Overview
Savage Rage-fuelled brawler that grows stronger the longer the fight lasts; heavy weapons and war cries. Choose one of three specialisations, Brutality, Headhunting, Ancestry, each with its own set of abilities.
Specialisations and abilities
Brutality
44 abilities · 62 passives and talents
What to wear · Brutality build
Specialisation passives what makes Brutality different
Increases your maximum Energy by 100%.
Decapitate now deals additional damage for each point of Energy spent above 100.
Critical strikes with Ancestral Strike and Brutal Swing now refund 10 Energy.
Increases your Strength by 25%.
Increases your size by 7% and your melee attack power by 75% of your Strength.
Abilities by level learned automatically as you level
Strikes an enemy for Weapon Damage plus 107 to 108 and applies 2 stacks of Carnage.
Physical damage dealt increases your attack power by 1%, stacks up to 10 times, for 8 sec.
Whirling Advance now stuns affected enemies for 3.5 sec.
Can only occur once every 30 sec.
Dealing damage with Smash now increases the damage of your next Brutal Swing within 8 sec by 25%.
Target a locked chest or item to smash them open!
Requires Enraged
Smash an enemy with both weapons for 165% Weapon Damage, plus 279 with your main-hand.
Enrage Effect
Become enraged, increasing your Physical damage by 10% for 8 sec.
Roar with barbaric fury, increasing the Agilty of nearby party and raid members by 86 for 30 min.
Whirl forward, dealing 71 + attack power × .15 Physical damage to enemies in your way.
Not usable while rooted.
Your brutal fighting spirit weakens nearby enemies, reducing their attack power by -32.
You may only have 1 Spirit spell active at a time.
Smash an enemy with both weapons for 110% Weapon Damage plus 62 + your level.
Whirl in a barbaric fury, striking up to 5 nearby enemies with both weapons, dealing 135% Weapon Damage plus 53.
Break an enemy's defenses, reducing their armor by 4% for 30 sec, stacking 5 times.
Enrage Effect
Become enraged, instantly generating 25 Energy plus an additional 20 Energy every 2 sec for 10 sec.
Charge at an enemy, dealing 259 + attack power × 0.3 Physical damage.
Can only be used within 6 sec of scoring a killing blow or applying Born in Blood.
Your next attack causes you to swing violently at an enemy and up to 2 nearby enemies, dealing 135% Weapon Damage plus 99.
Crush enemies in a frontal cone, dealing 275% Weapon Damage plus 690, stunning them for 3 sec.
Attempt to decapitate an injured enemy, dealing 220% Weapon Damage plus 276. After paying its base cost, Decapitate consumes half of your remaining Energy, up to 55 additional Energy. Against monsters, each additional Energy spent increases its damage by 1%.
Only usable on enemies below 35% health.
Disembowel an enemy, inflicting (18 × 1000 / 3) × (108 + attack power × 0.07) Physical damage over 18 sec.
Periodic damage dealt by this benefits from your haste and can critically strike
Enrage Effect
Enrage for 15 sec, gaining 40% increased maximum health. After the effect expires, the health is lost.
Smash an enemy target for 86 + attack power × 0.152 Physical Damage and increase Physical Damage they take from you by 10% for 15 sec.
Requires Enraged
Increases your haste and critical strike chance by 20%, but increases your damage taken by 30% for 10 sec.
Physical critical strikes extend this effect by 1 sec, up to a maximum of 10 sec.
Begin striking your target every 0.5 sec for 90% Weapon Damage for 3 sec.
Other abilities and procs (21)
Transform an enemy into a snake, banishing them into the realm of the Loa.
For the duration, they are immune to damage, but cannot attack or cast spells, and their movement speed is reduced by 0% for 40 sec.
Only works on Humanoids.
Dealing damage with Ancestral Strike and Brutal Swing now reduces an enemy's Armor by 4% for 20 sec, stacking 5 times.
Ascetic Abdication for up to 8 sec, restoring 0% maximum health and Energy every 0 sec and reducing damage taken by 0%.
Ancestral Strike now costs 20 less Energy and knocks the target and you away from each other, but now has a 20 sec cooldown.
Increases the damage of Smash by 10% and Barbaric Whirl by 15%.
Enrage Effect
Your melee auto attacks now have a 10% chance to enrage you for 8 sec, increasing your Physical Damage dealt by 5%.
Dealing damage with Ancestral Strike or Brutal Swing now increases the damage the target takes from your Disembowel by 10% for 5 sec.
Transforms Flesh to Worms into Crypt Swarm.
Increases the critical strike chance of Savage Strike by 15% and causes it to strike 2 additional nearby enemies.
Increases the critical strike chance of Spears and Berserker Axe by 8% against bleeding targets.
Reduces the duration of poison effects by 15%.
Dealing damage with Berserker Axe now reduces the target's Armor by -(4 + your level) for 20 sec.
Piercing Throw now strikes an additional time for 50% of the damage dealt and the cooldown of Headhunter's Spear is reduced by 0 sec.
Begin swinging your weapon around you dealing 150 + your level + attack power × .25 Physical Damage to up to 5 nearby enemies.
Brutal Swing and Savage Smash increase the damage of your next Wrecker by 20% for 10 sec.
Increases the damage of your Spears by 20%.
Instantly strikes an enemy for 4 to 5 Physical damage based on Agility and applies Carnage.
Only usable while Enraged.
Berserker Rush now grants Bloodfury.
Increases the damage of Piercing Throw, Axe Volley, and Berserker Axe by 20% against Bleeding enemies.
Increases your Intellect by 1 for 10 sec.
When this ends, you get a Raging Migraine for 10 sec.
Increases your Physical damage dealt and taken by 5%.
Passives and talents (57)
Causes Wrist Snap to also reduce the target's haste by 50%, and removes its Energy cost.
Increases attack power by 4%.
Increases the duration of Unbridled Rage by 8 sec.
Increases the damage of Headhunter's Spear by 10%.
Increases the damage of Javelin Toss and Crush by 20%.
Reduces damage taken by 1% at all times and the cooldown of Deathless Resolve by 30 sec.
Increases the chance to trigger Wrecker by 5%.
Casting Unbridled Rage now grants you Born in Blood.
Increases the duration of Unbridled Rage by 2 sec.
Reduces the cooldown of your Warband by 30 sec and Ancestral Roar by 5 sec.
Dealing damage with Whirling Advance now dispels 1 movement slowing effect from you and refunds 2 Energy.
Successfully interrupting a target with Jawbreaker now increases your haste by 30% for 4 sec and refunds half its Energy cost.
While below 35% health, your auto attacks, Ancestral Strike, and Throw Weapon now grant Born in Blood. Can only occur once every 2 sec.
Your Onslaught's effect now occurs 50% faster.
Your ability critical strikes now reduce the cooldown of your Battle Vigor and Thick Skull by 1 sec.
Critical strikes with abilities now generate 5 Energy.
Casting Barbaric Rage now also removes and makes you immune to fear and horrify effects for 10 sec.
Scoring a kill blow with Decapitate now refunds 100% of your maximum Energy.
Direct critical strikes apply Blood Pact.
Increases the effectiveness of your Outrage by 100%.
Increases the critical strike chance of Brutal Swing and Smash by 5%.
Killing an enemy that yields experience or honor now grants you 5% increased armor penetration and 10% increased movement speed for 5 sec, stacking 10 times.
Reduces the Energy cost of Wrecker by 30.
Brutal Swing's cost is reduced by 0 and it applies 2 additional stacks of Carnage.
Increases the tick rate of Born in Blood by 25%, allows its healing to scale with your Agility, and it can now critically heal you.
Increases Physical critical damage by 10%.
Your next instance of direct damage dealt to a target inflicts them with Carnage for 10 sec.
Direct Physical damage dealt now reduces the cooldown of Unbridled Rage by 1 sec.
Reduces the Energy cost of your spells and abilities by 10%.
Damage dealt by bleed effects now increases your Agility by 1% for 8 sec, stacking 10 times.
Increases the damage of Throw Weapon, Gutspiller, and Guts Spilled by 10%.
Casting Throw Weapon now has a 25% chance to transform your next cast of it within 8 sec into Rapid Throw.
Your critical strikes with Decapitate now cause the enemy to bleed, dealing an additional 30% of the damage dealt over 5 sec.
Your Crush now applies Wounded to enemies for 1 min and is now guaranteed to critically strike enemies affected by Headbutt.
Doubles the critical strike chance and damage taken provided by Berserker.
Reduces the cooldown of Reckless Manuever by 30 sec, and increases its duration by 2 sec.
Increases the amount of maximum health restored by Surge of Vigor by 5%.
Removes the minimum range from Maiming Spear and increases its duration by 30%.
Attempt to break an enemy's jaw, interrupting them and preventing any spell from that school from being cast for 4 sec.
Increases critical strike chance by 3%.
Increases the duration of Born in Blood by 2 sec.
Increases the damage dealt by your Guts Spilled by 75%.
Increases the damage of Smash by 15% and your expertise by 5.
Reduces the cooldown of OutRage by 30 sec.
Deals 1% Weapon Damage plus 1130 to 1179 Pysical Damage.
Cannot be blocked, dodged, or parried, but is only usable while below 20% health unless Savage Rage is active.
Increases the damage of Ancestral Strike and Barbaric Whirl by 20%.
Damage dealt by Savage Strike removes 2 stacks of Ripping Frenzy.
Increases the critical damage of Crush, Brutal Swing, and Decapitate by 20%.
Dealing damage with Storm of Steel increases the damage of its subsequent strikes by 4%, stacking 10 times.
In addition, the duration of Storm of Steel is increased by 2.5 sec.
Reduces the cooldown of Barbaric Whirl by 2 sec and increases its damage dealt by 100% on enemies below 35% health.
Increases the damage of Spears by 15% and your hit chance by 3%.
Your Smash now regenerate 25% of your maximum Energy.
Reduces damage taken by 5% at all times and the cooldown of Ancestral Might by 30 sec.
Critical strikes deal bonus damage and extend the duration of Axe Twirling by 0 sec while it is active.
Increases the damage of Throw Weapon by 10% for 0 sec whenever you gain Unbridled Rage.
Increases the critical strike chance of Barbaric Strike by 15%.
Berserker Axe and Axe Throw reduce the cooldown of Headhunter's Spear by 1 sec.
Headhunting
25 abilities · 15 passives and talents
What to wear · Headhunting build
Specialisation passives what makes Headhunting different
Reduces the Energy cost of Throw Weapon, Maiming Spear, and Whirling Advance by 15.
Transforms Barbaric Whirl into Axe Volley.
Born in Blood now also increases your damage dealt by 5% and its duration is increased by 3 sec.
Casting Throw Weapon now has a 30% chance to reset the cooldown of your Spears.
Born in Blood now stacks 1 additional time.
Damage dealt by Throw Weapon now scales with your Agility.
Abilities by level learned automatically as you level
Throw your ranged weapon at an enemy dealing 125% Ranged Weapon Damage plus 161 Physical damage.
Usable while moving.
Enrage Effect
Scoring a killing blow grants 2 stacks of Raging.
At 10 stacks, you may activate this ability to become enraged, increasing your Physical Damage by 1% for 8 sec.
Cannot generate stacks of Raging while active.
Throw your ranged weapon at your enemy's legs, dealing 100 + ranged attack power × .365 Physical damage and slowing their movement speed by 50% for 10 sec.
Shares a cooldown with other Spears.
Requires Enraged
3 Charges, 8 sec recharge
Hurl two axes at an enemy, each dealing 181 + ranged attack power × .4 Physical damage and reducing their armor by 4% for 20 sec, stacking up to 5 times.
After you kill an enemy that yields experience or honor, you can use this ability to consume its meat, regaining 60% of your health over 10 sec.
Not usable in combat.
Throw a heavy spear with precision at an enemy, dealing 160% Ranged Weapon Damage plus 401, and reducing their healing received by 30% for 10 sec.
Shares a cooldown with other Spears.
Launch a heavy axe at an enemy, causing them to bleed for 834 damage over 12 sec.
Every 6 sec the target has their Guts Spilled, causing them to bleed out for an additional 655 + ranged attack power × 0.4 damage.
Attempt to defy death, reducing all damage taken by 30% to 80% based on your current missing health for 15 sec.
Hurl a light spear at an enemy dealing 145% Ranged Weapon Damage plus 641 and restores 30% of your maximum Energy.
Shares a cooldown with other Spears.
Bring all nearby allies into the warband for 12 sec, granting them Born in Blood, repeating every 3 sec.
Your hunting instincts unsettle nearby enemies, reducing their movement speed by 20% and allowing them to be seen even when stealthed or invisible.
You may only have 1 Spirit spell active at a time.
Display mastery over throwing weapons, causing Throw Weapon, Gutspiller, and Berserker Axe to strike 2 additional nearby enemies, but reduces all damage dealt by 15%.
Requires Enraged
Enrage Effect
Enrage and rapidly throw axes at an enemy for 4 sec, dealing 75% Ranged Weapon Damage plus 1 every 0.25 sec, and grants Born in Blood every 1 sec.
Scales with haste and modifiers to Berserker Axe. Usable while moving.
The scent of blood fills nearby enemies with dread, increasing their Physical damage taken while below 35% health by 10% and causes your killing blows to grant you Born in Blood.
You may only have 1 Spirit spell active at a time.
Charge an enemy dealing 181 + ranged attack power × .35 Physical damage and rooting them for 2 sec, then leap backwards.
Hurl a spear in a 30 yd frontal line, dealing 131% Ranged Weapon Damage plus 151, dealing less damage with each enemy struck.
At the spear's impact location the spear shatters, dealing 145 + your level + ranged attack power × 0.15 Physical damage to nearby enemies.
Shares a cooldown with other Spears.
Pick up a rock and hurl it at an enemy's skull, disorienting them for 40 sec (8 sec vs players).
Damage taken will end this effect.
Enrage, rapidly draining Energy over 20 sec, removing the cost of Berserker Axe and guaranteeing it to critically strike.
While active, critical strikes reduce the cooldown of Berserker by 2.5 sec.
Using this ability transforms it into Spite.
Take aim and hurl a javelin at an enemy dealing 160% Ranged Weapon Damage plus 241.
Scales with damage modifiers to Throw Weapon and Spears. Usable while moving.
Other abilities and procs (6)
Javelin Toss regenerates 30% maximum Energy.
Removes the cooldown from Axe Throw.
You select a target enemy for a Deathmatch, banishing both you and the enemy so that you can only see each other and causing each of you to have an effective Armor value of 0 for the next 6 sec.
Increases your movement speed by 40% for 5 sec.
Your next attack within the duration will consume the effect to impale your target, causing them to Bleed for 40 Physical damage every 1 sec for 6 sec.
Instantly restores 10% maximum health and regenerates 50% missing Energy.
Taking damage while at or below 35% of your maximum health now regenerates 3% of your maximum health, repeating every 3 sec, reduces your Energy costs by 40%, and increases your damage dealt by for 9 sec.
Can only occur once every 2 min.
Whirling Advance now triggers with no cooldown.
Can only occur once every 30 sec.
Passives and talents (9)
Taking damage while at or below 35% maximum health now grants you 20% increased healing received and 10% reduced damage taken.
Requires Enraged
3 Charges, 8 sec recharge
Throw axes at up to 5 enemies, dealing 132 + attack power × .15 Physical Damage.
Shares a cooldown with Berserker Axe.
While enraged, the global cooldown of Barbarian abilities is reduced by 30%.
Reduces the cast time of Throw Weapon by 20% and removes your spell pushback suffered from taking damage.
Increases critical strike chance of all party and raid members by 3%. Does not stack with similar effects.
In addition, increases your damage dealt by 10% against Humanoids.
Critical strikes with Spears now causes enemies to bleed for (6 × 1000 / 2) × (211 × the listed amount of + ranged attack power × 0.055) over 6 sec.
Killing blows extend the duration of Unbridled Rage by 0.5 sec.
Reduces the duration of Stun, Root and movement speed reduction effects used against you by 25%.
Increases the range of your Spirit spells by 10 yds.
Ancestry
37 abilities · 33 passives and talents
What to wear · Ancestry build
Specialisation passives what makes Ancestry different
Grants Fill Level and the ability to manipulate a Tankard.
Abilities by level learned automatically as you level
Strike an enemy with the might of your ancestors, dealing 291 + attack power × 0.4 damage. Deals more damage with Slower Weapons.
Increases the duration of your War Cry by 5 sec, its effectiveness by 25%, and it now grants affected allies 10 Energy every 2 sec.
Reduces the cooldown of Tankard Toss by 30 sec.
Whenever you gain Unbridled Rage, reduce the cooldown of your Ancestral Roar by 2 sec.
Reduces the Energy cost of Whirling Advance by 100% and increases its distance by 6yd.
Increases the damage of Ancestral Strike and Smash by 15%.
Increases the chance to trigger Ancestral Combat by 5%.
Share a drink from your Tankard with all party and raid members, granting 250 increased attack or spell power for 15 sec.
Does not stack with similar effects.
Savagely headbutt an enemy, dealing 200 + attack power × 0.375 Physical damage, knocking them down briefly and then stunning them for 4 sec.
Smash an enemy for 269 + attack power × 0.15 Physical damage, plus an additional 126 + attack power × 0.25 Frost damage to up to 5 nearby enemies.
Place a keg on the ground for 30 sec that allies can use to restore their health and mana.
Entering combat or moving while drinking from the keg will end the effect.
Deals 15 + attack power × 0.40 Frost damage to enemies within 25 yds and restores 100% of your maximum Energy.
Empower your Honored Ancestor's melee attacks to deal additional Frost damage scaling with your attack power. Lasts for 20 sec or 10 attacks.
This ability consumes Fill Level stacks and triggers a reduced cooldown based on stacks consumed.
Unleashes a frost breath, dealing 360 + attack power × 0.2 Frost damage to enemies in a 12 yd cone and slowing them by 30% for 5 sec.
Can only be used after emptying your Tankard.
Requires Enraged
Roar with ancestral fervor, healing you for 2235 + attack power × 0.5.
Mock all enemies in a 10 yd radius, reducing their attack power by 35 for 8 sec and applying Shattered Ego.
Roar with enduring fury, increasing the Stamina of nearby allies by 54 for 30 min.
You prepare yourself to dominate your foes, reducing your Energy costs by 50% and causing killing enemies that yield experience or honor to grant you Born in Blood. Lasts for 30 sec.
Designate an ally as your drinking partner for 30 min, reducing all damage they take by 5%, and causing 10% of all damage they take to be redirected to you.
You can only have 1 ally designated at a time.
Throw one of your extra tankards at an enemy, dealing 526 Frost damage and stunning them for 4 sec.
Stunned enemies are considered Frozen.
Your thick skull makes you immune to all stun and horrify effects for 10 sec and while active taking direct damage grants you Born in Blood.
Usable while stunned.
Your spirit feeds on the clash of combat, increasing the resource costs of nearby enemies by 15% and giving direct damage taken a chance to restore 10 Energy.
You may only have 1 Spirit spell active at a time.
Your battle presence shakes the resolve of nearby enemies, reducing their spell critical strike chance by 10% and increasing their spell pushback from casting by 20%.
You may only have 1 Spirit spell active at a time.
Drop the Clanlord's Totem at the target location where it will remain for 15 sec.
The totem emanates an aura for 15 sec, causing allied players within 100 yds to deal attack power × 0.35 additional damage as Frost damage when they deal direct damage and gain 50% increased honor.
Applies Exhaustion, preventing you from benefiting from similar effects for 1 min.
Enrage all nearby allies, increasing their haste by 30% for 20 sec.
After being affected by this spell, allies cannot benefit from similar effects for 5 min.
Go berserk, increasing your attack power by 5% and increasing the Frost Resistance of all party and raid members by 60. Does not stack with similar effects.
Enrage Effect
Enrage party and raid members near you for 3 sec, increasing their health regeneration by 100% and regenerating 2% of their maximum health every 1.5 sec.
Melee auto attacks extend the duration of this effect by 2 sec, up to a maximum of 15 sec.
This ability empties your Tankard, consuming Fill Level stacks and triggering with a reduced cooldown based on stacks consumed.
Unleash a blood curdling war cry, increasing melee and ranged attack speed by 20%, and attack power by 150 of party and raid members within 25 yds for 20 sec.
Allies cannot benefit from this spell again for 5 min.
Other abilities and procs (9)
Recollects the spirit of your ancestor, bringing back from the dead.
Increases your melee and ranged attack power by 30% of Agility.
Dismiss your Honored Ancestor.
Increases the Frost damage dealt by Keg Smash by 20%.
Increases critical strike chance of all party and raid members by 5%.
Does not stack with similar effects.
You and your Honored Ancestor gain 1% increased Physical Damage for 10 sec.
Requires an Honored Ancestor to use.
Reduces the Energy cost of your Ancestral Combat by 20 and allows it to trigger 6 additional times.
Challenge an enemy to a duel to the death for 10 sec, reducing their healing received by 20% and absorbing the next 1244 + attack power × 1 healing done to them.
Call upon your ancestors to send a Val'kyr Battlemaiden to you, resurrecting all nearby players within a 40 yds radius after a short delay.
Can be cast while dead, but cannot be used in combat or in battlegrounds and arenas.
Passives and talents (32)
Teaches you Galakrond's Fury and Galakrond's Might.
Reduces the Energy cost of Thunderous Leap by 40 and its cooldown by 60 sec.
Your Physical damage dealt now has a 25% chance to trigger an additional main hand attack as Frost damage on your target and grant a stack of Fill Level.
You remember how to craft poisons, but lack the ability.
Casting Breath of the North now grants you 10% melee attack speed, plus an additional 20% when using a two-handed weapon, for 8 sec.
You now emanate an aura around you, increasing the Armor of party and raid members by 390.
Does not stack with similar effects.
Increases your healing received by 10%.
Increases your chance to resist poison effects and reduces the duration of poison effects on you by 30%.
Call an Honored Ancestor to aid you in battle until dismissed that scales with your Agility and attack power.
Whenever you use Barbaric Whirl or Whirling Advance, your Honored Ancestor mimics it.
Unbridled Rage now also increases your Frost damage and critical strike chance by 10%.
Emanate a powerful aura, granting 10% increased melee and ranged haste to party and raid members within 100 yds.
Does not stack with similar effects.
Reduces the Energy cost of your Spirit spells and increases the duration of your Shouts by 100%.
Damage dealt by Keg Smash now reduces enemies' casting speed by 30% for 15 sec.
Reduces the duration of any movement speed reduction effects used against you by 25%.
Critical strikes with Frost damage now generate a stack of Fill Level.
Can only occur once per sec.
Your Barbaric Whirl ability now causes your Honored Ancestor minion to perform a similar whirlwind attack, dealing Physical damage to enemies around it based on your Agility, and your Spirit.
In addition, using Whirling Advance will cause your Honored Ancestor to perform the same action.
Reduces the Energy cost of Keg Smash by 20 and increases its range by 10yd.
Critical strikes now grant party and raid members 5% critical strike chance for 8 sec.
Does not stack with similar effects.
Enemies damaged by your Frozen Tankard now take 50% increased damage from you for 6 sec.
Each Fill Level stack now also increases Frost damage dealt by 2%.
Increases the critical strike chance of Breath of the North by 10%.
In addition, your attacks now ignore Armor against Frozen targets.
Attacks from your Ancestral Combat now heal your Honored Ancestor for 5% maximum health and cause it to perform an Ancestral Whirl attack.
You have a firm grip on your weapon, increasing your Strength by 25 and reducing the duration of disarm effects by 30%.
Increases the amount of attacks that can trigger your Ale of The God-King by 10.
In addition, casting Ale of the God-King now casts it on an additional nearby allied player within 8 yds.
You are marked by the Warspear symbol, granting 10% increased attack power to party and raid members. Does not stack with similar effects.
In addition, reduces the cooldown of Spears by 2 sec.
Gain the Shield proficiency and while wearing a shield you gain 40% increased attack speed and 100% increased Armor contribution from your shield.
Your Ale of The God-King no longer empties your Tankard.
Casting Keg Smash now causes your Honored Ancestor to perform an Ancestral Whirl attack upon nearby enemies.
Increases the damage of Keg Smash by 10% and its range by 3 yds.
Your Unbridled Rage now increases your chance to trigger Ancestral Combat by 25%.
Casting Ancestral Roar now increases haste of party and raid members by 5% for 20 sec.
Does not stack with similar effects.
Critical strikes extend the duration of the buff by 1 sec.
Increases your chance to resist fear and horrify effects by 25%.
Playable races
Alliance
Horde
Proficiencies
What this class can equip from the start. In Conquest of Azeroth these come from the class itself, not your race.
Unlock more with talents
- Take Thane's Guard to use Shield
- Take Thane's Grip to use Two-Handed Maces, Two-Handed Swords
Tips
- Your main stat is Agility: prefer gear with it. Wear Leather armor when you can.
- Abilities are learned automatically at the level shown; the specialisation passives shape how each build plays.
- Mix and match with the other 21 classes - dungeons and raids need tanks, healers and damage of every kind.
