Overview
Fel-infused Energy melee (client name: Felsworn) with glaives, metamorphosis and demonic mobility. Choose one of three specialisations, Slayer, Infernal, Tyrant, each with its own set of abilities.
Specialisations and abilities
Slayer
32 abilities · 51 passives and talents
What to wear · Slayer build
Specialisation passives what makes Slayer different
Spin around with your off-hand weapon, dealing off-hand Weapon Damage plus 1 to up to 5 nearby enemies.
Reduces the cost of Azzinoth's Assault by 10.
Your Inner Demon now grants 10% increased dodge chance and critical damage dealt while active.
Increases your dodge and critical strike rating by 15% of your Agility and your hit rating by 6% of your Agility.
While Inner Demon is active, direct melee ability critical strikes now refund 2 Energy.
Twin Slice and Sargeron Smite now additionally scale with your Agility.
In addition, your critical auto attacks now deal 75% additional damage as Chaos damage.
Abilities by level learned automatically as you level
Generates 1 Felfury
Strike with both weapons dealing Weapon Damage plus 265.
3 Charges, 10 sec recharge
Engulf yourself in fel energy and dash forward in the direction you're running.
Usable while rooted and removes root effects from you.
Emanate an aura that increases the critical strike chance of nearby allies by 3% and their damage against Demons by 5%. Does not stack with similar effects.
Only 1 Pact can be active per player at a time.
Consumes 2 Felfury
Strike an enemy for Weapon Damage plus 158 + attack power × .145 with both weapons, additionally scaling with your attack power.
Generates 1 Felfury
Unleash cruel magic on an enemy, allowing you to ignore 15% of their Armor and to see them while stealthed or invisible for 1 min.
Can only have 1 Bane active on a target at a time.
Knowledge of demonkind allows you to track your kin, showing the location of all nearby Demons on the minimap.
While active, your attacks against Demons have a 10% chance to deliver a Betrayer's Blow, dealing 25 + attack power × .25 + spell power × .5 Physical Damage and stunning the target for 2 sec.
Cripple an enemy, slowing their movement speed by 50% for 6 sec.
Consumes 1 Felfury
Blasts all enemies within 12yd of the target for attack power × 0.1 + your level × 1.44 + 12 Shadowflame Damage, scaling with attack power.
Using Twin Slice or Fel Fireball on enemies recently affected by this causes bonus Shadowflame Damage and grants 0 Rage.
Shares a cooldown with other Demon Hunter Smites.
Increases your hit and critical strike chance by 5%.
Wreathe yourself in fire for up to 1 min, dealing 182 + spell power × .3 + attack power × .23 Fire Damage to nearby enemies every 3 sec.
Generates 2 Felfury
Unleash a devastating attack, dealing 260% Weapon Damage to your target with both weapons.
This ability is guaranteed to critically strike against enemies above 75% health.
Generates 1 Felfury
Unleash shadow magic on an enemy, increasing your critical strike chance against them by 50%, but increasing their damage dealt by 25%. Lasts for 3 critical strikes or 15 sec.
Can only have 1 Bane active on a target at a time.
Empowers an ally with demonic energy, increasing their attack power by 759 to 833. Lasts 30 min.
Emanate an aura that increases the mounted movement speed of nearby allies by 20%.
Only 1 Pact can be active per player at a time.
Fel energies blur your outline, temporarily reducing all your threat and reducing your damage taken from area of effect spells by 20% for 6 sec.
Gorge on fel energy, becoming immune to all physical attacks and spells for 8 sec, but during that time you cannot attack, move or cast spells.
At the end of the duration, your next Chaos Rush within 5 sec now dashes an additional 20 yds.
Interrupt a spell from being cast, preventing the target from casting spells of that school for 3 sec and draining mana from the target based on your Spirit.
Usable while moving.
Generates 1 Felfury
Charge an enemy, dealing 280 + attack power × 0.285 Physical damage.
Spin your glaives for 5 sec, increasing movement speed by 30% and dealing 200% Weapon Damage every 1 sec with both weapons to all nearby enemies.
You are immune to movement impairing and loss of control effects.
Generates 6 Felfury
Soak in the blood of Mannoroth, increasing your Energy regeneration by 100% for 20 sec.
2 Charges, 1.5 min recharge
Move quickly from enemy to enemy, attacking them every 0.5 sec with both weapons until 6 assaults are made, generating 1 Felfury with each strike. While active you are immune to crowd control effects.
Can hit the same target multiple times. Cannot hit invisible or stealthed targets.
Requires a nearby enemy to cast.
Empowers party and raid members with demonic energy, increasing their Agility by 77. Lasts 30 min.
Obliterate an enemy with both weapons, dealing Weapon Damage plus 586 + attack power × 0.35 Shadowflame Damage, absorbing 300 + agility × 0.45 healing received by the target stacking 2 times.
Only usable on enemies below 35% health.
(Combo) After using Doomscar: Your next Oblivion is usable regardless of target's health.
(Combo) After using Annihilan Strike: Your next Oblivion triggers no cooldown.
Other abilities and procs (9)
Teaches a new Combo.
(Combo) After using Cripple: Your Felhoof Charge gains 20 additional range.
Spin in a fury of chaos for 3 sec, dealing 200% Weapon Damage every 1 sec with both weapons to up to 0 nearby enemies.
You can move but cannot perform any other abilities, but are immune to roots and slows and loss of control effects. You cannot be stopped unless disarmed or killed.
Fel Empowerment transforms this spell into Fury Unleashed.
Increases your Energy regeneration by 15%.
When you successfully interrupt an enemy with Felbreak, your damage dealt is increased by 10% for 6 sec.
Reduces the cooldown of your Whispers of the Pit by 30 sec.
Reduces the Physical Damage the enemies deal by 10% for 5 sec.
Increases the damage of Azzinoth's Assault by 15%.
Your Hateforged Barrier now also scales with your maximum health.
Infernal Resolve now summons a Spectral Glaive which orbits you for 8 sec, dealing dealing 50% Weapon Damage to 5 nearby enemies every 2.5 sec.
Passives and talents (45)
Reduces damage from falling.
While at full health, your chance to resist the next Curse or Magic effect on you is increased by 100%. Can only occur once every 10 sec.
Reduces the duration of movement impairing effects on you by 20%.
Reduces the cooldown of Mana Burn and Illidan's Guile by 20%.
Reduces your chance to be hit by spells by 2% and increases the absorption value of Hateforged Barrier by 10%.
Increases the amount of beneficial magic effects stolen by your Consume Magic by 1.
Casting Hateforged Barrier now also creates a damage absorption shield on all nearby allies within 15 yds, absorbing stamina × 1 + 200 + your level + spell power × .2 + attack power × .08 damage for 5 sec.
Absorption shield scales with Stamina.
Azzinoth's Assault now has a 30% chance to hit an additional time with your main-hand Weapon.
Your Azzinoth's Assault now has a 30% chance to not consume Felfury.
Increases your Armor penetration by 10% and your expertise by 4.
While channeling Carve, your chance to dodge is now increased by 1% based on how long you channel, up to a maximum of 10%.
Dodging attacks causes 40% off-hand Weapon Damage to attackers and enrages your party and raid members within 20 yds, increasing their critical strike chance by 2% for 10 sec.
PLACEHOLDER
(Combo) After using Twin Slice: Felrend or Doomscar now reduces your damage taken by 10% for 10 sec.
Inner Demon now also reduces your damage taken by 5%.
Increases the critical strike chance of Azzinoth's Assault and Sargeron Smite by 5%.
While above 75% health, your damage taken is reduced by 5% and damage dealt is increased by 5%.
Critical strikes with Sargeron Smite now cause the target to bleed for an additional 50% of the damage dealt over 5 sec.
Increases the damage of your Felstrikes by 10%.
Direct Fire and Shadow spell damage dealt now applies Expose to enemies.
Increases the critical strike chance of Fel Fireball by 10% and it's damage dealt now reduces the enemy's chance to hit by 3% for 6 sec.
Reduces the cooldown of Immolation Aura by 10 sec.
Increases the damage of your Azzinoth's Assault by 10%.
Emanate a powerful aura, granting 10% increased melee and ranged haste to party and raid members within 100 yds. Does not stack with similar effects.
In addition, while Inner Demon is active, you now heal for 15% of all melee damage dealt.
Generating Felfury now leeches attack power × 0.1 health from 3 nearby enemies within 6 yds, scaling with your attack power.
Damage dealt by Azzinoth's Assault now also triggers a Felstrike on the target.
Increases the effectiveness of your Skull of Gul'dan by 50%, but its cooldown is increased by 30 sec.
Increases the effectiveness of all damage absorption effects used on you by 20%.
Reduces the cooldown of your Hateforged Barrier by 10 sec.
Melee ability damage now has a 15% chance to reset the cooldown of Annihilan Strike and cause your next Annihilan Strike within 15 sec to cost 50% reduced Energy.
Triggering Dancing Blades now increases the damage of next Sargeron Smite by 8% for 20 sec, stacking 5 times.
Reduces the cost of your Felrend and Fel Fireball by 3 and increases their damage dealt by 10%.
Teaches Legionfel Pact and Vengeful Pact.
Casting Chaos Rush now increases your Physical damage by 25% for 10 sec.
Casting Felhoof Charge increases your critical strike chance by 15% for 15 sec.
Your Annihilation now affects 1 additional attack and your Physical damage dealt is now increased by 3%.
Casting Chaos Rush now reduces the cooldown of Felhoof Charge by 2 sec.
Increases the damage of Azzinoth's Assault, Annihilan Strike, and Twin Slice by 15% against slowed enemies.
Damage dealt by Felrend now spreads your Doomscar debuff to nearby enemies.
Glaive Rush increases your damage dealt by 5% for 12 sec, stacking 3 times but it's range is reduced.
Increases the damage of Spectral Glaives by 20% and their critical strike chance by 5%.
Increases your Agility by 8% and dodge chance by 3%.
Critically striking with Twin Slice or Annihilan Strike now generates an additional 1 Felfury.
Increases the damage and threat generated from Carve by 15%.
Your Voidblaze now increases your haste by an additional 5%.
Increases the damage of Oblivion by 0%.
Increases your critical damage by 50% against enemies above 75% health.
Infernal
23 abilities · 30 passives and talents
What to wear · Infernal build
Specialisation passives what makes Infernal different
While Inner Demon is active, your Fel Fireball will now unleash a Felstrike on your target.
Increases your spell damage by 15% of your Intellect and Spirit.
In addition, Inner Demon now increases your spell damage and critical strike rating by an additional 20% of your Spirit.
Increases the critical damage of Bane of Chaos by 15%.
Increases your critical damage dealt by 100%.
Landing 3 direct critical strikes now grants Sculptor of Doom.
Abilities by level learned automatically as you level
Consumes 2 Felfury
Blast an enemy for 419 + spell power × .6 + attack power × .19 Shadowflame Damage and generate 20 Energy.
Generates 1 Felfury
Unleash a powerful fel fireball at an enemy, dealing 671 + spell power × 0.62 Fire damage.
Usable while moving.
Emanate an aura that increases nearby allies' Shadow Resistance by 65 and causes them to deal 51 Shadow damage to enemies that attack them.
Generates 1 Felfury
Unleash fire on an enemy, increasing their Fire damage taken and their chance to be critically struck with Fire spells from you by 20% for 18 sec.
Can only have 1 Bane active on a target at a time.
Cripple an enemy, slowing their movement speed and casting speed by 40%, decaying over 12 sec.
Launch chaotic magic at an enemy over 2.5 sec, dealing 1 + your level + spell power × .35 Chaos Damage every 0.5 sec.
Your Energy regeneration is increased by 100% for the duration.
Usable while moving.
Inner Demon: Grants you Sculptor of Doom.
Generates 1 Felfury
Unleash fel magic on an enemy, dealing 2282 Chaos damage over 21 sec.
Inner Demon: The enemy takes an additional 551 × the listed amount of + spell power × 0.48 Chaos Damage every 6 sec.
Can only have 1 Bane active on a target at a time.
Periodic damage dealt by this effect can critically strike.
Consumes 2 Felfury
Blast an enemy and all enemies near them with fel magic, dealing 1231 + spell power × 0.4 Shadowflame Damage.
Inner Demon: Striking at least 5 enemies with this spell causes it to deal an additional 8 + your level + spell power × .1 Shadowflame Damage over 6 sec, stacking 3 times.
Steal 1 beneficial magic effect from an enemy.
If you successfully steal an effect, you deal 8 + spell power × 0.343 + attack power × 0.22 Shadow Damage to the enemy.
Feed on an enemy's mana, burning 282 of their mana and restoring health to you equal to the mana burned every 2 sec for 5 sec.
Usable while moving.
Summon a demonic eye and bind your vision to it and then slip into the nether.
You and the eye remain stealthed while active. The eye moves quickly, but is very fragile.
Drop an infernal from the sky with grotesque magic, dealing 102 + spell power × 1.05 Fire damage to enemies in the radius, horrifying them for 3 sec, and spawning an Infernal to fight by your side for 15 sec.
Inner Demon: Lasts 1 additional sec.
Generates 1 Felfury
Unleash chaotic magic on an enemy that causes each spell or ability they cast to add 1 stack to this effect for 30 sec.
At the end of the duration, deal damage to them based on how many stacks were accrued.
Can only have 1 Bane active on a target at a time.
Deals 246 + spell power × .45 Shadowflame Damage to an enemy.
Scales with modifiers to Fel Fireball.
For 10 sec, your Fel Fireball is free of cost, instant cast, and strikes up to 4 targets.
For the duration, your falling speed is slowed and damage dealt by your Fel Fireball increases your damage dealt by 4% for 15 sec, stacking 4 times.
Channel a beam of fel magic upon an enemy, slowing your target's movement speed by 60% for 5.5 sec and dealing 695 + spell power × 0.85 Shadowflame Damage at the end of the duration.
For the duration, you may instant cast Fel Fireball and Ruin while channeling and they refund their cost.
Other abilities and procs (7)
Increases the damage of your Ragefire by 15%.
Increases your maximum Felfury by 2 and reduces the pushback you suffer from taking damage by 80%.
Fel Fireball now has a 10% chance to trigger a elstrike.
Some of your offensive abilities can trigger a Felstrike on an enemy target.
Consumes 2 Felfury
Bring doom upon an enemy, dealing 2989 + spell power × 1 Shadowflame Damage to an enemy, piercing all absorption effects.
Inner Demon: Deals an additional 30% of the damage dealt over 3 sec.
Launch yourself into the air where you will linger for 10 sec.
While Soar is active, Fel Fireball is instant but deals 40% less damage.
If you reach 6 Felfury, you will consume it to enter Demon Form for 0 sec.
Passives and talents (25)
Increases your chance to dodge by 5%.
Every 3rd Twin Slice or Fel Fireball within 15 sec now generates 1 additional Felfury.
Increases your maximum Energy by 30.
Using Chaos Rush increases the next instance of direct spell or ability damage within 5 sec by 25%.
Increases the critical strike chance of your Felfury spenders by 1% for every 10 points of Energy you have at the time of casting.
Damage dealt by Felstrikes now extends the duration of Cripple on the target by 1 sec and grants you 1% increased spell critical damage for 6 sec, stacking 10 times.
Increases the tick rate of Immolation Aura by 25%.
While under the effects of Trickery, you now take 25% reduced Magic Damage.
Increases your critical strike chance by 2% and an additional 3% against Demons.
Each time Bane of Chaos deals damage its damage is increased on the target by 1% for 6 sec, stacking 20 times.
Critically striking with Fel Fireball now increases the critical strike chance of your next Fel Fireball within 10 sec by 20%.
Can occur only once every 5 seconds.
Allows Felglare to stack 2 additional times.
Damage dealt by Azzinoth's Assault now reduces the enemy's armor by 4% for 10 sec, stacking 5 times.
Increases the critical strike chance of Fel Fireball and Ruin by 20% on enemies above 75% health.
Increases critical strike chance of all party and raid members within 100 by 3%. Does not stack with similar effects.
In addition, increases your critical strike chance by 3%.
Allows Felglare to affect 4 additional enemies.
Periodic damage dealt now has a 15% chance to grant you Felforged for 8 sec.
Direct critical strikes with Felfury spenders now extend the duration of Inner Demon by 1 sec and cause enemies struck to have a 3% increased chance to be hit by spells for 12 sec.
Increases the chance that Fel Fireball triggers a Felstrike by 6%.
Ruin now has a 25% chance not to consume Felfury.
Direct damage dealt now has a 5% chance to reset the cooldown of Infernal.
Direct critical strikes now have a 60% chance to trigger a Felstrike and generate a Fragment of Malice.
Felshield now removes Interrupt and Silence effects, making you Immune to them for 6 sec.
Increases your spell critical strike rating by 20% of your Spirit.
Increases your Magic damage dealt by 3% and your spell hit chance by 2%.
Tyrant
25 abilities · 16 passives and talents
What to wear · Tyrant build
Specialisation passives what makes Tyrant different
Allows you to wield a Two-Handed Axe, Mace, Polearm or Sword in each hand and grants you additional Armor and magic resistance based on your attack power.
Increases your attack power by 30% of your Stamina and your hit rating by 6% of your Agility.
Damage dealt by Fel Fireball, Sargeron Smite, and Twin Slice now additionally scales with your Agility.
Increases your Stamina by 20%, your Agility by 10%, and size by 10%.
Abilities by level learned automatically as you level
Emanate an aura that increases nearby allies' Fire resistance by your level and their chance to resist curses and magic effects by 15%.
Consumes Felfury
Undergo a metamorphosis and unleash your inner demon, increasing your damage dealt by 10%, and enabling Inner Demon effects.
Lasts for 5 sec for each Felfury consumed.
THIS NO LONGER EXISTS!
Increase the friendly target's armor by 340 and all primary stats by 14 for 30 min.
Does not stack with other similar effects.
Manifest a barrier of pure hatred, absorbing 752 + stamina × 1 damage, scaling with your Stamina, for 30 sec.
While the barrier holds, you take 10% reduced Physical Damage.
Burn an enemy's mana equal to 200% of your Stamina.
Deals damage equal to the mana drained.
Consumes 2 Felfury
Charge up a powerful attack over 2.5 sec.
Upon ending the channel, slash in front of you, dealing increased Weapon Damage with both weapons based on how long you channel, dealing less damage with each target struck.
Inner Demon: Reduces affected enemies melee and ranged haste by 20% for 8 sec.
Can dodge and parry while channeling and you can channel while moving.
Generates 1 Felfury
Strengthen your will, reducing Physical damage taken by 30% for 10 sec.
Embolden yourself with fel magic, increasing your threat generated by 210% and reducing your damage dealt against monsters by 10%.
Stagger 25% of Physical damage taken from monsters, distributing it over 5 seconds.
Taunts an enemy target to attack you for 3 sec.
Inner Demon: Blast the enemy for attack power × .5 Shadowflame Damage.
Consumes 2 Felfury
Sunder the ground progressively infront of you, causing 3 explosions one after another that deal 245 + your level + stamina × 1 + attack power × 0.25 Chaos Damage, plus 380 over 12 sec.
Inner Demon: Affected enemies have their attack power reduced by (23 + your level) × -1 for 20 sec.
Consume the essence of the skull of Gul'dan, increasing your maximum health and Energy by 25% for 10 sec.
Unleash fel energy upon enemies at target location, fearing them and slowing their movement speed by 80% for 8 sec.
Damage caused may interrupt the effect.
Generates 1 Felfury
Erupt in a whirlwind of felfury, striking all enemies within 6 yds with both weapons, dealing Weapon Damage plus 50.
Enslave the target hostile elemental for up to 40 sec (8 sec vs players), forcing it to fight for you. Only one target can be enslaved at a time.
Tap into deprave fel energies, exchanging Energy for health. Every 2 points of Energy restore 1% of your maximum health.
Instantly reveals all stealthed and invisible enemies in a 30 yd radius around you.
Curse an enemy, causing the next spell they cast within 4 sec to be reflected onto them.
Enrages you, instantly generating 6 Felfury and causing your melee damage to leech health to you equal to 50% of the damage dealt as Chaos damage for 15 sec.
Set your fiery gaze upon an enemy and all enemies nearby, intimidating them and causing them to combust, dealing 220 + attack power × 0.35 Shadowflame Damage to them.
Damaging an enemy in this way heals you for 146 + attack power × .5 and generates 1 Felfury.
Only usable on enemies below 35% health.
Enrage up to 8 allies within 20 yds, reducing their damage taken by 15% and increasing their haste by 10% for 10 sec.
Taunt nearby enemies for 4 sec and ignore 50% of all damage taken for 30 sec, up to 100% of your maximum health.
When this ends, you unleash a Felfire Blast that leeches health from nearby enemies based on how many times you took damage with the effect active.
Increase all party and raid members armor by 285 and all primary stats by 12 for 30 min.
Other abilities and procs (2)
Demon Form now boosts Armor and Magic Resistance based on Dodge Rating.
It also increases healing received by 0%, and threat generation by 0%.
Emanate an aura that causes nearby allies to heal themselves equal to 2% of all direct damage and healing done by them. This effect is increased to 10% for you.
Only 1 Pact can be active per player at a time.
Passives and talents (12)
Increases the range of Chaos Rush by 3 yds.
Reduces Magic Damage taken by 3%.
While Demonic Will or Hateforged Barrier are active, all damage taken or avoided now has a 20% chance to generate 1 Felfury.
Increases the duration and reduces the Energy cost of Banes by 20%.
Grant 10% increased melee and ranged haste to party and raid members within 100 yds. Does not stack with similar effects.
In addition, your Stamina and attack power is increased by 4%.
While Inner Demon is active, your melee haste is now increased by 15% and you now heal equal to 50% of all damage dealt by critical strikes with auto attacks.
In addition, critical strikes with Carve deal 5% increased damage, increasing up to 60% with each strike based on how long you channel.
Dodging an attack now generates 3 Energy.
Increases your maximum health by 10% and increases your off-hand weapon damage by 30%.
Reduces the cooldown of Burning Hatred by 60 sec.
Reduces the cooldown of Infernal Whipcrack by 30 sec and it now affects all allies and its radius is increased by 15 yds.
While in Demon Form, your Felhoof Charge has a 9 sec reduced Cooldown. In addition, it now Roots the target for 2 sec at all times.
Dodging or parrying an attack now gives you a 10% chance to make your next 10 instances of damage with Twin Slice deal 30% increased damage and generate 1 Felfury.
Playable races
Alliance
Horde
Proficiencies
What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.
Unlock more with talents
- Take Burning Commander to use Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords
Tips
- Your main stat is Agility: prefer gear with it. Wear Leather armor when you can.
- Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
- Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.
