid member, reducing their total threat by 2% every 1 sec for 30 min.
Can only be placed on 1 target at a time.
Places an Oath on all raid and party members, increasing total stats by 10% for 30 min.
Attain enlightenment, reducing the remaining cooldown of Testaments by 50%.
Increases your Holy damage and healing done by 15% for 30 sec.
While active, Oath Breakers deal an additional 141 + your level + attack power × .12 Holy damage to nearby enemies.
Grants a shield equal to 100% of your maximum health for 30 sec, resets the cooldown of Barrier of Light and Tranquil Circle, and grants an additional effect for each.
Other abilities and procs (19)
Your next Sacred Swing or Reckoning within 8 sec deals 25% increased damage and stuns enemies for 3.5 sec.
Unleash a defensive Oath Breaker, causing damage taken from melee attacks to heal yourself and allies within 10 yds for 0 + your level.
Lasts 0 sec or until you are struck 10 times.
Reduces the range at which enemy creatures will detect you or your party members by 15 yds for 15 sec. Affected allies also gain 30% increased movement speed and can walk on water.
Increases the damage of Runeslam by 15% and reduces its cooldown by 0 sec.
Increases your dodge chance by 50% and reduces the chance for ranged attacks to hit you by 50% for 5 sec.
For the duration, your falling speed is reduced.
A swift Follow Up that deals 11 to 13 Physical Damage to an enemy and increases your Armor by 30% for 20 sec.
Oath: You take 2% reduced damage.
Challenge an enemy to a Righteous Duel for 8 sec. For the duration of the effect, you deal 40% reduced damage to the target, but the target's next 5 attacks deal reduced damage based on your Stamina.
Deals 40% Weapon Damage to an enemy target, and reduces your Attack Speed by 10% for 10 sec.
While this effect is active, your next Auto Attack will deal an additional 2 Physical Damage to your target, and other enemies within 4 yards of them.
This ability generates a large amount of Threat.
Exhausts 3 Holy Runes
Sweep enemies in an 8yd radius, dealing 40% weapon damage scaling with Agility. For each enemy hit, regenerate 5 Energy.
Increases the damage and critical strike chance of Sacred Swing by 10%.
Emanate an aura for 1 hr, empowering party and raid members with 15% reduced damage taken from area of effect attacks.
Emanate an aura for 1 hr, empowering party and raid members with 5% increased damage against Dragons, 5% increased maximum health, and 20% reduced fear duration.
Emanate an aura for 1 hr, empowering party and raid members with 10% increased Armor.
Emanate an aura for 1 hr, empowering party and raid members with 10% increased experience gained from professions.
Emanate an aura for 1 hr, empowering party and raid members with 5% increased speed, 8% increased mount speed, and 20% reduced slow duration.
Emanate an aura for 1 hr, empowering party and raid members with 3% increased critical strike chance.
Emanate an aura for 1 hr, empowering party and raid members with 20% reduced pushback from taking damage while casting, and allowing 20% of mana regeneration to continue while casting.
Emanate an aura for 1 hr, empowering party and raid members with 5% increased damage against Elementals, Demons and Giants.
Bless yourself for 0 sec, reducing damage taken by 0% and preventing the generation of Broken Ward stacks.
Passives and talents (33)
Whenever you use a Oath Breaker, gain 3% increased healing received for 15 sec, stacking 3 times.
Increases the effectiveness of Mortal Abdication and Mortal Abdicationous Demeanor by 40%.
Reduces the cooldown of Holy Abdication by 2 sec and boosts its healing by 10%.
Benediction now grants your target armor based on your Agility and Stamina for 15 sec.
Increases your parry and dodge chance by 3%.
Increases the effectiveness of Gift of Zeal by 20%.
Doubles the healing done to you by Testament of Fortitude and Testament of Faith.
Healing an ally now redirects 10% of their damage taken to you and reduces your damage taken by 5% for 10 sec, stacking 3 times.
Healing yourself does not trigger this effect.
Mortal Abdicationous Crash now hits up to 4 enemies after using Holy Cleave.
Reduces Physical Damage taken by 4% and increases the range of Benediction by 10 yds.
Increases your armor contribution from leather and mail items by 20%.
Whenever the absorption shield from Staffguard breaks, inflict 166 + your level + attack power × 0.2 + spell power × 0.5 High Threat Holy damage to nearby enemies.
While above 80% health or below 20% health, you now take 20% reduced Magic damage.
Increases your Agility, Intellect, and hit chance by 3%
Increases the attack power of all party and raid members 5%. Does not stack with similar effects.
In addition, increases your attack power by 5%.
Dealing damage with Condemn, Holy Cleave, or Blade of Faith now has a 15% chance to trigger Zealotry if you are within melee range of your target.
Increases Armor by 300% of Agility.
Gain 6% increased dodge chance for 6 sec after activating Benediction or Tranquil Circle.
Casting abilities that grant an Oath now increases your damage dealt and movement speed by 2% for 15 sec, stacking 5 times.
While a Libram is active, your Chastise will now unleash a line of holy power, dealing 112 × the listed amount of + attack power × .25 High Threat Holy damage.
Increases the damage of Reckoning by 20%.
Reduces the cooldown of Mend Ward by 60 sec.
Increases the damage of Staff Strike by 15%.
Windbreak reduces the remaining cooldown of Nimble Movements by 15 sec.
When you critically strike with auto attacks or parry an attack, your chance to parry is now increased by 3% for 5 sec, stacking 5 times.
When you take Physical damage you now strike back at enemies for 15% of the damage dealt as Holy damage. Can only occur once per sec.
Does not work on Bosses.
Your Testament of Hope now reduces damage taken by an additional 5% per copy.
Casting Sacred Swing now grants you Staffguard, absorbing 125 + stamina × .3 damage, scaling with Stamina, parry and dodge rating, for 8 sec.
Charging to an ally with Temple Guardian now has a 40% chance to refresh a charge.
Increases the damage of Tyr's Strike by 20%.
Effectively healing yourself now reduces your Physical damage taken by 10 + stamina × 0.1 for 8 sec.
Can only occur every 15 sec.
Damage dealt by Sacred Swing and Reckoning now reduces casting speed by 10% for 10 sec, stacking 2 times.
Dodging an attack grants you Follow Up. Cannot occur more than once every 8 sec.
Crusader
31 abilities · 32 passives and talents
What to wear · Crusader build
Specialisation passives what makes Crusader different
Direct damage dealt now has a 20% chance to strike an enemy with Scourgebane, dealing an additional 50% Weapon damage plus 262 × the listed amount of + spell power × .25 + attack power × .25 Holyflame Damage.
This is guaranteed to critically strike against Undead enemies.
Reduces the Energy cost of your spells and abilities by 15% and increases your expertise by 10.
Increases your spell power by 50% of your Agility, your critical strike rating by 15% of your Intellect, and your spell penetration by 10% of your Intellect.
Casting Argent Blade while Warrior of Dawn is active now transforms your next Argent Blade into Scarlet Hammer.
Casting Oath Breaker abilities now reduce the cooldown of Librams by 4 sec.
Increases your Holy spell damage by 35% of your Agility.
Damaging abilities now grants you Unbroken Creed for 15 sec, stacking up to 3 times.
When you use a damaging Oath Breaker or Divine Fury you now consume the stacks and auto attack your target an amount of times equal to your stack count.
Abilities by level learned automatically as you level
Increases the damage of Templar Strike by 5% and its critical strike chance by 2%.
Reflect the next harmful spell used against you within 0 sec.
Usable while stunned.
Strike an enemy for 100% Weapon Damage.
Condemn an enemy, dealing (21 × 1000 / 3) × (177 + spell power × .1 + attack power × 0.05) Holy damage over 21 sec, stacking 3 times and granting an Oath.
Oath: Increases your critical strike chance by 3%.
Read from your Libram of Consecration, causing damaging abilities to deal an 20 + your level additional Holy damage to your target and 4 nearby enemies for 20 sec.
Only 1 Libram spell can be active at a time.
Leap at an enemy with divine force, stunning them for 6 sec, dealing 377 + spell power × 1 + attack power × .55 Holy damage, and interrupting non-player spellcasting for 3 sec.
Unleash a whirling Oath Breaker, dealing 100% Weapon Damage plus 154 + spell power × 0.3 damage to nearby enemies, scaling with spell power, every 1 sec for 5 sec.
Consumes your Oaths, dealing additional damage for each consumed.
Cleave through enemies, dealing 85% Weapon Damage plus 186 to your target and an additional nearby enemy and granting an Oath.
Oath: Your abilities strike 1 additional nearby target.
Crush an enemy with argent fervor, dealing 215% Weapon Damage plus attack power × 0.4725 + spell power × 1.35 + 421, healing you equal to the damage dealt, and unleashes Scourgebane, dealing 262 × the listed amount of + spell power × 0.25 + attack power × 0.25 Holy damage.
Shows the location of all nearby Undead and Demons on the minimap.
Summons 2 copies of yourself that charge at a nearby enemy and aid you in combat for 20 sec.
While within 15 yds of you, each copy reduces all damage you take by 10%.
Applies Sacred Restraint for 1 min.
Increases mounted movement speed by 50% for all party and raid members within 40 yds for 15 sec.
Can only be used while Mounted. Does not stack with similar effects.
Pay a tithe of 1 silver to learn a special new ability to empower your entire party.
Eastern Kingdoms: Northshire Abbey, Deathknell, Cathedral of Light, Scarlet Monastery, Strahnbrad, Light's Hope Chapel, The Sepulcher.
Kalimdor: The Temple of the Moon, Ethel Rethor, Valley of Spirits, The Pools of Vision.
Forbid an enemy from sinning, silencing them for 6 sec. If they are an Undead or Demon they are unable to be healed for the duration.
Bless an ally with heightened resolve, granting immunity to fear, charm, and horrify effects for 10 sec.
Usable while feared.
Applies Sacred Restraint for 1 min.
Drop a scarlet hammer on an enemy for 190% Weapon Damage plus 42 as Holy Damage, causing the Templar's attacks to ignore 10% of their Armor and giving each auto attack a chance to heal the Templar for 2% of their maximum health for 30 sec.
Brand an enemy for 20 sec, preventing them from mounting, fleeing, or increasing their movement speed above normal movement speed and when they deal direct damage they take 243 × the listed amount of + spell power × 0.275 + attack power × .185 Holy Damage.
While marked enemies can always be seen by the Crusader even while stealthed or invisible.
You and your party members leap upon a divine steed, increasing their movement speed by 100% and causing them to trample nearby enemies for 65 + your level + attack power × .2 + spell power × .4 Holy Damage every 0.5 sec for 15 sec.
While active, casting does not dismount you or your allies. Can only be used outdoors.
Call down the wrath of the gods on an injured enemy, dealing 816 + attack power × 0.2 + spell power × 1 Holy Damage, healing you equal to the damage dealt, and extending the duration of your Oath Chain by 3 sec.
Only usable on enemies below 35% health.
Bring glory to the holy light, increasing your attack speed by 30% for 5 sec.
After the duration, you gain Downfall.
Chant a silverhand incantation and toss a holy hammer at your target, charging you to them and removing Sacred Restraint from you and them if they are an ally.
Upon reaching your target you deal 300 + your level + attack power × 2 Holy damage to all nearby enemies and heal nearby allies for the same amount.
Unleash a Oath Breaker, dealing Weapon Damage plus 1386 + your level × 4 + (spell power + attack power) × 0.67 and causing the target to bleed for an additional 351 Fire Damage over 18 sec.
Gains the Oaths of each Follow Up used in the chain.
Other abilities and procs (9)
Chastise now reduces all healing received by an enemy by 50% for 8 sec.
Damage dealt has a 20% chance to increase your dodge chance by 5% for 10 sec.
Exhaust 3 Holy Runes
Causes your next 3 Chakram spells to cause a Damage over Time effect, dealing 3 Holy damage every 2 sec for 18 sec, stacks up to 3 times.
Lasts up to 30 sec. Shares a 1 sec cooldown with other Chakra spells.
Movement speed increased by 50% for 3 sec when Righteous Tempest ends.
Heal an ally for 0% maximum health and reduce all damage they take by 0% for 0 sec.
Removes all stacks of Broken Ward.
Useable while stunned.
Summons 2 Mirror Images to confuse enemies for up to 30 sec.
While within 15 yd of you, each Mirror Image reduces the chance all attacks and spells will hit you by 25%.
Instantly generates 3 Holy Runes and 30% maximum Energy, and increases your movement speed by 40% for 4 sec.
Usable while Stunned, and removes any Stun effects when activated.
Reduces your Shadow damage taken by 10%.
Your next 3 Titanstrikes incur a 50% reduced cooldown, are usable regardless of your target's health percentage, and deal 25% increased damage. Lasts 1 min.
Applies Sacred Restraint for 1 min.
Passives and talents (26)
Gives physical damage effects a 10% chance to trigger Thrashing Blade.
Increases your damage dealt versus Undead by 5, scaling with level, and increases your chance to resist disease effects by 30%.
Your Temple Guardian now makes your next ability within 5 sec free of cost.
Reduces the Energy cost of your Testaments by 50%.
Increases the damage dealt by Righteous Tempest and Condemn by 30%.
Additionally, Righteous Tempest now reduces all damage taken by 20% while active.
Reduces the cooldown of Righteous Upheaval by 5 sec.
Using Libram spells now increases your damage dealt and healing done by 10% for 15 sec.
Increases the range of Burning Thrust by 5yd.
Increases the damage of Flaming Blade of Lantresor by 15% on targets affected by Titanstrike.
Increases the duration of your Oath Chain by 5 sec.
Gives auto attacks a chance to reduce the cooldown of your Engrave Runes spells by
Damage dealt by Scourgebane now increases the damage of Argent Blade by 5% for 6 sec, stacking 10 times.
Increases your Holy Spell Damage by 15% of your Agility, and your Melee Hit Rating and Expertise Rating by 25% of your Intellect.
Monks can build Agility to empower their Physical and Weapon attacks, or Intellect and Spell Power to empower their Holy Damage effects.
As masters of different styles of combat, monks gain special benefits when using specific weapons, and have a different primary attack based on whether they choose to fight Unarmed, with Dual Weapons, with a Staff, or with a Long Blade (Two-Handed Sword or Polearm).
Causes enemies affected by Bladegrease to take 10% increased damage from Burning Thrust.
Periodic damage of Flaming Blade of Lantresor increased by 10%.
Increases the damage of Blade of Faith and Righteous Tempest by 25%.
Increases Agility by 6%.
Your Argent Blade now also extends the duration of Interdict on your target by 1 sec.
Increases the critical strike chance and critical damage of Follow Up Abilities by 10%.
Increases the damage of Scourgebane, Scarlet Hammer, and Titanstrike by 25% on enemies below 20% health.
Casting Argent Blade or Scarlet Hammer now guarantees your next 2 instances of damage dealt by Scourgebane to critically strike.
Increases the critical damage of Scourgebane by 25%.
Every 3rd Blademaster Strike now deals 20% increased damage.
Increases the chance to trigger Scourgebane by 5% and your chance to hit by 2%.
Your damaging critical strikes now increase your Holy damage dealt by 2% for 20 sec. stacking 5 times. Can only occur once per sec.
At 5 stacks, you are granted High General.
Increases the all damage dealt by party and raid members by 3%. Does not stack with similar effects.
In addition, reduces the cost of your spells and abilities by 5%.
Damage dealt by Righteous Lunge, Chastise, Blade of Faith, and Scourgebane on enemies affected by your Condemn is now increased by 6% per stack.
While Righteous Tempest is active you gain 20% increased movement speed.
Movement speed gained in this way stacks with Courage.
Playable races
Alliance
Horde
Proficiencies
What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.
Tips
- Your main stat is Agility: prefer gear with it. Wear Mail armor when you can.
- Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
- Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.
