Overview
Time-bending mana caster: rewinds wounds, hastens allies and slows enemies. Choose one of three specialisations, Infinite, Artificer, Time, each with its own set of abilities.
Specialisations and abilities
Infinite
40 abilities · 40 passives and talents
What to wear · Infinite build
Specialisation passives what makes Infinite different
Casting damaging spells now reduces your damaging spell cooldowns by 10% of their remaining cooldown.
Increases your spell damage by 40% of your Spirit and your spell hit rating by 3% of your Spirit.
Increases the tick rate of Decomposition, Accelerated Recovery and Chronobeam by 3%.
Damage dealt by your Melt Reality now extends the duration of your active Decomposition on the target by 2 sec.
Increases the effectiveness of your Temporal Resilience, Temporal Swiftness, and Temporal Restoration spells by 100% and reduces their mana costs by 50%.
Mind Melt now also increases the target's periodic damage taken from you by 6% per stack.
Abilities by level learned automatically as you level
Hurl a mass of chaotic magic an enemy target for 350 to 380 Time Damage. Time Damage is a combination of Frost and Arcane.
Grants 1 Chromatic.
While Chromatic Incarnate is active, this ability deals 100% increased damage.
Blasts the target for 189 to 223 Time Damage. Time Damage is a combination of Arcane and Frost.
Grants 1 Order.
Alternate between Golden Opportunity and Momentum Shift every 8 sec.
Empowers Chromatic spells for 16 sec, increasing the magnitude of their effects by 40% and generating 1 Chromatic every 2 sec.
In addition, you generate 1 stack of Chromatic every 2 sec for the duration.
Empowers Order spells for 16 sec, increasing the magnitude of their effects by 40% and generating 1 Order every 2 sec.
Generates 5 stacks of Chromatic over 2 sec.
Generates 1 stack of Order or Chromatic every 0 sec for 0 sec, whichever is higher.
Unmake an enemy, dealing 79 + spell power × 0.12 + (1.5 × 1000 / 0.25) × (79 + spell power × 0.12) Chromatic Damage over 1.5 sec.
Decompose an enemy, dealing 1010 Chromatic Damage over 21 sec. This damage is dealt slowly, and accelerates as it reaches the full duration.
Haste does not decrease the duration but increases the total instances of damage.
Surround yourself with bronze magic for 30 min, increasing your spell haste by 10% of your Spirit and reducing the duration of Magic spells on you by 25%.
3 Charges, 15 sec recharge
Slows an enemy's movement speed by 60% for 8 sec.
Rend the fabric of time, dealing 606 Chromatic Damage over 6 sec.
Haste does not decrease the duration but increases the total instances of damage.
Transform the enemy into a baby, preventing it from acting for 40 sec (8 sec vs players), damage dealt will interrupt this effect.
Removes harmful magic effects from the target, and can only affect 1 target at a time.
Only works on Humanoids and Beasts.
Blast an enemy and up to 3 nearby enemies for 391 + spell power × 0.250505 Chromatic Damage.
Conjure a magical binding upon an enemy that bounces to nearby enemies, rooting them in place for 4 sec.
Instantly Heals an ally for 20 to 24, increasing their Spell Haste by 15% for 6 sec.
Grants 1 Chromatic.
Melt the target's reality, dealing 6939 Chromatic Damage over 36 sec.
While active, periodic damage dealt to the target is replicated for 20% of the value to all enemies near them.
Haste does not decrease the duration but increases the total instances of damage.
Places a gravity bomb on the target. After 6 sec, they explode for 447 to 474 Shadow damage and pull other nearby enemies toward their position.
This spell belongs to Chromatic.
Enter a stasis for 6 sec, instantly restoring 15% of your maximum mana and regenerating 5% of your maximum mana every 0.5 sec.
While active, your damage taken is reduced by 90% but any direct damage taken may end the effect.
Periodic damage taken from the Chronomancer's periodic effects increased by 1%.
Fling a shard of chaos at an enemy, dealing 1151 + spell power × 2 Chromatic Damage, piercing immunities and resistances.
Dealing damage with Anomaly Spikes reduces the cast time of this ability by 10% for 30 sec, stacking 10 times.
Fire a blast of enchanted sand at an enemy, dealing 262 + spell power × 0.43 + ranged attack power × 0.4 Arcane Damage and granting you Sands of Time.
You lock yourself into a perfect moment, removing and becoming immune to banish, silence, and interrupt effects for 10 sec.
Reduces enemy casting speed by 10% for 20 sec, increasing by 10% every time they cast.
Gaining stacks does not extend the duration of the spell.
Transform into an Incarnate of Chaos, instantly resetting the cooldown of Chromatic Shard, allowing you to cast it while moving, and causing your next cast to not incur a cooldown.
In addition, your damage dealt is increased by 15% for 15 sec.
Place an Unstable Chronoglass at target location for 30 sec that will redirect the next 3 offensive enemy spell casts onto itself.
Expose an enemy's past for 8 sec, causing them to take 20% more magic damage from you.
Empowers nearby party and raid members, increasing their Spirit by 40. Lasts 30 min.
Other abilities and procs (12)
Damage dealt by your Chronobeam now applies Passage of Time to the target.
Shields your spellcasting for 5 sec, granting Immunity to Interrupt effects and prevents pushback from taking damage while casting.
Usable while casting or channeling another spell.
Transform into an Order Incarnate for 15 sec, causing your Order spells to hit 4 additional enemies while in Order Empowerment.
Shifting Sands now increases damage taken from your Order spells by 10% for 10 sec.
Increases the damage dealt by Chromatic spells by 16%.
Increases the damage of Chromatic and Order spells by 5%.
Increases the damage of Order spells by 16%.
Order and Chaos stacks will always add up to 20, empowering abilities of the same type.
Reaching 20 stacks of either kind will reset them back to 10/10.
Your damaging Order spells have a 25% chance to apply a stack of Reconstruction for 20 sec.
At 4 stacks, your next Order spell will consume the stacks to deal 90 + your level + spell power × 0.5 Holy damage to up to 6 enemies.
Requires Balance or Order Majority
Remakes an ally, Healing them for 4 to 5 every 0.5 for 1.5 sec.
Grants 1 Order.
Target an enemy and slip them into a pocket dimension for 5 sec, banishing them and making them immune to damage.
Activate this ability again before the duration expires to choose a new location to place that enemy within 20 yds.
Increases the critical strike chance of your Reverse Wound by 10%.
Passives and talents (34)
Reduces the channel time of your Time Out! by 40%.
Reduces the cooldown of your Gravity Bomb by 30 sec, and its explosion occurs 3 sec faster.
Accelerated Recovery now increases healing received by an ally by 6%.
Increases the effectiveness of Chromatic Empowerment and Order Empowerment stacks by 8%.
Increases the damage of Chronurgy by 100% against enemies affected by Decomposition.
Increases the critical strike damage bonus of your spells by 70%.
For each stack of Chromatic above 10, Chronobeam will launch a Chromatic Shard at the target.
Each tick causes 270 to 296 Chromatic Damage and generates 1 Order.
Increases maximum mana by 12% and spell damage by 15% of Intellect.
Casting damaging spells now reduces your damaging spell cooldowns by 10%.
Increases the tick rate of Melt Reality by 25%.
Reduces the cooldown of Gravity Bomb by 60 sec.
Increases the critical strike chance of Unmake by 5%.
Reduces the cooldown of Timerend by 2 sec and increases the duration of Decomposition by 3 sec.
While Chronostasis is active on an enemy, your Timerend will not expire on them.
Casting Epoch now grants you Endless Sands.
Increases the chance to trigger Anomaly Spikes by 5% and their damage by 20%.
Your Clasp of Infinity now increases your damage dealt to the target by 15%.
Heals an ally for 19 to 25, scaling with your Spirit and Spell Power.
If your Order is greater than your Chromatic, the target is Healed for an additional 8% of their Maximum Health and is granted a damage absorption shield based on your Spirit for up to 6 sec. This effect cannot Critically Strike.
If your Chromatic is greater than your Order, the target Enrages for 10 sec, increasing all damage they deal by 5%, and increasing their Melee, Ranged and Spell Haste by 8%.
Periodic damage dealt now has a 5% chance to grant you 25% increased haste for 5 sec.
Your periodic damage and healing effects can now critically strike.
Reduces the cast time of Reverse Wound by 0.3 sec.
Whenever you reach 20 stacks of either Order or Chromatic, you will now gain an Incarnate effect for 10 sec.
Increases the all damage dealt by party and raid members by 3%. Does not stack with similar effects.
In addition, your Unmake and Timerend gain an additional 20% bonus spell scaling.
Increases the critical damage of Discordance and Chromatic Shard by 50%.
Your Decomposition now deals 10% more damage and applies Magic Erosion to the target, increasing attackers chance to hit the target with spells by 3% for 30 sec.
Increases the healing of your next Reverse Wound on the target by 10% for 20 sec.
Every 1 sec for the duration, they gain an additional stack of this effect, up to 5.
Chronurgy spreads Decomposition to enemies within 8 yds.
Reverse Wound now extends the duration of Accelerated Recovery by 2 sec.
Increases the healing of Infinite Shield by 50% and gives it 2 additional charges.
Your Chromatic Shard and Anomaly Spikes now deal an additional 20% their damage dealt as Chromatic Damage all nearby enemies.
Your periodic damage and healing reduces the cooldown of your Fortify Timeline by 1 sec.
Makes Infinite Shield instant and reduces its mana cost by 20%.
Casting Melt Reality now reduces the cooldown of Waves of Time, Reflection, and Backtrack by 10%.
Reduces the cost of your spells by 5% and the chance for your spells to be dispelled by 15%.
Increases the spell haste of all party and raid members by 3%.
Does not stack with similar effects.
Additionally, all healing done now has a 10% chance to grant you Endless Sands.
Artificer
27 abilities · 36 passives and talents
What to wear · Artificer build
Specialisation passives what makes Artificer different
Wand of Time now generates an Echo Fragment, which can be used to unleash Distortion and Continuum spells.
Decomposition is now a Distortion spell, dealing increased damage based on how many Echo Fragments you have.
Increases your ranged attack power by 100% of your Spirit and your hit rating by 5% of your Spirit.
Casting Discordance now unleashes the Crystal Cannon, launching 2 quick lesser Wand attacks at the enemy over 1 sec, scaling with Spirit.
Casting Wand of Time now extends the duration of your Continuum spells by 3 sec.
Continuum spells cannot be extended beyond their maximum duration.
Abilities by level learned automatically as you level
Surround yourself with temporal magic for 30 min, increasing your Armor by 760.
While active, if an enemy strikes you, they will have their time between their attacks increased by 20% for 5 sec.
Fires off a Wand attack at an enemy and deals an additional 121 to 140 Arcane damage.
This spell is guaranteed to critically strike against Undead and Demons.
Distortion Spell
Launch a distorted echo from your wand at an enemy, dealing 90% Ranged Weapon damage plus 230 + spell power × 0.3 Arcane damage.
Damage increased by 40% for each Echo Fragment consumed.
Place a magical guard on an ally for 2 min, causing the next 3 instances of direct damage that deal more than 20% of their total health or reduce the target below 35% health to deal 50% less damage.
Continuum Spell
Empower your Wand attacks to deal an additional 50% Ranged Weapon Damage plus 2 + spell power × 0.25 + ranged attack power × 0.12 additional Arcane damage for 3 sec plus 5 sec per Echo Fragment.
Can only have 1 Continuum spell active at a time.
Causes 0 Fire Damage to nearby enemies.
Deals Plague damage in a 6 yd radius.
Stop your enemies' timeline, interrupting their spell cast for 4 sec.
Successfully interrupting an enemy will additionally silence them for 4 sec.
Decelerates magic used against the targeted party member. Reduces all spell damage taken by 5% and reduces all healing taken by 5%. Lasts 10 min.
Shift an enemy out of sync with the present, causing their grip to fail, disarming their melee and ranged weapons for 6 sec.
Upon removal, they are resynced, preventing them from regenerating their health for 6 sec.
Continuum Spell
Empower Wand attacks to affect up to 2 additional nearby enemies for 3 sec plus 5 sec per Echo Fragment.
Affected attacks deal less damage per additional enemy hit.
Can only have 1 Continuum spell active at a time.
Continuum Spell
Generate 1 Echo Fragment every 2.5 sec for 5 sec, plus an additional 5 sec per Echo Fragment consumed.
Can only have 1 Continuum spell active at a time.
Accelerates magic used against the targeted party member, increasing damage taken from spells by up to 75 and healing spells by up to 80. Lasts 10 min.
Hasten time for an ally, increasing movement speed and haste by 20%. Lasts 12 sec.
Teleports the caster to the Caverns of Time in Tanaris.
Continuum Spell
Artificer's Wand and Reverse Wound can be cast while moving for 5 sec.
Duration increased by 5 sec per Echo Fragment.
Can only have 1 Continuum spell active at a time.
Distortion Spell
Create a timestorm around an enemy that causes them and up to 2 nearby enemies to take (4 × 1000 / 2) × (135 + spell power × 0.12) Arcane damage, repeating over 4 sec.
Duration increased by 2 sec for each Echo Fragment consumed.
Put all enemies and allies in an 8 yd radius in target area into a stasis, banishing them for 6 sec, making them invulnerable to all effects but unable to move.
Casting Unmake on a target will remove this effect.
All party and raid members become one, equally sharing 25% of all damage dealt to them for 10 sec, up to a maximum of 100% of their total health.
At the end of the duration, all affected allies are healed equal to the total damage shared split evenly amongst all allies.
Other abilities and procs (8)
Grants the ability to use Artificer Chronobuffs.
Can only have one effect active at a time. These abilities scale based on your Spirit.
Marks an enemy for 3 sec. At the end of the duration, they will be stunned for 4 sec. The target takes 50% increased periodic damage while stunned.
Dare you to use this.
Tailwind now empowers your Air Elemental with Gift of Air for 30 sec.
Shields your spellcasting for 5 sec, granting Immunity to Interrupt effects and prevents pushback from taking damage while casting.
Usable while casting or channeling another spell.
Reduces the cooldown of Fate Guard by 30 sec.
Your Wand attacks now reduce enemy Armor by 10% for 6 sec.
Armor reduced by 10%.
Incapacitate an enemy for 8 sec. Damage taken will interrupt the effect.
Passives and talents (32)
Casting Artificers's Wand and Wand of Time now grants Discovery for 30 sec, stacking 4 times.
While Hasten is active the ally now has a 25% chance when they deal damage to strike the target an additional time equal to 30% of the damage dealt.
Enscribe increases your Wand attack speed by 25% for 10 sec.
Causes wand attacks to grant Sands of Time.
Increases your Spirit by 8%.
Focus to unleash 2 wand attacks dealing Ranged Weapon damage plus 52 over 1 sec.
Generates 1 Echo Fragment.
Casting Discordance now makes your next Artificer's Wand within 10 sec instant cast and causes it to generate an additional Echo Fragment.
Increases the effectiveness of your Echo Fragments by 20%.
Your Shatter Echo now deals 20% additional damage while a Continuum spell is active.
Reduces the cooldown of Disc of Legend by 2 sec.
Reduces the cooldown of Fray Magic by 5 sec and causes it to also Disarm the target for 704480d.
While at 4 stacks of Discovery, casting Unearth consumes these stacks to generate an Echo.
Increases the damage dealt by your pet by 10% and reduces damage it takes by 10%.
Increases your chance to resist movement slowing effects by 20%.
Reduces the cooldown of Thread of Eternity by 30 sec.
Reduces the cooldown of Unstable Chronoglass by 30 sec.
Causes 20% of all Threat you generate to be redirected to your active permanent pet.
Increases the damage and critical damage of your Shatter Echo by 30%.
Removes the cooldown of Infinite Shield.
Increases the critical strike chance of all party and raid members by 3%. Does not stack with similar effects.
In addition, increases your critical strike chance by 3%.
Increases the damage of your Pendant of Time and Gravity Bomb by 25% and causes them to grant you an Orb of Fate.
Healing done by your Epoch now increases the healing of Fabric of Time by 10% for 10 sec, stacking 10 times.
Each stack gives you a 2% chance when you cast Fabric of Time to reset its own cooldown.
Allows Echo to stack 0 additional times.
Reduces the cooldowns of your pet's spells and abilities by 20%.
Singularity Core now increases the damage of Shatter Echo while its active by 30% and allows Shatter Echo to trigger its damage.
Casting Artificer's Wand or Crystal Cannon now has a 35% chance to reduce the cooldown of Hasten by 1 sec.
Increases wand attack speed by 10%.
Your Crystal Cannon now strikes 2 additional nearby enemies.
Increases the duration of Continuum spells per Echo Fragment consumed by 0.5 sec.
Damage dealt by Discordance now applies Thread of Eternity to enemies.
Increases the damage dealt by Empower Wand: Chromatic by 15%.
Increases Spirit by 8%.
Time
46 abilities · 30 passives and talents
What to wear · Time build
Specialisation passives what makes Time different
Your Reverse Wound now gains an additional 30% of your bonus healing.
Your Ripple channel performs a unique effect based on your active Aeon:
Reduces Epoch's cast time by 25% and it's mana cost by 25%, and Epoch causes an active Accelerated Recovery on the target to bounce to another nearby ally.
Shares a cooldown with other Aeon spells.
Abilities by level learned automatically as you level
Reduces Epoch's mana cost by 25% and increases its critical strike chance by 25%, and Epoch now deals 100% of its healing done as damage to a nearby enemy.
Shares a cooldown with other Aeon spells.
Increases Epoch's cast time by 25%, healing done by 25%, and Epoch now applies a damage absorption shield equal to 50% of the amount healed for 8 sec.
Shares a cooldown with other Aeon spells.
Reduces Epoch's healing by 25%, increases its critical strike chance by 25%, and Epoch now heals for an additional 75% of the amount healed over 3 sec.
Shares a cooldown with other Aeon spells. Healing done by this ability cannot critically hit.
Share Nozdormu's Wisdom with an allied player, increasing their Intellect by 31 for 30 min.
Only one Wisdom per Chronomancer can be active.
Reverse an ally's wound, healing them for 863 + bonus healing × 0.9.
Surround yourself with restorative magic for 30 min, allows 25% of your mana regeneration to continue during combat and increases your mana regeneration by 25% of your Spirit.
Mend an ally with magic bestowed upon you by the Bronze Dragonflight, healing them for 798 + spell power × 0.5 and granting you Sands of Time.
Creates a clone of an enemy player for 8 sec which will deal 70% of all damage it takes to the original target.
Accelerates the bodies natural healing process, healing the target for (15 × 1000 / 1) × (112 + bonus healing × 0.23) over 15 sec.
Restores a dead ally to life with 2420 health and 1750 mana. Cannot be cast when in combat.
Blast enemies in a frontal cone with time fractals, knocking them back slightly.
The knockback repeats 1 additional time after 2 sec.
Channel for up to 5 sec. When the channel ends, if you channeled for at least 1.5 sec, allies within 40 yds are healed based on the duration of the channel.
While channeling, you are immune to stun effects.
Share Chromie's wisdom with an allied player, increasing their Spirit by 40. Lasts 30 min.
Only one Wisdom per Chronomancer can be active.
Retell the fate of party members within 30 yds, healing them for 350 + BH × 0.42.
Inflicts 390 to 478 Chromatic Damage to enemies in a 15 yd cone and reduces their movement speed by 50% for 8 sec.
Fly through time back to your home. You may speak to an Innkeeper in a different place to change your home location.
Augment reality for 10 sec, causing 50% of the damage taken to be stored and converted into healing at the end of the duration.
Alter the fabric of time, healing an ally for 1808 + BH × 0.85.
Your next Aeon used within 8 sec will trigger with no cooldown or cost.
Fortify the current timeline, instantly healing all party and raid members for 207 + spell power × 0.4 and extending the duration of Accelerated Recovery on them by 5 sec. Each cast of Accelerated Recovery can be extended by up to 15 sec.
Create an Infinite Clone of yourself for 10 sec that records your current location, health, and mana.
You can cast Rewind to reset your location, health and mana to the recorded state.
Restore the continuum at target location for all allies and enemies, removing all beneficial magic effects from enemies and harmful magic effects from allies.
This dispel is potent enough to remove magic effects that are normally undispellable
Marks an enemy's location, yanking them back to the location after 3.5 sec.
Displaces a party or raid member and pulls them to you, dispelling root and snare effects from them.
Grant a party or raid member a moment of reprieve, reducing their total threat by 2% every 1 sec for 10 sec.
Switch to the timeline where your party didn't die, returning all party members to life with 1083 health and 833 mana.
Can be cast while dead, but cannot be used in combat.
Launch a blast of magical sand, dealing 338 + spell power × 0.55 + ranged attack power × .45 Arcane Damage to up to 5 enemies within 8 yds of the target.
Swap places with a target player.
If they're an enemy, you steal 80% of their movement speed for 3 sec.
Share Nozdormu's Wisdom with all party and raid members, increasing their Intellect by 31 for 30 min.
Shield an ally with 10 charges of Infinite Shield for 30 sec. Each time they take damage, they will be healed for 190 + your level + spell power × .25 and lose 1 charge.
Can only occur once per sec and can only affect 1 target at a time.
Other abilities and procs (17)
Reduces the cooldown of your Shield of Ages by 30 sec and increases its effectiveness by 20%.
Stop time in a 10 yds radius for 10 sec.
Up to 10 party members and enemies in the area, or those that enter the area within the duration, will become frozen in time, effectively stunning them for the duration.
Affected targets are immune to damage and receive 50% reduced healing.
You begin magically documenting the actions of an ally for 7 sec.
At the end of the duration, they will recast all spells abilities that they cast during the documentation period upon their current target.
Blinds the target, causing it to wander disoriented for up to 2 sec. Any damage caused will remove the effect.
Dismiss your Bronze Protector.
See into the future, causing your direct critical strikes to grant your next spell 10% increased haste for 8 sec.
Reduces the cooldown of Mend Timeline by 10 sec.
Creates a clone of an ally for 30 sec which will mimic their spells and abilities (except this spell) on a 2 sec delay.
After being targeted by this spell, Past Self cannot be cast on the ally again for 30 sec.
If you cast this spell on yourself, you cannot cast it again at all for another 30 sec.
Reach your hand back through time, bringing your Bronze Protector back to life.
You rewind back to your last Infinite Clone, setting your health, mana, and position to what it was when the clone was created.
Enemies in your initial location are slowed by 50% and your movement speed is increased by 50% for 6 sec.
Usable while stunned, feared, or disoriented.
Roll back time, dispelling the last harmful effect placed on an ally or a positive effect placed on an enemy.
Subsequent uses increases the mana cost of this ability by 50% for 5 sec.
When your Ripple heals, you gain Spatial Distortion for 8 sec.
You place a Time Loop on an ally.
The next spell or ability they use within 7 sec (that has a resource cost or a cast time) will instantly restore its resource cost and not incur a cooldown.
Changing Aeons now extends the duration of active buffs applied by Aeons by 3 sec.
Aeon buffs cannot be extended beyond their maximum duration.
Every 40 sec you will leave behind an Infinite Clone that will save your health, mana and physical location at that time.
You can rewind back to your clones with the Rewind ability.
Reduces the cooldown of your Ripple by 60 sec.
Removes the cast time of Infinite Shield and adds 6 charges to it.
Passives and talents (27)
Increases your Spirit by 8%.
Reduces the cooldown of Infinite Clone by 60 sec.
While Hasten is active the cooldowns of Dimensional Divergence, Temporal Anomaly, and Temporal Focus are reduced by 10% every 2 sec.
When hit by a damaging critical strike, your damage taken is reduced by 3%, and healing received is increased by 5% for 3 sec, stacking 3 times.
Increases the damage dealt by Gravity Bomb by 50%.
Your damaging and healing critical strikes now reduce the remaining cooldown of Ripple by 1 sec.
Each stack of Sands of Time now also increases the healing of your Epoch by 10%.
Reduces the cooldown of Fray Magic by 5 sec and causes it to increase the target's resource costs by 100% while interrupted.
Each cast of Fortify Timeline will now extend Accelerated Recovery by an additional 5 seconds, and the maximum length that Fortify Timeline can extend Accelerated Recovery by is increased by 15 seonds.
Reduces the cooldown of Aeons by 10 sec.
Casting Fortify Timeline now grants you Converge the Infinite.
Reduces magic damage taken by 2% and causes taking damage to increase your movement speed by 10% for 5 sec.
This can occur only once every 10 seconds.
Increases healing done by 5%.
When you cast Epoch, you now cast its highest known rank at 50% efficiency on up to 2 other allies affected by Accelerated Recovery.
Reduces the cooldown of Past Self by 10 sec.
Increases the duration of Temporal Focus by 2 sec and reduces its cooldown by 5 sec.
Every time you cast a Chromatic or Order spell, you will gain a Chromatic Charge or Order Charge respectively.
Upon reaching 4 charges of any kind, you will perform an additional effect based on the combination of charges.
Order + Order + Order + Order = Add 3 stacks of Accelerated Recovery to party and raid members within 40 yards.
Order + Order + Order + Chromatic = Gain Hasten, Spell Deflection, and Time Loop.
Order + Order + Chromatic + Chromatic = Restore 30% of your maximum Mana and 20% of your Maximum Health.
Then, Summon an Infinite Clone.
Chromatic + Chromatic + Chromatic + Order = Launch 3 Epochs at your current target.
Chromatic + Chromatic + Chromatic + Chromatic = Advance all stacks of Decomposition on nearby enemies by 3.
Allows 40% of your mana regeneration to continue while in combat.
Increases haste by 6%.
Increases the damage of Sand Bomb by 15%.
Increases your healing power by 25% of your Spirit.
Activating Aeon spells now grants you 4% increased damage and healing for 20 sec, stacking 3 times.
Increases the duration of effects applied by your Aeons by 4 sec.
Your Roll Back now removes 1 additional harmful effect.
While Endless Sands is active, the mana costs of your spells and abilities is reduced by 3% per stack.
Increases the damage of Sandblast by 10%.
Your Time Out! no longer breaks on damage, but reduces its damage reduction by 75%.
Playable races
Alliance
Horde
Proficiencies
What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.
Tips
- Your main stat is Spirit: prefer gear with it. Wear Cloth armor when you can.
- Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
- Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.
