Overview
Rage-driven plate knight (client name: Knight of Xoroth) who feeds on the flesh and blood of foes to endure. Choose one of three specialisations, War, Hellfire, Defiance, each with its own set of abilities.
Specialisations and abilities
War
26 abilities · 39 passives and talents
What to wear · War build
Specialisation passives what makes War different
Doubles the base Weapon Damage dealt by Infernal Strike and increases all critical damage dealt by 25%.
Damaging abilities that spend Demonfire now refresh a charge of Gore.
Critical strikes with Gore now generate 1 additional Demonfire.
Increases your melee haste rating by 30% of your Strength.
Unleashing a Pestilence now causes your Greater Imp to unleash it's Pestilence.
The Imp's unleash effect is equivalent to your own unleash effect for the equivalent Pestilence.
Unleash Pestilence now triggers no cooldown on it's first use.
Unleash Pestilence can only be reset this way once every 30 sec.
Abilities by level learned automatically as you level
Strike an enemy with demonic might, dealing 100% Weapon Damage plus 331 and generating 20 Rage.
Slash an enemy viciously, dealing 70% Weapon Damage plus 136.
Deals increased damage per Demonfire consumed.
Mark an ally with the power of Korth’azz, increasing Strength by 77 and Fire Resistance by 54 for 30 min.
Emanate a pestilence, causing each Demonfire spent to heal for 1% of your maximum health.
Consume the target corpse, generating 20 Rage and then healing you and your summons for 4% maximum health every 1 sec for 5 sec.
Once a corpse has been flayed, it cannot be flayed again.
Cannot be used in combat. Only usable on Humanoids, Beasts, or Demons.
Slam the ground, dealing 65% Weapon Damage plus 83 to nearby enemies, reducing the effectiveness of any healing by 50% for 10 sec.
Deals increased damage per Demonfire consumed.
Generates 1 Demonfire
Bludgeon an enemy and all nearby enemies, dealing 250% Weapon Damage.
Unleashes your active Pestilence to trigger a powerful effect.
Scales with modifiers to Sever.
Deals 50% Weapon Damage to an enemy, and steals an additional 752 to 866 Life, healing you for 150% of the damage dealt by this effect.
Generates 2 Demonfire
Quickly swing a massive blade at up to 5 nearby enemies, dealing 55% Weapon Damage plus 142 to 177.
2 Charges, 8 sec recharge
Generates 1 Demonfire
Quickly gore an enemy, dealing 100% Weapon Damage plus 105.
Emanate a pestilence, slowing the casting speed of all enemies within 12 yds by 10%.
Lock an enemy down with magical chains, stunning them and dragging them with you for 5 sec.
Every 1 sec, the enemy will suffer 16 Physical damage.
Enemies that cannot be stunned or rooted cannot be dragged.
Consume all of your Demon's Blood to become a juggernaut, reducing all damage taken by 30% for 10 sec.
For the duration, you heal every 2.5 sec for 6 + attack power × .1, increased per Demon's Blood stack consumed.
Mark nearby party and raid members with the power of Korth'azz, increasing their Strength by 77 and Fire Resistance by 60 for 30 min.
Other abilities and procs (12)
Causes Fist of Xoroth to deal 53 to 57 Physical Damage to all enemies within 8 yds.
Ignite your weapon, causing you to send out searing fire with each melee critical strike, dealing 110 + your level + attack power × 0.325 Fire damage in a line and increasing your Armor penetration by 30% while active. Lasts for 6 attacks.
Lasts for 1 additional attack per Demonfire consumed.
Enrage, generating 15 Rage every 1 sec and making you immune to incapacitate, banish, and polymorph effects for 6 sec.
Usable while incapacitated, banished, or polymorphed.
Your next 5 (1 vs players) Skulltaker or Warbringer is guaranteed to critically strike for 100% (25% vs players) increased damage. Lasts 30 sec.
Enrage, increasing your movement speed by 20%, your attack power by 10%, and your critical strike chance by 5%.
Lasts 3 sec, plus 3 sec for each Demonfire consumed.
Increases the critical strike chance of Sever by 10%.
Your Sever now strikes 2 additional nearby enemies.
You bind an enemy target with magical Hellfire Chains, rooting them and dragging them with you for 5 sec.
Every 0.25 sec for the duration the target will suffer 59 Physical Damage.
Enemies that cannot be stunned or rooted cannot be dragged either.
Increases the critical strike chance of Meatsaw by 5%.
Increases the damage dealt by Torn Flesh by 25%.
Emanate a pestilence, increasing your critical damage by 10%.
Increases the critical damage of Gore and Sever by 10%.
Passives and talents (33)
When you strike at least 5 enemies with Warbringer, it now causes enemies to bleed for 78 over 3 sec.
Melee Physical damage dealt now generates a stack of Demon's Blood.
Reduces the Rage cost of Skulltaker by 30 and increases its damage by 25%.
Increases the effectiveness of the unleash effect from Pestilence of Death by 30%.
Changing your active Pestilence now removes 1 curse and disease effect and reduces all damage taken by 5% for 10 sec.
Each stack of Demon's Blood now increases the critical strike chance of Sever and Meatsaw by 1%.
Increases the critical strike chance of all party and raid members by 3%. Does not stack with similar effects.
In addition, Physical critical strikes now increase the target's Physical damage taken by 4% for 20 sec.
Increases the duration of your Mark spells by 50% and increases your spell penetration by 0, scaling with level.
Increases the critical strike damage of Gore by 10%.
Reduces the cooldown of Brimstone Bludgeon by 3 sec and increases its damage dealt by 10%.
Damaging abilities that spend Demonfire now increase the damage and cost of your next 2 Gores by 25% for 12 sec.
At the end of the duration, or when all stacks are consumed, you instantly cast Meatsaw free of cost.
Casting Sever now increases your attack speed by 20% for 10 sec.
Casting Gore extends the duration of this effect by 3 sec.
Damaging abilities that spend Demonfire now reduces the target's healing received by 20% for 8 sec.
Flesh Hook slows the movement speed of your target by 30% for 6 sec.
Casting Sever now removes the cost of your next Infernal Strike.
Brimstone Bludgeon and Skulltaker deal 6% increased damage against enemies affected by Torn Flesh.
Damage dealt by Gore and Meatsaw now increases your target's damage taken from Skulltaker and Warbringer by 15% for 10 sec, stacking 2 times.
Allows Demon's Blood to stack 5 additional times.
Increases your critical strike and hit chance by 3%.
While above 75% health, all direct Physical damage dealt will grant a stack of Hellknight.
Increases the critical strike chance and damage of Burning Blade by 30%.
Increases the damage of Gore by 20%.
Reduces the cooldown of Hell Scream by 15 sec.
Increases the critical damage of your Pestilences by 100%.
Grants Gore a 20% chance to not consume the Goredrenched effect, allowing it to be used again.
Additionally Goredrenched increases the damage of Gore by 15%.
Increases the damage of Gore, Infernal Strike, and Sever by 10%.
Periodic damage and healing done has a 10% chance to grant a stack of Demonfire.
Reduces the cooldown of Unleash Pestilence by 15 sec.
Critical strikes with Gore and Infernal Strike now generate 1 additional Demonfire.
Increases your critical strike chance by 3% plus an additional 15% against Demons.
Damage dealt by Meatsaw now increases the damage dealt by subsequent Meatsaws by 10% and reduces its global cooldown by 5% for 10 sec, stacking 5 times.
Increases your Physical damage dealt by 4%.
While Unleash Pestilence is active it now protects your movement speed from being reduced below 90% of normal speed.
Hellfire
27 abilities · 40 passives and talents
What to wear · Hellfire build
Specialisation passives what makes Hellfire different
Teaches you Summon: Greater Imp and increases your expertise by 10.
Increases your attack power by 100% of your Intellect and your spell damage by 50% of your Strength.
Increases your critical strike rating by 20% of your Intellect and your spell hit chance by 6%.
Your direct damage dealt with abilities now has a 10% chance to generate an additional stack of Demonfire and Demon's Blood.
In addition, your spell hit rating is increased by 3% of your Strength.
Using a Pestilence now applies a Lesser Pestilence to your pet.
You can only apply a Lesser Pestilence to your pet every 10 sec.
Abilities by level learned automatically as you level
Generates 2 Demonfire
Strike an enemy for 55% Weapon Damage plus 264 as Fire damage.
Burn up to 6 enemies in front of you for 176 + spell power × 0.45 + attack power × .15 Fire damage.
Deals increased damage per Demonfire consumed.
Consumes Demonfire stacks
You transform into a Xorothian Demon for 20 sec, increasing magic damage dealt by 20% and causing you to emanate hellish flames every 1 sec, dealing 404 to 493 Fire Damage to nearby enemies.
Lasts an additional 3 sec for each Demonfire stack consumed.
Swing a chain at an enemy dealing 283 + attack power × 0.45 + spell power × 0.25 Physical damage and silencing them for 2 sec, generating a large amount of threat.
If you successfully interrupt an enemy, this will refund 20% of the cooldown.
Emanate a pestilence reducing the movement speed by 25% and attack speed of nearby enemies by 10%.
Burn an enemy with a fiery strike, dealing 205 + attack power × 0.1 + spell power × 0.18) Shadowflame Damage, plus an additional (12 × 1000 / 3) × (205 + attack power × 0.14 + spell power × 0.143) over 12 sec.
Deals 20% increased damage per Demonfire consumed.
Create a Blacksmithing Forge and an Anvil at your location for 2 min.
Generates 2 Demonfire
Sear an enemy, dealing 702 + spell power × 0.336188 + attack power × 0.33 Fire damage.
Embrace your inner demon, instantly generating 6 stacks of Demonfire and 50 Rage.
Deals 44 to 49 Shadow Damage to an enemy.
Mark an ally with the power of Blaumeux, increasing their spell power by 49 and Shadow Resist by 60 for 30 min.
Incinerate an enemy with hellish flames, reducing their Armor by 4% per Demonfire consumed for 24 sec.
Summons a friendly party or raid member to your location from anywhere in the world.
Mark nearby party and raid members with the power of Blaumeux, increasing their spell power by 62.
Other abilities and procs (13)
Increases the damage of Seeking Flame by 5% and its critical strike chance by 3%.
Curse an enemy for 15 sec, increasing Fire Damage taken and their chance to be critically struck by FIre Damage by 3%.
Damage dealt by Seeking Flame now slows an enemy's movement speed by 30% for 8 sec.
Transforms your Greater Imp into a Doomguard for 20 sec.
While transformed, your Doomguard deals 50% more damage, and its auto attacks ignite the target, dealing 10% of the damage dealt as Fire damage over 6 sec, stacking 6 times.
Increases the effectiveness of the bonuses provided by Demonfire for Flames of Xoroth and Skulltaker by 15%.
Strike an enemy for Weapon Damage plus 75 as Flamestrike Damage, and apply a shield for 15 sec absorbing up to 97 + your level × 2 + spell power × 0.65 damage.
Increases the effectiveness of Firemaw by 15% and damage dealt by Firemaw now reduces the cooldown of Burning Scripture by 2 sec.
Emanate the Pestilence of Apocalypse, causing nearby enemies to take 10% increased Fire damage from you.
Increases your maximum Demonfire stacks by 2.
Recall your Hellfire Imp from the Twisting Nether, bringing it back to life.
Increases the critical damage of Seeking Flame by 15%.
Summon a Greater Imp to aid you in combat.
Greater Imp has various combat abilities that provide excellent single target damage and control.
Damage dealt by Flames of Xoroth, when used with at least 3 Demonfire stacks, now purges 1 magic effect and steals 1 magic effect from enemies.
Passives and talents (35)
Increases the duration of Burning Scripture by 5 sec.
Casting Suffuse now increases your healing received by 25% for the first 6 sec of it's duration.
Grants Seeking Flame a 30% chance to generate 1 additional Demonfire when it deals damage.
Chance to trigger is increased by 5% for each Demonfire you have active.
Increases your maximum Demonfire stacks by 2, and increases the bonus your Demonfire consuming abilities gain for each stack by 20%.
Increases your critical damage dealt with Physical attacks by 10% and increases the range of Flesh Hook, Chains of Malice, and Chainwhip by 5 yds.
Dealing damage to an enemy above 75% health now increases your critical strike chance by 10% for 3 sec.
Obliterates an enemy with hellfire, dealing 266 to 313 Shadowflame Damage, scaling with Intellect.
Ignores Immunities and Resistances.
Your Calamity spell is now Instant.
When you spend at least 4 Demonfire stacks you now refresh the duration of your Unleash Apocalypse on the target.
Increases your Intellect by 5% and reduces the Rage cost of Infernal Strike by 5.
Increases the damage of Infernal Strike and Flames of Xoroth by 20%.
Increases your maximum Demonfire stacks by 3.
Increases the all damage dealt by party and raid members by 3%.
Does not stack with similar effects.
Critical strikes with Skulltaker now increases the haste of your Greater Imp by 15% for 8 sec.
Generating a stack of Demon's Blood now has a 15% chance to trigger a fiery explosion on up to 5 nearby enemies, dealing 6 + your level Fire damage.
Direct critical strikes now increase the duration of Hellrider on you by 2 sec.
Duration cannot exceed maximum duration.
Seeking Flame now spreads Hellmaw and Melt from the target to up to 3 enemies within 6 yds.
Increases your melee haste by 3% and reduces the duration of root effects against you by 15%.
Casting Skulltaker with 6 Demonfire stacks now causes your next Hellmaw within 15 sec to tick 25% faster and cost 50% less Rage.
Increases your critical damage against Burning targets by 20%.
All Fire damage dealt is increased by 10% to enemies above 80% health.
Increases the attack power and spell power scaling of Seeking Flame by 25%.
Your Fire Critical Strikes now cause you to Enrage for 3 sec, increasing your Melee Attack Speed by 15% for 3 sec.
Increases your maximum Rage by 10 and reduces the duration of disarm effects against you by 15%.
Casting Flames of Xoroth with 6 Demonfire now calls down a Rain of Chaos.
Increases the damage of Sever by 30% against Burning targets and it now increases the targets chance to be critically struck by 3% for 12 sec.
Increases the duration of Hellmaw by 3 sec.
Dealing direct Fire Damage now ignites targets, Burning them for an additional 14 Fire Damage over 4 sec.
Your Chainwhip now deals 321 × the listed amount of + attack power × .3 additional Physical damage, increased by 100% on Humanoids.
Increases the critical strike chance of abilities that spend Demonfire by 5%.
Unleash a blast of hellfire upon nearby enemies whenever you expend your Demonfire stacks, dealing 125 + your level + spell power × 0.2 Fire Damage.
This node has no effect. It will be removed with the next patch. Do not take rank 2. Remain calm.
Increases your chance to parry by 5%.
Increases your Fire Damage dealt by 1%.
Increases your Strength by 5%.
Defiance
29 abilities · 38 passives and talents
What to wear · Defiance build
Specialisation passives what makes Defiance different
Successful blocks now have a 30% chance to summon 1 Hellfire Imp to aid you in battle for 12 sec. Can only occur once every 3 sec.
In addition, increases your total health by 1% for each stack of Demon's Blood.
Increases your block rating by 10% of your Strength and increases your dodge chance by 5%.
Each Hellfire Imp now reduces your damage taken by 1% and increases your Strength by 3%.
Increases your Strength by 50% of your block rating and increases your hit rating by 8% of your Strength.
Blocking an attack now increases your chance to parry by 10% until you parry an attack.
Your successful blocks now have a 30% chance to critically block for twice the normal amount.
Chance to trigger is increased by 3% for each Hellfire Imp you have active.
Abilities by level learned automatically as you level
The next time you take damage, unleash a blast of Hellfire upon enemies within 0 yards of the attacker, dealing 1 to 3 Fire damage.
Oath of Defiance: Gains 2 additional charges, and reduces all damage you take by 5% for 5 sec.
This ability scales with your Strength and Spell Power.
Let out a terrifying howl, unleashing your active Pestilence on nearby enemies to trigger a powerful effect.
Hook an enemy, pulling them to you, dealing 111 + attack power × 0.37125 Physical damage and generating 10 Rage.
Generates 2 Demonfire
Gore the target with your spiked shield, causing 171 + attack power × .35 High Threat Fire Damage, scaling with your block value.
Your inner demon radiates from within, increasing your threat generated by 180%, plus an additional 50% with Fire spells and abilities.
Taunts an enemy target to attack you.
Consume all of your Demon's Blood stacks to create a demonic shield that absorbs 500 + your level damage, increased by 20% per Demon's Blood stack, for 30 sec.
Curse an enemy for 10 sec, causing 62 Shadow Damage every 2 for 10 sec.
If you use Demonflare within 6 sec, you curse your target with Ritual Fire for 6 sec.
Casting Curse of Hel'nurath on a target afflicted with Ritual Fire will apply Black Shield to you.
Sacrifice your Hellfire Imps within 15 yds, healing you 15% of your maximum health, plus an additional amount equal to 25% of each of your Hellfire Imp's maximum health.
Hellfire Imps sacrificed in this way leave behind corpses.
Increases your melee haste, movement speed, and mounted movement speed by 10% for 10 sec.
Duration and effectiveness increased by 20% per Demonfire consumed.
Usable while mounted.
Bellow fire on all enemies in a 6 yd cone in front of and behind you, dealing 552 × the listed amount of + attack power × 0.27625 + spell power × .4 Fire damage and reducing the cooldown of Chains of Xoroth by 4 sec per enemy hit.
Cooldown is reduced by 3 sec for each Demonfire consumed.
Explode with hellish fire, dealing 51 + strength × 0.25 + spell power × .5 + attack power × .1 Fire damage to nearby enemies, beckoning Hellfire Imps to aid you in battle for 12 sec, and generating 30 Rage.
Deals increased damage and increases the amount of imps summoned by 1 for each Demonfire consumed.
Imprison a Demon for 30 sec (6 sec vs players), banishing them, preventing all action, and making them invulnerable to all spells and attacks.
Can only affect 1 enemy at a time.
Mark an ally with the guile of Rivendare increasing their Stamina by 54 and Frost Resistance by 60 for 30 min.
Bind an enemy Demon up to level 42 + your level, forcing it to do your bidding for 5 min (8 sec vs players).
While active, 20% of all damage it takes is redirected to you.
Empower an ally with the mark of Zeliek, reducing their resource costs by 5% and increasing their Arcane Resistance by 60. Lasts 30 min.
Empowers nearby party and raid members with the mark of Zeliek, reducing their resource costs by 5% and increasing their Arcane Resistance by 60. Lasts 30 min.
Create a hellstorm, dealing 120 + spell power × 0.25 + attack power × 0.08 Fire damage to up to 8 nearby enemies.
Embers then flare every 1 sec for 2 sec, dealing 59 + spell power × 0.05 + attack power × 0.05 Fire damage.
Duration is increased by 100% for each stack of Demonfire consumed.
Mark nearby party and raid members with the guile of Rivendare increasing their Stamina by 54 and Frost Resistance by 60 for 30 min.
Other abilities and procs (10)
Call down a Hellfire Abyssal from the sky to crash down upon the targeted 8 yd area, dealing 1500 + spell power × 1 + attack power × 1 Fire damage.
The abyssal remains to aid you in battle for 15 sec and emits an aura that reduces the damage taken by party and raid members within 40 yds by 5%.
Costs 15 less Rage for each active Hellfire Imp.
Generates 2 Demonfire
Beckon 1 Hellfire Imp to aid you in battle for 12 sec and generate 20 Rage.
Threat generated by Hellfire Imps is transferred to you.
Hooks the nearest Demonfire Orb, bringing it to your position.
Create demonic chains at target location that slow enemies inside by 80% for 5 sec. At the end of the duration, it pulls all affected enemies to it.
Increases the damage of your Unleashed Pestilences by 20%.
Consumes 1 Demonfire
You open a Hellgate for 20 seconds. While within 8 yd of it you take 5% reduced damage and may generate a stack of Demonfire when you take damage.
@All threat generated by the Hellgate is redirected to you.@
Reduces damage taken by 10%. Lasts 0.05 sec for each stack consumed.
While the shield holds, enemies who strike you will take Fire damage, scaling with each Demonfire stack consumed.
Emanate an aura to all party and raid members within 25 yds for 15 sec, increasing their damage dealt by 10%.
Fire damage dealt by Hellfire Imps is increased by 150% and total health increased by 50% while this effect is active on them.
Embrace your mortal body, restoring 200 × the listed amount of + stamina × 0.1 + attack power × 0.05 health every 3 sec, scaling with Stamina and defense rating.
Lasts 3 sec for each Demonfire consumed.
Create a demonic sigil that protects party members within 20 yds of you, causing them to deflect the next harmful spell cast against them within 3 sec.
Passives and talents (32)
Embrace your inner demon, increasing healing received by 1%, stacking up to 10 times.
Reduces the Rage cost of Infernal Strike, Meatsaw, and Melt by 10.
Reduces your Fire damage taken by 10%.
Reduces the Rage cost of Shieldgore by 5 and increases its damage by 25%.
Increases your Fire damage dealt by 3% and dealing Fire damage increases the enemy spell damage taken by 10% for 15 sec.
Increases the chance of gaining a stack of Demon's Blood by 25%.
Reduces the cooldown of Chainwhip by 15 sec and Flesh Hook by 10 sec.
Damage dealt by Shieldgore and Meatsaw will now apply Torn Flesh, causing the target to bleed for (15 × 1000 / 3) × (20 + attack power × 0.075) over 15 sec.
Increases block rating by 15% of Strength, and block value by 15%.
You cause a pulse of hellfire to erupt from your Hellgate, causing Fire Damage to enemies around it. Can only be used while you have an active Hellgate.
Generates a large amount of threat.
Reduces your damage taken by 2% and increases your Stamina by 3%.
Grants you a 30% chance to generate a stack of Demonfire when attacked.
Grant your summons demonic grit, increasing their total health by 15% and reducing their damage taken by by 10%.
Melee critical strikes now reduce the cooldown of Burning Blade by 1 sec.
Forgefiend's Bulwark now also increases your critical strike chance by 10%.
Each time a Hellfire Imp dies, you reduce the cooldown of Sacrificial Circle by 2 sec and Implosion by 1 sec.
Successful blocks, parries and dodges now have a 30% chance to Enrage you, increasing your damage dealt by 10% for 10 sec.
Consumes Demon's Blood
Create a magical barrier upon yourself for 10 sec, absorbing a large amount of damage, increased for each stack consumed.
Casting Meatsaw now has a 40% chance to refund 10 Rage.
Successful blocks now have a 0% chance to summon 1 Hellfire Imp to aid you in battle for 12 sec.
Can only occur once every 3 sec.
Your Hellfire Imps now have a 20% chance on hit to launch a firebolt dealing 58 × your level + strength × .4 Fire damage and reducing enemy attack power by -(15 + your level) for 10 sec.
Reduces damage taken by 4% and increases Stamina by 10%.
Your Demon's Blood can now stack 5 additional times and each stack now increases the absorption amount of Black Shield by 1%.
Transforms your Call: Hellfire Imp into Impcaller.
Increases block value by 20% for 18 sec.
This node has no effect. It will be removed with the next patch. Do not take rank 2. Remain calm.
Increases threat generated by 600%, causes you to generate 5 Rage when taking damage, and your block rating is increased by 15% of Strength. Reduces damage dealt by 0%.
When you block an attack you now have a 5% chance to unleash your active Pestilence at half of its effectiveness.
Can only occur once every 5 sec.
Increases the duration of your Hellfire Imps by 10 sec and reduces the cooldown of Call Hellfire Imp by 3 sec.
Your Skulltaker and Melt used with 6 Demonfire now refund 2 Demonfire.
Skulltaker used with 6 Demonfire now deals an additional 30% Fire damage.
Increases the duration of Suffuse by 2 sec for each Demonfire consumed.
Increases the damage dealt by Skulltaker, Flames of Xoroth, and Meatsaw by 30%.
Playable races
Alliance
Horde
Proficiencies
What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.
Tips
- Your main stat is Strength: prefer gear with it. Wear Plate armor when you can.
- Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
- Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.
